X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fupdate%2Fcommon%2Fdiscard-queue.cpp;h=5f731a22c9e87b858144b718230b35e5e6b7fa84;hb=d1a5064d7469bd814913ad303fd676f21bdfbae2;hp=bec6936e4cc794a421e8f23b788338b331004354;hpb=375af1a24c19e000ae4fc979f59b10c8fed06a95;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/update/common/discard-queue.cpp b/dali/internal/update/common/discard-queue.cpp index bec6936..5f731a2 100644 --- a/dali/internal/update/common/discard-queue.cpp +++ b/dali/internal/update/common/discard-queue.cpp @@ -150,20 +150,6 @@ void DiscardQueue::Add( BufferIndex updateBufferIndex, Shader* shader ) } } -void DiscardQueue::Add( BufferIndex updateBufferIndex, PropertyBuffer* propertyBuffer ) -{ - DALI_ASSERT_DEBUG( NULL != propertyBuffer ); - - if ( 0u == updateBufferIndex ) - { - mPropertyBufferQueue0.PushBack( propertyBuffer ); - } - else - { - mPropertyBufferQueue1.PushBack( propertyBuffer ); - } -} - void DiscardQueue::Clear( BufferIndex updateBufferIndex ) { // Destroy some discarded objects; these should no longer own any GL resources @@ -175,7 +161,6 @@ void DiscardQueue::Clear( BufferIndex updateBufferIndex ) mShaderQueue0.Clear(); mGeometryQueue0.Clear(); mMaterialQueue0.Clear(); - mPropertyBufferQueue0.Clear(); mRendererQueue0.Clear(); } else @@ -185,7 +170,6 @@ void DiscardQueue::Clear( BufferIndex updateBufferIndex ) mShaderQueue1.Clear(); mGeometryQueue1.Clear(); mMaterialQueue1.Clear(); - mPropertyBufferQueue1.Clear(); mRendererQueue1.Clear(); } }