X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Frender%2Frenderers%2Fscene-graph-image-renderer.cpp;h=50853c37207181699dbb35623c893855381484ec;hb=02cc116528908062074029218831bf1e65d063ff;hp=e35f5de54ec571e49fcdb148ae4e2e0bb8a5e7e3;hpb=ff8b91be05bcb9743b7424d87a7a84279e71abfd;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/render/renderers/scene-graph-image-renderer.cpp b/dali/internal/render/renderers/scene-graph-image-renderer.cpp index e35f5de..50853c3 100644 --- a/dali/internal/render/renderers/scene-graph-image-renderer.cpp +++ b/dali/internal/render/renderers/scene-graph-image-renderer.cpp @@ -266,14 +266,14 @@ void ImageRenderer::DoRender( BufferIndex bufferIndex, Program& program, const M DALI_ASSERT_DEBUG( mVertexBuffer ); - mTextureCache->BindTexture( mTexture, mTextureId, GL_TEXTURE_2D, TextureUnitAsGLenum( TEXTURE_UNIT_IMAGE ) ); + mTextureCache->BindTexture( mTexture, mTextureId, GL_TEXTURE_2D, TEXTURE_UNIT_IMAGE ); if( mTexture->GetTextureId() == 0 ) { return; // early out if we haven't got a GL texture yet (e.g. due to context loss) } - mTexture->ApplySampler( mSamplerBitfield ); + mTexture->ApplySampler( TEXTURE_UNIT_IMAGE, mSamplerBitfield ); // Set sampler uniform GLint samplerLoc = program.GetUniformLocation( Program::UNIFORM_SAMPLER );