X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Frender%2Frenderers%2Frender-texture.h;h=771fca072acc8cdd1f26ee8dc64aac114580284c;hb=88c06f8cdea30606c625dd3a7aecb0df8652af72;hp=35ed3a1e4ddd7ec87db7fbb0f15ffe8b1f8b7399;hpb=a24132aca321ed9729380f6b438f09ef02ef7071;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/render/renderers/render-texture.h b/dali/internal/render/renderers/render-texture.h index 35ed3a1..771fca0 100644 --- a/dali/internal/render/renderers/render-texture.h +++ b/dali/internal/render/renderers/render-texture.h @@ -2,7 +2,7 @@ #define DALI_INTERNAL_RENDER_TEXTURE_H /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -17,85 +17,155 @@ * limitations under the License. */ -#include -#include +// EXTERNAL INCLUDES #include +// INTERNAL INCLUDES +#include // Dali::ImageDimensions +#include +#include +#include +#include +#include +#include + namespace Dali { namespace Internal { namespace Render { -class Sampler; +struct Sampler; class Texture { public: + typedef Dali::TextureType::Type Type; + /** * Constructor + * @param[in] type The type of the texture + * @param[in] format The format of the pixel data + * @param[in] size The size of the texture */ - Texture() - :mUniformName(), - mSampler(0), - mTextureId(Integration::InvalidResourceId) - {} + Texture( Type type, Pixel::Format format, ImageDimensions size ); /** - * Constructor + * Constructor from native image + * @param[in] nativeImageInterface The native image */ - Texture( const std::string& samplerName, Integration::ResourceId textureId, Render::Sampler* sampler ) - :mUniformName( samplerName ), - mSampler( sampler ), - mTextureId( textureId) - {} + Texture( NativeImageInterfacePtr nativeImageInterface ); /** * Destructor */ - ~Texture() - {} + ~Texture(); + + /** + * Creates the texture in the GPU. + * Creates the texture and reserves memory for the first mipmap level + * @param[in] context The GL context + */ + void Initialize( Context& context ); + + /** + * Deletes the texture from the GPU + * @param[in] context The GL context + */ + void Destroy( Context& context ); + + /** + * Called by RenderManager to inform the texture that the context has been destroyed + */ + void GlContextDestroyed(); + + /** + * Uploads data to the texture. + * @param[in] context The GL context + * @param[in] pixelData A pixel data object + * @param[in] params Upload parameters. See UploadParams + */ + void Upload( Context& context, PixelDataPtr pixelData, const Internal::Texture::UploadParams& params ); + + /** + * Bind the texture to the given texture unit and applies the given sampler + * @param[in] context The GL context + * @param[in] textureUnit the texture unit + * @param[in] sampler The sampler to be used with the texture + * @return true if the bind succeeded, false otherwise + */ + bool Bind( Context& context, unsigned int textureUnit, Render::Sampler* sampler ); + + /** + * Auto generates mipmaps for the texture + * @param[in] context The GL context + */ + void GenerateMipmaps( Context& context ); + + /** + * Retrieve wheter the texture has an alpha channel + * @return True if the texture has alpha channel, false otherwise + */ + bool HasAlphaChannel(); - /* - * Get the Render::Sampler used by the texture - * @Return The Render::Sampler being used or 0 if using the default + /** + * Get the id of the texture + * @return Id of the texture */ - inline const Render::Sampler* GetSampler() const + GLuint GetId() { - return mSampler; + return mId; } -public: // called from RenderThread - /** - * Get the texture unit uniform name - * @return the name of the texture unit uniform + * Get the type of the texture + * @return Type of the texture */ - inline const std::string& GetUniformName() const + Type GetType() const { - return mUniformName; + return mType; } /** - * Get the texture ID - * @param[in] bufferIndex The buffer index to use - * @return the identity of the associated texture + * Check if the texture is a native image + * @return if the texture is a native image */ - inline Integration::ResourceId GetTextureId() const + bool IsNativeImage() const { - return mTextureId; + return mNativeImage; } private: - std::string mUniformName; - Render::Sampler* mSampler; - Integration::ResourceId mTextureId; + + /** + * Helper method to apply a sampler to the texture + * @param[in] context The GL context + * @param[in] sampler The sampler + */ + void ApplySampler( Context& context, Render::Sampler* sampler ); + + NativeImageInterfacePtr mNativeImage; ///< Pointer to native image + Render::Sampler mSampler; ///< The current sampler state + GLuint mId; ///< Id of the texture + GLuint mTarget; ///< Specifies the target to which the texture is bound. + GLint mGlInternalFormat; ///< The gl internal format of the pixel data + GLenum mGlFormat; ///< The gl format of the pixel data + GLenum mPixelDataType; ///< The data type of the pixel data + uint16_t mWidth; ///< Width of the texture + uint16_t mHeight; ///< Height of the texture + uint16_t mMaxMipMapLevel; ///< Maximum mipmap level + Type mType:3; ///< Type of the texture + bool mHasAlpha : 1; ///< Whether the format has an alpha channel + bool mIsCompressed : 1; ///< Whether the format is compressed + }; -} // namespace SceneGraph + +} // namespace Render } // namespace Internal + } // namespace Dali