X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Frender%2Frenderers%2Frender-renderer.h;h=628b07803e15733b2932f55df0920bcb115f0342;hb=refs%2Ftags%2Faccepted%2Ftizen%2Fcommon%2F20160830.150426;hp=d5e91a9052ce42f34954d20ee0831dfb322c6b81;hpb=b873267ae06e6d928aa55a06785d51dd34ce99bb;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/render/renderers/render-renderer.h b/dali/internal/render/renderers/render-renderer.h index d5e91a9..628b078 100644 --- a/dali/internal/render/renderers/render-renderer.h +++ b/dali/internal/render/renderers/render-renderer.h @@ -1,8 +1,8 @@ -#ifndef __DALI_INTERNAL_RENDER_RENDERER_H__ -#define __DALI_INTERNAL_RENDER_RENDERER_H__ +#ifndef DALI_INTERNAL_RENDER_RENDERER_H +#define DALI_INTERNAL_RENDER_RENDERER_H /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -21,13 +21,17 @@ // INTERNAL INCLUDES #include #include +#include #include #include +#include +#include #include +#include #include -#include -#include +#include #include +#include namespace Dali { @@ -50,7 +54,6 @@ class NodeDataProvider; namespace Render { - /** * Renderers are used to render meshes * These objects are used during RenderManager::Render(), so properties modified during @@ -61,40 +64,300 @@ class Renderer : public GlResourceOwner public: /** + * @brief Struct to encapsulate stencil parameters required for control of the stencil buffer. + */ + struct StencilParameters + { + StencilParameters( StencilMode::Type stencilMode, StencilFunction::Type stencilFunction, int stencilFunctionMask, + int stencilFunctionReference, int stencilMask, StencilOperation::Type stencilOperationOnFail, + StencilOperation::Type stencilOperationOnZFail, StencilOperation::Type stencilOperationOnZPass ) + : stencilFunctionMask ( stencilFunctionMask ), + stencilFunctionReference ( stencilFunctionReference ), + stencilMask ( stencilMask ), + stencilFunction ( stencilFunction ), + stencilOperationOnFail ( stencilOperationOnFail ), + stencilOperationOnZFail ( stencilOperationOnZFail ), + stencilOperationOnZPass ( stencilOperationOnZPass ), + stencilMode ( stencilMode ) + { + } + + int stencilFunctionMask; ///< The stencil function mask + int stencilFunctionReference; ///< The stencil function reference + int stencilMask; ///< The stencil mask + StencilFunction::Type stencilFunction:3; ///< The stencil function + StencilOperation::Type stencilOperationOnFail:3; ///< The stencil operation for stencil test fail + StencilOperation::Type stencilOperationOnZFail:3; ///< The stencil operation for depth test fail + StencilOperation::Type stencilOperationOnZPass:3; ///< The stencil operation for depth test pass + StencilMode::Type stencilMode:2; ///< The stencil mode + }; + + /** + * @copydoc Dali::Internal::GlResourceOwner::GlContextDestroyed() + */ + void GlContextDestroyed(); + + /** + * @copydoc Dali::Internal::GlResourceOwner::GlCleanup() + */ + void GlCleanup(); + + /** + * Create a new renderer instance + * @param[in] dataProviders The data providers for the renderer + * @param[in] geometry The geometry for the renderer + * @param[in] blendingBitmask A bitmask of blending options. + * @param[in] blendColor The blend color to pass to GL + * @param[in] faceCullingMode The face-culling mode. + * @param[in] preMultipliedAlphaEnabled whether alpha is pre-multiplied. + * @param[in] depthWriteMode Depth buffer write mode + * @param[in] depthTestMode Depth buffer test mode + * @param[in] depthFunction Depth function + * @param[in] stencilParameters Struct containing all stencil related options + * @param[in] writeToColorBuffer Set to True to write to the color buffer + */ + static Renderer* New( SceneGraph::RenderDataProvider* dataProviders, + Render::Geometry* geometry, + unsigned int blendingBitmask, + const Vector4* blendColor, + FaceCullingMode::Type faceCullingMode, + bool preMultipliedAlphaEnabled, + DepthWriteMode::Type depthWriteMode, + DepthTestMode::Type depthTestMode, + DepthFunction::Type depthFunction, + StencilParameters& stencilParameters, + bool writeToColorBuffer ); + + /** + * Constructor. + * @param[in] dataProviders The data providers for the renderer + * @param[in] geometry The geometry for the renderer + * @param[in] blendingBitmask A bitmask of blending options. + * @param[in] blendColor The blend color to pass to GL + * @param[in] faceCullingMode The face-culling mode. + * @param[in] preMultipliedAlphaEnabled whether alpha is pre-multiplied. + * @param[in] depthWriteMode Depth buffer write mode + * @param[in] depthTestMode Depth buffer test mode + * @param[in] depthFunction Depth function + * @param[in] stencilParameters Struct containing all stencil related options + * @param[in] writeToColorBuffer Set to True to write to the color buffer + */ + Renderer( SceneGraph::RenderDataProvider* dataProviders, + Render::Geometry* geometry, + unsigned int blendingBitmask, + const Vector4* blendColor, + FaceCullingMode::Type faceCullingMode, + bool preMultipliedAlphaEnabled, + DepthWriteMode::Type depthWriteMode, + DepthTestMode::Type depthTestMode, + DepthFunction::Type depthFunction, + StencilParameters& stencilParameters, + bool writeToColorBuffer ); + + /** + * Change the data providers of the renderer + * @param[in] dataProviders The data providers + */ + void SetRenderDataProvider( SceneGraph::RenderDataProvider* dataProviders ); + + /** + * Change the geometry used by the renderer + * @param[in] geometry The new geometry + */ + void SetGeometry( Render::Geometry* geometry ); + /** * Second-phase construction. * This is called when the renderer is inside render thread - * @param[in] textureCache to use + * @param[in] context Context used by the renderer + * @param[in] textureCache The texture cache to use */ void Initialize( Context& context, SceneGraph::TextureCache& textureCache ); /** - * Virtual destructor + * Destructor */ - virtual ~Renderer(); + ~Renderer(); /** - * Set the Shader used to render. - * @param[in] shader The shader used to render. + * Set the face-culling mode. + * @param[in] mode The face-culling mode. */ - void SetShader( SceneGraph::Shader* shader ); + void SetFaceCullingMode( FaceCullingMode::Type mode ); /** - * Set the face-culling mode. - * @param[in] mode The face-culling mode. + * Set the bitmask for blending options + * @param[in] bitmask A bitmask of blending options. + */ + void SetBlendingBitMask( unsigned int bitmask ); + + /** + * Set the blend color for blending options + * @param[in] blendColor The blend color to pass to GL + */ + void SetBlendColor( const Vector4* color ); + + /** + * Set the first element index to draw by the indexed draw + * @param[in] firstElement index of first element to draw + */ + void SetIndexedDrawFirstElement( size_t firstElement ); + + /** + * Set the number of elements to draw by the indexed draw + * @param[in] elementsCount number of elements to draw + */ + void SetIndexedDrawElementsCount( size_t elementsCount ); + + /** + * @brief Set whether the Pre-multiplied Alpha Blending is required + * + * @param[in] preMultipled whether alpha is pre-multiplied. + */ + void EnablePreMultipliedAlpha( bool preMultipled ); + + /** + * Sets the depth write mode + * @param[in] depthWriteMode The depth write mode + */ + void SetDepthWriteMode( DepthWriteMode::Type depthWriteMode ); + + /** + * Query the Renderer's depth write mode + * @return The renderer depth write mode + */ + DepthWriteMode::Type GetDepthWriteMode() const; + + /** + * Sets the depth test mode + * @param[in] depthTestMode The depth test mode + */ + void SetDepthTestMode( DepthTestMode::Type depthTestMode ); + + /** + * Query the Renderer's depth test mode + * @return The renderer depth test mode + */ + DepthTestMode::Type GetDepthTestMode() const; + + /** + * Sets the depth function + * @param[in] depthFunction The depth function + */ + void SetDepthFunction( DepthFunction::Type depthFunction ); + + /** + * Query the Renderer's depth function + * @return The renderer depth function + */ + DepthFunction::Type GetDepthFunction() const; + + /** + * Sets the stencil mode + * @param[in] stencilMode The stencil function + */ + void SetStencilMode( StencilMode::Type stencilMode ); + + /** + * Gets the stencil mode + * @return The stencil function + */ + StencilMode::Type GetStencilMode() const; + + /** + * Sets the stencil function + * @param[in] stencilFunction The stencil function + */ + void SetStencilFunction( StencilFunction::Type stencilFunction ); + + /** + * Gets the stencil function + * @return The stencil function + */ + StencilFunction::Type GetStencilFunction() const; + + /** + * Sets the stencil function mask + * @param[in] stencilFunctionMask The stencil function mask + */ + void SetStencilFunctionMask( int stencilFunctionMask ); + + /** + * Gets the stencil function mask + * @return The stencil function mask + */ + int GetStencilFunctionMask() const; + + /** + * Sets the stencil function reference + * @param[in] stencilFunctionReference The stencil function reference + */ + void SetStencilFunctionReference( int stencilFunctionReference ); + + /** + * Gets the stencil function reference + * @return The stencil function reference + */ + int GetStencilFunctionReference() const; + + /** + * Sets the stencil mask + * @param[in] stencilMask The stencil mask + */ + void SetStencilMask( int stencilMask ); + + /** + * Gets the stencil mask + * @return The stencil mask + */ + int GetStencilMask() const; + + /** + * Sets the stencil operation for when the stencil test fails + * @param[in] stencilOperationOnFail The stencil operation + */ + void SetStencilOperationOnFail( StencilOperation::Type stencilOperationOnFail ); + + /** + * Gets the stencil operation for when the stencil test fails + * @return The stencil operation */ - void SetCullFace( CullFaceMode mode ); + StencilOperation::Type GetStencilOperationOnFail() const; /** - * Set the sampler used to render the set texture. - * @param[in] samplerBitfield The packed sampler options used to render. + * Sets the stencil operation for when the depth test fails + * @param[in] stencilOperationOnZFail The stencil operation */ - void SetSampler( unsigned int samplerBitfield ); + void SetStencilOperationOnZFail( StencilOperation::Type stencilOperationOnZFail ); /** - * Query whether the derived type of Renderer requires depth testing. - * @return True if the renderer requires depth testing. + * Gets the stencil operation for when the depth test fails + * @return The stencil operation */ - virtual bool RequiresDepthTest() const = 0; + StencilOperation::Type GetStencilOperationOnZFail() const; + + /** + * Sets the stencil operation for when the depth test passes + * @param[in] stencilOperationOnZPass The stencil operation + */ + void SetStencilOperationOnZPass( StencilOperation::Type stencilOperationOnZPass ); + + /** + * Gets the stencil operation for when the depth test passes + * @return The stencil operation + */ + StencilOperation::Type GetStencilOperationOnZPass() const; + + /** + * Sets whether or not to write to the color buffer + * @param[in] writeToColorBuffer True to write to the color buffer + */ + void SetWriteToColorBuffer( bool writeToColorBuffer ); + + /** + * Gets whether or not to write to the color buffer + * @return True to write to the color buffer + */ + bool GetWriteToColorBuffer() const; /** * Called to render during RenderManager::Render(). @@ -106,17 +369,17 @@ public: * @param[in] modelViewMatrix The model-view matrix. * @param[in] viewMatrix The view matrix. * @param[in] projectionMatrix The projection matrix. - * @param[in] cull Whether to frustum cull this renderer */ void Render( Context& context, SceneGraph::TextureCache& textureCache, BufferIndex bufferIndex, const SceneGraph::NodeDataProvider& node, SceneGraph::Shader& defaultShader, + const Matrix& modelMatrix, const Matrix& modelViewMatrix, const Matrix& viewMatrix, const Matrix& projectionMatrix, - bool cull, + const Vector3& size, bool blend); /** @@ -125,17 +388,12 @@ public: * @param[in] bufferIndex The current update buffer index. * @param[out] sortAttributes */ - virtual void SetSortAttributes( BufferIndex bufferIndex, SceneGraph::RendererWithSortAttributes& sortAttributes ) const; - -protected: - /** - * Protected constructor; only derived classes can be instantiated. - * @param dataprovider for rendering - */ - Renderer(); + void SetSortAttributes( BufferIndex bufferIndex, SceneGraph::RendererWithSortAttributes& sortAttributes ) const; private: + struct UniformIndexMap; + // Undefined Renderer( const Renderer& ); @@ -143,58 +401,70 @@ private: Renderer& operator=( const Renderer& rhs ); /** - * Checks if renderer's resources are ready to be used. - * - * @return \e true if they are. Otherwise \e false. + * Sets blending options + * @param context to use + * @param blend Wheter blending should be enabled or not */ - virtual bool CheckResources() = 0; + void SetBlending( Context& context, bool blend ); /** - * Checks if renderer is culled. - * @param[in] modelViewProjectionMatrix The MVP matrix. - * @return \e true if it is. Otherwise \e false. + * Set the uniforms from properties according to the uniform map + * @param[in] bufferIndex The index of the previous update buffer. + * @param[in] node The node using the renderer + * @param[in] size The size of the renderer + * @param[in] program The shader program on which to set the uniforms. */ - virtual bool IsOutsideClipSpace( Context& context, const Matrix& modelViewProjectionMatrix ) = 0; + void SetUniforms( BufferIndex bufferIndex, const SceneGraph::NodeDataProvider& node, const Vector3& size, Program& program ); /** - * Called from Render prior to DoRender(). - * @todo MESH_REWORK Remove after merge + * Set the program uniform in the map from the mapped property + * @param[in] bufferIndex The index of the previous update buffer. + * @param[in] program The shader program + * @param[in] map The uniform */ - virtual void DoSetUniforms( Context& context, BufferIndex bufferIndex, SceneGraph::Shader* shader, Program* program ); + void SetUniformFromProperty( BufferIndex bufferIndex, Program& program, UniformIndexMap& map ); /** - * Called from Render prior to DoRender(). Default method to set CullFaceMode - * @todo MESH_REWORK Remove after merge + * Bind the textures and setup the samplers + * @param[in] context The GL context + * @param[in] textureCache The texture cache + * @param[in] program The shader program + * @return False if create or bind failed, true if success. */ - virtual void DoSetCullFaceMode( Context& context, BufferIndex bufferIndex ); + bool BindTextures( Context& context, SceneGraph::TextureCache& textureCache, Program& program ); - /** - * Called from Render prior to DoRender(). Default method to set blending options - * @todo MESH_REWORK Remove after merge - */ - virtual void DoSetBlending( Context& context, BufferIndex bufferIndex, bool blend ) = 0; +private: - /** - * Called from Render; implemented in derived classes. - * @param[in] context The context used for rendering - * @param[in] textureCache The texture cache used to get textures - * @param[in] bufferIndex The index of the previous update buffer. - * @param[in] program to use. - * @param[in] modelViewMatrix The model-view matrix. - * @param[in] viewMatrix The view matrix. - */ - virtual void DoRender( Context& context, SceneGraph::TextureCache& textureCache, const SceneGraph::NodeDataProvider& node, BufferIndex bufferIndex, Program& program, const Matrix& modelViewMatrix, const Matrix& viewMatrix ) = 0; + OwnerPointer< SceneGraph::RenderDataProvider > mRenderDataProvider; -protected: + Context* mContext; + SceneGraph::TextureCache* mTextureCache; + Render::Geometry* mGeometry; - Context* mContext; - SceneGraph::TextureCache* mTextureCache; - SceneGraph::Shader* mShader; - unsigned int mSamplerBitfield; ///< Sampler options used for texture filtering + struct UniformIndexMap + { + unsigned int uniformIndex; ///< The index of the cached location in the Program + const PropertyInputImpl* propertyValue; + }; -private: + typedef Dali::Vector< UniformIndexMap > UniformIndexMappings; + UniformIndexMappings mUniformIndexMap; + Vector mAttributesLocation; + + StencilParameters mStencilParameters; ///< Struct containing all stencil related options + BlendingOptions mBlendingOptions; ///< Blending options including blend color, blend func and blend equation + + size_t mIndexedDrawFirstElement; ///< Offset of first element to draw + size_t mIndexedDrawElementsCount; ///< Number of elements to draw - CullFaceMode mCullFaceMode:3; ///< cullface enum, 3 bits is enough + DepthFunction::Type mDepthFunction:3; ///< The depth function + FaceCullingMode::Type mFaceCullingMode:2; ///< The mode of face culling + BlendMode::Type mBlendMode:2; ///< The mode of blending + DepthWriteMode::Type mDepthWriteMode:2; ///< The depth write mode + DepthTestMode::Type mDepthTestMode:2; ///< The depth test mode + bool mWriteToColorBuffer:1; ///< True if we are writing to the color buffer + bool mUpdateAttributesLocation:1; ///< Indicates attribute locations have changed + bool mPremultipledAlphaEnabled:1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required }; } // namespace SceneGraph @@ -203,4 +473,4 @@ private: } // namespace Dali -#endif // __DALI_INTERNAL_RENDER_RENDERER_H__ +#endif // DALI_INTERNAL_RENDER_RENDERER_H