X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Frender%2Frenderers%2Frender-renderer.h;h=406dff491bffb92247f2c5892c3fb0ce3d388c0b;hb=baef81c81217e013c1cc253ac636f154c7e61370;hp=6e1a1f7113ccfb3f4b8c972f502b33ff1f7be35c;hpb=7a1f352e7a7c8bb4bed52e78db3960e54c1fd350;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/render/renderers/render-renderer.h b/dali/internal/render/renderers/render-renderer.h old mode 100644 new mode 100755 index 6e1a1f7..406dff4 --- a/dali/internal/render/renderers/render-renderer.h +++ b/dali/internal/render/renderers/render-renderer.h @@ -2,7 +2,7 @@ #define DALI_INTERNAL_RENDER_RENDERER_H /* - * Copyright (c) 2018 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -82,11 +82,11 @@ public: int stencilFunctionMask; ///< The stencil function mask int stencilFunctionReference; ///< The stencil function reference int stencilMask; ///< The stencil mask - RenderMode::Type renderMode:3; ///< The render mode - StencilFunction::Type stencilFunction:3; ///< The stencil function - StencilOperation::Type stencilOperationOnFail:3; ///< The stencil operation for stencil test fail - StencilOperation::Type stencilOperationOnZFail:3; ///< The stencil operation for depth test fail - StencilOperation::Type stencilOperationOnZPass:3; ///< The stencil operation for depth test pass + RenderMode::Type renderMode:4; ///< The render mode + StencilFunction::Type stencilFunction:4; ///< The stencil function + StencilOperation::Type stencilOperationOnFail:4; ///< The stencil operation for stencil test fail + StencilOperation::Type stencilOperationOnZFail:4; ///< The stencil operation for depth test fail + StencilOperation::Type stencilOperationOnZPass:4; ///< The stencil operation for depth test pass }; /** @@ -114,7 +114,7 @@ public: */ static Renderer* New( SceneGraph::RenderDataProvider* dataProviders, Render::Geometry* geometry, - unsigned int blendingBitmask, + uint32_t blendingBitmask, const Vector4& blendColor, FaceCullingMode::Type faceCullingMode, bool preMultipliedAlphaEnabled, @@ -138,7 +138,7 @@ public: */ Renderer( SceneGraph::RenderDataProvider* dataProviders, Render::Geometry* geometry, - unsigned int blendingBitmask, + uint32_t blendingBitmask, const Vector4& blendColor, FaceCullingMode::Type faceCullingMode, bool preMultipliedAlphaEnabled, @@ -175,7 +175,7 @@ public: * Set the bitmask for blending options * @param[in] bitmask A bitmask of blending options. */ - void SetBlendingBitMask( unsigned int bitmask ); + void SetBlendingBitMask( uint32_t bitmask ); /** * Set the blend color for blending options @@ -187,13 +187,13 @@ public: * Set the first element index to draw by the indexed draw * @param[in] firstElement index of first element to draw */ - void SetIndexedDrawFirstElement( size_t firstElement ); + void SetIndexedDrawFirstElement( uint32_t firstElement ); /** * Set the number of elements to draw by the indexed draw * @param[in] elementsCount number of elements to draw */ - void SetIndexedDrawElementsCount( size_t elementsCount ); + void SetIndexedDrawElementsCount( uint32_t elementsCount ); /** * @brief Set whether the Pre-multiplied Alpha Blending is required @@ -335,6 +335,12 @@ public: StencilOperation::Type GetStencilOperationOnZPass() const; /** + * Called to upload during RenderManager::Render(). + * @param[in] context The context used for uploading + */ + void Upload( Context& context ); + + /** * Called to render during RenderManager::Render(). * @param[in] context The context used for rendering * @param[in] bufferIndex The index of the previous update buffer. @@ -344,6 +350,7 @@ public: * @param[in] projectionMatrix The projection matrix. * @param[in] size Size of the render item * @param[in] blend If true, blending is enabled + * @param[in] boundTextures The textures bound for rendering */ void Render( Context& context, BufferIndex bufferIndex, @@ -353,7 +360,8 @@ public: const Matrix& viewMatrix, const Matrix& projectionMatrix, const Vector3& size, - bool blend ); + bool blend, + Vector& boundTextures ); /** * Write the renderer's sort attributes to the passed in reference @@ -363,6 +371,13 @@ public: */ void SetSortAttributes( BufferIndex bufferIndex, SceneGraph::RenderInstructionProcessor::SortAttributes& sortAttributes ) const; + /** + * Sets the flag indicating whether shader changed. + * + * @param[in] value True if shader changed + */ + void SetShaderChanged( bool value ); + private: struct UniformIndexMap; @@ -401,9 +416,10 @@ private: * Bind the textures and setup the samplers * @param[in] context The GL context * @param[in] program The shader program + * @param[in] boundTextures The textures bound for rendering * @return False if create or bind failed, true if success. */ - bool BindTextures( Context& context, Program& program ); + bool BindTextures( Context& context, Program& program, Vector& boundTextures ); private: @@ -414,7 +430,7 @@ private: struct UniformIndexMap { - unsigned int uniformIndex; ///< The index of the cached location in the Program + uint32_t uniformIndex; ///< The index of the cached location in the Program const PropertyInputImpl* propertyValue; }; @@ -426,15 +442,17 @@ private: StencilParameters mStencilParameters; ///< Struct containing all stencil related options BlendingOptions mBlendingOptions; ///< Blending options including blend color, blend func and blend equation - size_t mIndexedDrawFirstElement; ///< Offset of first element to draw - size_t mIndexedDrawElementsCount; ///< Number of elements to draw + uint32_t mIndexedDrawFirstElement; ///< Offset of first element to draw + uint32_t mIndexedDrawElementsCount; ///< Number of elements to draw - DepthFunction::Type mDepthFunction:3; ///< The depth function - FaceCullingMode::Type mFaceCullingMode:2; ///< The mode of face culling - DepthWriteMode::Type mDepthWriteMode:2; ///< The depth write mode - DepthTestMode::Type mDepthTestMode:2; ///< The depth test mode + DepthFunction::Type mDepthFunction:4; ///< The depth function + FaceCullingMode::Type mFaceCullingMode:3; ///< The mode of face culling + DepthWriteMode::Type mDepthWriteMode:3; ///< The depth write mode + DepthTestMode::Type mDepthTestMode:3; ///< The depth test mode bool mUpdateAttributesLocation:1; ///< Indicates attribute locations have changed bool mPremultipledAlphaEnabled:1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required + bool mShaderChanged:1; ///< Flag indicating the shader changed and uniform maps have to be updated + };