X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Frender%2Frenderers%2Frender-renderer.cpp;h=7a19c6b77072a021ca7e0e34f2a7b1650e1ca49d;hb=068c5d3906ac2acb845c09e339dfe346bbea89e2;hp=105b496749352ae7c6e69cc710f15463c56bbf73;hpb=d438a5b96818234a02220736fc5070c0e68758a0;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/render/renderers/render-renderer.cpp b/dali/internal/render/renderers/render-renderer.cpp index 105b496..7a19c6b 100644 --- a/dali/internal/render/renderers/render-renderer.cpp +++ b/dali/internal/render/renderers/render-renderer.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2022 Samsung Electronics Co., Ltd. + * Copyright (c) 2023 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -23,6 +23,7 @@ #include #include #include +#include #include #include #include @@ -145,22 +146,57 @@ inline uint32_t GetUniformBufferDataAlignment(uint32_t dataSize) return ((dataSize / 256u) + ((dataSize % 256u) ? 1u : 0u)) * 256u; } +/** + * @brief Store latest bound RenderGeometry, and help that we can skip duplicated vertex attributes bind. + * + * @param[in] geometry Current geometry to be used, or nullptr if render finished + * @return True if we can reuse latest bound vertex attributes. False otherwise. + */ +inline bool ReuseLatestBoundVertexAttributes(const Render::Geometry* geometry) +{ + static const Render::Geometry* gLatestVertexBoundGeometry = nullptr; + if(gLatestVertexBoundGeometry == geometry) + { + return true; + } + gLatestVertexBoundGeometry = geometry; + return false; +} + } // namespace namespace Render { -Renderer* Renderer::New(SceneGraph::RenderDataProvider* dataProvider, - Render::Geometry* geometry, - uint32_t blendingBitmask, - const Vector4& blendColor, - FaceCullingMode::Type faceCullingMode, - bool preMultipliedAlphaEnabled, - DepthWriteMode::Type depthWriteMode, - DepthTestMode::Type depthTestMode, - DepthFunction::Type depthFunction, - StencilParameters& stencilParameters) +namespace +{ +MemoryPoolObjectAllocator gRenderRendererMemoryPool; +} + +void Renderer::PrepareCommandBuffer() { - return new Renderer(dataProvider, geometry, blendingBitmask, blendColor, faceCullingMode, preMultipliedAlphaEnabled, depthWriteMode, depthTestMode, depthFunction, stencilParameters); + // Reset latest geometry informations, So we can bind the first of geometry. + ReuseLatestBoundVertexAttributes(nullptr); + + // todo : Fill here as many caches as we can store for reduce the number of command buffers +} + +RendererKey Renderer::NewKey(SceneGraph::RenderDataProvider* dataProvider, + Render::Geometry* geometry, + uint32_t blendingBitmask, + const Vector4& blendColor, + FaceCullingMode::Type faceCullingMode, + bool preMultipliedAlphaEnabled, + DepthWriteMode::Type depthWriteMode, + DepthTestMode::Type depthTestMode, + DepthFunction::Type depthFunction, + StencilParameters& stencilParameters) +{ + void* ptr = gRenderRendererMemoryPool.AllocateRawThreadSafe(); + auto key = gRenderRendererMemoryPool.GetKeyFromPtr(static_cast(ptr)); + + // Use placement new to construct renderer. + new(ptr) Renderer(dataProvider, geometry, blendingBitmask, blendColor, faceCullingMode, preMultipliedAlphaEnabled, depthWriteMode, depthTestMode, depthFunction, stencilParameters); + return RendererKey(key); } Renderer::Renderer(SceneGraph::RenderDataProvider* dataProvider, @@ -186,8 +222,7 @@ Renderer::Renderer(SceneGraph::RenderDataProvider* dataProvider, mDepthWriteMode(depthWriteMode), mDepthTestMode(depthTestMode), mPremultipliedAlphaEnabled(preMultipliedAlphaEnabled), - mShaderChanged(false), - mUpdated(true) + mShaderChanged(false) { if(blendingBitmask != 0u) { @@ -208,11 +243,21 @@ void Renderer::Initialize(Graphics::Controller& graphicsController, ProgramCache Renderer::~Renderer() = default; +void Renderer::operator delete(void* ptr) +{ + gRenderRendererMemoryPool.FreeThreadSafe(static_cast(ptr)); +} + +Renderer* Renderer::Get(RendererKey::KeyType rendererKey) +{ + return gRenderRendererMemoryPool.GetPtrFromKey(rendererKey); +} + void Renderer::SetGeometry(Render::Geometry* geometry) { mGeometry = geometry; - mUpdated = true; } + void Renderer::SetDrawCommands(Dali::DevelRenderer::DrawCommand* pDrawCommands, uint32_t size) { mDrawCommands.clear(); @@ -223,8 +268,8 @@ void Renderer::BindTextures(Graphics::CommandBuffer& commandBuffer, Vector* textures(mRenderDataProvider->GetTextures()); - const Dali::Vector* samplers(mRenderDataProvider->GetSamplers()); + auto textures(mRenderDataProvider->GetTextures()); + auto samplers(mRenderDataProvider->GetSamplers()); std::vector textureBindings; @@ -264,49 +309,41 @@ void Renderer::BindTextures(Graphics::CommandBuffer& commandBuffer, Vector(new RenderCallbackInput); + } + Graphics::DrawNativeInfo info{}; info.api = Graphics::DrawNativeAPI::GLES; info.callback = &static_cast(*mRenderCallback); - info.userData = &mRenderCallbackInput; + info.userData = mRenderCallbackInput.get(); // Set storage for the context to be used - info.glesNativeInfo.eglSharedContextStoragePointer = &mRenderCallbackInput.eglContext; + info.glesNativeInfo.eglSharedContextStoragePointer = &mRenderCallbackInput->eglContext; info.reserved = nullptr; auto& textureResources = mRenderCallback->GetTextureResources(); @@ -459,27 +492,27 @@ bool Renderer::Render(Graphics::CommandBuffer& comma if(!textureResources.empty()) { mRenderCallbackTextureBindings.clear(); - mRenderCallbackInput.textureBindings.resize(textureResources.size()); + mRenderCallbackInput->textureBindings.resize(textureResources.size()); auto i = 0u; for(auto& texture : textureResources) { auto& textureImpl = GetImplementation(texture); - auto graphicsTexture = textureImpl.GetRenderObject()->GetGraphicsObject(); + auto graphicsTexture = textureImpl.GetRenderTextureKey()->GetGraphicsObject(); - const auto& properties = mGraphicsController->GetTextureProperties(*graphicsTexture); + auto properties = mGraphicsController->GetTextureProperties(*graphicsTexture); mRenderCallbackTextureBindings.emplace_back(graphicsTexture); - mRenderCallbackInput.textureBindings[i] = properties.nativeHandle; + mRenderCallbackInput->textureBindings[i++] = properties.nativeHandle; } info.textureCount = mRenderCallbackTextureBindings.size(); info.textureList = mRenderCallbackTextureBindings.data(); } // pass render callback input - mRenderCallbackInput.size = size; - mRenderCallbackInput.projection = projectionMatrix; + mRenderCallbackInput->size = size; + mRenderCallbackInput->projection = projectionMatrix; - MatrixUtils::Multiply(mRenderCallbackInput.mvp, modelViewMatrix, projectionMatrix); + MatrixUtils::MultiplyProjectionMatrix(mRenderCallbackInput->mvp, modelViewMatrix, projectionMatrix); // submit draw commandBuffer.DrawNative(&info); @@ -556,30 +589,38 @@ bool Renderer::Render(Graphics::CommandBuffer& comma BindTextures(commandBuffer, boundTextures); - int nodeIndex = BuildUniformIndexMap(bufferIndex, node, size, *program); + std::size_t nodeIndex = BuildUniformIndexMap(bufferIndex, node, size, *program); WriteUniformBuffer(bufferIndex, commandBuffer, program, instruction, node, modelMatrix, modelViewMatrix, viewMatrix, projectionMatrix, size, nodeIndex); bool drawn = false; // Draw can fail if there are no vertex buffers or they haven't been uploaded yet // @todo We should detect this case much earlier to prevent unnecessary work - if(mDrawCommands.empty()) + // Reuse latest bound vertex attributes location, or Bind buffers to attribute locations. + if(ReuseLatestBoundVertexAttributes(mGeometry) || mGeometry->BindVertexAttributes(commandBuffer)) { - drawn = mGeometry->Draw(*mGraphicsController, commandBuffer, mIndexedDrawFirstElement, mIndexedDrawElementsCount); + if(mDrawCommands.empty()) + { + drawn = mGeometry->Draw(*mGraphicsController, commandBuffer, mIndexedDrawFirstElement, mIndexedDrawElementsCount); + } + else + { + for(auto& cmd : commands) + { + drawn |= mGeometry->Draw(*mGraphicsController, commandBuffer, cmd->firstIndex, cmd->elementCount); + } + } } else { - for(auto& cmd : commands) - { - mGeometry->Draw(*mGraphicsController, commandBuffer, cmd->firstIndex, cmd->elementCount); - } + // BindVertexAttributes failed. Reset cached geometry. + ReuseLatestBoundVertexAttributes(nullptr); } - mUpdated = false; return drawn; } -int Renderer::BuildUniformIndexMap(BufferIndex bufferIndex, const SceneGraph::NodeDataProvider& node, const Vector3& size, Program& program) +std::size_t Renderer::BuildUniformIndexMap(BufferIndex bufferIndex, const SceneGraph::NodeDataProvider& node, const Vector3& size, Program& program) { // Check if the map has changed DALI_ASSERT_DEBUG(mRenderDataProvider && "No Uniform map data provider available"); @@ -602,7 +643,7 @@ int Renderer::BuildUniformIndexMap(BufferIndex bufferIndex, const SceneGraph::No auto iter = std::find_if(mNodeIndexMap.begin(), mNodeIndexMap.end(), [nodePtr](RenderItemLookup& element) { return element.node == nodePtr; }); - int renderItemMapIndex; + std::size_t renderItemMapIndex; if(iter == mNodeIndexMap.end()) { renderItemMapIndex = mUniformIndexMaps.size(); @@ -693,7 +734,7 @@ void Renderer::WriteUniformBuffer( const Matrix& viewMatrix, const Matrix& projectionMatrix, const Vector3& size, - int nodeIndex) + std::size_t nodeIndex) { // Create the UBO uint32_t uboOffset{0u}; @@ -732,7 +773,7 @@ void Renderer::WriteUniformBuffer( if(mvpUniformInfo && !mvpUniformInfo->name.empty()) { Matrix modelViewProjectionMatrix(false); - MatrixUtils::Multiply(modelViewProjectionMatrix, modelViewMatrix, projectionMatrix); + MatrixUtils::MultiplyProjectionMatrix(modelViewProjectionMatrix, modelViewMatrix, projectionMatrix); WriteDefaultUniform(mvpUniformInfo, *uboView, modelViewProjectionMatrix); } @@ -797,7 +838,7 @@ void Renderer::FillUniformBuffer(Program& p std::vector*& outBindings, uint32_t& offset, BufferIndex updateBufferIndex, - int nodeIndex) + std::size_t nodeIndex) { auto& reflection = mGraphicsController->GetProgramReflection(program.GetGraphicsProgram()); auto uboCount = reflection.GetUniformBlockCount(); @@ -877,15 +918,9 @@ void Renderer::SetShaderChanged(bool value) mShaderChanged = value; } -bool Renderer::Updated(BufferIndex bufferIndex, const SceneGraph::NodeDataProvider* node) +bool Renderer::Updated(BufferIndex bufferIndex) { - if(mUpdated) - { - mUpdated = false; - return true; - } - - if(mRenderCallback || mShaderChanged || mGeometry->AttributesChanged()) + if(mRenderCallback || mShaderChanged || mGeometry->AttributesChanged() || mRenderDataProvider->IsUpdated()) { return true; } @@ -896,48 +931,26 @@ bool Renderer::Updated(BufferIndex bufferIndex, const SceneGraph::NodeDataProvid for(auto iter = textures->Begin(), end = textures->End(); iter < end; ++iter) { auto texture = *iter; - if(texture && texture->IsNativeImage()) + if(texture && texture->Updated()) { return true; } } } - - // Hash the property values. If the values are different, then rendering is required. - uint64_t hash = 0xc70f6907UL; - const SceneGraph::UniformMap& uniformMapNode = node->GetNodeUniformMap(); - for(uint32_t i = 0u, count = uniformMapNode.Count(); i < count; ++i) - { - hash = uniformMapNode[i].propertyPtr->Hash(bufferIndex, hash); - } - - const SceneGraph::UniformMapDataProvider& uniformMapDataProvider = mRenderDataProvider->GetUniformMapDataProvider(); - const SceneGraph::CollectedUniformMap& collectedUniformMap = uniformMapDataProvider.GetCollectedUniformMap(); - for(uint32_t i = 0u, count = collectedUniformMap.Count(); i < count; ++i) - { - hash = collectedUniformMap.mUniformMap[i].propertyPtr->Hash(bufferIndex, hash); - } - - if(mUniformsHash != hash) - { - mUniformsHash = hash; - return true; - } - return false; } +Vector4 Renderer::GetVisualTransformedUpdateArea(BufferIndex bufferIndex, const Vector4& originalUpdateArea) const noexcept +{ + return mRenderDataProvider->GetVisualTransformedUpdateArea(bufferIndex, originalUpdateArea); +} + Graphics::Pipeline& Renderer::PrepareGraphicsPipeline( Program& program, const Dali::Internal::SceneGraph::RenderInstruction& instruction, const SceneGraph::NodeDataProvider& node, bool blend) { - if(mGeometry->AttributesChanged()) - { - mUpdated = true; - } - // Prepare query info PipelineCacheQueryInfo queryInfo{}; queryInfo.program = &program; @@ -948,6 +961,9 @@ Graphics::Pipeline& Renderer::PrepareGraphicsPipeline( queryInfo.alphaPremultiplied = mPremultipliedAlphaEnabled; queryInfo.cameraUsingReflection = instruction.GetCamera()->GetReflectionUsed(); + queryInfo.GenerateHash(); + + // Find or generate new pipeline. auto pipelineResult = mPipelineCache->GetPipeline(queryInfo, true); // should be never null?