X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Frender%2Frenderers%2Frender-renderer.cpp;h=4beee2ed96811ac7e6e9ed24610e7b33e9282803;hb=ba99c2fc92c63f4a7a513813dfc5e76cc502b831;hp=97f45eea6b9eadb4664ca617826a302596d35d5b;hpb=c046565dd4c68263bf56c591c4761265b072fd0c;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/render/renderers/render-renderer.cpp b/dali/internal/render/renderers/render-renderer.cpp index 97f45ee..4beee2e 100644 --- a/dali/internal/render/renderers/render-renderer.cpp +++ b/dali/internal/render/renderers/render-renderer.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -107,7 +107,7 @@ namespace Render Renderer* Renderer::New( SceneGraph::RenderDataProvider* dataProvider, Render::Geometry* geometry, - unsigned int blendingBitmask, + uint32_t blendingBitmask, const Vector4& blendColor, FaceCullingMode::Type faceCullingMode, bool preMultipliedAlphaEnabled, @@ -123,7 +123,7 @@ Renderer* Renderer::New( SceneGraph::RenderDataProvider* dataProvider, Renderer::Renderer( SceneGraph::RenderDataProvider* dataProvider, Render::Geometry* geometry, - unsigned int blendingBitmask, + uint32_t blendingBitmask, const Vector4& blendColor, FaceCullingMode::Type faceCullingMode, bool preMultipliedAlphaEnabled, @@ -164,22 +164,6 @@ Renderer::~Renderer() { } -void Renderer::SetRenderDataProvider( SceneGraph::RenderDataProvider* dataProvider ) -{ - mRenderDataProvider = dataProvider; - mUpdateAttributesLocation = true; - - //Check that the number of textures match the number of samplers in the shader - size_t textureCount = dataProvider->GetTextures().size(); - Program* program = dataProvider->GetShader().GetProgram(); - if( program && program->GetActiveSamplerCount() != textureCount ) - { - DALI_LOG_WARNING("The number of active samplers in the shader(%lu) does not match the number of textures in the TextureSet(%lu)\n", - program->GetActiveSamplerCount(), - textureCount ); - } -} - void Renderer::SetGeometry( Render::Geometry* geometry ) { mGeometry = geometry; @@ -231,27 +215,28 @@ void Renderer::SetUniforms( BufferIndex bufferIndex, const SceneGraph::NodeDataP const SceneGraph::UniformMapDataProvider& uniformMapDataProvider = mRenderDataProvider->GetUniformMap(); if( uniformMapDataProvider.GetUniformMapChanged( bufferIndex ) || - node.GetUniformMapChanged(bufferIndex)) + node.GetUniformMapChanged(bufferIndex) || + mUniformIndexMap.Count() == 0) { const SceneGraph::CollectedUniformMap& uniformMap = uniformMapDataProvider.GetUniformMap( bufferIndex ); const SceneGraph::CollectedUniformMap& uniformMapNode = node.GetUniformMap( bufferIndex ); - unsigned int maxMaps = uniformMap.Count() + uniformMapNode.Count(); + uint32_t maxMaps = static_cast( uniformMap.Count() + uniformMapNode.Count() ); // 4,294,967,295 maps should be enough mUniformIndexMap.Clear(); // Clear contents, but keep memory if we don't change size mUniformIndexMap.Resize( maxMaps ); - unsigned int mapIndex(0); + uint32_t mapIndex = 0; for(; mapIndex < uniformMap.Count() ; ++mapIndex ) { mUniformIndexMap[mapIndex].propertyValue = uniformMap[mapIndex]->propertyPtr; mUniformIndexMap[mapIndex].uniformIndex = program.RegisterUniform( uniformMap[mapIndex]->uniformName ); } - for( unsigned int nodeMapIndex = 0; nodeMapIndex < uniformMapNode.Count() ; ++nodeMapIndex ) + for( uint32_t nodeMapIndex = 0; nodeMapIndex < uniformMapNode.Count() ; ++nodeMapIndex ) { - unsigned int uniformIndex = program.RegisterUniform( uniformMapNode[nodeMapIndex]->uniformName ); + uint32_t uniformIndex = program.RegisterUniform( uniformMapNode[nodeMapIndex]->uniformName ); bool found(false); - for( unsigned int i(0); i& samplers( mRenderDataProvider->GetSamplers() ); std::vector& textures( mRenderDataProvider->GetTextures() ); - for( size_t i(0); i( textures.size() ) && result; ++i ) // not expecting more than uint32_t of textures { if( textures[i] ) { @@ -386,7 +371,7 @@ void Renderer::SetFaceCullingMode( FaceCullingMode::Type mode ) mFaceCullingMode = mode; } -void Renderer::SetBlendingBitMask( unsigned int bitmask ) +void Renderer::SetBlendingBitMask( uint32_t bitmask ) { mBlendingOptions.SetBitmask( bitmask ); } @@ -396,12 +381,12 @@ void Renderer::SetBlendColor( const Vector4& color ) mBlendingOptions.SetBlendColor( color ); } -void Renderer::SetIndexedDrawFirstElement( size_t firstElement ) +void Renderer::SetIndexedDrawFirstElement( uint32_t firstElement ) { mIndexedDrawFirstElement = firstElement; } -void Renderer::SetIndexedDrawElementsCount( size_t elementsCount ) +void Renderer::SetIndexedDrawElementsCount( uint32_t elementsCount ) { mIndexedDrawElementsCount = elementsCount; } @@ -535,7 +520,7 @@ void Renderer::Render( Context& context, Program* program = mRenderDataProvider->GetShader().GetProgram(); if( !program ) { - DALI_LOG_ERROR( "Failed to get program for shader at address %p.\n", (void*)&mRenderDataProvider->GetShader() ); + DALI_LOG_ERROR( "Failed to get program for shader at address %p.\n", reinterpret_cast< void* >( &mRenderDataProvider->GetShader() ) ); return; } @@ -562,11 +547,12 @@ void Renderer::Render( Context& context, const Vector4& color = node.GetRenderColor( bufferIndex ); if( mPremultipledAlphaEnabled ) { - program->SetUniform4f( loc, color.r*color.a, color.g*color.a, color.b*color.a, color.a ); + float alpha = color.a * mRenderDataProvider->GetOpacity( bufferIndex ); + program->SetUniform4f( loc, color.r * alpha, color.g * alpha, color.b * alpha, alpha ); } else { - program->SetUniform4f( loc, color.r, color.g, color.b, color.a ); + program->SetUniform4f( loc, color.r, color.g, color.b, color.a * mRenderDataProvider->GetOpacity( bufferIndex ) ); } }