X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Frender%2Fgl-resources%2Ftexture-cache.h;h=f7cd3992bd1e91b98e611065828534d615ab7e13;hb=253a9b304346ea662033604f9db1542dd6cdbc66;hp=1bbc7f99c679458bd376d3b8cacfb01c58f96746;hpb=bb1ebe64287de082ff40f43a2639a8251176edc4;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/render/gl-resources/texture-cache.h b/dali/internal/render/gl-resources/texture-cache.h index 1bbc7f9..f7cd399 100644 --- a/dali/internal/render/gl-resources/texture-cache.h +++ b/dali/internal/render/gl-resources/texture-cache.h @@ -38,7 +38,7 @@ namespace Dali { -class NativeImage; +class NativeImageInterface; namespace Integration @@ -112,7 +112,7 @@ public: * @param[in] id Resource Id of the native image * @param[in] nativeImage The native image */ - void AddNativeImage( ResourceId id, NativeImagePtr nativeImage ); + void AddNativeImage( ResourceId id, NativeImageInterfacePtr nativeImage ); /** * Create a framebuffer texture and add it to the texture cache @@ -128,7 +128,7 @@ public: * @param[in] id Resource Id of the native image * @param[in] nativeImage The NativeImage */ - void AddFrameBuffer( ResourceId id, NativeImagePtr nativeImage ); + void AddFrameBuffer( ResourceId id, NativeImageInterfacePtr nativeImage ); /** * Update the texture with a newly loaded bitmap @@ -267,7 +267,7 @@ protected: // Implements TextureCacheDispatcher /** * @copydoc TextureCacheDispatcher::DispatchCreateTextureForNativeImage() */ - virtual void DispatchCreateTextureForNativeImage( ResourceId id, NativeImagePtr nativeImage ); + virtual void DispatchCreateTextureForNativeImage( ResourceId id, NativeImageInterfacePtr nativeImage ); /** * @copydoc TextureCacheDispatcher::DispatchCreateTextureForFramebuffer() @@ -277,7 +277,7 @@ protected: // Implements TextureCacheDispatcher /** * @copydoc TextureCacheDispatcher::DispatchCreateTextureForFramebuffer() */ - virtual void DispatchCreateTextureForFrameBuffer( ResourceId id, NativeImagePtr nativeImage ); + virtual void DispatchCreateTextureForFrameBuffer( ResourceId id, NativeImageInterfacePtr nativeImage ); /** * @copydoc TextureCacheDispatcher::DispatchUpdateTexture()