X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Frender%2Fcommon%2Frender-manager.h;h=e5082fb21480e512433fba33d4dad4ad22505026;hb=baad1726f5f7f05d98da7ca591f24dbe3c49dab2;hp=22575c8e6e23814995dc8c3cd1e5662cd4f67542;hpb=900a77fdb4b9db69e5aec5c84266b1aac73a04ec;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/render/common/render-manager.h b/dali/internal/render/common/render-manager.h index 22575c8..e5082fb 100644 --- a/dali/internal/render/common/render-manager.h +++ b/dali/internal/render/common/render-manager.h @@ -1,8 +1,8 @@ -#ifndef __DALI_INTERNAL_SCENE_GRAPH_RENDER_MANAGER_H__ -#define __DALI_INTERNAL_SCENE_GRAPH_RENDER_MANAGER_H__ +#ifndef DALI_INTERNAL_SCENE_GRAPH_RENDER_MANAGER_H +#define DALI_INTERNAL_SCENE_GRAPH_RENDER_MANAGER_H /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,12 +19,12 @@ */ // INTERNAL INCLUDES -#include -#include -#include -#include -#include #include +#include +#include +#include +#include +#include namespace Dali { @@ -32,6 +32,7 @@ namespace Dali namespace Integration { class GlAbstraction; +class GlSyncAbstraction; class RenderStatus; } @@ -40,32 +41,46 @@ struct Vector4; namespace Internal { class Context; +class ProgramCache; +class ShaderSaver; -namespace SceneGraph +namespace Render { +class FrameBuffer; class Renderer; +struct Sampler; +class RenderTracker; +class Geometry; +class Texture; +} + +namespace SceneGraph +{ class RenderQueue; -class RenderMaterial; -class TextureCache; class RenderInstruction; class RenderInstructionContainer; -class RenderTracker; class Shader; +class PropertyBufferDataProvider; /** * RenderManager is responsible for rendering the result of the previous "update", which * is provided in a RenderCommand during UpdateManager::Update(). */ -class RenderManager : public PostProcessResourceDispatcher +class RenderManager { public: /** * Construct a new RenderManager. - * @param[in] glAbstraction The GL abstraction used for rendering. - * @param[out] resourcePostProcessQueue A queue for sending rendered texture ids to the update-thread. + * @param[in] glAbstraction The GL abstraction used for rendering. + * @param[in] glSyncAbstraction The GL sync abstraction used fence sync creation/deletion. + * @param[in] depthBufferAvailable Whether the depth buffer is available + * @param[in] stencilBufferAvailable Whether the stencil buffer is available */ - static RenderManager* New( Dali::Integration::GlAbstraction& glAbstraction, ResourcePostProcessList& resourcePostProcessQueue ); + static RenderManager* New( Integration::GlAbstraction& glAbstraction, + Integration::GlSyncAbstraction& glSyncAbstraction, + Integration::DepthBufferAvailable depthBufferAvailable, + Integration::StencilBufferAvailable stencilBufferAvailable ); /** * Non-virtual destructor; not intended as a base class @@ -79,20 +94,6 @@ public: RenderQueue& GetRenderQueue(); /** - * Retrieve the texture cache. Messages should only be sent to this from the update thread, - * accessor methods should only be used from the render thread. - * @return The texture cache - */ - TextureCache& GetTextureCache(); - - /** - * Retrieves the context. Can only be called inside render thread - * TODO remove this when programs are initialized in render thread - * @return reference to the context - */ - Context& GetContext(); - - /** * @copydoc Dali::Integration::Core::ContextCreated() */ void ContextCreated(); @@ -103,10 +104,12 @@ public: void ContextDestroyed(); /** - * Dispatch requests onto the postProcessResourcesQueue - * @param[in] request The request to dispatch + * Set the upstream interface for compiled shader binaries to be sent back to for eventual + * caching and saving. + * @param[in] upstream The abstract interface to send any received ShaderDatas onwards to.. + * @note This should be called during core initialisation if shader binaries are to be used. */ - virtual void DispatchPostProcessRequest(ResourcePostProcessRequest& request); + void SetShaderSaver( ShaderSaver& upstream ); /** * Retrieve the render instructions; these should be set during each "update" traversal. @@ -139,31 +142,162 @@ public: * @param[in] renderer The renderer to add. * @post renderer is owned by RenderManager */ - void AddRenderer( Renderer* renderer ); + void AddRenderer( OwnerPointer< Render::Renderer >& renderer ); /** * Remove a Renderer from the render manager. * @param[in] renderer The renderer to remove. * @post renderer is destroyed. */ - void RemoveRenderer( Renderer* renderer ); + void RemoveRenderer( Render::Renderer* renderer ); + + /** + * Add a sampler to the render manager. + * @param[in] sampler The sampler to add. + * @post sampler is owned by RenderManager + */ + void AddSampler( OwnerPointer< Render::Sampler >& sampler ); + + /** + * Remove a sampler from the render manager. + * @param[in] sampler The sampler to remove. + * @post sampler is destroyed. + */ + void RemoveSampler( Render::Sampler* sampler ); + + /** + * Set minification and magnification filter modes for a sampler + * @param[in] minFilterMode Filter mode to use when the texture is minificated + * @param[in] magFilterMode Filter mode to use when the texture is magnified + */ + void SetFilterMode( Render::Sampler* sampler, uint32_t minFilterMode, uint32_t magFilterMode ); + + /** + * Set wrapping mode for a sampler + * @param[in] rWrapMode Wrap mode in the z direction + * @param[in] uWrapMode Wrap mode in the x direction + * @param[in] vWrapMode Wrap mode in the y direction + */ + void SetWrapMode( Render::Sampler* sampler, uint32_t rWrapMode, uint32_t sWrapMode, uint32_t tWrapMode ); + + /** + * Add a property buffer to the render manager. + * @param[in] propertyBuffer The property buffer to add. + * @post propertBuffer is owned by RenderManager + */ + void AddPropertyBuffer( OwnerPointer< Render::PropertyBuffer >& propertyBuffer ); + + /** + * Remove a property buffer from the render manager. + * @param[in] propertyBuffer The property buffer to remove. + * @post propertyBuffer is destroyed. + */ + void RemovePropertyBuffer( Render::PropertyBuffer* propertyBuffer ); + + /** + * Add a geometry to the render manager. + * @param[in] geometry The geometry to add. + * @post geometry is owned by RenderManager + */ + void AddGeometry( OwnerPointer< Render::Geometry >& geometry ); + + /** + * Remove a geometry from the render manager. + * @param[in] geometry The geometry to remove. + * @post geometry is destroyed. + */ + void RemoveGeometry( Render::Geometry* geometry ); + + /** + * Adds a property buffer to a geometry from the render manager. + * @param[in] geometry The geometry + * @param[in] propertyBuffer The property buffer to remove. + */ + void AttachVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer ); + + /** + * Remove a property buffer from a Render::Geometry from the render manager. + * @param[in] geometry The geometry + * @param[in] propertyBuffer The property buffer to remove. + * @post property buffer is destroyed. + */ + void RemoveVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer ); + + /** + * Sets the format of an existing property buffer + * @param[in] propertyBuffer The property buffer. + * @param[in] format The new format of the buffer + */ + void SetPropertyBufferFormat( Render::PropertyBuffer* propertyBuffer, OwnerPointer< Render::PropertyBuffer::Format>& format ); + + /** + * Sets the data of an existing property buffer + * @param[in] propertyBuffer The property buffer. + * @param[in] data The new data of the buffer + * @param[in] size The new size of the buffer + */ + void SetPropertyBufferData( Render::PropertyBuffer* propertyBuffer, OwnerPointer< Vector >& data, uint32_t size ); + + /** + * Sets the data for the index buffer of an existing geometry + * @param[in] geometry The geometry + * @param[in] data A vector containing the indices + */ + void SetIndexBuffer( Render::Geometry* geometry, Dali::Vector& data ); + + /** + * Set the geometry type of an existing render geometry + * @param[in] geometry The render geometry + * @param[in] geometryType The new geometry type + */ + void SetGeometryType( Render::Geometry* geometry, uint32_t geometryType ); + + /** + * Adds a texture to the render manager + * @param[in] texture The texture to add + */ + void AddTexture( OwnerPointer< Render::Texture >& texture ); + + /** + * Removes a texture from the render manager + * @param[in] texture The texture to remove + */ + void RemoveTexture( Render::Texture* texture ); + + /** + * Uploads data to an existing texture + * @param[in] texture The texture + * @param[in] pixelData The pixel data object + * @param[in] params The parameters for the upload + */ + void UploadTexture( Render::Texture* texture, PixelDataPtr pixelData, const Texture::UploadParams& params ); + + /** + * Generates mipmaps for a given texture + * @param[in] texture The texture + */ + void GenerateMipmaps( Render::Texture* texture ); + + /** + * Adds a framebuffer to the render manager + * @param[in] frameBuffer The framebuffer to add + */ + void AddFrameBuffer( Render::FrameBuffer* frameBuffer ); /** - * Adds a RenderMaterial to the render manager for MeshRenderers to use. - * The RenderManager takes ownership of the material - * @param[in] renderMaterial - * @post renderMaterial is owned by RenderManager + * Removes a framebuffer from the render manager + * @param[in] frameBuffer The framebuffer to remove */ - void AddRenderMaterial( RenderMaterial* renderMaterial ); + void RemoveFrameBuffer( Render::FrameBuffer* frameBuffer ); /** - * Removes a RenderMaterial from the RenderManager - * RenderManager will destroy the material - * @pre renderManager owns the materail - * @param[in] renderMaterial - * @post renderMaterial is destroyed + * Attach a texture as color output to an existing FrameBuffer + * @param[in] frameBuffer The FrameBuffer + * @param[in] texture The texture that will be used as output when rendering + * @param[in] mipmapLevel The mipmap of the texture to be attached + * @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures */ - void RemoveRenderMaterial( RenderMaterial* renderMaterial ); + void AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer ); /** * Adds a render tracker to the RenderManager. RenderManager takes ownership of the @@ -171,38 +305,36 @@ public: * object, usually an offscreen render task. * @param[in] renderTracker The render tracker */ - void AddRenderTracker( RenderTracker* renderTracker ); + void AddRenderTracker( Render::RenderTracker* renderTracker ); /** * Removes a render tracker from the RenderManager. * @param[in] renderTracker The render tracker to remove. */ - void RemoveRenderTracker( RenderTracker* renderTracker ); + void RemoveRenderTracker( Render::RenderTracker* renderTracker ); /** - * Set the default shader that is to be used in absence of custom shader - * @param[in] shader that is the default one + * returns the Program controller for sending program messages + * @return the ProgramController */ - void SetDefaultShader( Shader* shader ); + ProgramCache* GetProgramCache(); // This method should be called from Core::Render() /** * Renders the results of the previous "update" traversal. - * @param[out] status contains the flag that indicates if render instructions exist - * @return true if a further update is required + * @param[out] status contains the rendering flags. + * @param[in] forceClear force the Clear on the framebuffer even if nothing is rendered. */ - bool Render( Integration::RenderStatus& status ); + void Render( Integration::RenderStatus& status, bool forceClear ); private: /** * Helper to process a single RenderInstruction. * @param[in] instruction A description of the rendering operation. - * @param[in] defaultShader default shader to use. - * @param[in] elapsedTime from previous render. */ - void DoRender( RenderInstruction& instruction, Shader& defaultShader, float elapsedTime ); + void DoRender( RenderInstruction& instruction ); private: @@ -230,4 +362,4 @@ private: } // namespace Dali -#endif // __DALI_INTERNAL_SCENE_GRAPH_RENDER_MANAGER_H__ +#endif // DALI_INTERNAL_SCENE_GRAPH_RENDER_MANAGER_H