X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Frender%2Fcommon%2Frender-manager.cpp;h=3772183ccf0744e937d8d020d93725d44e3f0442;hb=9502baa1298289b85dcf263d723521ce6a400fd6;hp=2d63a0acb33f4741ecdae1cfaf256c468067c77a;hpb=ec0521a8612bce2a78f20822ac426b883c132523;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/render/common/render-manager.cpp b/dali/internal/render/common/render-manager.cpp index 2d63a0a..3772183 100644 --- a/dali/internal/render/common/render-manager.cpp +++ b/dali/internal/render/common/render-manager.cpp @@ -519,7 +519,7 @@ void RenderManager::PreRender(Integration::Scene& scene, std::vector>& // Mark previous dirty rects in the sorted array. The array is already sorted by node and renderer, frame number. // so you don't need to sort: std::stable_sort(itemsDirtyRects.begin(), itemsDirtyRects.end()); - std::vector& itemsDirtyRects = sceneInternal.GetItemsDirtyRects(); + std::vector& itemsDirtyRects = sceneObject->GetItemsDirtyRects(); for(DirtyRect& dirtyRect : itemsDirtyRects) { dirtyRect.visited = false;