X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Frender%2Fcommon%2Frender-item.h;h=96a6130eb81ec3914e89d9771c30b87c1c21f4c9;hb=b43741a90b40ca9dfbd33d6a9d390d3c09230e89;hp=86c1270b1a87061ac41b00395c28bf1771afceaa;hpb=4bd2fbea750e7dc85627868d8d276cc416b01b5a;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/render/common/render-item.h b/dali/internal/render/common/render-item.h old mode 100644 new mode 100755 index 86c1270..96a6130 --- a/dali/internal/render/common/render-item.h +++ b/dali/internal/render/common/render-item.h @@ -1,8 +1,8 @@ -#ifndef __DALI_INTERNAL_SCENE_GRAPH_RENDER_ITEM_H__ -#define __DALI_INTERNAL_SCENE_GRAPH_RENDER_ITEM_H__ +#ifndef DALI_INTERNAL_SCENE_GRAPH_RENDER_ITEM_H +#define DALI_INTERNAL_SCENE_GRAPH_RENDER_ITEM_H /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -38,21 +38,16 @@ class Renderer; namespace SceneGraph { -class RenderItem; - -typedef std::vector< RenderItem > RendererItemContainer; - /** - * A render-item is a renderer & modelView matrix pair. + * A RenderItem contains all the data needed for rendering */ -class RenderItem +struct RenderItem { -public: - /** - * Create a new render-item. + * Construct a new RenderItem + * @return A pointer to a new RenderItem. */ - RenderItem(); + static RenderItem* New(); /** * Non-virtual destructor; RenderItem is not suitable as a base class. @@ -60,87 +55,50 @@ public: ~RenderItem(); /** - * Reset the render-item. - */ - void Reset(); - - /** - * Retrieve the renderer. - * @return The renderer. - */ - Render::Renderer& GetRenderer() const; - - /** - * Set the renderer - * @param[in] renderer The renderer + * @brief This method is an optimized calculation of a viewport-space AABB (Axis-Aligned-Bounding-Box). + * + * We use the model-view-matrix, but we do not use projection. Therefore we assume Z = 0. + * As the box is Axis-Aligned (in viewport space) rotations on Z axis are correctly delt with by expanding the box as necessary. + * Rotations on X & Y axis will resize the AABB, but it will not handle the projection error due to the new coordinates having non-zero Z values. + * + * Note: We pass in the viewport dimensions rather than allow the caller to modify the raw AABB in order to optimally generate the final result. + * + * @param[in] viewportWidth The width of the viewport to calculate for + * @param[in] viewportHeight The height of the viewport to calculate for + * @param[in] useUpdateSizeHint Set to true if you want to use update size hint instead of item size + * @return The AABB coordinates in viewport-space (x, y, width, height) */ - void SetRenderer( Render::Renderer* renderer ); + ClippingBox CalculateViewportSpaceAABB( const int viewportWidth, const int viewportHeight, const bool useUpdateSizeHint = false ) const; /** - * Set the node - * @param[in] node The node + * Overriden delete operator. + * Deletes the RenderItem from its global memory pool + * @param[in] A pointer to the RenderItem to delete. */ - void SetNode( Node* node ); + void operator delete( void* ptr ); - /** - * Retrieve the node - * @return The node - */ - const Node& GetNode() const - { - return *mNode; - } - /** - * Retrieve the modelView matrix. - * @return The modelView matrix. - */ - Matrix& GetModelViewMatrix(); - - /** - * Retrieve the modelView matrix. - * @return The modelView matrix. - */ - const Matrix& GetModelViewMatrix() const; - - /** - * Retrieve the depth index - */ - int GetDepthIndex() const - { - return mDepthIndex; - } - - /** - * Set the depth index - */ - void SetDepthIndex( int depthIndex ); + Matrix mModelMatrix; + Matrix mModelViewMatrix; + Vector3 mSize; + Vector3 mUpdateSizeHint; + Render::Renderer* mRenderer; + Node* mNode; + const void* mTextureSet; //< Used for sorting only + int mDepthIndex; + bool mIsOpaque:1; + bool mPartialUpdateEnabled:1; - /** - * Set if the RenderItem is opaque - * @param[in] isOpaque true if the RenderItem is opaque, false otherwise - */ - void SetIsOpaque( bool isOpaque ); +private: /** - * Check if the RenderItem is opaque - * @return True if it is opaque, false otherwise + * Private constructor. See RenderItem::New */ - bool IsOpaque() const - { - return mIsOpaque; - } - -private: + RenderItem(); // RenderItems should not be copied as they are heavy RenderItem( const RenderItem& item ); RenderItem& operator = ( const RenderItem& item ); - Matrix mModelViewMatrix; - Render::Renderer* mRenderer; - Node* mNode; - int mDepthIndex; - bool mIsOpaque:1; }; } // namespace SceneGraph @@ -149,4 +107,4 @@ private: } // namespace Dali -#endif // __DALI_INTERNAL_SCENE_GRAPH_RENDER_ITEM_H__ +#endif // DALI_INTERNAL_SCENE_GRAPH_RENDER_ITEM_H