X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Frender%2Fcommon%2Frender-instruction.h;h=11523215d3407ca6d70b5923b7c176089deecdd9;hb=79881246746f65474b24ea4fe14151ccef8df3f4;hp=536f28d11bdac03682126958be12a6fbbf855fa2;hpb=8da16739c27519df243c812ef601ba33163fb330;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/render/common/render-instruction.h b/dali/internal/render/common/render-instruction.h index 536f28d..1152321 100644 --- a/dali/internal/render/common/render-instruction.h +++ b/dali/internal/render/common/render-instruction.h @@ -1,8 +1,8 @@ -#ifndef __DALI_INTERNAL_SCENE_GRAPH_RENDER_INSTRUCTION_H__ -#define __DALI_INTERNAL_SCENE_GRAPH_RENDER_INSTRUCTION_H__ +#ifndef DALI_INTERNAL_SCENE_GRAPH_RENDER_INSTRUCTION_H +#define DALI_INTERNAL_SCENE_GRAPH_RENDER_INSTRUCTION_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -24,6 +24,7 @@ #include #include #include +#include namespace Dali { @@ -98,7 +99,6 @@ public: * @param[in] clearColor A pointer to a color to clear with, or NULL if no clear is required. */ void Reset( Camera* camera, - unsigned int offscreenId, Render::FrameBuffer* frameBuffer, const Viewport* viewport, const Vector4* clearColor ); @@ -124,6 +124,11 @@ public: // inlined as this is called once per frame per render instruction return &mCamera->GetProjectionMatrix( index ); } + // for reflection effect + const Camera* GetCamera() const + { + return mCamera; + } private: @@ -140,10 +145,12 @@ public: // Data Vector4 mClearColor; ///< Optional color to clear with bool mIsViewportSet:1; ///< Flag to determine whether the viewport is set bool mIsClearColorSet:1; ///< Flag to determine whether the clearColor is set + bool mIgnoreRenderToFbo:1; ///< Whether to ignore the render to FBO option (used to measure the performance above 60 fps) - unsigned int mOffscreenTextureId; ///< Optional offscreen target Render::FrameBuffer* mFrameBuffer; + Context* mContext; ///< The context holding the GL state of rendering + private: // Data Camera* mCamera; ///< camera that is used @@ -158,4 +165,4 @@ private: // Data } // namespace Dali -#endif // __DALI_INTERNAL_SCENE_GRAPH_RENDER_INSTRUCTION_H__ +#endif // DALI_INTERNAL_SCENE_GRAPH_RENDER_INSTRUCTION_H