X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Frender%2Fcommon%2Frender-algorithms.h;h=ee5fd12e3f072ddcc6209e929e96d32439d01961;hb=8f612650d20752ab6aba022a9dbefdb883968e8f;hp=30c8041529904d38123129228b5fd9389e2c05bb;hpb=6f05ef95cbfb718a2caba7b3618ae807d7b7446a;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/render/common/render-algorithms.h b/dali/internal/render/common/render-algorithms.h index 30c8041..ee5fd12 100644 --- a/dali/internal/render/common/render-algorithms.h +++ b/dali/internal/render/common/render-algorithms.h @@ -65,7 +65,9 @@ class RenderAlgorithms BufferIndex bufferIndex, Integration::DepthBufferAvailable depthBufferAvailable, Integration::StencilBufferAvailable stencilBufferAvailable, - Vector& boundTextures ); + Vector& boundTextures, + const Rect& rootClippingRect, + int orientation); private: @@ -88,7 +90,7 @@ class RenderAlgorithms * @param[in] item The current RenderItem (about to be rendered) * @param[in] context The current Context */ - inline void SetupScissorClipping( const Dali::Internal::SceneGraph::RenderItem& item, Context& context ); + inline void SetupScissorClipping( const Dali::Internal::SceneGraph::RenderItem& item, Context& context, int orientation ); /** * @brief Set up the clipping based on the specified clipping settings. @@ -104,7 +106,8 @@ class RenderAlgorithms bool& usedStencilBuffer, uint32_t& lastClippingDepth, uint32_t& lastClippingId, - Integration::StencilBufferAvailable stencilBufferAvailable ); + Integration::StencilBufferAvailable stencilBufferAvailable, + int orientation ); /** * @brief Process a render-list. @@ -124,7 +127,10 @@ class RenderAlgorithms const Matrix& projectionMatrix, Integration::DepthBufferAvailable depthBufferAvailable, Integration::StencilBufferAvailable stencilBufferAvailable, - Vector& boundTextures ); + Vector& boundTextures, + const Dali::Internal::SceneGraph::RenderInstruction& instruction, // in the case of reflection, things like CullFace need to be adjusted for reflection world + const Rect& rootClippingRect, + int orientation ); // Prevent copying: RenderAlgorithms( RenderAlgorithms& rhs );