X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Frender%2Fcommon%2Frender-algorithms.h;h=3a34f02539a0f672195e382c2d4febd8b05bcb5b;hb=d353bae63798f48237dc24c078c2e8cb2aa0bc62;hp=bb5e066ba2c7999144f1711244adb71c9164607d;hpb=700e2070be55ed470768d7e40cdf3549dc94e61e;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/render/common/render-algorithms.h b/dali/internal/render/common/render-algorithms.h old mode 100755 new mode 100644 index bb5e066..3a34f02 --- a/dali/internal/render/common/render-algorithms.h +++ b/dali/internal/render/common/render-algorithms.h @@ -59,7 +59,6 @@ class RenderAlgorithms * @param[in] depthBufferAvailable Whether the depth buffer is available * @param[in] stencilBufferAvailable Whether the stencil buffer is available * @param[in] boundTextures The textures bound for rendering - * @param[in] scissorBox The damaged rect for partial update */ void ProcessRenderInstruction( const SceneGraph::RenderInstruction& instruction, Context& context, @@ -67,8 +66,7 @@ class RenderAlgorithms Integration::DepthBufferAvailable depthBufferAvailable, Integration::StencilBufferAvailable stencilBufferAvailable, Vector& boundTextures, - int orientation, - Dali::ClippingBox& scissorBox ); + int orientation); private: @@ -120,7 +118,6 @@ class RenderAlgorithms * @param[in] depthBufferAvailable Whether the depth buffer is available * @param[in] stencilBufferAvailable Whether the stencil buffer is available * @param[in] boundTextures The textures bound for rendering - * @param[in] scissorBox The damaged rect for partial update */ inline void ProcessRenderList( const Dali::Internal::SceneGraph::RenderList& renderList, Context& context, @@ -130,8 +127,8 @@ class RenderAlgorithms Integration::DepthBufferAvailable depthBufferAvailable, Integration::StencilBufferAvailable stencilBufferAvailable, Vector& boundTextures, - int orientation, - Dali::ClippingBox& scissorBox ); + const Dali::Internal::SceneGraph::RenderInstruction& instruction, // in the case of reflection, things like CullFace need to be adjusted for reflection world + int orientation ); // Prevent copying: RenderAlgorithms( RenderAlgorithms& rhs );