X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Frender%2Fcommon%2Frender-algorithms.h;h=3a34f02539a0f672195e382c2d4febd8b05bcb5b;hb=b067b6f30c7b8cfdaea9c39f7d2375ccb4e7fa81;hp=26f434339ff6be52a03cebcd4b95b75f1cb9bf6b;hpb=353b9c30a0e93abc10ff49ed7921030e4ebaf304;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/render/common/render-algorithms.h b/dali/internal/render/common/render-algorithms.h index 26f4343..3a34f02 100644 --- a/dali/internal/render/common/render-algorithms.h +++ b/dali/internal/render/common/render-algorithms.h @@ -65,7 +65,8 @@ class RenderAlgorithms BufferIndex bufferIndex, Integration::DepthBufferAvailable depthBufferAvailable, Integration::StencilBufferAvailable stencilBufferAvailable, - Vector& boundTextures ); + Vector& boundTextures, + int orientation); private: @@ -88,7 +89,7 @@ class RenderAlgorithms * @param[in] item The current RenderItem (about to be rendered) * @param[in] context The current Context */ - inline void SetupScissorClipping( const Dali::Internal::SceneGraph::RenderItem& item, Context& context ); + inline void SetupScissorClipping( const Dali::Internal::SceneGraph::RenderItem& item, Context& context, int orientation ); /** * @brief Set up the clipping based on the specified clipping settings. @@ -104,7 +105,8 @@ class RenderAlgorithms bool& usedStencilBuffer, uint32_t& lastClippingDepth, uint32_t& lastClippingId, - Integration::StencilBufferAvailable stencilBufferAvailable ); + Integration::StencilBufferAvailable stencilBufferAvailable, + int orientation ); /** * @brief Process a render-list. @@ -125,8 +127,8 @@ class RenderAlgorithms Integration::DepthBufferAvailable depthBufferAvailable, Integration::StencilBufferAvailable stencilBufferAvailable, Vector& boundTextures, - const Dali::Internal::SceneGraph::RenderInstruction& instruction // in the case of reflection, things like CullFace need to be adjusted for reflection world - ); + const Dali::Internal::SceneGraph::RenderInstruction& instruction, // in the case of reflection, things like CullFace need to be adjusted for reflection world + int orientation ); // Prevent copying: RenderAlgorithms( RenderAlgorithms& rhs );