X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Frender%2Fcommon%2Frender-algorithms.h;h=30c8041529904d38123129228b5fd9389e2c05bb;hb=3f1d419aedd21663595ec2b32c0aa885611dbd33;hp=523cc14665c74043afa69de062ab16f68b05c8b8;hpb=8f925570d28eafbb247f75f91a8616fed4e20345;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/render/common/render-algorithms.h b/dali/internal/render/common/render-algorithms.h index 523cc14..30c8041 100644 --- a/dali/internal/render/common/render-algorithms.h +++ b/dali/internal/render/common/render-algorithms.h @@ -2,7 +2,7 @@ #define DALI_INTERNAL_RENDER_ALGORITHMS_H /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -58,12 +58,14 @@ class RenderAlgorithms * @param[in] bufferIndex The current render buffer index (previous update buffer) * @param[in] depthBufferAvailable Whether the depth buffer is available * @param[in] stencilBufferAvailable Whether the stencil buffer is available + * @param[in] boundTextures The textures bound for rendering */ void ProcessRenderInstruction( const SceneGraph::RenderInstruction& instruction, Context& context, BufferIndex bufferIndex, Integration::DepthBufferAvailable depthBufferAvailable, - Integration::StencilBufferAvailable stencilBufferAvailable ); + Integration::StencilBufferAvailable stencilBufferAvailable, + Vector& boundTextures ); private: @@ -113,6 +115,7 @@ class RenderAlgorithms * @param[in] projectionMatrix The projection matrix from the appropriate camera. * @param[in] depthBufferAvailable Whether the depth buffer is available * @param[in] stencilBufferAvailable Whether the stencil buffer is available + * @param[in] boundTextures The textures bound for rendering */ inline void ProcessRenderList( const Dali::Internal::SceneGraph::RenderList& renderList, Context& context, @@ -120,7 +123,8 @@ class RenderAlgorithms const Matrix& viewMatrix, const Matrix& projectionMatrix, Integration::DepthBufferAvailable depthBufferAvailable, - Integration::StencilBufferAvailable stencilBufferAvailable ); + Integration::StencilBufferAvailable stencilBufferAvailable, + Vector& boundTextures ); // Prevent copying: RenderAlgorithms( RenderAlgorithms& rhs );