X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fevent%2Frendering%2Frenderer-impl.h;h=e4911a29cf075e72f8b2a7caa70f18caf4a32656;hb=649ec06daecb510fb84fe4642a6af957f127e7ab;hp=286069ab18e174a40e0bb98bdefff9fbd2ba9501;hpb=7882128f66bc91dbca9573caddd312115be440c4;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/event/rendering/renderer-impl.h b/dali/internal/event/rendering/renderer-impl.h index 286069a..e4911a2 100644 --- a/dali/internal/event/rendering/renderer-impl.h +++ b/dali/internal/event/rendering/renderer-impl.h @@ -2,7 +2,7 @@ #define DALI_INTERNAL_RENDERER_H /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -21,12 +21,13 @@ // INTERNAL INCLUDES #include // DALI_ASSERT_ALWAYS #include // Dali::IntrusivePtr -#include // Dali::Renderer -#include // Dali::Internal::Connectable +#include // Dali::Renderer +#include #include // Dali::Internal::ObjectConnector #include // Dali::Internal::Object -#include // Dali::Internal::Material +#include // Dali::Internal::TextureSet #include // Dali::Internal::Geometry +#include // Dali::Render::Renderer::StencilParameters namespace Dali { @@ -34,16 +35,16 @@ namespace Internal { namespace SceneGraph { -class RendererAttachment; +class Renderer; } class Renderer; typedef IntrusivePtr RendererPtr; /** - * Renderer is an object that can be used to show content by combining a Geometry with a material. + * Renderer is an object that can be used to show content by combining a Geometry with a shader and textures. */ -class Renderer : public Object, public Connectable +class Renderer : public Object { public: @@ -64,14 +65,24 @@ public: Geometry* GetGeometry() const; /** - * @copydoc Dali::Renderer::SetMaterial() + * @copydoc Dali::Renderer::SetTextures() + */ + void SetTextures( TextureSet& textureSet ); + + /** + * @copydoc Dali::Renderer::GetTextures() */ - void SetMaterial( Material& material ); + TextureSet* GetTextures() const; /** - * @copydoc Dali::Renderer::GetMaterial() + * @copydoc Dali::Renderer::SetShader() */ - Material* GetMaterial() const; + void SetShader( Shader& shader ); + + /** + * @copydoc Dali::Renderer::GetShader() + */ + Shader* GetShader() const; /** * @copydoc Dali::Renderer::SetDepthIndex() @@ -83,12 +94,78 @@ public: */ int GetDepthIndex() const; - /** - * @brief Get the scene graph object ( the node attachment ) - * - * @return the scene object - */ - SceneGraph::RendererAttachment* GetRendererSceneObject(); + /** + * @copydoc Dali::Renderer::SetBlendMode() + */ + void SetBlendMode( BlendMode::Type mode ); + + /** + * @copydoc Dali::Renderer::GetBlendMode() + */ + BlendMode::Type GetBlendMode() const; + + /** + * @copydoc Dali::Renderer::SetBlendFunc() + */ + void SetBlendFunc( BlendFactor::Type srcFactorRgba, BlendFactor::Type destFactorRgba ); + + /** + * @copydoc Dali::Renderer::SetBlendFunc() + */ + void SetBlendFunc( BlendFactor::Type srcFactorRgb, BlendFactor::Type destFactorRgb, + BlendFactor::Type srcFactorAlpha, BlendFactor::Type destFactorAlpha ); + + /** + * @copydoc Dali::Renderer::GetBlendFunc() + */ + void GetBlendFunc( BlendFactor::Type& srcFactorRgb, BlendFactor::Type& destFactorRgb, + BlendFactor::Type& srcFactorAlpha, BlendFactor::Type& destFactorAlpha ) const; + + /** + * @copydoc Dali::Renderer::SetBlendEquation() + */ + void SetBlendEquation( BlendEquation::Type equationRgba ); + + /** + * @copydoc Dali::Renderer::SetBlendEquation() + */ + void SetBlendEquation( BlendEquation::Type equationRgb, BlendEquation::Type equationAlpha ); + + /** + * @copydoc Dali::Renderer::GetBlendEquation() + */ + void GetBlendEquation( BlendEquation::Type& equationRgb, BlendEquation::Type& equationAlpha ) const; + + /** + * @copydoc Dali::Renderer::SetIndexedDrawFirstElement + */ + void SetIndexedDrawFirstElement( size_t firstElement ); + + /** + * @copydoc Dali::Renderer::SetIndexedDrawElementsCount + */ + void SetIndexedDrawElementsCount( size_t elementsCount ); + + /** + * @brief Set whether the Pre-multiplied Alpha Blending is required + * + * @param[in] preMultipled whether alpha is pre-multiplied. + */ + void EnablePreMultipliedAlpha( bool preMultipled ); + + /** + * @brief Query whether alpha is pre-multiplied. + * + * @return True is alpha is pre-multiplied, false otherwise. + */ + bool IsPreMultipliedAlphaEnabled() const; + + /** + * @brief Get the scene graph object + * + * @return the scene object + */ + SceneGraph::Renderer* GetRendererSceneObject(); public: // Default property extensions from Object @@ -148,6 +225,16 @@ public: // Default property extensions from Object virtual Property::Value GetDefaultProperty( Property::Index index ) const; /** + * @copydoc Dali::Internal::Object::GetDefaultPropertyCurrentValue() + */ + virtual Property::Value GetDefaultPropertyCurrentValue( Property::Index index ) const; + + /** + * @copydoc Dali::Internal::Object::OnNotifyDefaultPropertyAnimation() + */ + virtual void OnNotifyDefaultPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType ); + + /** * @copydoc Dali::Internal::Object::GetPropertyOwner() */ virtual const SceneGraph::PropertyOwner* GetPropertyOwner() const; @@ -172,26 +259,45 @@ public: // Default property extensions from Object */ virtual int GetPropertyComponentIndex( Property::Index index ) const; -public: // Functions from Connectable +private: // implementation + + /** + * @brief Default constructor. + */ + Renderer(); + /** - * @copydoc Dali::Internal::Connectable::OnStage() + * @brief Initializes the Renderer. */ - virtual bool OnStage() const; + void Initialize(); /** - * @copydoc Dali::Internal::Connectable::Connect() + * @brief Sets the blend color. + * @param[in] blendColor The blend color to set. */ - virtual void Connect(); + void SetBlendColor( const Vector4& blendColor ); /** - * @copydoc Dali::Internal::Connectable::Disconnect() + * @brief Retrieves the blend-color. + * @return A const reference to the blend-color */ - virtual void Disconnect(); + const Vector4& GetBlendColor() const; -private: // implementation - Renderer(); + /** + * @brief Retrieves the cached event side value of a default property. + * @param[in] index The index of the property + * @param[out] value Is set with the cached value of the property if found. + * @return True if value set, false otherwise. + */ + bool GetCachedPropertyValue( Property::Index index, Property::Value& value ) const; - void Initialize(); + /** + * @brief Retrieves the current value of a default property from the scene-graph. + * @param[in] index The index of the property + * @param[out] value Is set with the current scene-graph value of the property + * @return True if value set, false otherwise. + */ + bool GetCurrentPropertyValue( Property::Index index, Property::Value& value ) const; protected: /** @@ -204,11 +310,27 @@ private: // unimplemented methods Renderer& operator=( const Renderer& ); private: // data - SceneGraph::RendererAttachment* mSceneObject; - ObjectConnector mGeometryConnector; ///< Connector that holds the geometry used by this renderer - ObjectConnector mMaterialConnector; ///< Connector that holds the material used by this renderer - int mDepthIndex; - bool mOnStage; + SceneGraph::Renderer* mSceneObject; + GeometryPtr mGeometry; ///< Connector that holds the geometry used by this renderer + TextureSetPtr mTextureSet; ///< Connector that holds the texture set used by this renderer + ShaderPtr mShader; ///< Connector that holds the shader used by this renderer + + int mDepthIndex; + + size_t mIndexedDrawFirstElement; ///< Offset of first element to draw from bound index buffer + size_t mIndexedDrawElementCount; ///< Number of elements to draw + + Render::Renderer::StencilParameters mStencilParameters; ///< Struct containing all stencil related options + BlendingOptions mBlendingOptions; ///< Local copy of blending options bitmask + + float mOpacity; ///< Local copy of the opacity + + DepthFunction::Type mDepthFunction:3; ///< Local copy of the depth function + FaceCullingMode::Type mFaceCullingMode:2; ///< Local copy of the mode of face culling + BlendMode::Type mBlendMode:2; ///< Local copy of the mode of blending + DepthWriteMode::Type mDepthWriteMode:2; ///< Local copy of the depth write mode + DepthTestMode::Type mDepthTestMode:2; ///< Local copy of the depth test mode + bool mPremultipledAlphaEnabled:1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required }; } // namespace Internal