X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fevent%2Frendering%2Frenderer-impl.h;h=e4911a29cf075e72f8b2a7caa70f18caf4a32656;hb=0643c768fd100bd7ffb522e3358b88d075bc1d2e;hp=14a2b7975fb4e7639dce4e08f5d428db50ea2f03;hpb=449cde6cfe99f1e9297bec8cdb5cedff37502afb;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/event/rendering/renderer-impl.h b/dali/internal/event/rendering/renderer-impl.h index 14a2b79..e4911a2 100644 --- a/dali/internal/event/rendering/renderer-impl.h +++ b/dali/internal/event/rendering/renderer-impl.h @@ -2,7 +2,7 @@ #define DALI_INTERNAL_RENDERER_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -23,7 +23,6 @@ #include // Dali::IntrusivePtr #include // Dali::Renderer #include -#include // Dali::Internal::Connectable #include // Dali::Internal::ObjectConnector #include // Dali::Internal::Object #include // Dali::Internal::TextureSet @@ -138,16 +137,6 @@ public: void GetBlendEquation( BlendEquation::Type& equationRgb, BlendEquation::Type& equationAlpha ) const; /** - * @copydoc Dali::Renderer::SetBlendColor() - */ - void SetBlendColor( const Vector4& color ); - - /** - * @copydoc Dali::Renderer::GetBlendColor() - */ - Vector4 GetBlendColor() const; - - /** * @copydoc Dali::Renderer::SetIndexedDrawFirstElement */ void SetIndexedDrawFirstElement( size_t firstElement ); @@ -172,12 +161,6 @@ public: bool IsPreMultipliedAlphaEnabled() const; /** - * Returns state of batching mode - * @return batching mode state ( true if enabled ) - */ - bool IsBatchingEnabled() const; - - /** * @brief Get the scene graph object * * @return the scene object @@ -242,6 +225,16 @@ public: // Default property extensions from Object virtual Property::Value GetDefaultProperty( Property::Index index ) const; /** + * @copydoc Dali::Internal::Object::GetDefaultPropertyCurrentValue() + */ + virtual Property::Value GetDefaultPropertyCurrentValue( Property::Index index ) const; + + /** + * @copydoc Dali::Internal::Object::OnNotifyDefaultPropertyAnimation() + */ + virtual void OnNotifyDefaultPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType ); + + /** * @copydoc Dali::Internal::Object::GetPropertyOwner() */ virtual const SceneGraph::PropertyOwner* GetPropertyOwner() const; @@ -266,26 +259,45 @@ public: // Default property extensions from Object */ virtual int GetPropertyComponentIndex( Property::Index index ) const; -public: // Functions from Connectable +private: // implementation + /** - * @copydoc Dali::Internal::Connectable::OnStage() + * @brief Default constructor. */ - virtual bool OnStage() const; + Renderer(); /** - * @copydoc Dali::Internal::Connectable::Connect() + * @brief Initializes the Renderer. */ - virtual void Connect(); + void Initialize(); /** - * @copydoc Dali::Internal::Connectable::Disconnect() + * @brief Sets the blend color. + * @param[in] blendColor The blend color to set. */ - virtual void Disconnect(); + void SetBlendColor( const Vector4& blendColor ); -private: // implementation - Renderer(); + /** + * @brief Retrieves the blend-color. + * @return A const reference to the blend-color + */ + const Vector4& GetBlendColor() const; - void Initialize(); + /** + * @brief Retrieves the cached event side value of a default property. + * @param[in] index The index of the property + * @param[out] value Is set with the cached value of the property if found. + * @return True if value set, false otherwise. + */ + bool GetCachedPropertyValue( Property::Index index, Property::Value& value ) const; + + /** + * @brief Retrieves the current value of a default property from the scene-graph. + * @param[in] index The index of the property + * @param[out] value Is set with the current scene-graph value of the property + * @return True if value set, false otherwise. + */ + bool GetCurrentPropertyValue( Property::Index index, Property::Value& value ) const; protected: /** @@ -298,29 +310,27 @@ private: // unimplemented methods Renderer& operator=( const Renderer& ); private: // data - SceneGraph::Renderer* mSceneObject; - Vector4* mBlendColor; ///< Local copy of blend color, pointer only as its rarely used - GeometryPtr mGeometry; ///< Connector that holds the geometry used by this renderer - ObjectConnector mTextureSetConnector; ///< Connector that holds the texture set used by this renderer - IntrusivePtr mShader; ///< Connector that holds the shader used by this renderer - - int mDepthIndex; - int mOnStageCount; - - size_t mIndexedDrawFirstElement; ///< Offset of first element to draw from bound index buffer - size_t mIndexedDrawElementCount; ///< Number of elements to draw - - Render::Renderer::StencilParameters mStencilParameters; ///< Struct containing all stencil related options - BlendingOptions mBlendingOptions; ///< Local copy of blending options bitmask - - DepthFunction::Type mDepthFunction:3; ///< Local copy of the depth function - FaceCullingMode::Type mFaceCullingMode:2; ///< Local copy of the mode of face culling - BlendMode::Type mBlendMode:2; ///< Local copy of the mode of blending - DepthWriteMode::Type mDepthWriteMode:2; ///< Local copy of the depth write mode - DepthTestMode::Type mDepthTestMode:2; ///< Local copy of the depth test mode - bool mWriteToColorBuffer:1; ///< Local copy of the write to color buffer flag - bool mPremultipledAlphaEnabled:1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required - bool mBatchingEnabled : 1; ///< Flag indicating whether render is batchable or not + SceneGraph::Renderer* mSceneObject; + GeometryPtr mGeometry; ///< Connector that holds the geometry used by this renderer + TextureSetPtr mTextureSet; ///< Connector that holds the texture set used by this renderer + ShaderPtr mShader; ///< Connector that holds the shader used by this renderer + + int mDepthIndex; + + size_t mIndexedDrawFirstElement; ///< Offset of first element to draw from bound index buffer + size_t mIndexedDrawElementCount; ///< Number of elements to draw + + Render::Renderer::StencilParameters mStencilParameters; ///< Struct containing all stencil related options + BlendingOptions mBlendingOptions; ///< Local copy of blending options bitmask + + float mOpacity; ///< Local copy of the opacity + + DepthFunction::Type mDepthFunction:3; ///< Local copy of the depth function + FaceCullingMode::Type mFaceCullingMode:2; ///< Local copy of the mode of face culling + BlendMode::Type mBlendMode:2; ///< Local copy of the mode of blending + DepthWriteMode::Type mDepthWriteMode:2; ///< Local copy of the depth write mode + DepthTestMode::Type mDepthTestMode:2; ///< Local copy of the depth test mode + bool mPremultipledAlphaEnabled:1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required }; } // namespace Internal