X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fevent%2Frendering%2Frenderer-impl.h;h=cb4ba5e4a20240ee7a273e5b5f37a4fd468e08b2;hb=be285a5aa0ba77ea635e8d8c2692d585ca30630e;hp=77da3c643bdb3deb44d5ec82123ee5e3f29c5fc5;hpb=4bd2fbea750e7dc85627868d8d276cc416b01b5a;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/event/rendering/renderer-impl.h b/dali/internal/event/rendering/renderer-impl.h index 77da3c6..cb4ba5e 100644 --- a/dali/internal/event/rendering/renderer-impl.h +++ b/dali/internal/event/rendering/renderer-impl.h @@ -2,7 +2,7 @@ #define DALI_INTERNAL_RENDERER_H /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -21,13 +21,14 @@ // INTERNAL INCLUDES #include // DALI_ASSERT_ALWAYS #include // Dali::IntrusivePtr -#include // Dali::Renderer +#include // Dali::Renderer +#include #include // Dali::Internal::Connectable #include // Dali::Internal::ObjectConnector #include // Dali::Internal::Object -#include // Dali::Internal::Material +#include // Dali::Internal::TextureSet #include // Dali::Internal::Geometry -#include +#include // Dali::Render::Renderer::StencilParameters namespace Dali { @@ -38,12 +39,11 @@ namespace SceneGraph class Renderer; } - class Renderer; typedef IntrusivePtr RendererPtr; /** - * Renderer is an object that can be used to show content by combining a Geometry with a material. + * Renderer is an object that can be used to show content by combining a Geometry with a shader and textures. */ class Renderer : public Object { @@ -66,14 +66,24 @@ public: Geometry* GetGeometry() const; /** - * @copydoc Dali::Renderer::SetMaterial() + * @copydoc Dali::Renderer::SetTextures() + */ + void SetTextures( TextureSet& textureSet ); + + /** + * @copydoc Dali::Renderer::GetTextures() + */ + TextureSet* GetTextures() const; + + /** + * @copydoc Dali::Renderer::SetShader() */ - void SetMaterial( Material& material ); + void SetShader( Shader& shader ); /** - * @copydoc Dali::Renderer::GetMaterial() + * @copydoc Dali::Renderer::GetShader() */ - Material* GetMaterial() const; + Shader* GetShader() const; /** * @copydoc Dali::Renderer::SetDepthIndex() @@ -85,8 +95,84 @@ public: */ int GetDepthIndex() const; + /** + * @copydoc Dali::Renderer::SetBlendMode() + */ + void SetBlendMode( BlendMode::Type mode ); + + /** + * @copydoc Dali::Renderer::GetBlendMode() + */ + BlendMode::Type GetBlendMode() const; + + /** + * @copydoc Dali::Renderer::SetBlendFunc() + */ + void SetBlendFunc( BlendFactor::Type srcFactorRgba, BlendFactor::Type destFactorRgba ); + + /** + * @copydoc Dali::Renderer::SetBlendFunc() + */ + void SetBlendFunc( BlendFactor::Type srcFactorRgb, BlendFactor::Type destFactorRgb, + BlendFactor::Type srcFactorAlpha, BlendFactor::Type destFactorAlpha ); + + /** + * @copydoc Dali::Renderer::GetBlendFunc() + */ + void GetBlendFunc( BlendFactor::Type& srcFactorRgb, BlendFactor::Type& destFactorRgb, + BlendFactor::Type& srcFactorAlpha, BlendFactor::Type& destFactorAlpha ) const; + + /** + * @copydoc Dali::Renderer::SetBlendEquation() + */ + void SetBlendEquation( BlendEquation::Type equationRgba ); + + /** + * @copydoc Dali::Renderer::SetBlendEquation() + */ + void SetBlendEquation( BlendEquation::Type equationRgb, BlendEquation::Type equationAlpha ); + + /** + * @copydoc Dali::Renderer::GetBlendEquation() + */ + void GetBlendEquation( BlendEquation::Type& equationRgb, BlendEquation::Type& equationAlpha ) const; + + /** + * @copydoc Dali::Renderer::SetBlendColor() + */ + void SetBlendColor( const Vector4& color ); + + /** + * @copydoc Dali::Renderer::GetBlendColor() + */ + Vector4 GetBlendColor() const; + + /** + * @copydoc Dali::Renderer::SetIndexedDrawFirstElement + */ + void SetIndexedDrawFirstElement( size_t firstElement ); + + /** + * @copydoc Dali::Renderer::SetIndexedDrawElementsCount + */ + void SetIndexedDrawElementsCount( size_t elementsCount ); + + /** + * @brief Set whether the Pre-multiplied Alpha Blending is required + * + * @param[in] preMultipled whether alpha is pre-multiplied. + */ + void EnablePreMultipliedAlpha( bool preMultipled ); + + /** + * @brief Query whether alpha is pre-multiplied. + * + * @return True is alpha is pre-multiplied, false otherwise. + */ + bool IsPreMultipliedAlphaEnabled() const; + /** - * @brief Get the scene graph object ( the node attachment ) + * @brief Get the scene graph object * * @return the scene object */ @@ -207,10 +293,26 @@ private: // unimplemented methods private: // data SceneGraph::Renderer* mSceneObject; - ObjectConnector mGeometryConnector; ///< Connector that holds the geometry used by this renderer - ObjectConnector mMaterialConnector; ///< Connector that holds the material used by this renderer + Vector4* mBlendColor; ///< Local copy of blend color, pointer only as its rarely used + GeometryPtr mGeometry; ///< Connector that holds the geometry used by this renderer + ObjectConnector mTextureSetConnector; ///< Connector that holds the texture set used by this renderer + IntrusivePtr mShader; ///< Connector that holds the shader used by this renderer + int mDepthIndex; - bool mOnStage; + int mOnStageCount; + + size_t mIndexedDrawFirstElement; ///< Offset of first element to draw from bound index buffer + size_t mIndexedDrawElementCount; ///< Number of elements to draw + + Render::Renderer::StencilParameters mStencilParameters; ///< Struct containing all stencil related options + BlendingOptions mBlendingOptions; ///< Local copy of blending options bitmask + + DepthFunction::Type mDepthFunction:3; ///< Local copy of the depth function + FaceCullingMode::Type mFaceCullingMode:2; ///< Local copy of the mode of face culling + BlendMode::Type mBlendMode:2; ///< Local copy of the mode of blending + DepthWriteMode::Type mDepthWriteMode:2; ///< Local copy of the depth write mode + DepthTestMode::Type mDepthTestMode:2; ///< Local copy of the depth test mode + bool mPremultipledAlphaEnabled:1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required }; } // namespace Internal