X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fevent%2Frendering%2Frenderer-impl.h;h=17818ab90fba7c4e1b44f381697c7e0d3830eed6;hb=596dfee38d336a562d1aeb7a889988d9de4c7eef;hp=50197849181dfa4e4ce7cb5872b8534425753dc3;hpb=b461bf8aff79358fc27202f9ae79bd383570a9f5;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/event/rendering/renderer-impl.h b/dali/internal/event/rendering/renderer-impl.h index 5019784..17818ab 100644 --- a/dali/internal/event/rendering/renderer-impl.h +++ b/dali/internal/event/rendering/renderer-impl.h @@ -2,7 +2,7 @@ #define DALI_INTERNAL_RENDERER_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,15 +19,16 @@ */ // INTERNAL INCLUDES -#include // DALI_ASSERT_ALWAYS -#include // Dali::IntrusivePtr -#include // Dali::Renderer +#include #include -#include // Dali::Internal::Connectable -#include // Dali::Internal::ObjectConnector -#include // Dali::Internal::Object +#include // Dali::Internal::ObjectConnector +#include // Dali::Internal::Object +#include // Dali::Internal::Geometry #include // Dali::Internal::TextureSet -#include // Dali::Internal::Geometry +#include // Dali::Render::Renderer::StencilParameters +#include // DALI_ASSERT_ALWAYS +#include // Dali::IntrusivePtr +#include // Dali::Renderer namespace Dali { @@ -38,9 +39,8 @@ namespace SceneGraph class Renderer; } - class Renderer; -typedef IntrusivePtr RendererPtr; +using RendererPtr = IntrusivePtr; /** * Renderer is an object that can be used to show content by combining a Geometry with a shader and textures. @@ -48,7 +48,6 @@ typedef IntrusivePtr RendererPtr; class Renderer : public Object { public: - /** * Create a new Renderer. * @return A smart-pointer to the newly allocated Renderer. @@ -58,276 +57,235 @@ public: /** * @copydoc Dali::Renderer::SetGeometry() */ - void SetGeometry( Geometry& geometry ); + void SetGeometry(Geometry& geometry); /** * @copydoc Dali::Renderer::GetGeometry() */ - Geometry* GetGeometry() const; + GeometryPtr GetGeometry() const; /** * @copydoc Dali::Renderer::SetTextures() */ - void SetTextures( TextureSet& textureSet ); + void SetTextures(TextureSet& textureSet); /** * @copydoc Dali::Renderer::GetTextures() */ - TextureSet* GetTextures() const; + TextureSetPtr GetTextures() const; /** * @copydoc Dali::Renderer::SetShader() */ - void SetShader( Shader& shader ); + void SetShader(Shader& shader); /** * @copydoc Dali::Renderer::GetShader() */ - Shader* GetShader() const; + ShaderPtr GetShader() const; /** * @copydoc Dali::Renderer::SetDepthIndex() */ - void SetDepthIndex( int depthIndex ); + void SetDepthIndex(int32_t depthIndex); /** * @copydoc Dali::Renderer::GetDepthIndex() */ - int GetDepthIndex() const; + int32_t GetDepthIndex() const; /** - * @copydoc Dali::Renderer::SetFaceCullingMode() - */ - void SetFaceCullingMode( FaceCullingMode::Type cullingMode ); - - /** - * @copydoc Dali::Renderer::GetFaceCullingMode() - */ - FaceCullingMode::Type GetFaceCullingMode(); - - /** - * @copydoc Dali::Renderer::SetBlendMode() - */ - void SetBlendMode( BlendMode::Type mode ); - - /** - * @copydoc Dali::Renderer::GetBlendMode() - */ - BlendMode::Type GetBlendMode() const; - - /** - * @copydoc Dali::Renderer::SetBlendFunc() - */ - void SetBlendFunc( BlendFactor::Type srcFactorRgba, BlendFactor::Type destFactorRgba ); - - /** - * @copydoc Dali::Renderer::SetBlendFunc() - */ - void SetBlendFunc( BlendFactor::Type srcFactorRgb, BlendFactor::Type destFactorRgb, - BlendFactor::Type srcFactorAlpha, BlendFactor::Type destFactorAlpha ); - - /** - * @copydoc Dali::Renderer::GetBlendFunc() - */ - void GetBlendFunc( BlendFactor::Type& srcFactorRgb, BlendFactor::Type& destFactorRgb, - BlendFactor::Type& srcFactorAlpha, BlendFactor::Type& destFactorAlpha ) const; - - /** - * @copydoc Dali::Renderer::SetBlendEquation() - */ - void SetBlendEquation( BlendEquation::Type equationRgba ); - - /** - * @copydoc Dali::Renderer::SetBlendEquation() - */ - void SetBlendEquation( BlendEquation::Type equationRgb, BlendEquation::Type equationAlpha ); - - /** - * @copydoc Dali::Renderer::GetBlendEquation() - */ - void GetBlendEquation( BlendEquation::Type& equationRgb, BlendEquation::Type& equationAlpha ) const; - - /** - * @copydoc Dali::Renderer::SetBlendColor() - */ - void SetBlendColor( const Vector4& color ); - - /** - * @copydoc Dali::Renderer::GetBlendColor() - */ - Vector4 GetBlendColor() const; - - /** - * @copydoc Dali::Renderer::SetIndexedDrawFirstElement - */ - void SetIndexedDrawFirstElement( size_t firstElement ); - - /** - * @copydoc Dali::Renderer::SetIndexedDrawElementsCount - */ - void SetIndexedDrawElementsCount( size_t elementsCount ); + * @copydoc Dali::Renderer::SetBlendMode() + */ + void SetBlendMode(BlendMode::Type mode); - /** - * @brief Set whether the Pre-multiplied Alpha Blending is required - * - * @param[in] preMultipled whether alpha is pre-multiplied. - */ - void EnablePreMultipliedAlpha( bool preMultipled ); + /** + * @copydoc Dali::Renderer::GetBlendMode() + */ + BlendMode::Type GetBlendMode() const; - /** - * @brief Query whether alpha is pre-multiplied. - * - * @return True is alpha is pre-multiplied, false otherwise. - */ - bool IsPreMultipliedAlphaEnabled() const; + /** + * @copydoc Dali::Renderer::SetBlendFunc() + */ + void SetBlendFunc(BlendFactor::Type srcFactorRgba, BlendFactor::Type destFactorRgba); /** - * @brief Get the scene graph object - * - * @return the scene object + * @copydoc Dali::Renderer::SetBlendFunc() */ - SceneGraph::Renderer* GetRendererSceneObject(); + void SetBlendFunc(BlendFactor::Type srcFactorRgb, BlendFactor::Type destFactorRgb, BlendFactor::Type srcFactorAlpha, BlendFactor::Type destFactorAlpha); -public: // Default property extensions from Object + /** + * @copydoc Dali::Renderer::GetBlendFunc() + */ + void GetBlendFunc(BlendFactor::Type& srcFactorRgb, BlendFactor::Type& destFactorRgb, BlendFactor::Type& srcFactorAlpha, BlendFactor::Type& destFactorAlpha) const; /** - * @copydoc Dali::Internal::Object::GetDefaultPropertyCount() + * @brief Set same Blend Equation for the RGB and alpha */ - virtual unsigned int GetDefaultPropertyCount() const; + void SetBlendEquation(DevelBlendEquation::Type equationRgba); /** - * @copydoc Dali::Internal::Object::GetDefaultPropertyIndices() + * @brief Set Blend Equation separately for the RGB and alpha */ - virtual void GetDefaultPropertyIndices( Property::IndexContainer& indices ) const; + void SetBlendEquation(DevelBlendEquation::Type equationRgb, DevelBlendEquation::Type equationAlpha); /** - * @copydoc Dali::Internal::Object::GetDefaultPropertyName() + * @brief Get Blend Equation of rgb and alpha */ - virtual const char* GetDefaultPropertyName(Property::Index index) const; + void GetBlendEquation(DevelBlendEquation::Type& equationRgb, DevelBlendEquation::Type& equationAlpha) const; /** - * @copydoc Dali::Internal::Object::GetDefaultPropertyIndex() + * @copydoc Dali::Renderer::SetIndexedDrawFirstElement */ - virtual Property::Index GetDefaultPropertyIndex(const std::string& name) const; + void SetIndexedDrawFirstElement(uint32_t firstElement); /** - * @copydoc Dali::Internal::Object::IsDefaultPropertyWritable() + * @copydoc Dali::Renderer::SetIndexedDrawElementsCount */ - virtual bool IsDefaultPropertyWritable(Property::Index index) const; + void SetIndexedDrawElementsCount(uint32_t elementsCount); /** - * @copydoc Dali::Internal::Object::IsDefaultPropertyAnimatable() + * @brief Set whether the Pre-multiplied Alpha Blending is required + * + * @param[in] preMultipled whether alpha is pre-multiplied. */ - virtual bool IsDefaultPropertyAnimatable(Property::Index index) const; + void EnablePreMultipliedAlpha(bool preMultipled); /** - * @copydoc Dali::Internal::Object::IsDefaultPropertyAConstraintInput() + * @brief Query whether alpha is pre-multiplied. + * + * @return True is alpha is pre-multiplied, false otherwise. */ - virtual bool IsDefaultPropertyAConstraintInput( Property::Index index ) const; + bool IsPreMultipliedAlphaEnabled() const; /** - * @copydoc Dali::Internal::Object::GetDefaultPropertyType() + * @brief Query whether Blend Equation Advanced is used in this renderer + * + * @return True is Blend Equation Advanced is used, false otherwise. */ - virtual Property::Type GetDefaultPropertyType(Property::Index index) const; + bool IsAdvancedBlendEquationApplied() const; /** - * @copydoc Dali::Internal::Object::SetDefaultProperty() + * @brief Get the scene graph object + * + * @return the scene object */ - virtual void SetDefaultProperty(Property::Index index, const Property::Value& propertyValue); + const SceneGraph::Renderer& GetRendererSceneObject() const; +public: // Default property extensions from Object /** - * @copydoc Dali::Internal::Object::SetSceneGraphProperty() + * @copydoc Dali::Internal::Object::SetDefaultProperty() */ - virtual void SetSceneGraphProperty( Property::Index index, const PropertyMetadata& entry, const Property::Value& value ); + void SetDefaultProperty(Property::Index index, const Property::Value& propertyValue) override; /** * @copydoc Dali::Internal::Object::GetDefaultProperty() */ - virtual Property::Value GetDefaultProperty( Property::Index index ) const; + Property::Value GetDefaultProperty(Property::Index index) const override; /** - * @copydoc Dali::Internal::Object::GetPropertyOwner() + * @copydoc Dali::Internal::Object::GetDefaultPropertyCurrentValue() */ - virtual const SceneGraph::PropertyOwner* GetPropertyOwner() const; + Property::Value GetDefaultPropertyCurrentValue(Property::Index index) const override; /** - * @copydoc Dali::Internal::Object::GetSceneObject() - */ - virtual const SceneGraph::PropertyOwner* GetSceneObject() const; + * @copydoc Dali::Internal::Object::OnNotifyDefaultPropertyAnimation() + */ + void OnNotifyDefaultPropertyAnimation(Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType) override; /** * @copydoc Dali::Internal::Object::GetSceneObjectAnimatableProperty() */ - virtual const SceneGraph::PropertyBase* GetSceneObjectAnimatableProperty( Property::Index index ) const; + const SceneGraph::PropertyBase* GetSceneObjectAnimatableProperty(Property::Index index) const override; /** * @copydoc Dali::Internal::Object::GetSceneObjectInputProperty() */ - virtual const PropertyInputImpl* GetSceneObjectInputProperty( Property::Index index ) const; + const PropertyInputImpl* GetSceneObjectInputProperty(Property::Index index) const override; /** - * @copydoc Dali::Internal::Object::GetPropertyComponentIndex() + * @brief Adds a draw command to the Renderer. + * DrawCommands override Renderer's default behaviour. + * + * @param[in] command Valid reference to a DrawCommand objects */ - virtual int GetPropertyComponentIndex( Property::Index index ) const; + void AddDrawCommand(const Dali::DevelRenderer::DrawCommand& command); -public: // Functions from Connectable +protected: // implementation /** - * @copydoc Dali::Internal::Connectable::OnStage() + * @brief Constructor. + * + * @param sceneObject the scene graph renderer */ - virtual bool OnStage() const; + Renderer(const SceneGraph::Renderer* sceneObject); /** - * @copydoc Dali::Internal::Connectable::Connect() + * A reference counted object may only be deleted by calling Unreference() */ - virtual void Connect(); + ~Renderer() override; + +private: + Renderer(const Renderer&) = delete; ///< Deleted copy constructor + Renderer& operator=(const Renderer&) = delete; ///< Deleted assignment operator /** - * @copydoc Dali::Internal::Connectable::Disconnect() + * @brief Retrieves the cached event side value of a default property. + * @param[in] index The index of the property + * @param[out] value Is set with the cached value of the property if found. + * @return True if value set, false otherwise. */ - virtual void Disconnect(); + bool GetCachedPropertyValue(Property::Index index, Property::Value& value) const; -private: // implementation - Renderer(); + /** + * @brief Retrieves the current value of a default property from the scene-graph. + * @param[in] index The index of the property + * @param[out] value Is set with the current scene-graph value of the property + * @return True if value set, false otherwise. + */ + bool GetCurrentPropertyValue(Property::Index index, Property::Value& value) const; - void Initialize(); + /** + * @brief Sets the blend color. + * @param[in] blendColor The blend color to set. + */ + void SetBlendColor(const Vector4& blendColor); -protected: /** - * A reference counted object may only be deleted by calling Unreference() + * @brief Retrieves the blend-color. + * @return A const reference to the blend-color */ - virtual ~Renderer(); + const Vector4& GetBlendColor() const; -private: // unimplemented methods - Renderer( const Renderer& ); - Renderer& operator=( const Renderer& ); +protected: + GeometryPtr mGeometry; ///< Intrusive pointer to the geometry used by this renderer + TextureSetPtr mTextureSet; ///< Intrusive pointer to the texture set used by this renderer + ShaderPtr mShader; ///< Intrusive pointer to the shader used by this renderer -private: // data - SceneGraph::Renderer* mSceneObject; - Vector4* mBlendColor; ///< Local copy of blend color, pointer only as its rarely used - GeometryPtr mGeometry; ///< Connector that holds the geometry used by this renderer - ObjectConnector mTextureSetConnector; ///< Connector that holds the texture set used by this renderer - IntrusivePtr mShader; ///< Connector that holds the shader used by this renderer + int32_t mDepthIndex; - int mDepthIndex; - int mOnStageCount; + uint32_t mIndexedDrawFirstElement; ///< Offset of first element to draw from bound index buffer + uint32_t mIndexedDrawElementCount; ///< Number of elements to draw - size_t mIndexedDrawFirstElement; ///< Offset of first element to draw from bound index buffer - size_t mIndexedDrawElementCount; ///< Number of elements to draw + Render::Renderer::StencilParameters mStencilParameters; ///< Struct containing all stencil related options + BlendingOptions mBlendingOptions; ///< Local copy of blending options bitmask - Dali::FaceCullingMode::Type mFaceCullingMode; ///< Local copy of face culling mode - BlendMode::Type mBlendMode; ///< Local copy of blending mode - BlendingOptions mBlendingOptions; ///< Local copy of blending options bitmask - Dali::DepthWriteMode::Type mDepthWriteMode; ///< Local copy of depth write mode - Dali::DepthFunction::Type mDepthFunction; ///< Local copy of depth function - Dali::DepthTestMode::Type mDepthTestMode; ///< Local copy of depth test mode + float mOpacity; ///< Local copy of the opacity + DepthFunction::Type mDepthFunction : 4; ///< Local copy of the depth function + FaceCullingMode::Type mFaceCullingMode : 3; ///< Local copy of the mode of face culling + BlendMode::Type mBlendMode : 3; ///< Local copy of the mode of blending + DepthWriteMode::Type mDepthWriteMode : 3; ///< Local copy of the depth write mode + DepthTestMode::Type mDepthTestMode : 3; ///< Local copy of the depth test mode + DevelRenderer::Rendering::Type mRenderingBehavior : 2; ///< The rendering behavior + bool mPremultipledAlphaEnabled : 1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required - bool mPremultipledAlphaEnabled : 1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required +private: + std::vector mDrawCommands; ///< list of draw commands }; } // namespace Internal // Helpers for public-api forwarding methods -inline Internal::Renderer& GetImplementation( Dali::Renderer& handle ) +inline Internal::Renderer& GetImplementation(Dali::Renderer& handle) { DALI_ASSERT_ALWAYS(handle && "Renderer handle is empty"); @@ -336,7 +294,7 @@ inline Internal::Renderer& GetImplementation( Dali::Renderer& handle ) return static_cast(object); } -inline const Internal::Renderer& GetImplementation( const Dali::Renderer& handle ) +inline const Internal::Renderer& GetImplementation(const Dali::Renderer& handle) { DALI_ASSERT_ALWAYS(handle && "Renderer handle is empty");