X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fevent%2Fcommon%2Fstage-impl.cpp;h=d8fcdb6f04e5c952acc001f4601a304414b7d9e0;hb=c112995a1d5ec0c3cf440cfc76ebaf934c059753;hp=2f5c9fcc47b52c5605376d14b9c939852eb8564b;hpb=d787e1fef44eea011afc61fe84eddad48957422e;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/event/common/stage-impl.cpp b/dali/internal/event/common/stage-impl.cpp index 2f5c9fc..d8fcdb6 100644 --- a/dali/internal/event/common/stage-impl.cpp +++ b/dali/internal/event/common/stage-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -28,20 +28,30 @@ #include #include #include -#include #include #include #include #include +#include #include +#include #include #include #include +#include #include #include +#include using Dali::Internal::SceneGraph::Node; +namespace +{ +#if defined(DEBUG_ENABLED) +Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_DEPTH_TIMER" ); +#endif +} + namespace Dali { @@ -51,13 +61,13 @@ namespace Internal namespace { -const float DEFAULT_STEREO_BASE( 65.0f ); - // Signals const char* const SIGNAL_KEY_EVENT = "keyEvent"; +const char* const SIGNAL_KEY_EVENT_GENERATED = "keyEventGenerated"; const char* const SIGNAL_EVENT_PROCESSING_FINISHED = "eventProcessingFinished"; const char* const SIGNAL_TOUCHED = "touched"; +const char* const SIGNAL_TOUCH = "touch"; const char* const SIGNAL_WHEEL_EVENT = "wheelEvent"; const char* const SIGNAL_CONTEXT_LOST = "contextLost"; const char* const SIGNAL_CONTEXT_REGAINED = "contextRegained"; @@ -72,26 +82,30 @@ SignalConnectorType signalConnector4( mType, SIGNAL_WHEEL_EVENT, & SignalConnectorType signalConnector5( mType, SIGNAL_CONTEXT_LOST, &Stage::DoConnectSignal ); SignalConnectorType signalConnector6( mType, SIGNAL_CONTEXT_REGAINED, &Stage::DoConnectSignal ); SignalConnectorType signalConnector7( mType, SIGNAL_SCENE_CREATED, &Stage::DoConnectSignal ); +SignalConnectorType signalConnector8( mType, SIGNAL_KEY_EVENT_GENERATED, &Stage::DoConnectSignal ); +SignalConnectorType signalConnector9( mType, SIGNAL_TOUCH, &Stage::DoConnectSignal ); } // unnamed namespace StagePtr Stage::New( AnimationPlaylist& playlist, PropertyNotificationManager& propertyNotificationManager, SceneGraph::UpdateManager& updateManager, - NotificationManager& notificationManager ) + NotificationManager& notificationManager, + Integration::RenderController& renderController ) { - return StagePtr( new Stage( playlist, propertyNotificationManager, updateManager, notificationManager ) ); + return StagePtr( new Stage( playlist, propertyNotificationManager, updateManager, notificationManager, renderController ) ); } -void Stage::Initialize() +void Stage::Initialize( bool renderToFbo ) { + mRenderToFbo = renderToFbo; mObjectRegistry = ObjectRegistry::New(); // Create the ordered list of layers - mLayerList = LayerList::New( mUpdateManager, false/*not system-level*/ ); + mLayerList = LayerList::New( mUpdateManager ); // The stage owns the default layer - mRootLayer = Layer::NewRoot( *mLayerList, mUpdateManager, false/*not system-level*/ ); + mRootLayer = Layer::NewRoot( *mLayerList, mUpdateManager ); mRootLayer->SetName("RootLayer"); // The root layer needs to have a fixed resize policy (as opposed to the default USE_NATURAL_SIZE). // This stops actors parented to the stage having their relayout requests propagating @@ -102,10 +116,10 @@ void Stage::Initialize() CreateDefaultCameraActor(); // Create the list of render-tasks - mRenderTaskList = RenderTaskList::New( *this, *this, false/*not system-level*/ ); + mRenderTaskList = RenderTaskList::New(); - // Create the default render-task - Dali::RenderTask defaultRenderTask = mRenderTaskList->CreateTask(); + // Create the default render-task (don't need the returned handle) + mRenderTaskList->CreateTask( mRootLayer.Get(), mDefaultCamera.Get() ); } void Stage::Uninitialize() @@ -127,6 +141,11 @@ void Stage::Uninitialize() // signals or send messages to update mRootLayer.Reset(); } + + if( mRenderTaskList ) + { + mRenderTaskList.Reset(); + } } StagePtr Stage::GetCurrent() @@ -186,37 +205,56 @@ void Stage::Remove( Actor& actor ) mRootLayer->Remove( actor ); } -void Stage::SetSize(float width, float height) +void Stage::SurfaceResized( float width, float height ) { - // Internally we want to report the actual size of the stage. - mSize.width = width; - mSize.height = height; + if( ( fabsf( width - mSurfaceSize.width ) > Math::MACHINE_EPSILON_1000 ) || ( fabsf( height - mSurfaceSize.height ) > Math::MACHINE_EPSILON_1000 ) ) + { + mSurfaceSize.width = width; + mSurfaceSize.height = height; - // Calculates the aspect ratio, near and far clipping planes, field of view and camera Z position. - mDefaultCamera->SetPerspectiveProjection( mSize ); + // Internally we want to report the actual size of the stage. + mSize.width = width; + mSize.height = height - static_cast( mTopMargin ); - // The depth of the stage gets set to the maximun of these values - mRootLayer->SetSize( mSize ); + // Calculates the aspect ratio, near and far clipping planes, field of view and camera Z position. + mDefaultCamera->SetPerspectiveProjection( mSurfaceSize ); - // Repeat for SystemOverlay actors - if( mSystemOverlay ) - { - mSystemOverlay->GetImpl()->SetSize( mSize.width, mSize.height ); - } + // Adjust the camera height to allow for top-margin + SetDefaultCameraPosition(); - SetDefaultSurfaceRectMessage( mUpdateManager, Rect( 0, 0, width, height ) ); + mRootLayer->SetSize( mSize.width, mSize.height ); - // if single render task to screen then set its viewport parameters - if( 1 == mRenderTaskList->GetTaskCount() ) - { - Dali::RenderTask mDefaultRenderTask = mRenderTaskList->GetTask(0); + // Repeat for SystemOverlay actors + if( mSystemOverlay ) + { + // Note that the SystemOverlay has a separate camera, configured for the full surface-size. + // This will remain unaffected by changes in SetDefaultCameraPosition() + mSystemOverlay->GetImpl()->SetSize( width, height ); + } - if(!mDefaultRenderTask.GetTargetFrameBuffer()) + SetDefaultSurfaceRectMessage( mUpdateManager, Rect( 0, 0, static_cast( width ), static_cast( height ) ) ); // truncated + + // if single render task to screen then set its viewport parameters + if( 1 == mRenderTaskList->GetTaskCount() ) { - mDefaultRenderTask.SetViewport( Viewport(0, 0, width, height) ); + Dali::RenderTask defaultRenderTask = mRenderTaskList->GetTask( 0u ); + + if(!defaultRenderTask.GetTargetFrameBuffer()) + { + defaultRenderTask.SetViewport( Viewport( 0, 0, static_cast( width ), static_cast( height ) ) ); // truncated + } } - } + if( mRenderToFbo ) + { + Dali::FrameBuffer frameBuffer = Dali::FrameBuffer::New( static_cast( width ), static_cast( height ), Dali::FrameBuffer::Attachment::NONE ); + Dali::Texture texture = Dali::Texture::New( Dali::TextureType::TEXTURE_2D, Dali::Pixel::RGB888, static_cast( width ), static_cast( height ) ); + frameBuffer.AttachColorTexture( texture ); + + Dali::RenderTask defaultRenderTask = mRenderTaskList->GetTask( 0u ); + defaultRenderTask.SetFrameBuffer( frameBuffer ); + } + } } Vector2 Stage::GetSize() const @@ -224,6 +262,23 @@ Vector2 Stage::GetSize() const return mSize; } +void Stage::SetTopMargin( uint32_t margin ) +{ + if (mTopMargin == margin) + { + return; + } + mTopMargin = margin; + + mSize.width = mSurfaceSize.width; + mSize.height = mSurfaceSize.height - static_cast( mTopMargin ); + + // Adjust the camera height to allow for top-margin + SetDefaultCameraPosition(); + + mRootLayer->SetSize( mSize.width, mSize.height ); +} + RenderTaskList& Stage::GetRenderTaskList() const { return *mRenderTaskList; @@ -239,6 +294,11 @@ void Stage::CreateDefaultCameraActor() Add(*(mDefaultCamera.Get())); } +void Stage::SetDefaultCameraPosition() +{ + mDefaultCamera->SetY( -(static_cast(mTopMargin) * 0.5f) ); +} + Actor& Stage::GetDefaultRootActor() { return *mRootLayer; @@ -249,12 +309,12 @@ CameraActor& Stage::GetDefaultCameraActor() return *mDefaultCamera; } -unsigned int Stage::GetLayerCount() const +uint32_t Stage::GetLayerCount() const { return mLayerList->GetLayerCount(); } -Dali::Layer Stage::GetLayer( unsigned int depth ) const +Dali::Layer Stage::GetLayer( uint32_t depth ) const { return Dali::Layer(mLayerList->GetLayer( depth )); } @@ -295,169 +355,6 @@ SystemOverlay* Stage::GetSystemOverlayInternal() return overlay; } -void Stage::SetViewMode( ViewMode viewMode ) -{ - if( mViewMode != viewMode ) - { - DALI_LOG_INFO( Debug::Filter::gActor, Debug::Concise, "View mode changed from %d to %d\n", mViewMode, viewMode); - - if( mViewMode == MONO ) - { - mDefaultCamera->SetOrientation( Dali::ANGLE_180, Vector3::YAXIS ); - mRenderTaskList->GetTask(0).SetSourceActor( Dali::Actor() ); - - //Create camera and RenderTask for left eye - mLeftCamera = CameraActor::New( Size::ZERO ); - mLeftCamera->SetParentOrigin( ParentOrigin::CENTER ); - mDefaultCamera->Add( *mLeftCamera.Get() ); - mLeftRenderTask = mRenderTaskList->CreateTask(); - mLeftRenderTask.SetCameraActor( Dali::CameraActor( mLeftCamera.Get() ) ); - mLeftCamera->SetType( Dali::Camera::FREE_LOOK ); - - //Create camera and RenderTask for right eye - mRightCamera = CameraActor::New( Size::ZERO ); - mRightCamera->SetParentOrigin( ParentOrigin::CENTER ); - mDefaultCamera->Add( *mRightCamera.Get() ); - mRightRenderTask = mRenderTaskList->CreateTask(); - mRightRenderTask.SetClearColor( Vector4( 1.0f,0.0f,0.0f,1.0f)); - - mRightRenderTask.SetCameraActor( Dali::CameraActor( mRightCamera.Get() ) ); - mRightCamera->SetType( Dali::Camera::FREE_LOOK ); - } - - // save new mode - mViewMode = viewMode; - - switch( viewMode ) - { - case MONO: - { - // delete extra stereoscopic render tasks and cameras - mRenderTaskList->RemoveTask( mLeftRenderTask ); - mDefaultCamera->Remove( *mLeftCamera.Get() ); - mLeftRenderTask.Reset(); - mLeftCamera.Reset(); - mRenderTaskList->RemoveTask( mRightRenderTask ); - mDefaultCamera->Remove( *mRightCamera.Get() ); - mRightRenderTask.Reset(); - mRightCamera.Reset(); - mDefaultCamera->SetOrientation( Dali::ANGLE_0, Vector3::YAXIS ); - mDefaultCamera->SetType( Dali::Camera::LOOK_AT_TARGET ); - mRenderTaskList->GetTask(0).SetSourceActor( Dali::Layer(mRootLayer.Get()) ); - - break; - } - case STEREO_HORIZONTAL: - { - //Stereo mode with horizontal split is for landscape mode. That's the reason for the cameras being rotated - //Top camera renders the scene as seen from the right eye and bottom camera as seen from left. - - //Calculate separation in pixels along vertical axis ( mStereoBase is defined in millimetres ) - const float stereoBase( ( (mStereoBase / 25.4f) * GetDpi().y ) * 0.5f ); - - //Calculate aspect ratio - float aspect = mSize.width / (mSize.height * 0.5f); - - mLeftCamera->SetPerspectiveProjection( mSize, Vector2( 0.0f,stereoBase) ); - mLeftCamera->SetAspectRatio( aspect ); - - mLeftCamera->SetOrientation( -Dali::ANGLE_90, Vector3::ZAXIS ); - mLeftCamera->SetPosition( Vector3( stereoBase, 0.0f, 0.0f ) ); - mLeftRenderTask.SetViewport( Viewport(0, mSize.height * 0.5f, mSize.width, mSize.height * 0.5f) ); - - mRightCamera->SetPerspectiveProjection( mSize, Vector2( 0.0, -stereoBase) ); - mRightCamera->SetAspectRatio( aspect ); - mRightCamera->SetOrientation( -Dali::ANGLE_90, Vector3::ZAXIS ); - mRightCamera->SetPosition( Vector3(-stereoBase, 0.0f, 0.0f ) ); - mRightRenderTask.SetViewport( Viewport(0, 0, mSize.width, mSize.height * 0.5f ) ); - - break; - } - case STEREO_VERTICAL: - { - //Calculate separation in pixels along horizontal axis - const float stereoBase( ( (mStereoBase / 25.4f) * GetDpi().x ) * 0.5f ); - - //Recalculate fov based on viewport size - const float fov = 2.0f * std::atan( mSize.y / (2.0f * std::max( mSize.x*0.5f, mSize.y )) ); - - mLeftCamera->SetPerspectiveProjection( Size( mSize.x * 0.5f, mSize.y ), Vector2(stereoBase,0.0f) ); - mLeftCamera->SetFieldOfView( fov ); - mLeftCamera->SetOrientation( Dali::ANGLE_0, Vector3::ZAXIS ); - mLeftCamera->SetPosition( Vector3( stereoBase, 0.0f, 0.0f ) ); - mLeftRenderTask.SetViewport( Viewport(0, 0, mSize.width * 0.5f, mSize.height ) ); - - mRightCamera->SetPerspectiveProjection( Size( mSize.x * 0.5f, mSize.y ), Vector2(-stereoBase,0.0f) ); - mRightCamera->SetFieldOfView( fov ); - mRightCamera->SetOrientation( Dali::ANGLE_0, Vector3::ZAXIS ); - mRightCamera->SetPosition( Vector3( -stereoBase, 0.0f, 0.0f ) ); - mRightRenderTask.SetViewport( Viewport(mSize.width * 0.5f, 0, mSize.width * 0.5f, mSize.height ) ); - - break; - } - case STEREO_INTERLACED: - { - break; - } - } - } -} - -ViewMode Stage::GetViewMode() const -{ - return mViewMode; -} - -void Stage::SetStereoBase( float stereoBase ) -{ - if( ! Equals( mStereoBase, stereoBase ) ) - { - DALI_LOG_INFO( Debug::Filter::gActor, Debug::Concise, "old( %.2f) new(%.2f)", mStereoBase, stereoBase ); - mStereoBase = stereoBase; - - switch( mViewMode ) - { - case STEREO_HORIZONTAL: - { - stereoBase = mStereoBase / 25.4f * GetDpi().y * 0.5f; - float aspect = mSize.width / (mSize.height * 0.5f); - - mLeftCamera->SetPerspectiveProjection( mSize, Vector2( 0.0, stereoBase) ); - mLeftCamera->SetAspectRatio( aspect ); - mLeftCamera->SetPosition( Vector3( stereoBase, 0.0f, 0.0f ) ); - - mRightCamera->SetPerspectiveProjection( mSize, Vector2( 0.0, -stereoBase) ); - mRightCamera->SetAspectRatio( aspect ); - mRightCamera->SetPosition( Vector3(-stereoBase, 0.0f, 0.0f ) ); - - break; - } - case STEREO_VERTICAL: - { - stereoBase = mStereoBase / 25.4f * GetDpi().x * 0.5f; - const float fov = 2.0f * std::atan( mSize.y / (2.0f * std::max( mSize.x*0.5f, mSize.y )) ); - - mLeftCamera->SetPerspectiveProjection( Size( mSize.x * 0.5f, mSize.y ), Vector2(stereoBase,0.0f) ); - mLeftCamera->SetFieldOfView( fov ); - mLeftCamera->SetPosition( Vector3( stereoBase, 0.0f, 0.0f ) ); - - mRightCamera->SetPerspectiveProjection( Size( mSize.x * 0.5f, mSize.y ), Vector2(-stereoBase,0.0f) ); - mRightCamera->SetFieldOfView( fov ); - mRightCamera->SetPosition( Vector3(-stereoBase, 0.0f, 0.0f ) ); - - break; - } - default: - break; - } - } -} - -float Stage::GetStereoBase() const -{ - return mStereoBase; -} - void Stage::SetBackgroundColor(Vector4 color) { // Cache for public GetBackgroundColor() @@ -488,15 +385,35 @@ void Stage::KeepRendering( float durationSeconds ) KeepRenderingMessage( mUpdateManager, durationSeconds ); } +void Stage::SetRenderingBehavior( DevelStage::Rendering renderingBehavior ) +{ + if( mRenderingBehavior != renderingBehavior ) + { + // Send message to change the rendering behavior + SetRenderingBehaviorMessage( mUpdateManager, renderingBehavior ); + + mRenderingBehavior = renderingBehavior; + } +} + +DevelStage::Rendering Stage::GetRenderingBehavior() const +{ + return mRenderingBehavior; +} + bool Stage::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor ) { bool connected( true ); - Stage* stage = dynamic_cast(object); + Stage* stage = static_cast< Stage* >(object); // TypeRegistry guarantees that this is the correct type. if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) ) { stage->KeyEventSignal().Connect( tracker, functor ); } + else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT_GENERATED ) ) + { + stage->KeyEventGeneratedSignal().Connect( tracker, functor ); + } else if( 0 == strcmp( signalName.c_str(), SIGNAL_EVENT_PROCESSING_FINISHED ) ) { stage->EventProcessingFinishedSignal().Connect( tracker, functor ); @@ -505,6 +422,10 @@ bool Stage::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tra { stage->TouchedSignal().Connect( tracker, functor ); } + else if( 0 == strcmp( signalName.c_str(), SIGNAL_TOUCH ) ) + { + stage->TouchSignal().Connect( tracker, functor ); + } else if( 0 == strcmp( signalName.c_str(), SIGNAL_WHEEL_EVENT ) ) { stage->WheelEventSignal().Connect( tracker, functor ); @@ -537,14 +458,22 @@ void Stage::EmitKeyEventSignal(const KeyEvent& event) mKeyEventSignal.Emit( event ); } +bool Stage::EmitKeyEventGeneratedSignal(const KeyEvent& event) +{ + // Emit the KeyEventGenerated signal when KeyEvent is generated + + return mKeyEventGeneratedSignal.Emit( event ); +} + void Stage::EmitEventProcessingFinishedSignal() { mEventProcessingFinishedSignal.Emit(); } -void Stage::EmitTouchedSignal( const TouchEvent& touch ) +void Stage::EmitTouchedSignal( const TouchEvent& touchEvent, const Dali::TouchData& touch ) { - mTouchedSignal.Emit( touch ); + mTouchedSignal.Emit( touchEvent ); + mTouchSignal.Emit( touch ); } void Stage::EmitWheelEventSignal(const WheelEvent& event) @@ -564,6 +493,27 @@ Dali::Stage::KeyEventSignalType& Stage::KeyEventSignal() return mKeyEventSignal; } +Dali::DevelStage::KeyEventGeneratedSignalType& Stage::KeyEventGeneratedSignal() +{ + return mKeyEventGeneratedSignal; +} + +void Stage::AddFrameCallback( FrameCallbackInterface& frameCallback, Actor& rootActor ) +{ + DALI_ASSERT_ALWAYS( ( ! FrameCallbackInterface::Impl::Get( frameCallback ).IsConnectedToSceneGraph() ) + && "FrameCallbackInterface implementation already added" ); + + // Create scene-graph object and transfer to UpdateManager + OwnerPointer< SceneGraph::FrameCallback > transferOwnership( SceneGraph::FrameCallback::New( frameCallback ) ); + AddFrameCallbackMessage( mUpdateManager, transferOwnership, rootActor.GetNode() ); +} + +void Stage::RemoveFrameCallback( FrameCallbackInterface& frameCallback ) +{ + FrameCallbackInterface::Impl::Get( frameCallback ).Invalidate(); + RemoveFrameCallbackMessage( mUpdateManager, frameCallback ); +} + Dali::Stage::EventProcessingFinishedSignalType& Stage::EventProcessingFinishedSignal() { return mEventProcessingFinishedSignal; @@ -571,9 +521,15 @@ Dali::Stage::EventProcessingFinishedSignalType& Stage::EventProcessingFinishedSi Dali::Stage::TouchedSignalType& Stage::TouchedSignal() { + DALI_LOG_WARNING( "Deprecated. Use TouchSignal() instead.\n" ); return mTouchedSignal; } +Dali::Stage::TouchSignalType& Stage::TouchSignal() +{ + return mTouchSignal; +} + Dali::Stage::WheelEventSignalType& Stage::WheelEventSignal() { return mWheelEventSignal; @@ -604,19 +560,56 @@ void Stage::NotifyContextRegained() mContextRegainedSignal.Emit(); } + +void Stage::RequestRebuildDepthTree() +{ + DALI_LOG_INFO(gLogFilter, Debug::General, "RequestRebuildDepthTree()\n"); + mDepthTreeDirty = true; +} + +void Stage::RebuildDepthTree() +{ + // If the depth tree needs rebuilding, do it in this frame only. + if( mDepthTreeDirty ) + { + DALI_LOG_INFO(gLogFilter, Debug::Concise, "RebuildDepthTree() dirty:T\n"); + + ActorPtr actor( mRootLayer.Get() ); + actor->RebuildDepthTree(); + mDepthTreeDirty = false; + } +} + + Stage::Stage( AnimationPlaylist& playlist, PropertyNotificationManager& propertyNotificationManager, SceneGraph::UpdateManager& updateManager, - NotificationManager& notificationManager ) + NotificationManager& notificationManager, + Integration::RenderController& renderController ) : mAnimationPlaylist( playlist ), - mPropertyNotificationManager(propertyNotificationManager), - mUpdateManager(updateManager), - mNotificationManager(notificationManager), - mSize(Vector2::ZERO), - mBackgroundColor(Dali::Stage::DEFAULT_BACKGROUND_COLOR), - mViewMode( MONO ), - mStereoBase( DEFAULT_STEREO_BASE ), - mSystemOverlay(NULL) + mPropertyNotificationManager( propertyNotificationManager ), + mUpdateManager( updateManager ), + mNotificationManager( notificationManager ), + mRenderController( renderController ), + mSize( Vector2::ZERO ), + mSurfaceSize( Vector2::ZERO ), + mBackgroundColor( Dali::Stage::DEFAULT_BACKGROUND_COLOR ), + mTopMargin( 0 ), + mDpi( Vector2::ZERO ), + mSystemOverlay( NULL ), + mKeyEventSignal(), + mKeyEventGeneratedSignal(), + mEventProcessingFinishedSignal(), + mTouchedSignal(), + mTouchSignal(), + mWheelEventSignal(), + mContextLostSignal(), + mContextRegainedSignal(), + mSceneCreatedSignal(), + mRenderingBehavior( DevelStage::Rendering::IF_REQUIRED ), + mDepthTreeDirty( false ), + mForceNextUpdate( false ), + mRenderToFbo( false ) { } @@ -625,7 +618,12 @@ SceneGraph::UpdateManager& Stage::GetUpdateManager() return mUpdateManager; } -unsigned int* Stage::ReserveMessageSlot( std::size_t size, bool updateScene ) +Integration::RenderController& Stage::GetRenderController() +{ + return mRenderController; +} + +uint32_t* Stage::ReserveMessageSlot( uint32_t size, bool updateScene ) { return mUpdateManager.ReserveMessageSlot( size, updateScene ); } @@ -635,6 +633,18 @@ BufferIndex Stage::GetEventBufferIndex() const return mUpdateManager.GetEventBufferIndex(); } +void Stage::ForceNextUpdate() +{ + mForceNextUpdate = true; +} + +bool Stage::IsNextUpdateForced() +{ + bool nextUpdateForced = mForceNextUpdate; + mForceNextUpdate = false; + return nextUpdateForced; +} + Stage::~Stage() { delete mSystemOverlay;