X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fevent%2Fcommon%2Fscene-impl.h;h=51550cf7c3ceec017f852b196931ea763c52a7fd;hb=3cd51c673cc0fa04cbf0183b73c5a2a4329065e1;hp=01766dfff9f27831fcfb75f618724ecaaacda296;hpb=5559d71e88c6f11ad4a2f8eb21d89a40c17060fc;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/event/common/scene-impl.h b/dali/internal/event/common/scene-impl.h index 01766df..51550cf 100644 --- a/dali/internal/event/common/scene-impl.h +++ b/dali/internal/event/common/scene-impl.h @@ -2,7 +2,7 @@ #define DALI_INTERNAL_SCENE_H /* - * Copyright (c) 2019 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,27 +20,82 @@ // INTERNAL INCLUDES #include -#include -#include -#include -#include #include #include #include #include +#include +#include +#include namespace Dali { - namespace Integration { - struct Event; } namespace Internal { +//@todo Break this dependence somehow. +namespace Render +{ +class Renderer; +} + +namespace SceneGraph +{ +class Scene; + +struct DirtyRect +{ + DirtyRect(Node* node, Render::Renderer* renderer, int32_t frame, Rect& rect) + : node(node), + renderer(renderer), + frame(frame), + rect(rect), + visited(true) + { + } + + DirtyRect() + : node(nullptr), + renderer(nullptr), + frame(0), + rect(), + visited(true) + { + } + + bool operator<(const DirtyRect& rhs) const + { + if(node == rhs.node) + { + if(renderer == rhs.renderer) + { + return frame > rhs.frame; // Most recent rects come first + } + else + { + return renderer < rhs.renderer; + } + } + else + { + return node < rhs.node; + } + } + + Node* node; + Render::Renderer* renderer; + int32_t frame; + + Rect rect; + bool visited; +}; + +} // namespace SceneGraph class EventProcessor; class Layer; @@ -50,24 +105,23 @@ class RenderTaskList; class FrameBuffer; using FrameBufferPtr = IntrusivePtr; -using ScenePtr = IntrusivePtr; +using ScenePtr = IntrusivePtr; /** * @brief Scene creates a "world" that can be bound to a surface for rendering. */ class Scene : public BaseObject, public RenderTaskDefaults { - public: /** * @copydoc Dali::Integration::Scene::New */ - static ScenePtr New( Integration::RenderSurface& surface ); + static ScenePtr New(Size size, int32_t orientation = 0); /** * virtual destructor */ - virtual ~Scene(); + ~Scene() override; /** * @copydoc Dali::Integration::Scene::Add @@ -87,7 +141,7 @@ public: /** * @copydoc Dali::Integration::Scene::SetDpi */ - void SetDpi( Vector2 dpi ); + void SetDpi(Vector2 dpi); /** * @copydoc Dali::Integration::Scene::GetDpi @@ -115,19 +169,17 @@ public: Dali::Layer GetLayer(uint32_t depth) const; /** - * @copydoc Dali::Integration::Scene::SetSurface - */ - void SetSurface( Integration::RenderSurface& surface ); - - /** * Notify the surface has been resized. + * + * @param[in] width The new width of the set surface + * @param[in] height The new height of the set surface */ - void SurfaceResized(); + void SurfaceResized(float width, float height); /** - * Notify the surface has been deleted. + * @copydoc Dali::Integration::Scene::SurfaceReplaced */ - void SurfaceDeleted(); + void SurfaceReplaced(); /** * @copydoc Dali::Integration::Scene::Discard @@ -135,12 +187,6 @@ public: void Discard(); /** - * Retrieve the render surface the scene is binded to. - * @return The render surface. - */ - Integration::RenderSurface* GetSurface() const; - - /** * Retrieve the ordered list of on-scene layers. * @return The layer-list. */ @@ -155,7 +201,7 @@ public: * This function is called when an event is queued. * @param[in] event A event to queue. */ - void QueueEvent( const Integration::Event& event ); + void QueueEvent(const Integration::Event& event); /** * This function is called by Core when events are processed. @@ -172,7 +218,7 @@ public: * @brief Sets the background color of the render surface. * @param[in] color The new background color */ - void SetBackgroundColor( const Vector4& color ); + void SetBackgroundColor(const Vector4& color); /** * @brief Gets the background color of the render surface. @@ -181,17 +227,50 @@ public: Vector4 GetBackgroundColor() const; /** + * @brief Get the Scene scene graph object + * + * @return the Scene scene graph object + */ + SceneGraph::Scene* GetSceneObject() const; + + /** + * Notify the surface has been rotated. + * When the device is rotated or the rotation event is received by display manager, + * this function will be called by window implementation. + * + * @param[in] width The width of rotated surface + * @param[in] height The height of rotated surface + * @param[in] orientation The orientation of rotated surface + */ + void SurfaceRotated(float width, float height, int32_t orientation); + + /** + * @copydoc Dali::Integration::Scene::GetCurrentSurfaceOrientation + */ + int32_t GetCurrentSurfaceOrientation() const; + + /** + * @copydoc Dali::Integration::Scene::GetCurrentSurfaceRect + */ + const Rect& GetCurrentSurfaceRect() const; + + /** + * @copydoc Dali::Integration::Scene::IsSurfaceRectChanged + */ + bool IsSurfaceRectChanged() const; + + /** * Used by the EventProcessor to emit key event signals. * @param[in] event The key event. */ - void EmitKeyEventSignal(const KeyEvent& event); + void EmitKeyEventSignal(const Dali::KeyEvent& event); /** * Used by the KeyEventProcessor to emit KeyEventGenerated signals. * @param[in] event The key event. * @return The return is true if KeyEvent is consumed, otherwise false. */ - bool EmitKeyEventGeneratedSignal(const KeyEvent& event); + bool EmitKeyEventGeneratedSignal(const Dali::KeyEvent& event); /** * Emits the event processing finished signal. @@ -202,23 +281,42 @@ public: /** * Emits the touched signal. - * @param[in] touchEvent The touch event details (Old API). * @param[in] touch The touch event details. */ - void EmitTouchedSignal( const TouchEvent& touchEvent, const Dali::TouchData& touch ); + void EmitTouchedSignal(const Dali::TouchEvent& touch); /** * Used by the EventProcessor to emit wheel event signals. * @param[in] event The wheel event. */ - void EmitWheelEventSignal( const WheelEvent& event ); + void EmitWheelEventSignal(const Dali::WheelEvent& event); + + /** + * @copydoc Dali::Integration::Scene::AddFrameRenderedCallback + */ + void AddFrameRenderedCallback(std::unique_ptr callback, int32_t frameId); + + /** + * @copydoc Dali::Integration::Scene::AddFramePresentedCallback + */ + void AddFramePresentedCallback(std::unique_ptr callback, int32_t frameId); + + /** + * @copydoc Dali::Integration::Scene::GetFrameRenderedCallback + */ + void GetFrameRenderedCallback(Dali::Integration::Scene::FrameCallbackContainer& callbacks); + + /** + * @copydoc Dali::Integration::Scene::GetFramePresentedCallback + */ + void GetFramePresentedCallback(Dali::Integration::Scene::FrameCallbackContainer& callbacks); /** * @copydoc Integration::Scene::KeyEventSignal() */ Integration::Scene::KeyEventSignalType& KeyEventSignal(); - /** + /** * @copydoc Integration::Scene::KeyEventGeneratedSignal() */ Integration::Scene::KeyEventGeneratedSignalType& KeyEventGeneratedSignal(); @@ -228,47 +326,47 @@ public: */ Integration::Scene::EventProcessingFinishedSignalType& EventProcessingFinishedSignal(); - // The touched signal, to support Stage touched signal, will be removed when deprecated in public Stage API - using TouchedSignalType = Signal< void (const TouchEvent&) >; - /** - * Touched signal to support deprecated stage touched signal. - */ - TouchedSignalType& TouchedSignal(); - - /** - * @copydoc Integration::Scene::TouchSignal() + * @copydoc Integration::Scene::TouchedSignal() */ - Integration::Scene::TouchSignalType& TouchSignal(); + Integration::Scene::TouchEventSignalType& TouchedSignal(); /** * @copydoc Integration::Scene::sWheelEventSignal() */ Integration::Scene::WheelEventSignalType& WheelEventSignal(); -public: + /** + * @brief Get ItemsDirtyRects + * + * @return the ItemsDirtyRects + */ + std::vector& GetItemsDirtyRects(); +public: /** * From RenderTaskDefaults; retrieve the default root actor. * @return The default root actor. */ - virtual Actor& GetDefaultRootActor(); + Actor& GetDefaultRootActor() override; /** * From RenderTaskDefaults; retrieve the default camera actor. * @return The default camera actor. */ - virtual CameraActor& GetDefaultCameraActor(); + CameraActor& GetDefaultCameraActor() override; private: - // Constructor Scene(); /** * Second-phase constructor. + * + * @param[in] size The size of the set surface + * @param[in] orientation The orientation of the set surface for this scene */ - void Initialize( Integration::RenderSurface& surface ); + void Initialize(Size size, int32_t orientation); // Undefined Scene(const Scene&) = delete; @@ -276,8 +374,17 @@ private: // Undefined Scene& operator=(const Scene& rhs) = delete; + /** + * Informs the scene that the set surface has been resized or rotated. + * + * @param[in] width The width of rotated surface + * @param[in] height The height of rotated surface + * @param[in] orientation The orientation of rotated surface + */ + void ChangedSurface(float width, float height, int32_t orientation); + private: - Integration::RenderSurface* mSurface; + Internal::SceneGraph::Scene* mSceneObject; Size mSize; @@ -295,47 +402,46 @@ private: // The list of render-tasks IntrusivePtr mRenderTaskList; - // The frame buffer - FrameBufferPtr mFrameBuffer; - - bool mDepthTreeDirty:1; ///< True if the depth tree needs recalculating + bool mDepthTreeDirty : 1; ///< True if the depth tree needs recalculating EventProcessor mEventProcessor; + // The Surface's orientation + int32_t mSurfaceOrientation; + // The key event signal - Integration::Scene::KeyEventSignalType mKeyEventSignal; - Integration::Scene::KeyEventGeneratedSignalType mKeyEventGeneratedSignal; + Integration::Scene::KeyEventSignalType mKeyEventSignal; + Integration::Scene::KeyEventGeneratedSignalType mKeyEventGeneratedSignal; // The event processing finished signal Integration::Scene::EventProcessingFinishedSignalType mEventProcessingFinishedSignal; // The touch signal - Integration::Scene::TouchSignalType mTouchSignal; - - // The touched signal - TouchedSignalType mTouchedSignal; + Integration::Scene::TouchEventSignalType mTouchedSignal; // The wheel event signal Integration::Scene::WheelEventSignalType mWheelEventSignal; + + std::vector mItemsDirtyRects; }; -} // Internal +} // namespace Internal // Get impl of handle inline Internal::Scene& GetImplementation(Dali::Integration::Scene& scene) { - DALI_ASSERT_ALWAYS( scene && "Scene handle is empty" ); + DALI_ASSERT_ALWAYS(scene && "Scene handle is empty"); Dali::RefObject& object = scene.GetBaseObject(); return static_cast(object); } inline const Internal::Scene& GetImplementation(const Dali::Integration::Scene& scene) { - DALI_ASSERT_ALWAYS( scene && "Scene handle is empty" ); + DALI_ASSERT_ALWAYS(scene && "Scene handle is empty"); const Dali::RefObject& object = scene.GetBaseObject(); return static_cast(object); } -} // Dali +} // namespace Dali #endif // DALI_INTERNAL_SCENE_H