X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fevent%2Fcommon%2Fscene-impl.cpp;h=82f519604aca66dc5eb6f132c64677478d7c785d;hb=55827866fcb8c7ee47581ac4335a3390472090e8;hp=4b53d791b326a9b07e5cd798ea2c09c1f10e3b51;hpb=5395cfa5d5893fc92943ca52e499fc70ca5037fb;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/event/common/scene-impl.cpp b/dali/internal/event/common/scene-impl.cpp old mode 100644 new mode 100755 index 4b53d79..82f5196 --- a/dali/internal/event/common/scene-impl.cpp +++ b/dali/internal/event/common/scene-impl.cpp @@ -48,22 +48,22 @@ const Vector4 DEFAULT_BACKGROUND_COLOR(0.0f, 0.0f, 0.0f, 1.0f); // Default backg } //Unnamed namespace -ScenePtr Scene::New( const Size& size ) +ScenePtr Scene::New( Integration::RenderSurface& surface ) { - ScenePtr scene = new Scene( size ); + ScenePtr scene = new Scene; // Second-phase construction - scene->Initialize(); + scene->Initialize( surface ); return scene; } -Scene::Scene( const Size& size ) +Scene::Scene() : mSurface( nullptr ), - mSize( size ), - mSurfaceSize( Vector2::ZERO ), - mDpi( Vector2::ZERO ), + mSize(), // Don't set the proper value here, this will be set when the surface is set later + mDpi(), mBackgroundColor( DEFAULT_BACKGROUND_COLOR ), + mSurfaceOrientation( 0 ), mDepthTreeDirty( false ), mEventProcessor( *this, ThreadLocalStorage::GetInternal()->GetGestureEventProcessor() ) { @@ -95,11 +95,11 @@ Scene::~Scene() mFrameBuffer.Reset(); } - // Discard this Scene from the Core - Discard(); + // No need to discard this Scene from Core, as Core stores an intrusive_ptr to this scene + // When this destructor is called, the scene has either already been removed from Core or Core has already been destroyed } -void Scene::Initialize() +void Scene::Initialize( Integration::RenderSurface& surface ) { ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal(); @@ -125,7 +125,9 @@ void Scene::Initialize() // Create the default camera actor first; this is needed by the RenderTaskList // The default camera attributes and position is such that children of the default layer, // can be positioned at (0,0) and be at the top-left of the viewport. - mDefaultCamera = CameraActor::New( mSize ); + const PositionSize positionSize = surface.GetPositionSize(); + const Vector2 surfaceSize( static_cast< float >( positionSize.width ), static_cast< float >( positionSize.height ) ); + mDefaultCamera = CameraActor::New( surfaceSize ); mDefaultCamera->SetParentOrigin(ParentOrigin::CENTER); Add(*(mDefaultCamera.Get())); @@ -134,6 +136,9 @@ void Scene::Initialize() // Create the default render-task mRenderTaskList->CreateTask( mRootLayer.Get(), mDefaultCamera.Get() ); + + // Set the surface + SetSurface( surface ); } void Scene::Add(Actor& actor) @@ -144,6 +149,10 @@ void Scene::Add(Actor& actor) void Scene::Remove(Actor& actor) { mRootLayer->Remove( actor ); + if( mSurface ) + { + mRenderTaskList->GetTask( 0u )->GetFrameBuffer()->SetPartialUpdateEnabled( false ); + } } Size Scene::GetSize() const @@ -198,55 +207,52 @@ Actor& Scene::GetDefaultRootActor() void Scene::SetSurface( Integration::RenderSurface& surface ) { - mSurface = &surface; - if ( mSurface ) + if( mSurface != &surface ) { + mSurface = &surface; + RenderTaskPtr defaultRenderTask = mRenderTaskList->GetTask( 0u ); mFrameBuffer = Dali::Internal::FrameBuffer::New( surface, Dali::FrameBuffer::Attachment::NONE ); defaultRenderTask->SetFrameBuffer( mFrameBuffer ); - SurfaceResized(); + SurfaceResized( false ); } } -void Scene::SurfaceResized() +void Scene::SurfaceResized( bool forceUpdate ) { if( mSurface ) { - const float fWidth = static_cast( mSurface->GetPositionSize().width ); - const float fHeight = static_cast( mSurface->GetPositionSize().height ); - - if( ( fabsf( mSurfaceSize.width - fWidth ) > Math::MACHINE_EPSILON_1 ) || ( fabsf( mSurfaceSize.height - fHeight ) > Math::MACHINE_EPSILON_1 ) ) + const PositionSize surfacePositionSize = mSurface->GetPositionSize(); + const float fWidth = static_cast< float >( surfacePositionSize.width ); + const float fHeight = static_cast< float >( surfacePositionSize.height ); + const int orientation = mSurface->GetOrientation(); + + if( ( ( fabsf( mSize.width - fWidth ) > Math::MACHINE_EPSILON_1 ) || ( fabsf( mSize.height - fHeight ) > Math::MACHINE_EPSILON_1 ) ) + || ( orientation != mSurfaceOrientation ) + || ( forceUpdate ) ) { - Rect newSize( 0, 0, static_cast( mSurface->GetPositionSize().width ), static_cast( mSurface->GetPositionSize().height ) ); - - mSurfaceSize.width = fWidth; - mSurfaceSize.height = fHeight; + Rect< int32_t > newSize( 0, 0, static_cast< int32_t >( surfacePositionSize.width ), static_cast< int32_t >( surfacePositionSize.height ) ); // truncated - mSize.width = mSurfaceSize.width; - mSize.height = mSurfaceSize.height; + mSize.width = fWidth; + mSize.height = fHeight; + mSurfaceOrientation = orientation; // Calculates the aspect ratio, near and far clipping planes, field of view and camera Z position. - mDefaultCamera->SetPerspectiveProjection( mSurfaceSize ); + mDefaultCamera->SetPerspectiveProjection( mSize ); + mDefaultCamera->RotateProjection( mSurfaceOrientation ); mRootLayer->SetSize( mSize.width, mSize.height ); ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal(); SceneGraph::UpdateManager& updateManager = tls->GetUpdateManager(); - SetDefaultSurfaceRectMessage( updateManager, newSize ); // truncated + SetDefaultSurfaceRectMessage( updateManager, newSize ); + SetDefaultSurfaceOrientationMessage( updateManager, mSurfaceOrientation ); + // set default render-task viewport parameters RenderTaskPtr defaultRenderTask = mRenderTaskList->GetTask( 0u ); - - // if single render task to screen then set its viewport parameters - if( 1 == mRenderTaskList->GetTaskCount() ) - { - if( !defaultRenderTask->GetTargetFrameBuffer() ) - { - defaultRenderTask->SetViewport( newSize ); // truncated - } - } - + defaultRenderTask->SetViewport( newSize ); defaultRenderTask->GetFrameBuffer()->SetSize( static_cast( newSize.width ), static_cast( newSize.height ) ); } } @@ -254,6 +260,7 @@ void Scene::SurfaceResized() void Scene::SurfaceDeleted() { + mSurface = nullptr; if ( mFrameBuffer ) { // The frame buffer doesn't have a valid render surface any more.