X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fevent%2Fcommon%2Fobject-impl.cpp;h=501775d1244c880701266c9b60694c9d85ff4a37;hb=9754e4613586c761a2cf55272545f721b1291779;hp=09d59976814b86dfbe0f30f4d9a177396c3d3811;hpb=44ee0cc4fac620903fdf198867f645a2d5dbf075;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/event/common/object-impl.cpp b/dali/internal/event/common/object-impl.cpp index 09d5997..501775d 100644 --- a/dali/internal/event/common/object-impl.cpp +++ b/dali/internal/event/common/object-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2015 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -26,11 +26,10 @@ #include #include #include -#include +#include #include #include #include -#include #include using Dali::Internal::SceneGraph::AnimatableProperty; @@ -51,10 +50,13 @@ typedef Dali::Vector::ConstIterator ConstObserverIter; #if defined(DEBUG_ENABLED) Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_OBJECT" ); #endif + + } // unnamed namespace Object::Object() -: mTypeInfo( NULL ), +: mEventThreadServices( *Stage::GetCurrent() ), + mTypeInfo( NULL ), mConstraints( NULL ), mPropertyNotifications( NULL ) { @@ -86,17 +88,6 @@ void Object::RemoveObserver(Observer& observer) void Object::OnSceneObjectAdd() { - // Notification for this object's constraints - if( mConstraints ) - { - const ActiveConstraintConstIter endIter = mConstraints->end(); - for ( ActiveConstraintIter iter = mConstraints->begin(); endIter != iter; ++iter ) - { - ActiveConstraintBase& baseConstraint = GetImplementation( *iter ); - baseConstraint.OnParentSceneObjectAdded(); - } - } - // Notification for observers for( ConstObserverIter iter = mObservers.Begin(), endIter = mObservers.End(); iter != endIter; ++iter) { @@ -109,17 +100,6 @@ void Object::OnSceneObjectAdd() void Object::OnSceneObjectRemove() { - // Notification for this object's constraints - if( mConstraints ) - { - const ActiveConstraintConstIter endIter = mConstraints->end(); - for ( ActiveConstraintIter iter = mConstraints->begin(); endIter != iter; ++iter ) - { - ActiveConstraintBase& baseConstraint = GetImplementation( *iter ); - baseConstraint.OnParentSceneObjectRemoved(); - } - } - // Notification for observers for( ConstObserverIter iter = mObservers.Begin(), endIter = mObservers.End(); iter != endIter; ++iter ) { @@ -132,7 +112,21 @@ void Object::OnSceneObjectRemove() int Object::GetPropertyComponentIndex( Property::Index index ) const { - return Property::INVALID_COMPONENT_INDEX; + int componentIndex = Property::INVALID_COMPONENT_INDEX; + + const TypeInfo* typeInfo( GetTypeInfo() ); + if ( typeInfo ) + { + componentIndex = typeInfo->GetComponentIndex(index); + } + + // For animatable property, check whether it is registered already and register it if not yet. + if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) && ( NULL == RegisterAnimatableProperty(index) ) ) + { + componentIndex = Property::INVALID_COMPONENT_INDEX; + } + + return componentIndex; } bool Object::Supports( Capability capability ) const @@ -173,7 +167,8 @@ std::string Object::GetPropertyName( Property::Index index ) const return GetDefaultPropertyName( index ); } - if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) ) + if ( ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) ) + || ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) ) ) { const TypeInfo* typeInfo( GetTypeInfo() ); if ( typeInfo ) @@ -186,7 +181,7 @@ std::string Object::GetPropertyName( Property::Index index ) const } } - CustomProperty* custom = FindCustomProperty( index ); + CustomPropertyMetadata* custom = FindCustomProperty( index ); if( custom ) { return custom->name; @@ -198,22 +193,30 @@ Property::Index Object::GetPropertyIndex(const std::string& name) const { Property::Index index = GetDefaultPropertyIndex( name ); - if ( index == Property::INVALID_INDEX ) + if(index == Property::INVALID_INDEX) { const TypeInfo* typeInfo( GetTypeInfo() ); if ( typeInfo ) { index = typeInfo->GetPropertyIndex( name ); + if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) ) + { + // check whether the animatable property is registered already, if not then register one. + if ( NULL == RegisterAnimatableProperty(index) ) + { + index = Property::INVALID_INDEX; + } + } } } - if( ( index == Property::INVALID_INDEX )&&( mCustomProperties.Count() > 0 ) ) + if( (index == Property::INVALID_INDEX)&&( mCustomProperties.Count() > 0 ) ) { Property::Index count = PROPERTY_CUSTOM_START_INDEX; - const CustomPropertyLookup::ConstIterator end = mCustomProperties.End(); - for( CustomPropertyLookup::ConstIterator iter = mCustomProperties.Begin(); iter != end; ++iter, ++count ) + const PropertyMetadataLookup::ConstIterator end = mCustomProperties.End(); + for( PropertyMetadataLookup::ConstIterator iter = mCustomProperties.Begin(); iter != end; ++iter, ++count ) { - CustomProperty* custom = *iter; + CustomPropertyMetadata* custom = static_cast(*iter); if ( custom->name == name ) { index = count; @@ -229,77 +232,104 @@ bool Object::IsPropertyWritable( Property::Index index ) const { DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds"); + bool writable = false; + if ( index < DEFAULT_PROPERTY_MAX_COUNT ) { - return IsDefaultPropertyWritable( index ); + writable = IsDefaultPropertyWritable( index ); } - - if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) ) + else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) ) { const TypeInfo* typeInfo( GetTypeInfo() ); if ( typeInfo ) { - return typeInfo->IsPropertyWritable( index ); + writable = typeInfo->IsPropertyWritable( index ); } else { DALI_ASSERT_ALWAYS( ! "Invalid property index" ); } } - - CustomProperty* custom = FindCustomProperty( index ); - if( custom ) + else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) ) + { + // Type Registry scene-graph properties are writable. + writable = true; + } + else { - return custom->IsWritable(); + CustomPropertyMetadata* custom = FindCustomProperty( index ); + if( custom ) + { + writable = custom->IsWritable(); + } } - return false; + + return writable; } bool Object::IsPropertyAnimatable( Property::Index index ) const { DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds"); + bool animatable = false; + if ( index < DEFAULT_PROPERTY_MAX_COUNT ) { - return IsDefaultPropertyAnimatable( index ); + animatable = IsDefaultPropertyAnimatable( index ); } - - if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) ) + else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) ) { // Type Registry event-thread only properties are not animatable. - return false; + animatable = false; } - - CustomProperty* custom = FindCustomProperty( index ); - if( custom ) + else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) ) + { + // Type Registry scene-graph properties are animatable. + animatable = true; + } + else { - return custom->IsAnimatable(); + CustomPropertyMetadata* custom = FindCustomProperty( index ); + if( custom ) + { + animatable = custom->IsAnimatable(); + } } - return false; + + return animatable; } bool Object::IsPropertyAConstraintInput( Property::Index index ) const { DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds"); + bool isConstraintInput = false; + if ( index < DEFAULT_PROPERTY_MAX_COUNT ) { - return IsDefaultPropertyAConstraintInput( index ); + isConstraintInput = IsDefaultPropertyAConstraintInput( index ); } - - if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) ) + else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) ) { // Type Registry event-thread only properties cannot be used as an input to a constraint. - return false; + isConstraintInput = false; } - - CustomProperty* custom = FindCustomProperty( index ); - if( custom ) + else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) ) { - // ... custom properties can be used as input to a constraint. - return true; + // scene graph properties can be used as input to a constraint. + isConstraintInput = true; } - return false; + else + { + CustomPropertyMetadata* custom = FindCustomProperty( index ); + if( custom ) + { + // ... custom properties can be used as input to a constraint. + isConstraintInput = true; + } + } + + return isConstraintInput; } Property::Type Object::GetPropertyType( Property::Index index ) const @@ -311,7 +341,8 @@ Property::Type Object::GetPropertyType( Property::Index index ) const return GetDefaultPropertyType( index ); } - if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) ) + if ( ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) ) + || ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) ) ) { const TypeInfo* typeInfo( GetTypeInfo() ); if ( typeInfo ) @@ -324,10 +355,10 @@ Property::Type Object::GetPropertyType( Property::Index index ) const } } - CustomProperty* custom = FindCustomProperty( index ); + CustomPropertyMetadata* custom = FindCustomProperty( index ); if( custom ) { - return custom->type; + return custom->GetType(); } return Property::NONE; } @@ -336,6 +367,8 @@ void Object::SetProperty( Property::Index index, const Property::Value& property { DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds" ); + bool propertySet( true ); + if ( index < DEFAULT_PROPERTY_MAX_COUNT ) { SetDefaultProperty( index, propertyValue ); @@ -349,24 +382,57 @@ void Object::SetProperty( Property::Index index, const Property::Value& property } else { - DALI_ASSERT_ALWAYS( ! "Cannot find property index" ); + DALI_LOG_ERROR("Cannot find property index\n"); + propertySet = false; } } - else + else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) ) { - CustomProperty* custom = FindCustomProperty( index ); - DALI_ASSERT_ALWAYS( custom && "Invalid property index" ); - if( custom->IsAnimatable() ) + // check whether the animatable property is registered already, if not then register one. + AnimatablePropertyMetadata* animatableProperty = RegisterAnimatableProperty( index ); + if(!animatableProperty) + { + DALI_LOG_ERROR("Cannot find property index\n"); + propertySet = false; + } + else { // set the scene graph property value - SetSceneGraphProperty( index, *custom, propertyValue ); + SetSceneGraphProperty( index, *animatableProperty, propertyValue ); } - else if( custom->IsWritable() ) + } + else + { + CustomPropertyMetadata* custom = FindCustomProperty( index ); + if( custom ) { - custom->value = propertyValue; - OnPropertySet(index, propertyValue); + if( custom->IsAnimatable() ) + { + // set the scene graph property value + SetSceneGraphProperty( index, *custom, propertyValue ); + } + else if( custom->IsWritable() ) + { + custom->value = propertyValue; + } + else + { + // trying to set value on read only property is no-op + propertySet = false; + } + } + else + { + DALI_LOG_ERROR("Invalid property index\n"); + propertySet = false; } - // trying to set value on read only property is no-op + } + + // Let derived classes know that a property has been set + // TODO: We should not call this for read-only properties, SetDefaultProperty() && TypeInfo::SetProperty() should return a bool, which would be true if the property is set + if ( propertySet ) + { + OnPropertySet(index, propertyValue); } } @@ -389,113 +455,35 @@ Property::Value Object::GetProperty(Property::Index index) const } else { - DALI_ASSERT_ALWAYS( ! "Cannot find property index" ); + DALI_LOG_ERROR("Cannot find property index\n"); } } - else if( mCustomProperties.Count() > 0 ) + else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) ) { - CustomProperty* custom = FindCustomProperty( index ); - DALI_ASSERT_ALWAYS( custom && "Invalid property index" ); - - if( !custom->IsAnimatable() ) + // check whether the animatable property is registered already, if not then register one. + AnimatablePropertyMetadata* animatableProperty = RegisterAnimatableProperty( index ); + if(!animatableProperty) { - value = custom->value; + DALI_LOG_ERROR("Cannot find property index\n"); } else { - BufferIndex bufferIndex( Stage::GetCurrent()->GetEventBufferIndex() ); - - switch ( custom->type ) - { - case Property::BOOLEAN: - { - const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( custom->GetSceneGraphProperty() ); - DALI_ASSERT_DEBUG( NULL != property ); - - value = (*property)[ bufferIndex ]; - break; - } - - case Property::FLOAT: - { - const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( custom->GetSceneGraphProperty() ); - DALI_ASSERT_DEBUG( NULL != property ); - - value = (*property)[ bufferIndex ]; - break; - } - - case Property::INTEGER: - { - const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( custom->GetSceneGraphProperty() ); - DALI_ASSERT_DEBUG( NULL != property ); - - value = (*property)[ bufferIndex ]; - break; - } - - case Property::VECTOR2: - { - const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( custom->GetSceneGraphProperty() ); - DALI_ASSERT_DEBUG( NULL != property ); - - value = (*property)[ bufferIndex ]; - break; - } - - case Property::VECTOR3: - { - const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( custom->GetSceneGraphProperty() ); - DALI_ASSERT_DEBUG( NULL != property ); - - value = (*property)[ bufferIndex ]; - break; - } - - case Property::VECTOR4: - { - const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( custom->GetSceneGraphProperty() ); - DALI_ASSERT_DEBUG( NULL != property ); - - value = (*property)[ bufferIndex ]; - break; - } - - case Property::MATRIX: - { - const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( custom->GetSceneGraphProperty() ); - DALI_ASSERT_DEBUG( NULL != property ); - - value = (*property)[ bufferIndex ]; - break; - } - - case Property::MATRIX3: - { - const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( custom->GetSceneGraphProperty() ); - DALI_ASSERT_DEBUG( NULL != property ); - - value = (*property)[ bufferIndex ]; - break; - } - - case Property::ROTATION: - { - const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( custom->GetSceneGraphProperty() ); - DALI_ASSERT_DEBUG( NULL != property ); - - value = (*property)[ bufferIndex ]; - break; - } - - default: - { - DALI_ASSERT_ALWAYS( false && "PropertyType enumeration is out of bounds" ); - break; - } - } // switch(type) - } // if animatable - + // get the animatable property value + value = GetPropertyValue( animatableProperty ); + } + } + else if(mCustomProperties.Count() > 0) + { + CustomPropertyMetadata* custom = FindCustomProperty( index ); + if(custom) + { + // get the custom property value + value = GetPropertyValue( custom ); + } + else + { + DALI_LOG_ERROR("Invalid property index\n"); + } } // if custom return value; @@ -503,7 +491,7 @@ Property::Value Object::GetProperty(Property::Index index) const void Object::GetPropertyIndices( Property::IndexContainer& indices ) const { - indices.clear(); + indices.Clear(); // Default Properties GetDefaultPropertyIndices( indices ); @@ -518,19 +506,19 @@ void Object::GetPropertyIndices( Property::IndexContainer& indices ) const // Custom Properties if ( mCustomProperties.Count() > 0 ) { - indices.reserve( indices.size() + mCustomProperties.Count() ); + indices.Reserve( indices.Size() + mCustomProperties.Count() ); - CustomPropertyLookup::ConstIterator iter = mCustomProperties.Begin(); - const CustomPropertyLookup::ConstIterator endIter = mCustomProperties.End(); + PropertyMetadataLookup::ConstIterator iter = mCustomProperties.Begin(); + const PropertyMetadataLookup::ConstIterator endIter = mCustomProperties.End(); int i=0; for ( ; iter != endIter; ++iter, ++i ) { - indices.push_back( PROPERTY_CUSTOM_START_INDEX + i ); + indices.PushBack( PROPERTY_CUSTOM_START_INDEX + i ); } } } -Property::Index Object::RegisterProperty( const std::string& name, const Property::Value& propertyValue) +Property::Index Object::RegisterSceneGraphProperty(const std::string& name, Property::Index index, const Property::Value& propertyValue) const { // Create a new property Dali::Internal::OwnerPointer newProperty; @@ -543,15 +531,15 @@ Property::Index Object::RegisterProperty( const std::string& name, const Propert break; } - case Property::FLOAT: + case Property::INTEGER: { - newProperty = new AnimatableProperty( propertyValue.Get() ); + newProperty = new AnimatableProperty( propertyValue.Get() ); break; } - case Property::INTEGER: + case Property::FLOAT: { - newProperty = new AnimatableProperty( propertyValue.Get() ); + newProperty = new AnimatableProperty( propertyValue.Get() ); break; } @@ -591,47 +579,55 @@ Property::Index Object::RegisterProperty( const std::string& name, const Propert break; } - case Property::UNSIGNED_INTEGER: case Property::RECTANGLE: case Property::STRING: case Property::ARRAY: case Property::MAP: + case Property::NONE: { - DALI_LOG_WARNING( "Property Type %d\n", propertyValue.GetType() ); DALI_ASSERT_ALWAYS( !"PropertyType is not animatable" ); break; } - - default: - { - DALI_LOG_WARNING( "Property Type %d\n", propertyValue.GetType() ); - DALI_ASSERT_ALWAYS( !"PropertyType enumeration is out of bounds" ); - break; - } } // get the scene property owner from derived class const SceneGraph::PropertyOwner* scenePropertyOwner = GetPropertyOwner(); - Property::Index index = PROPERTY_CUSTOM_START_INDEX + mCustomProperties.Count(); // we can only pass properties to scene graph side if there is a scene object if( scenePropertyOwner ) { // keep a local pointer to the property as the OwnerPointer will pass its copy to the message const PropertyBase* property = newProperty.Get(); - mCustomProperties.PushBack( new CustomProperty( name, propertyValue.GetType(), property ) ); + if(index >= PROPERTY_CUSTOM_START_INDEX) + { + mCustomProperties.PushBack( new CustomPropertyMetadata( name, propertyValue.GetType(), property ) ); + } + else + { + mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, Property::INVALID_COMPONENT_INDEX, propertyValue.GetType(), property ) ); // base property + } // queue a message to add the property - InstallCustomPropertyMessage( Stage::GetCurrent()->GetUpdateInterface(), *scenePropertyOwner, newProperty.Release() ); // Message takes ownership + InstallCustomPropertyMessage( const_cast(GetEventThreadServices()), *scenePropertyOwner, newProperty.Release() ); // Message takes ownership // notify the derived class (optional) method in case it needs to do some more work on the new property // note! have to use the local pointer as OwnerPointer now points to NULL as it handed over its ownership NotifyScenePropertyInstalled( *property, name, index ); + + return index; } else { // property was orphaned and killed so return invalid index - index = Property::INVALID_INDEX; + return Property::INVALID_INDEX; } +} + +Property::Index Object::RegisterProperty( const std::string& name, const Property::Value& propertyValue) +{ + Property::Index index = RegisterSceneGraphProperty(name, PROPERTY_CUSTOM_START_INDEX + mCustomProperties.Count(), propertyValue); + + /// @todo: don't keep a table of mappings per handle. + AddUniformMapping(index, name); return index; } @@ -648,7 +644,7 @@ Property::Index Object::RegisterProperty( const std::string& name, const Propert { // Add entry to the property lookup index = PROPERTY_CUSTOM_START_INDEX + mCustomProperties.Count(); - mCustomProperties.PushBack( new CustomProperty( name, propertyValue, accessMode ) ); + mCustomProperties.PushBack( new CustomPropertyMetadata( name, propertyValue, accessMode ) ); } return index; @@ -664,9 +660,15 @@ Dali::PropertyNotification Object::AddPropertyNotification(Property::Index index { DALI_ASSERT_ALWAYS( false && "Property notification added to event side only property." ); } + else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) ) + { + // check whether the animatable property is registered already, if not then register one. + AnimatablePropertyMetadata* animatable = RegisterAnimatableProperty( index ); + DALI_ASSERT_ALWAYS( animatable && "Property index is invalid" ); + } else if ( mCustomProperties.Count() > 0 ) { - CustomProperty* custom = FindCustomProperty( index ); + CustomPropertyMetadata* custom = FindCustomProperty( index ); DALI_ASSERT_ALWAYS( custom && "Invalid property index" ); DALI_ASSERT_ALWAYS( custom->IsAnimatable() && "Property notification added to event side only property." ); } @@ -752,48 +754,213 @@ void Object::DisablePropertyNotifications() } } -Dali::ActiveConstraint Object::ApplyConstraint( Constraint& constraint ) +void Object::AddUniformMapping( Property::Index propertyIndex, const std::string& uniformName ) { - return Dali::ActiveConstraint( DoApplyConstraint( constraint, Dali::Handle() ) ); -} + // Get the address of the property if it's a scene property + const PropertyInputImpl* propertyPtr = GetSceneObjectInputProperty( propertyIndex ); -Dali::ActiveConstraint Object::ApplyConstraint( Constraint& constraint, Dali::Handle weightObject ) -{ - return Dali::ActiveConstraint( DoApplyConstraint( constraint, weightObject ) ); -} + // Check instead for newly registered properties + if( propertyPtr == NULL ) + { + PropertyMetadata* animatable = FindAnimatableProperty( propertyIndex ); + if( animatable != NULL ) + { + propertyPtr = animatable->GetSceneGraphProperty(); + } + } -ActiveConstraintBase* Object::DoApplyConstraint( Constraint& constraint, Dali::Handle weightObject ) -{ - ActiveConstraintBase* activeConstraintImpl = constraint.CreateActiveConstraint(); - DALI_ASSERT_DEBUG( NULL != activeConstraintImpl ); + if( propertyPtr == NULL ) + { + PropertyMetadata* custom = FindCustomProperty( propertyIndex ); + if( custom != NULL ) + { + propertyPtr = custom->GetSceneGraphProperty(); + } + } - Dali::ActiveConstraint activeConstraint( activeConstraintImpl ); + // @todo MESH_REWORK Store mappings for unstaged objects? - if( weightObject ) + if( propertyPtr != NULL ) { - Object& weightObjectImpl = GetImplementation( weightObject ); - Property::Index weightIndex = weightObjectImpl.GetPropertyIndex( "weight" ); + const SceneGraph::PropertyOwner* sceneObject = GetPropertyOwner(); - if( Property::INVALID_INDEX != weightIndex ) + if( sceneObject != NULL ) + { + SceneGraph::UniformPropertyMapping* map = new SceneGraph::UniformPropertyMapping( uniformName, propertyPtr ); + // Message takes ownership of Uniform map (and will delete it after copy) + AddUniformMapMessage( GetEventThreadServices(), *sceneObject, map); + } + else { - activeConstraintImpl->SetCustomWeightObject( weightObjectImpl, weightIndex ); + // @todo MESH_REWORK FIXME Need to store something that can be sent to the scene + // object when staged. + DALI_ASSERT_ALWAYS(0 && "MESH_REWORK - Need to store property whilst off-stage" ); } } +} - if( !mConstraints ) +void Object::RemoveUniformMapping( const std::string& uniformName ) +{ + const SceneGraph::PropertyOwner* sceneObject = GetSceneObject(); + RemoveUniformMapMessage( GetEventThreadServices(), *sceneObject, uniformName); +} + +Property::Value Object::GetPropertyValue( const PropertyMetadata* entry ) const +{ + Property::Value value; + + DALI_ASSERT_ALWAYS( entry && "Invalid property metadata" ); + + if( !entry->IsAnimatable() ) { - mConstraints = new ActiveConstraintContainer; + value = entry->value; } - mConstraints->push_back( activeConstraint ); + else + { + BufferIndex bufferIndex( GetEventThreadServices().GetEventBufferIndex() ); + + switch ( entry->GetType() ) + { + case Property::BOOLEAN: + { + const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( entry->GetSceneGraphProperty() ); + DALI_ASSERT_DEBUG( NULL != property ); + + value = (*property)[ bufferIndex ]; + break; + } + + case Property::INTEGER: + { + const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( entry->GetSceneGraphProperty() ); + DALI_ASSERT_DEBUG( NULL != property ); + + value = (*property)[ bufferIndex ]; + break; + } + + case Property::FLOAT: + { + const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( entry->GetSceneGraphProperty() ); + DALI_ASSERT_DEBUG( NULL != property ); + + value = (*property)[ bufferIndex ]; + break; + } + + case Property::VECTOR2: + { + const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( entry->GetSceneGraphProperty() ); + DALI_ASSERT_DEBUG( NULL != property ); - activeConstraintImpl->FirstApply( *this, constraint.GetApplyTime() ); + if(entry->componentIndex == 0) + { + value = (*property)[ bufferIndex ].x; + } + else if(entry->componentIndex == 1) + { + value = (*property)[ bufferIndex ].y; + } + else + { + value = (*property)[ bufferIndex ]; + } + break; + } + + case Property::VECTOR3: + { + const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( entry->GetSceneGraphProperty() ); + DALI_ASSERT_DEBUG( NULL != property ); + + if(entry->componentIndex == 0) + { + value = (*property)[ bufferIndex ].x; + } + else if(entry->componentIndex == 1) + { + value = (*property)[ bufferIndex ].y; + } + else if(entry->componentIndex == 2) + { + value = (*property)[ bufferIndex ].z; + } + else + { + value = (*property)[ bufferIndex ]; + } + break; + } - return activeConstraintImpl; + case Property::VECTOR4: + { + const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( entry->GetSceneGraphProperty() ); + DALI_ASSERT_DEBUG( NULL != property ); + + if(entry->componentIndex == 0) + { + value = (*property)[ bufferIndex ].x; + } + else if(entry->componentIndex == 1) + { + value = (*property)[ bufferIndex ].y; + } + else if(entry->componentIndex == 2) + { + value = (*property)[ bufferIndex ].z; + } + else if(entry->componentIndex == 3) + { + value = (*property)[ bufferIndex ].w; + } + else + { + value = (*property)[ bufferIndex ]; + } + break; + } + + case Property::MATRIX: + { + const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( entry->GetSceneGraphProperty() ); + DALI_ASSERT_DEBUG( NULL != property ); + + value = (*property)[ bufferIndex ]; + break; + } + + case Property::MATRIX3: + { + const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( entry->GetSceneGraphProperty() ); + DALI_ASSERT_DEBUG( NULL != property ); + + value = (*property)[ bufferIndex ]; + break; + } + + case Property::ROTATION: + { + const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( entry->GetSceneGraphProperty() ); + DALI_ASSERT_DEBUG( NULL != property ); + + value = (*property)[ bufferIndex ]; + break; + } + + default: + { + DALI_ASSERT_ALWAYS( false && "PropertyType enumeration is out of bounds" ); + break; + } + } // switch(type) + } // if animatable + + return value; } -void Object::SetSceneGraphProperty( Property::Index index, const CustomProperty& entry, const Property::Value& value ) +void Object::SetSceneGraphProperty( Property::Index index, const PropertyMetadata& entry, const Property::Value& value ) { - switch ( entry.type ) + switch ( entry.GetType() ) { case Property::BOOLEAN: { @@ -801,27 +968,27 @@ void Object::SetSceneGraphProperty( Property::Index index, const CustomProperty& DALI_ASSERT_DEBUG( NULL != property ); // property is being used in a separate thread; queue a message to set the property - BakeMessage( Stage::GetCurrent()->GetUpdateInterface(), *property, value.Get() ); + BakeMessage( GetEventThreadServices(), *property, value.Get() ); break; } - case Property::FLOAT: + case Property::INTEGER: { - const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( entry.GetSceneGraphProperty() ); + const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( entry.GetSceneGraphProperty() ); DALI_ASSERT_DEBUG( NULL != property ); // property is being used in a separate thread; queue a message to set the property - BakeMessage( Stage::GetCurrent()->GetUpdateInterface(), *property, value.Get() ); + BakeMessage( GetEventThreadServices(), *property, value.Get() ); break; } - case Property::INTEGER: + case Property::FLOAT: { - const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( entry.GetSceneGraphProperty() ); + const AnimatableProperty* property = dynamic_cast< const AnimatableProperty* >( entry.GetSceneGraphProperty() ); DALI_ASSERT_DEBUG( NULL != property ); // property is being used in a separate thread; queue a message to set the property - BakeMessage( Stage::GetCurrent()->GetUpdateInterface(), *property, value.Get() ); + BakeMessage( GetEventThreadServices(), *property, value.Get() ); break; } @@ -831,7 +998,18 @@ void Object::SetSceneGraphProperty( Property::Index index, const CustomProperty& DALI_ASSERT_DEBUG( NULL != property ); // property is being used in a separate thread; queue a message to set the property - BakeMessage( Stage::GetCurrent()->GetUpdateInterface(), *property, value.Get() ); + if(entry.componentIndex == 0) + { + SetXComponentMessage( GetEventThreadServices(), *property, value.Get() ); + } + else if(entry.componentIndex == 1) + { + SetYComponentMessage( GetEventThreadServices(), *property, value.Get() ); + } + else + { + BakeMessage( GetEventThreadServices(), *property, value.Get() ); + } break; } @@ -841,7 +1019,23 @@ void Object::SetSceneGraphProperty( Property::Index index, const CustomProperty& DALI_ASSERT_DEBUG( NULL != property ); // property is being used in a separate thread; queue a message to set the property - BakeMessage( Stage::GetCurrent()->GetUpdateInterface(), *property, value.Get() ); + if(entry.componentIndex == 0) + { + SetXComponentMessage( GetEventThreadServices(), *property, value.Get() ); + } + else if(entry.componentIndex == 1) + { + SetYComponentMessage( GetEventThreadServices(), *property, value.Get() ); + } + else if(entry.componentIndex == 2) + { + SetZComponentMessage( GetEventThreadServices(), *property, value.Get() ); + } + else + { + BakeMessage( GetEventThreadServices(), *property, value.Get() ); + } + break; } @@ -851,7 +1045,26 @@ void Object::SetSceneGraphProperty( Property::Index index, const CustomProperty& DALI_ASSERT_DEBUG( NULL != property ); // property is being used in a separate thread; queue a message to set the property - BakeMessage( Stage::GetCurrent()->GetUpdateInterface(), *property, value.Get() ); + if(entry.componentIndex == 0) + { + SetXComponentMessage( GetEventThreadServices(), *property, value.Get() ); + } + else if(entry.componentIndex == 1) + { + SetYComponentMessage( GetEventThreadServices(), *property, value.Get() ); + } + else if(entry.componentIndex == 2) + { + SetZComponentMessage( GetEventThreadServices(), *property, value.Get() ); + } + else if(entry.componentIndex == 3) + { + SetWComponentMessage( GetEventThreadServices(), *property, value.Get() ); + } + else + { + BakeMessage( GetEventThreadServices(), *property, value.Get() ); + } break; } @@ -861,7 +1074,7 @@ void Object::SetSceneGraphProperty( Property::Index index, const CustomProperty& DALI_ASSERT_DEBUG( NULL != property ); // property is being used in a separate thread; queue a message to set the property - BakeMessage( Stage::GetCurrent()->GetUpdateInterface(), *property, value.Get() ); + BakeMessage( GetEventThreadServices(), *property, value.Get() ); break; } @@ -871,7 +1084,7 @@ void Object::SetSceneGraphProperty( Property::Index index, const CustomProperty& DALI_ASSERT_DEBUG( NULL != property ); // property is being used in a separate thread; queue a message to set the property - BakeMessage( Stage::GetCurrent()->GetUpdateInterface(), *property, value.Get() ); + BakeMessage( GetEventThreadServices(), *property, value.Get() ); break; } @@ -881,7 +1094,7 @@ void Object::SetSceneGraphProperty( Property::Index index, const CustomProperty& DALI_ASSERT_DEBUG( NULL != property ); // property is being used in a separate thread; queue a message to set the property - BakeMessage( Stage::GetCurrent()->GetUpdateInterface(), *property, value.Get() ); + BakeMessage( GetEventThreadServices(), *property, value.Get() ); break; } @@ -909,32 +1122,46 @@ const TypeInfo* Object::GetTypeInfo() const return mTypeInfo; } -void Object::RemoveConstraint( ActiveConstraint& constraint, bool isInScenegraph ) +void Object::ApplyConstraint( ConstraintBase& constraint ) { - // guard against constraint sending messages during core destruction - if ( Stage::IsInstalled() ) + if( !mConstraints ) + { + mConstraints = new ConstraintContainer; + } + mConstraints->push_back( Dali::Constraint( &constraint ) ); +} + +void Object::RemoveConstraint( ConstraintBase& constraint ) +{ + // NULL if the Constraint sources are destroyed before Constraint::Apply() + if( mConstraints ) { - if( isInScenegraph ) + ConstraintIter it( std::find( mConstraints->begin(), mConstraints->end(), Dali::Constraint( &constraint ) ) ); + if( it != mConstraints->end() ) { - ActiveConstraintBase& baseConstraint = GetImplementation( constraint ); - baseConstraint.BeginRemove(); + mConstraints->erase( it ); } } } -void Object::RemoveConstraint( Dali::ActiveConstraint activeConstraint ) +void Object::RemoveConstraints() { // guard against constraint sending messages during core destruction if( mConstraints && Stage::IsInstalled() ) { - bool isInSceneGraph( NULL != GetSceneObject() ); - - ActiveConstraintIter it( std::find( mConstraints->begin(), mConstraints->end(), activeConstraint ) ); - if( it != mConstraints->end() ) + // If we have nothing in the scene-graph, just clear constraint containers + const SceneGraph::PropertyOwner* propertyOwner = GetSceneObject(); + if ( NULL != propertyOwner ) { - RemoveConstraint( *it, isInSceneGraph ); - mConstraints->erase( it ); + const ConstraintConstIter endIter = mConstraints->end(); + for ( ConstraintIter iter = mConstraints->begin(); endIter != iter; ++iter ) + { + GetImplementation( *iter ).RemoveInternal(); + } } + + delete mConstraints; + mConstraints = NULL; } } @@ -943,15 +1170,13 @@ void Object::RemoveConstraints( unsigned int tag ) // guard against constraint sending messages during core destruction if( mConstraints && Stage::IsInstalled() ) { - bool isInSceneGraph( NULL != GetSceneObject() ); - - ActiveConstraintIter iter( mConstraints->begin() ); + ConstraintIter iter( mConstraints->begin() ); while(iter != mConstraints->end() ) { - ActiveConstraintBase& constraint = GetImplementation( *iter ); + ConstraintBase& constraint = GetImplementation( *iter ); if( constraint.GetTag() == tag ) { - RemoveConstraint( *iter, isInSceneGraph ); + GetImplementation( *iter ).RemoveInternal(); iter = mConstraints->erase( iter ); } else @@ -959,27 +1184,12 @@ void Object::RemoveConstraints( unsigned int tag ) ++iter; } } - } -} -void Object::RemoveConstraints() -{ - // guard against constraint sending messages during core destruction - if( mConstraints && Stage::IsInstalled() ) - { - // If we have nothing in the scene-graph, just clear constraint containers - const SceneGraph::PropertyOwner* propertyOwner = GetSceneObject(); - if ( NULL != propertyOwner ) + if ( mConstraints->empty() ) { - const ActiveConstraintConstIter endIter = mConstraints->end(); - for ( ActiveConstraintIter iter = mConstraints->begin(); endIter != iter; ++iter ) - { - RemoveConstraint( *iter, true ); - } + delete mConstraints; + mConstraints = NULL; } - - delete mConstraints; - mConstraints = NULL; } } @@ -990,18 +1200,6 @@ void Object::SetTypeInfo( const TypeInfo* typeInfo ) Object::~Object() { - // Notification for this object's constraints - // (note that the ActiveConstraint handles may outlive the Object) - if( mConstraints ) - { - const ActiveConstraintConstIter endIter = mConstraints->end(); - for ( ActiveConstraintIter iter = mConstraints->begin(); endIter != iter; ++iter ) - { - ActiveConstraintBase& baseConstraint = GetImplementation( *iter ); - baseConstraint.OnParentDestroyed(); - } - } - // Notification for observers for( ConstObserverIter iter = mObservers.Begin(), endIter = mObservers.End(); iter != endIter; ++iter) { @@ -1012,20 +1210,79 @@ Object::~Object() delete mPropertyNotifications; } -CustomProperty* Object::FindCustomProperty( Property::Index index ) const +CustomPropertyMetadata* Object::FindCustomProperty( Property::Index index ) const { - CustomProperty* property( NULL ); + CustomPropertyMetadata* property( NULL ); int arrayIndex = index - PROPERTY_CUSTOM_START_INDEX; if( arrayIndex >= 0 ) { if( arrayIndex < (int)mCustomProperties.Count() ) // we can only access the first 2 billion custom properties { - property = mCustomProperties[ arrayIndex ]; + property = static_cast(mCustomProperties[ arrayIndex ]); } } return property; } +AnimatablePropertyMetadata* Object::FindAnimatableProperty( Property::Index index ) const +{ + for ( int arrayIndex = 0; arrayIndex < (int)mAnimatableProperties.Count(); arrayIndex++ ) + { + AnimatablePropertyMetadata* property = static_cast( mAnimatableProperties[ arrayIndex ] ); + if( property->index == index ) + { + return property; + } + } + return NULL; +} + +AnimatablePropertyMetadata* Object::RegisterAnimatableProperty(Property::Index index) const +{ + DALI_ASSERT_ALWAYS( (( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX )) + && "Property index is out of bounds" ); + + // check whether the animatable property is registered already, if not then register one. + AnimatablePropertyMetadata* animatableProperty = FindAnimatableProperty( index ); + if(!animatableProperty) + { + const TypeInfo* typeInfo( GetTypeInfo() ); + if (typeInfo) + { + Property::Index basePropertyIndex = typeInfo->GetBasePropertyIndex(index); + if(basePropertyIndex == Property::INVALID_INDEX) + { + // If the property is not a component of a base property, register the whole property itself. + index = RegisterSceneGraphProperty(typeInfo->GetPropertyName(index), index, Property::Value(typeInfo->GetPropertyType(index))); + } + else + { + // Since the property is a component of a base property, check whether the base property is regsitered. + animatableProperty = FindAnimatableProperty( basePropertyIndex ); + if(!animatableProperty) + { + // If the base property is not registered yet, register the base property first. + if(Property::INVALID_INDEX != RegisterSceneGraphProperty(typeInfo->GetPropertyName(basePropertyIndex), basePropertyIndex, Property::Value(typeInfo->GetPropertyType(basePropertyIndex)))) + { + animatableProperty = static_cast(mAnimatableProperties[mAnimatableProperties.Size()-1]); + } + } + + if(animatableProperty) + { + // Create the metadata for the property component. + mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, typeInfo->GetComponentIndex(index), animatableProperty->GetType(), animatableProperty->GetSceneGraphProperty() ) ); + } + } + + // The metadata has just been added and therefore should be in the end of the vector. + animatableProperty = static_cast(mAnimatableProperties[mAnimatableProperties.Size()-1]); + } + } + + return animatableProperty; +} + } // namespace Internal } // namespace Dali