X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fevent%2Factors%2Factor-impl.h;h=379667bc841e784e59f6d971a46d59606f9e5c4b;hb=91f3a7014e5633ea185eaf9a624bba52e71feff6;hp=b69d89736667ceaf60c4644d8c61562238fa3ea8;hpb=21563e4f34805ea1285ed3eba4bdb0393bd9e336;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/event/actors/actor-impl.h b/dali/internal/event/actors/actor-impl.h index b69d897..379667b 100644 --- a/dali/internal/event/actors/actor-impl.h +++ b/dali/internal/event/actors/actor-impl.h @@ -56,15 +56,15 @@ class RenderTask; class Renderer; class Scene; -typedef std::vector< ActorPtr > ActorContainer; -typedef ActorContainer::iterator ActorIter; -typedef ActorContainer::const_iterator ActorConstIter; +using ActorContainer = std::vector; +using ActorIter = ActorContainer::iterator; +using ActorConstIter = ActorContainer::const_iterator; -typedef std::vector< RendererPtr > RendererContainer; -typedef RendererContainer::iterator RendererIter; +using RendererContainer = std::vector; +using RendererIter = RendererContainer::iterator; class ActorDepthTreeNode; -typedef Dali::Internal::MemoryPoolObjectAllocator< ActorDepthTreeNode > DepthNodeMemoryPool; +using DepthNodeMemoryPool = Dali::Internal::MemoryPoolObjectAllocator; /** * Actor is the primary object which Dali applications interact with. @@ -112,7 +112,7 @@ public: Dimension::Type dimension; ///< The dimension to hold }; - typedef std::vector< ActorDimensionPair > ActorDimensionStack; + using ActorDimensionStack = std::vector; public: @@ -1399,7 +1399,7 @@ public: * @param[in] type The gesture type. * @return True if the gesture is required, false otherwise. */ - bool IsGestureRequred( Gesture::Type type ) const; + bool IsGestureRequired( GestureType::Value type ) const; // Signals @@ -1563,7 +1563,7 @@ protected: /** * A reference counted object may only be deleted by calling Unreference() */ - virtual ~Actor(); + ~Actor() override; /** * Called on a child during Add() when the parent actor is connected to the Scene. @@ -1641,42 +1641,47 @@ public: /** * @copydoc Dali::Internal::Object::SetDefaultProperty() */ - virtual void SetDefaultProperty( Property::Index index, const Property::Value& propertyValue ); + void SetDefaultProperty( Property::Index index, const Property::Value& propertyValue ) override; /** * @copydoc Dali::Internal::Object::SetSceneGraphProperty() */ - virtual void SetSceneGraphProperty( Property::Index index, const PropertyMetadata& entry, const Property::Value& value ); + void SetSceneGraphProperty( Property::Index index, const PropertyMetadata& entry, const Property::Value& value ) override; /** * @copydoc Dali::Internal::Object::GetDefaultProperty() */ - virtual Property::Value GetDefaultProperty( Property::Index index ) const; + Property::Value GetDefaultProperty( Property::Index index ) const override; /** * @copydoc Dali::Internal::Object::GetDefaultPropertyCurrentValue() */ - virtual Property::Value GetDefaultPropertyCurrentValue( Property::Index index ) const; + Property::Value GetDefaultPropertyCurrentValue( Property::Index index ) const override; /** * @copydoc Dali::Internal::Object::OnNotifyDefaultPropertyAnimation() */ - virtual void OnNotifyDefaultPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType ); + void OnNotifyDefaultPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType ) override; /** * @copydoc Dali::Internal::Object::GetSceneObjectAnimatableProperty() */ - virtual const SceneGraph::PropertyBase* GetSceneObjectAnimatableProperty( Property::Index index ) const; + const SceneGraph::PropertyBase* GetSceneObjectAnimatableProperty( Property::Index index ) const override; /** * @copydoc Dali::Internal::Object::GetSceneObjectInputProperty() */ - virtual const PropertyInputImpl* GetSceneObjectInputProperty( Property::Index index ) const; + const PropertyInputImpl* GetSceneObjectInputProperty( Property::Index index ) const override; /** * @copydoc Dali::Internal::Object::GetPropertyComponentIndex() */ - virtual int32_t GetPropertyComponentIndex( Property::Index index ) const; + int32_t GetPropertyComponentIndex( Property::Index index ) const override; + + /** + * @copydoc Dali::Internal::Object::IsAnimationPossible() + */ + bool IsAnimationPossible() const override; /** * Retrieve the actor's node. @@ -1830,28 +1835,6 @@ private: } /** - * For use in derived classes. - * This is only called if mDerivedRequiresHover is true, and the hover-signal was not consumed. - * @param[in] event The hover event. - * @return True if the event should be consumed. - */ - virtual bool OnHoverEvent( const HoverEvent& event ) - { - return false; - } - - /** - * For use in derived classes. - * This is only called if the wheel signal was not consumed. - * @param[in] event The wheel event. - * @return True if the event should be consumed. - */ - virtual bool OnWheelEvent( const WheelEvent& event ) - { - return false; - } - - /** * @brief Retrieves the cached event side value of a default property. * @param[in] index The index of the property * @param[out] value Is set with the cached value of the property if found. @@ -1884,7 +1867,7 @@ private: * Retrieve the parent object of an Actor. * @return The parent object, or NULL if the Actor does not have a parent. */ - virtual Object* GetParentObject() const; + Object* GetParentObject() const override; /** * Set Sibling order @@ -1996,9 +1979,6 @@ protected: bool mSensitive : 1; ///< Whether the actor emits touch event signals bool mLeaveRequired : 1; ///< Whether a touch event signal is emitted when the a touch leaves the actor's bounds bool mKeyboardFocusable : 1; ///< Whether the actor should be focusable by keyboard navigation - bool mDerivedRequiresTouch : 1; ///< Whether the derived actor type requires touch event signals - bool mDerivedRequiresHover : 1; ///< Whether the derived actor type requires hover event signals - bool mDerivedRequiresWheelEvent : 1; ///< Whether the derived actor type requires wheel event signals bool mOnSceneSignalled : 1; ///< Set to true before OnSceneConnection signal is emitted, and false before OnSceneDisconnection bool mInsideOnSizeSet : 1; ///< Whether we are inside OnSizeSet bool mInheritPosition : 1; ///< Cached: Whether the parent's position should be inherited.