X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fevent%2Factor-attachments%2Fmesh-attachment-impl.h;h=135333a64b7fddda659ca18f1a39f52cec7b855e;hb=3334f0b5f1d589958213b174f1d371cc0c61097d;hp=b0ccb972c81c39a4d709f39e5a681fc5a9c06ae5;hpb=ab180f1d70b4f552fa2f8059f3b1321b7f48924f;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/event/actor-attachments/mesh-attachment-impl.h b/dali/internal/event/actor-attachments/mesh-attachment-impl.h index b0ccb97..135333a 100644 --- a/dali/internal/event/actor-attachments/mesh-attachment-impl.h +++ b/dali/internal/event/actor-attachments/mesh-attachment-impl.h @@ -109,20 +109,6 @@ public: void DisconnectMaterial( ); /** - * Set whether this mesh actor should be affected by lights in the - * scene. If it set to false, then the mesh will be unaffected by - * lighting, and will be evenly lit without any shading. - * This property is not inherited. - * @param[in] affectedByLighting Whether the actor should be lit by the scene lighting. - */ - void SetAffectedByLighting( bool affectedByLighting ); - - /** - * @return true if the actor is lit by the scene, or false if evenly lit. - */ - bool IsAffectedByLighting(); - - /** * Search the actor tree for all named bones in the mesh and connect them. * @param[in] rootActor - the root actor of the actor tree. */