X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fcommon%2Fcore-impl.h;h=b9472cdfea6914332f11f91c9881142c0d5a47c1;hb=5dfc23c442205d994856292a010a8acf55bf5ac6;hp=10561637d8446d46d70977254353bc9bcae514a9;hpb=432923e17cb38a99fc012473ef97fa8c4fc36162;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/common/core-impl.h b/dali/internal/common/core-impl.h index 1056163..b9472cd 100644 --- a/dali/internal/common/core-impl.h +++ b/dali/internal/common/core-impl.h @@ -65,6 +65,7 @@ namespace SceneGraph class UpdateManager; class RenderManager; class DiscardQueue; +class TextureCacheDispatcher; } /** @@ -160,11 +161,6 @@ public: void ProcessEvents(); /** - * @copydoc Dali::Integration::Core::UpdateTouchData(const Integration::TouchData&) - */ - void UpdateTouchData(const Integration::TouchData& touch); - - /** * @copydoc Dali::Integration::Core::GetMaximumUpdateCount() */ unsigned int GetMaximumUpdateCount() const; @@ -288,7 +284,8 @@ private: SceneGraph::UpdateManager* mUpdateManager; ///< Update manager SceneGraph::RenderManager* mRenderManager; ///< Render manager SceneGraph::DiscardQueue* mDiscardQueue; ///< Used to cleanup nodes & resources when no longer in use. - ResourcePostProcessList* mResourcePostProcessQueue; ///< Stores resource ids which require post processing after render + SceneGraph::TextureCacheDispatcher* mTextureCacheDispatcher; ///< Used to send messages to TextureCache + LockedResourceQueue* mTextureUploadedQueue; ///< Stores resource ids which require post processing after render NotificationManager* mNotificationManager; ///< Notification manager AnimationPlaylistOwner mAnimationPlaylist; ///< For 'Fire and forget' animation support OwnerPointer mPropertyNotificationManager; ///< For safe signal emmision of property changed notifications @@ -296,7 +293,6 @@ private: ShaderFactory* mShaderFactory; ///< Shader resource factory ResourceClient* mResourceClient; ///< Asynchronous Resource Loading ResourceManager* mResourceManager; ///< Asynchronous Resource Loading - TouchResampler* mTouchResampler; ///< Resamples touches to correct frame rate. IntrusivePtr< RelayoutController > mRelayoutController; ///< Size negotiation relayout controller bool mIsActive : 1; ///< Whether Core is active or suspended