X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fcommon%2Fcore-impl.h;h=9272e16bb31971b69dad7409076c0ed13b93faa4;hb=79881246746f65474b24ea4fe14151ccef8df3f4;hp=32daf861a890d8a18c46f137722cedca0d195780;hpb=8e11ca6446b03f89bcc59bd1d023e71944b06bf9;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/common/core-impl.h b/dali/internal/common/core-impl.h index 32daf86..9272e16 100644 --- a/dali/internal/common/core-impl.h +++ b/dali/internal/common/core-impl.h @@ -2,7 +2,7 @@ #define DALI_INTERNAL_CORE_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,26 +19,29 @@ */ // INTERNAL INCLUDES +#include #include #include +#include #include +#include #include #include -#include -#include #include +#include +#include namespace Dali { namespace Integration { +class Processor; class RenderController; class PlatformAbstraction; -class GestureManager; class GlAbstraction; class GlSyncAbstraction; -class SystemOverlay; +class GlContextHelperAbstraction; class UpdateStatus; class RenderStatus; struct Event; @@ -53,25 +56,23 @@ class AnimationPlaylist; class PropertyNotificationManager; class EventProcessor; class GestureEventProcessor; -class ResourceManager; class ShaderFactory; class TouchResampler; class RelayoutController; +class EventThreadServices; namespace SceneGraph { class UpdateManager; class RenderManager; class DiscardQueue; -class TextureCacheDispatcher; -class GeometryBatcher; class RenderTaskProcessor; } /** * Internal class for Dali::Integration::Core */ -class Core +class Core : public EventThreadServices { public: @@ -82,8 +83,10 @@ public: Integration::PlatformAbstraction& platform, Integration::GlAbstraction& glAbstraction, Integration::GlSyncAbstraction& glSyncAbstraction, - Integration::GestureManager& gestureManager, - ResourcePolicy::DataRetention dataRetentionPolicy ); + Integration::GlContextHelperAbstraction& glContextHelperAbstraction, + Integration::RenderToFrameBuffer renderToFboEnabled, + Integration::DepthBufferAvailable depthBufferAvailable, + Integration::StencilBufferAvailable stencilBufferAvailable ); /** * Destructor @@ -91,6 +94,11 @@ public: ~Core(); /** + * @copydoc Dali::Integration::Core::Initialize() + */ + void Initialize(); + + /** * @copydoc Dali::Integration::Core::GetContextNotifier() */ Integration::ContextNotifierInterface* GetContextNotifier(); @@ -111,44 +119,29 @@ public: void RecoverFromContextLoss(); /** - * @copydoc Dali::Integration::Core::SurfaceResized(unsigned int, unsigned int) - */ - void SurfaceResized(unsigned int width, unsigned int height); - - /** - * @copydoc Dali::Integration::Core::SetTopMargin( unsigned int margin ) + * @copydoc Dali::Integration::Core::SetMinimumFrameTimeInterval(uint32_t) */ - void SetTopMargin( unsigned int margin ); - - /** - * @copydoc Dali::Integration::Core::SetDpi(unsigned int, unsigned int) - */ - void SetDpi(unsigned int dpiHorizontal, unsigned int dpiVertical); - - /** - * @copydoc Dali::Integration::Core::SetMinimumFrameTimeInterval(unsigned int) - */ - void SetMinimumFrameTimeInterval(unsigned int interval); + void SetMinimumFrameTimeInterval(uint32_t interval); /** * @copydoc Dali::Integration::Core::Update() */ - void Update( float elapsedSeconds, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds, Integration::UpdateStatus& status ); + void Update( float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, Integration::UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo ); /** * @copydoc Dali::Integration::Core::Render() */ - void Render( Integration::RenderStatus& status ); + void PreRender( Integration::RenderStatus& status, bool forceClear, bool uploadOnly ); /** - * @copydoc Dali::Integration::Core::Suspend() + * @copydoc Dali::Integration::Core::RenderScene() */ - void Suspend(); + void RenderScene( Integration::Scene& scene, bool renderToFbo ); /** - * @copydoc Dali::Integration::Core::Resume() + * @copydoc Dali::Integration::Core::Render() */ - void Resume(); + void PostRender( bool uploadOnly ); /** * @copydoc Dali::Integration::Core::SceneCreated() @@ -168,36 +161,77 @@ public: /** * @copydoc Dali::Integration::Core::GetMaximumUpdateCount() */ - unsigned int GetMaximumUpdateCount() const; + uint32_t GetMaximumUpdateCount() const; + + /** + * @copydoc Dali::Integration::Core::RegisterProcessor + */ + void RegisterProcessor( Dali::Integration::Processor& processor ); + + /** + * @copydoc Dali::Integration::Core::UnregisterProcessor + */ + void UnregisterProcessor( Dali::Integration::Processor& processor ); + + /** + * @copydoc Dali::Internal::ThreadLocalStorage::AddScene() + */ + void AddScene( Scene* scene ); + + /** + * @copydoc Dali::Internal::ThreadLocalStorage::RemoveScene() + */ + void RemoveScene( Scene* scene ); + +public: // Implementation of EventThreadServices + + /** + * @copydoc EventThreadServices::RegisterObject + */ + void RegisterObject( BaseObject* object) override; + + /** + * @copydoc EventThreadServices::UnregisterObject + */ + void UnregisterObject( BaseObject* object) override; + + /** + * @copydoc EventThreadServices::GetUpdateManager + */ + SceneGraph::UpdateManager& GetUpdateManager() override; /** - * @copydoc Dali::Integration::Core::GetSystemOverlay() + * @copydoc EventThreadServices::GetRenderController */ - Integration::SystemOverlay& GetSystemOverlay(); + Integration::RenderController& GetRenderController() override; - // Stereoscopy + /** + * @copydoc EventThreadServices::ReserveMessageSlot + */ + uint32_t* ReserveMessageSlot( uint32_t size, bool updateScene ) override; /** - * @copydoc Dali::Integration::Core::SetViewMode() + * @copydoc EventThreadServices::GetEventBufferIndex */ - void SetViewMode( ViewMode viewMode ); + BufferIndex GetEventBufferIndex() const override; /** - * @copydoc Dali::Integration::Core::GetViewMode() + * @copydoc EventThreadServices::ForceNextUpdate */ - ViewMode GetViewMode() const; + void ForceNextUpdate() override; /** - * @copydoc Dali::Integration::Core::SetStereoBase() + * @copydoc EventThreadServices::IsNextUpdateForced */ - void SetStereoBase( float stereoBase ); + bool IsNextUpdateForced() override; +private: /** - * @copydoc Dali::Integration::Core::GetStereoBase() + * Run each registered processor */ - float GetStereoBase() const; + void RunProcessors(); -private: // for use by ThreadLocalStorage + // for use by ThreadLocalStorage /** * Returns the current stage. @@ -212,12 +246,6 @@ private: // for use by ThreadLocalStorage Integration::PlatformAbstraction& GetPlatform(); /** - * Returns the update manager. - * @return A reference to the update manager. - */ - SceneGraph::UpdateManager& GetUpdateManager(); - - /** * Returns the render manager. * @return A reference to the render manager. */ @@ -230,12 +258,6 @@ private: // for use by ThreadLocalStorage NotificationManager& GetNotificationManager(); /** - * Returns the Resource Manager. - * @return A reference to the Resource Manager. - */ - ResourceManager& GetResourceManager(); - - /** * Returns the Shader factory * @return A reference to the Shader binary factory. */ @@ -253,13 +275,37 @@ private: // for use by ThreadLocalStorage */ RelayoutController& GetRelayoutController(); + /** + * @brief Gets the Object registry. + * @return A reference to the object registry + */ + ObjectRegistry& GetObjectRegistry() const; + + /** + * @brief Gets the event thread services. + * @return A reference to the event thread services + */ + EventThreadServices& GetEventThreadServices(); + + /** + * @brief Gets the property notification manager. + * @return A reference to the property notification manager + */ + PropertyNotificationManager& GetPropertyNotificationManager() const; + + /** + * @brief Gets the animation play list. + * @return A reference to the animation play list + */ + AnimationPlaylist& GetAnimationPlaylist() const; + private: /** * Undefined copy and assignment operators */ - Core(const Core& core); // No definition - Core& operator=(const Core& core); // No definition + Core(const Core& core) = delete; // No definition + Core& operator=(const Core& core) = delete; // No definition /** * Create Thread local storage @@ -272,23 +318,27 @@ private: Integration::PlatformAbstraction& mPlatform; ///< The interface providing platform specific services. IntrusivePtr mStage; ///< The current stage - GestureEventProcessor* mGestureEventProcessor; ///< The gesture event processor - EventProcessor* mEventProcessor; ///< The event processor - SceneGraph::UpdateManager* mUpdateManager; ///< Update manager - SceneGraph::RenderManager* mRenderManager; ///< Render manager - SceneGraph::DiscardQueue* mDiscardQueue; ///< Used to cleanup nodes & resources when no longer in use. - SceneGraph::TextureCacheDispatcher* mTextureCacheDispatcher; ///< Used to send messages to TextureCache - LockedResourceQueue* mTextureUploadedQueue; ///< Stores resource ids which require post processing after render - NotificationManager* mNotificationManager; ///< Notification manager AnimationPlaylistOwner mAnimationPlaylist; ///< For 'Fire and forget' animation support OwnerPointer mPropertyNotificationManager; ///< For safe signal emmision of property changed notifications - ShaderFactory* mShaderFactory; ///< Shader resource factory - ResourceManager* mResourceManager; ///< Asynchronous Resource Loading IntrusivePtr< RelayoutController > mRelayoutController; ///< Size negotiation relayout controller - SceneGraph::GeometryBatcher* mGeometryBatcher; ///< Instance of the geometry batcher - SceneGraph::RenderTaskProcessor* mRenderTaskProcessor; ///< Handles the processing of render tasks - bool mIsActive : 1; ///< Whether Core is active or suspended + + OwnerPointer mRenderTaskProcessor; ///< Handles the processing of render tasks + OwnerPointer mRenderManager; ///< Render manager + OwnerPointer mUpdateManager; ///< Update manager + OwnerPointer mDiscardQueue; ///< Used to cleanup nodes & resources when no longer in use. + OwnerPointer mShaderFactory; ///< Shader resource factory + OwnerPointer mNotificationManager; ///< Notification manager + OwnerPointer mGestureEventProcessor; ///< The gesture event processor + Dali::Vector mProcessors; ///< Registered processors (not owned) + + using SceneContainer = std::vector; + SceneContainer mScenes; ///< A container of scenes that bound to a surface for rendering, owned by Core + + // The object registry + ObjectRegistryPtr mObjectRegistry; + bool mProcessingEvent : 1; ///< True during ProcessEvents() + bool mForceNextUpdate:1; ///< True if the next rendering is really required. friend class ThreadLocalStorage;