X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fcommon%2Fcore-impl.h;h=6e02bb4876f5620474161db4c3c140ae18e9127e;hb=55827866fcb8c7ee47581ac4335a3390472090e8;hp=2a73f5af4eca8e92c70d6bd24e37aa32b9d815c9;hpb=4581860eac334340242f9a208ea85eb8c7e9bb9a;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/common/core-impl.h b/dali/internal/common/core-impl.h old mode 100644 new mode 100755 index 2a73f5a..6e02bb4 --- a/dali/internal/common/core-impl.h +++ b/dali/internal/common/core-impl.h @@ -2,7 +2,7 @@ #define DALI_INTERNAL_CORE_H /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,27 +19,32 @@ */ // INTERNAL INCLUDES +#include #include #include +#include #include +#include #include #include -#include #include +#include +#include namespace Dali { namespace Integration { +class Processor; class RenderController; class PlatformAbstraction; -class GestureManager; class GlAbstraction; class GlSyncAbstraction; -class SystemOverlay; +class GlContextHelperAbstraction; class UpdateStatus; class RenderStatus; +class RenderSurface; struct Event; struct TouchData; } @@ -55,6 +60,7 @@ class GestureEventProcessor; class ShaderFactory; class TouchResampler; class RelayoutController; +class EventThreadServices; namespace SceneGraph { @@ -67,7 +73,7 @@ class RenderTaskProcessor; /** * Internal class for Dali::Integration::Core */ -class Core +class Core : public EventThreadServices { public: @@ -78,9 +84,12 @@ public: Integration::PlatformAbstraction& platform, Integration::GlAbstraction& glAbstraction, Integration::GlSyncAbstraction& glSyncAbstraction, - Integration::GestureManager& gestureManager, + Integration::GlContextHelperAbstraction& glContextHelperAbstraction, ResourcePolicy::DataRetention dataRetentionPolicy, - bool renderToFboEnabled ); + Integration::RenderToFrameBuffer renderToFboEnabled, + Integration::DepthBufferAvailable depthBufferAvailable, + Integration::StencilBufferAvailable stencilBufferAvailable, + Integration::PartialUpdateAvailable partialUpdateAvailable ); /** * Destructor @@ -88,6 +97,11 @@ public: ~Core(); /** + * @copydoc Dali::Integration::Core::Initialize() + */ + void Initialize(); + + /** * @copydoc Dali::Integration::Core::GetContextNotifier() */ Integration::ContextNotifierInterface* GetContextNotifier(); @@ -108,34 +122,24 @@ public: void RecoverFromContextLoss(); /** - * @copydoc Dali::Integration::Core::SurfaceResized(unsigned int, unsigned int) - */ - void SurfaceResized(unsigned int width, unsigned int height); - - /** - * @copydoc Dali::Integration::Core::SetTopMargin( unsigned int margin ) - */ - void SetTopMargin( unsigned int margin ); - - /** - * @copydoc Dali::Integration::Core::SetDpi(unsigned int, unsigned int) + * @copydoc Dali::Integration::Core::SurfaceDeleted(Integration::RenderSurface*) */ - void SetDpi(unsigned int dpiHorizontal, unsigned int dpiVertical); + void SurfaceDeleted( Integration::RenderSurface* surface ); /** - * @copydoc Dali::Integration::Core::SetMinimumFrameTimeInterval(unsigned int) + * @copydoc Dali::Integration::Core::SetMinimumFrameTimeInterval(uint32_t) */ - void SetMinimumFrameTimeInterval(unsigned int interval); + void SetMinimumFrameTimeInterval(uint32_t interval); /** * @copydoc Dali::Integration::Core::Update() */ - void Update( float elapsedSeconds, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds, Integration::UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo ); + void Update( float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, Integration::UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo ); /** * @copydoc Dali::Integration::Core::Render() */ - void Render( Integration::RenderStatus& status ); + void Render( Integration::RenderStatus& status, bool forceClear ); /** * @copydoc Dali::Integration::Core::SceneCreated() @@ -155,36 +159,77 @@ public: /** * @copydoc Dali::Integration::Core::GetMaximumUpdateCount() */ - unsigned int GetMaximumUpdateCount() const; + uint32_t GetMaximumUpdateCount() const; + + /** + * @copydoc Dali::Integration::Core::RegisterProcessor + */ + void RegisterProcessor( Dali::Integration::Processor& processor ); + + /** + * @copydoc Dali::Integration::Core::UnregisterProcessor + */ + void UnregisterProcessor( Dali::Integration::Processor& processor ); + + /** + * @copydoc Dali::Internal::ThreadLocalStorage::AddScene() + */ + void AddScene( Scene* scene ); + + /** + * @copydoc Dali::Internal::ThreadLocalStorage::RemoveScene() + */ + void RemoveScene( Scene* scene ); + +public: // Implementation of EventThreadServices + + /** + * @copydoc EventThreadServices::RegisterObject + */ + void RegisterObject( BaseObject* object) override; + + /** + * @copydoc EventThreadServices::UnregisterObject + */ + void UnregisterObject( BaseObject* object) override; /** - * @copydoc Dali::Integration::Core::GetSystemOverlay() + * @copydoc EventThreadServices::GetUpdateManager */ - Integration::SystemOverlay& GetSystemOverlay(); + SceneGraph::UpdateManager& GetUpdateManager() override; - // Stereoscopy + /** + * @copydoc EventThreadServices::GetRenderController + */ + Integration::RenderController& GetRenderController() override; /** - * @copydoc Dali::Integration::Core::SetViewMode() + * @copydoc EventThreadServices::ReserveMessageSlot */ - void SetViewMode( ViewMode viewMode ); + uint32_t* ReserveMessageSlot( uint32_t size, bool updateScene ) override; /** - * @copydoc Dali::Integration::Core::GetViewMode() + * @copydoc EventThreadServices::GetEventBufferIndex */ - ViewMode GetViewMode() const; + BufferIndex GetEventBufferIndex() const override; /** - * @copydoc Dali::Integration::Core::SetStereoBase() + * @copydoc EventThreadServices::ForceNextUpdate */ - void SetStereoBase( float stereoBase ); + void ForceNextUpdate() override; /** - * @copydoc Dali::Integration::Core::GetStereoBase() + * @copydoc EventThreadServices::IsNextUpdateForced + */ + bool IsNextUpdateForced() override; + +private: + /** + * Run each registered processor */ - float GetStereoBase() const; + void RunProcessors(); -private: // for use by ThreadLocalStorage + // for use by ThreadLocalStorage /** * Returns the current stage. @@ -199,12 +244,6 @@ private: // for use by ThreadLocalStorage Integration::PlatformAbstraction& GetPlatform(); /** - * Returns the update manager. - * @return A reference to the update manager. - */ - SceneGraph::UpdateManager& GetUpdateManager(); - - /** * Returns the render manager. * @return A reference to the render manager. */ @@ -234,13 +273,37 @@ private: // for use by ThreadLocalStorage */ RelayoutController& GetRelayoutController(); + /** + * @brief Gets the Object registry. + * @return A reference to the object registry + */ + ObjectRegistry& GetObjectRegistry() const; + + /** + * @brief Gets the event thread services. + * @return A reference to the event thread services + */ + EventThreadServices& GetEventThreadServices(); + + /** + * @brief Gets the property notification manager. + * @return A reference to the property notification manager + */ + PropertyNotificationManager& GetPropertyNotificationManager() const; + + /** + * @brief Gets the animation play list. + * @return A reference to the animation play list + */ + AnimationPlaylist& GetAnimationPlaylist() const; + private: /** * Undefined copy and assignment operators */ - Core(const Core& core); // No definition - Core& operator=(const Core& core); // No definition + Core(const Core& core) = delete; // No definition + Core& operator=(const Core& core) = delete; // No definition /** * Create Thread local storage @@ -256,7 +319,6 @@ private: AnimationPlaylistOwner mAnimationPlaylist; ///< For 'Fire and forget' animation support OwnerPointer mPropertyNotificationManager; ///< For safe signal emmision of property changed notifications IntrusivePtr< RelayoutController > mRelayoutController; ///< Size negotiation relayout controller - bool mProcessingEvent : 1; ///< True during ProcessEvents() OwnerPointer mRenderTaskProcessor; ///< Handles the processing of render tasks OwnerPointer mRenderManager; ///< Render manager @@ -265,7 +327,16 @@ private: OwnerPointer mShaderFactory; ///< Shader resource factory OwnerPointer mNotificationManager; ///< Notification manager OwnerPointer mGestureEventProcessor; ///< The gesture event processor - OwnerPointer mEventProcessor; ///< The event processor + Dali::Vector mProcessors; ///< Registered processors (not owned) + + using SceneContainer = std::vector; + SceneContainer mScenes; ///< A container of scenes that bound to a surface for rendering, owned by Core + + // The object registry + ObjectRegistryPtr mObjectRegistry; + + bool mProcessingEvent : 1; ///< True during ProcessEvents() + bool mForceNextUpdate:1; ///< True if the next rendering is really required. friend class ThreadLocalStorage;