X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fcommon%2Fcore-impl.cpp;h=98247eacfcf0fc0b90a4b552d204379c4b791fd2;hb=3d95d69c92f1c9294479bf14ffaa66b8da840356;hp=8402dd693296f81d0377ab6bd38393a2e0f8f7fa;hpb=c81fb66e986014a9f64096fe229d02a5d5d9d1e2;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/common/core-impl.cpp b/dali/internal/common/core-impl.cpp index 8402dd6..98247ea 100644 --- a/dali/internal/common/core-impl.cpp +++ b/dali/internal/common/core-impl.cpp @@ -185,7 +185,7 @@ void Core::ContextDestroyed() { } -void Core::Update(float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, Integration::UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo) +void Core::Update(float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, Integration::UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo, bool uploadOnly) { // set the time delta so adaptor can easily print FPS with a release build with 0 as // it is cached by frametime @@ -197,7 +197,8 @@ void Core::Update(float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, renderToFboEnabled, - isRenderingToFbo); + isRenderingToFbo, + uploadOnly); // Check the Notification Manager message queue to set needsNotification status.needsNotification = mNotificationManager->MessagesToProcess(); @@ -206,9 +207,9 @@ void Core::Update(float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint // Any message to update will wake it up anyways } -void Core::PreRender(RenderStatus& status, bool forceClear, bool uploadOnly) +void Core::PreRender(RenderStatus& status, bool forceClear) { - mRenderManager->PreRender(status, forceClear, uploadOnly); + mRenderManager->PreRender(status, forceClear); } void Core::PreRender(RenderStatus& status, Integration::Scene& scene, std::vector>& damagedRects) @@ -226,9 +227,9 @@ void Core::RenderScene(RenderStatus& status, Integration::Scene& scene, bool ren mRenderManager->RenderScene(status, scene, renderToFbo, clippingRect); } -void Core::PostRender(bool uploadOnly) +void Core::PostRender() { - mRenderManager->PostRender(uploadOnly); + mRenderManager->PostRender(); } void Core::SceneCreated()