X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fcommon%2Fcore-impl.cpp;h=3b50a24c67dcc1c3ee18016aabd84b517951e4b6;hb=53962366b6f3138455ddb929b1c25a25d2e15252;hp=4c62b1328b628f7f7c10ab52dcd28c49d581e5a9;hpb=df900c39d55e86098dc87945e269634f351fa0e5;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/common/core-impl.cpp b/dali/internal/common/core-impl.cpp old mode 100755 new mode 100644 index 4c62b13..3b50a24 --- a/dali/internal/common/core-impl.cpp +++ b/dali/internal/common/core-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2019 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,23 +19,22 @@ #include // INTERNAL INCLUDES +#include #include #include #include -#include #include #include #include #include -#include #include #include +#include #include #include #include #include -#include #include #include #include @@ -44,17 +43,16 @@ #include #include -#include #include +#include #include #include -#include -using Dali::Internal::SceneGraph::UpdateManager; -using Dali::Internal::SceneGraph::RenderManager; using Dali::Internal::SceneGraph::DiscardQueue; +using Dali::Internal::SceneGraph::RenderManager; using Dali::Internal::SceneGraph::RenderQueue; +using Dali::Internal::SceneGraph::UpdateManager; namespace { @@ -64,43 +62,38 @@ const uint32_t MAXIMUM_UPDATE_COUNT = 2u; #if defined(DEBUG_ENABLED) Debug::Filter* gCoreFilter = Debug::Filter::New(Debug::Concise, false, "LOG_CORE"); #endif -} +} // namespace namespace Dali { - namespace Internal { - -using Integration::RenderController; -using Integration::PlatformAbstraction; -using Integration::GlSyncAbstraction; +using Integration::Event; using Integration::GlAbstraction; using Integration::GlContextHelperAbstraction; -using Integration::Event; -using Integration::UpdateStatus; +using Integration::PlatformAbstraction; +using Integration::RenderController; using Integration::RenderStatus; +using Integration::UpdateStatus; -Core::Core( RenderController& renderController, - PlatformAbstraction& platform, - GlAbstraction& glAbstraction, - GlSyncAbstraction& glSyncAbstraction, - GlContextHelperAbstraction& glContextHelperAbstraction, - ResourcePolicy::DataRetention dataRetentionPolicy, - Integration::RenderToFrameBuffer renderToFboEnabled, - Integration::DepthBufferAvailable depthBufferAvailable, - Integration::StencilBufferAvailable stencilBufferAvailable, - Integration::PartialUpdateAvailable partialUpdateAvailable ) -: mRenderController( renderController ), +Core::Core(RenderController& renderController, + PlatformAbstraction& platform, + Graphics::Controller& graphicsController, + Integration::RenderToFrameBuffer renderToFboEnabled, + Integration::DepthBufferAvailable depthBufferAvailable, + Integration::StencilBufferAvailable stencilBufferAvailable, + Integration::PartialUpdateAvailable partialUpdateAvailable) +: mRenderController(renderController), mPlatform(platform), + mGraphicsController(graphicsController), mProcessingEvent(false), - mForceNextUpdate( false ) + mForceNextUpdate(false) { // Create the thread local storage CreateThreadLocalStorage(); // This does nothing until Core is built with --enable-performance-monitor - PERFORMANCE_MONITOR_INIT( platform ); + PERFORMANCE_MONITOR_INIT(platform); mNotificationManager = new NotificationManager(); @@ -110,35 +103,34 @@ Core::Core( RenderController& renderController, mRenderTaskProcessor = new SceneGraph::RenderTaskProcessor(); - mRenderManager = RenderManager::New( glAbstraction, glSyncAbstraction, glContextHelperAbstraction, depthBufferAvailable, stencilBufferAvailable, partialUpdateAvailable ); + mRenderManager = RenderManager::New(graphicsController, depthBufferAvailable, stencilBufferAvailable, partialUpdateAvailable); RenderQueue& renderQueue = mRenderManager->GetRenderQueue(); - mDiscardQueue = new DiscardQueue( renderQueue ); + mDiscardQueue = new DiscardQueue(renderQueue); - mUpdateManager = new UpdateManager( *mNotificationManager, - *mAnimationPlaylist, - *mPropertyNotificationManager, - *mDiscardQueue, - renderController, - *mRenderManager, - renderQueue, - *mRenderTaskProcessor, - partialUpdateAvailable == Integration::PartialUpdateAvailable::TRUE ); + mUpdateManager = new UpdateManager(*mNotificationManager, + *mAnimationPlaylist, + *mPropertyNotificationManager, + *mDiscardQueue, + renderController, + *mRenderManager, + renderQueue, + *mRenderTaskProcessor); - mRenderManager->SetShaderSaver( *mUpdateManager ); + mRenderManager->SetShaderSaver(*mUpdateManager); mObjectRegistry = ObjectRegistry::New(); - mStage = IntrusivePtr( Stage::New( *mUpdateManager ) ); + mStage = IntrusivePtr(Stage::New(*mUpdateManager)); // This must be called after stage is created but before stage initialization - mRelayoutController = IntrusivePtr< RelayoutController >( new RelayoutController( mRenderController ) ); + mRelayoutController = IntrusivePtr(new RelayoutController(mRenderController)); - mGestureEventProcessor = new GestureEventProcessor( *mUpdateManager, mRenderController ); + mGestureEventProcessor = new GestureEventProcessor(*mUpdateManager, mRenderController); mShaderFactory = new ShaderFactory(); - mUpdateManager->SetShaderSaver( *mShaderFactory ); + mUpdateManager->SetShaderSaver(*mShaderFactory); GetImplementation(Dali::TypeRegistry::Get()).CallInitFunctions(); } @@ -153,10 +145,10 @@ Core::~Core() // allows core to be created / deleted many times in the same thread (how TET cases work). // Do this before mStage.Reset() so Stage::IsInstalled() returns false ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal(); - if( tls ) + if(tls) { tls->Remove(); - delete tls; + tls->Unreference(); } mObjectRegistry.Reset(); @@ -166,12 +158,11 @@ Core::~Core() // remove (last?) reference to stage mStage.Reset(); - } void Core::Initialize() { - mStage->Initialize( *mScenes[0] ); + mStage->Initialize(*mScenes[0]); } Integration::ContextNotifierInterface* Core::GetContextNotifier() @@ -188,27 +179,13 @@ void Core::RecoverFromContextLoss() void Core::ContextCreated() { - mRenderManager->ContextCreated(); } void Core::ContextDestroyed() { - mRenderManager->ContextDestroyed(); -} - -void Core::SurfaceDeleted( Integration::RenderSurface* surface ) -{ - for( auto scene : mScenes ) - { - if( scene->GetSurface() == surface ) - { - scene->SurfaceDeleted(); - break; - } - } } -void Core::Update( float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, Integration::UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo ) +void Core::Update(float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, Integration::UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo) { // set the time delta so adaptor can easily print FPS with a release build with 0 as // it is cached by frametime @@ -216,25 +193,42 @@ void Core::Update( float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uin // Render returns true when there are updates on the stage or one or more animations are completed. // Use the estimated time diff till we render as the elapsed time. - status.keepUpdating = mUpdateManager->Update( elapsedSeconds, - lastVSyncTimeMilliseconds, - nextVSyncTimeMilliseconds, - renderToFboEnabled, - isRenderingToFbo ); + status.keepUpdating = mUpdateManager->Update(elapsedSeconds, + lastVSyncTimeMilliseconds, + nextVSyncTimeMilliseconds, + renderToFboEnabled, + isRenderingToFbo); // Check the Notification Manager message queue to set needsNotification status.needsNotification = mNotificationManager->MessagesToProcess(); - // Check if the default surface is changed - status.surfaceRectChanged = mUpdateManager->IsDefaultSurfaceRectChanged(); - // No need to keep update running if there are notifications to process. // Any message to update will wake it up anyways } -void Core::Render( RenderStatus& status, bool forceClear, bool uploadOnly ) +void Core::PreRender(RenderStatus& status, bool forceClear, bool uploadOnly) { - mRenderManager->Render( status, forceClear, uploadOnly ); + mRenderManager->PreRender(status, forceClear, uploadOnly); +} + +void Core::PreRender(Integration::Scene& scene, std::vector>& damagedRects) +{ + mRenderManager->PreRender(scene, damagedRects); +} + +void Core::RenderScene(RenderStatus& status, Integration::Scene& scene, bool renderToFbo) +{ + mRenderManager->RenderScene(status, scene, renderToFbo); +} + +void Core::RenderScene(RenderStatus& status, Integration::Scene& scene, bool renderToFbo, Rect& clippingRect) +{ + mRenderManager->RenderScene(status, scene, renderToFbo, clippingRect); +} + +void Core::PostRender(bool uploadOnly) +{ + mRenderManager->PostRender(uploadOnly); } void Core::SceneCreated() @@ -243,33 +237,33 @@ void Core::SceneCreated() mRelayoutController->OnApplicationSceneCreated(); - for( auto iter = mScenes.begin(); iter != mScenes.end(); ++iter ) + for(const auto& scene : mScenes) { - Dali::Actor sceneRootLayer = (*iter)->GetRootLayer(); - mRelayoutController->RequestRelayoutTree( sceneRootLayer ); + Dali::Actor sceneRootLayer = scene->GetRootLayer(); + mRelayoutController->RequestRelayoutTree(sceneRootLayer); } } -void Core::QueueEvent( const Integration::Event& event ) +void Core::QueueEvent(const Integration::Event& event) { - if (mScenes.size() != 0) + if(mScenes.size() != 0) { - mScenes.front()->QueueEvent( event ); + mScenes.front()->QueueEvent(event); } } void Core::ProcessEvents() { // Guard against calls to ProcessEvents() during ProcessEvents() - if( mProcessingEvent ) + if(mProcessingEvent) { - DALI_LOG_ERROR( "ProcessEvents should not be called from within ProcessEvents!\n" ); - mRenderController.RequestProcessEventsOnIdle( false ); + DALI_LOG_ERROR("ProcessEvents should not be called from within ProcessEvents!\n"); + mRenderController.RequestProcessEventsOnIdle(false); return; } mProcessingEvent = true; - mRelayoutController->SetProcessingCoreEvents( true ); + mRelayoutController->SetProcessingCoreEvents(true); // Signal that any messages received will be flushed soon mUpdateManager->EventProcessingStarted(); @@ -279,7 +273,7 @@ void Core::ProcessEvents() SceneContainer scenes = mScenes; // process events in all scenes - for( auto scene : scenes ) + for(auto scene : scenes) { scene->ProcessEvents(); } @@ -287,7 +281,7 @@ void Core::ProcessEvents() mNotificationManager->ProcessMessages(); // Emit signal here to inform listeners that event processing has finished. - for( auto scene : scenes ) + for(auto scene : scenes) { scene->EmitEventProcessingFinishedSignal(); } @@ -298,8 +292,11 @@ void Core::ProcessEvents() // Run the size negotiation after event processing finished signal mRelayoutController->Relayout(); + // Run any registered post processors + RunPostProcessors(); + // Rebuild depth tree after event processing has finished - for( auto scene : scenes ) + for(auto scene : scenes) { scene->RebuildDepthTree(); } @@ -312,13 +309,13 @@ void Core::ProcessEvents() // Check if the next update is forced. const bool forceUpdate = IsNextUpdateForced(); - if( messagesToProcess || gestureNeedsUpdate || forceUpdate ) + if(messagesToProcess || gestureNeedsUpdate || forceUpdate) { // tell the render controller to keep update thread running - mRenderController.RequestUpdate( forceUpdate ); + mRenderController.RequestUpdate(forceUpdate); } - mRelayoutController->SetProcessingCoreEvents( false ); + mRelayoutController->SetProcessingCoreEvents(false); // ProcessEvents() may now be called again mProcessingEvent = false; @@ -329,30 +326,62 @@ uint32_t Core::GetMaximumUpdateCount() const return MAXIMUM_UPDATE_COUNT; } -void Core::RegisterProcessor( Integration::Processor& processor ) +void Core::RegisterProcessor(Integration::Processor& processor, bool postProcessor) { - mProcessors.PushBack(&processor); + if(postProcessor) + { + mPostProcessors.PushBack(&processor); + } + else + { + mProcessors.PushBack(&processor); + } } -void Core::UnregisterProcessor( Integration::Processor& processor ) +void Core::UnregisterProcessor(Integration::Processor& processor, bool postProcessor) { - auto iter = std::find( mProcessors.Begin(), mProcessors.End(), &processor ); - if( iter != mProcessors.End() ) + if(postProcessor) { - mProcessors.Erase( iter ); + auto iter = std::find(mPostProcessors.Begin(), mPostProcessors.End(), &processor); + if(iter != mPostProcessors.End()) + { + mPostProcessors.Erase(iter); + } + } + else + { + auto iter = std::find(mProcessors.Begin(), mProcessors.End(), &processor); + if(iter != mProcessors.End()) + { + mProcessors.Erase(iter); + } } } void Core::RunProcessors() { // Copy processor pointers to prevent changes to vector affecting loop iterator. - Dali::Vector processors( mProcessors ); + Dali::Vector processors(mProcessors); - for( auto processor : processors ) + for(auto processor : processors) { - if( processor ) + if(processor) { - processor->Process(); + processor->Process(false); + } + } +} + +void Core::RunPostProcessors() +{ + // Copy processor pointers to prevent changes to vector affecting loop iterator. + Dali::Vector processors(mPostProcessors); + + for(auto processor : processors) + { + if(processor) + { + processor->Process(true); } } } @@ -417,17 +446,22 @@ AnimationPlaylist& Core::GetAnimationPlaylist() const return *(mAnimationPlaylist); } -void Core::AddScene( Scene* scene ) +Integration::GlAbstraction& Core::GetGlAbstraction() const +{ + return mGraphicsController.GetGlAbstraction(); +} + +void Core::AddScene(Scene* scene) { - mScenes.push_back( scene ); + mScenes.push_back(scene); } -void Core::RemoveScene( Scene* scene ) +void Core::RemoveScene(Scene* scene) { - auto iter = std::find( mScenes.begin(), mScenes.end(), scene ); - if( iter != mScenes.end() ) + auto iter = std::find(mScenes.begin(), mScenes.end(), scene); + if(iter != mScenes.end()) { - mScenes.erase( iter ); + mScenes.erase(iter); } } @@ -435,19 +469,20 @@ void Core::CreateThreadLocalStorage() { // a pointer to the ThreadLocalStorage object will be stored in TLS // The ThreadLocalStorage object should be deleted by the Core destructor - new ThreadLocalStorage(this); + ThreadLocalStorage* tls = new ThreadLocalStorage(this); + tls->Reference(); } -void Core::RegisterObject( Dali::BaseObject* object ) +void Core::RegisterObject(Dali::BaseObject* object) { mObjectRegistry = &ThreadLocalStorage::Get().GetObjectRegistry(); - mObjectRegistry->RegisterObject( object ); + mObjectRegistry->RegisterObject(object); } -void Core::UnregisterObject( Dali::BaseObject* object ) +void Core::UnregisterObject(Dali::BaseObject* object) { mObjectRegistry = &ThreadLocalStorage::Get().GetObjectRegistry(); - mObjectRegistry->UnregisterObject( object ); + mObjectRegistry->UnregisterObject(object); } Integration::RenderController& Core::GetRenderController() @@ -455,9 +490,9 @@ Integration::RenderController& Core::GetRenderController() return mRenderController; } -uint32_t* Core::ReserveMessageSlot( uint32_t size, bool updateScene ) +uint32_t* Core::ReserveMessageSlot(uint32_t size, bool updateScene) { - return mUpdateManager->ReserveMessageSlot( size, updateScene ); + return mUpdateManager->ReserveMessageSlot(size, updateScene); } BufferIndex Core::GetEventBufferIndex() const @@ -473,7 +508,7 @@ void Core::ForceNextUpdate() bool Core::IsNextUpdateForced() { bool nextUpdateForced = mForceNextUpdate; - mForceNextUpdate = false; + mForceNextUpdate = false; return nextUpdateForced; }