X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Fintegration-api%2Fscene.h;h=c6bf691466466e7dd7e7057eecc7935f93c1c052;hb=refs%2Ftags%2Fsubmit%2Ftizen_6.5%2F20220831.054421;hp=a553ff3d3ac1d438efe9a7c84698108e943bce94;hpb=acc5890841e76f9a4b8c313664d25ed430233605;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/integration-api/scene.h b/dali/integration-api/scene.h index a553ff3..c6bf691 100644 --- a/dali/integration-api/scene.h +++ b/dali/integration-api/scene.h @@ -2,7 +2,7 @@ #define DALI_SCENE_H /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -64,6 +64,7 @@ public: using KeyEventGeneratedSignalType = Signal; ///< key event generated signal type using TouchEventSignalType = Signal; ///< Touch signal type using WheelEventSignalType = Signal; ///< WheelEvent signal type + using WheelEventGeneratedSignalType = Signal; ///< WheelEvent generated signal type using FrameCallbackContainer = std::vector, int32_t> >; @@ -75,7 +76,7 @@ public: * * @return a handle to a newly allocated Dali resource. */ - static Scene New(Size size, int orientation = 0); + static Scene New(Size size, int32_t orientation = 0); /** * @brief Downcast an Object handle to Scene handle. @@ -254,7 +255,7 @@ public: * * @note A callback of the following type may be used: * @code - * void MyFunction( int frameId ); + * void MyFunction( int32_t frameId ); * @endcode * This callback will be deleted once it is called. * @@ -270,7 +271,7 @@ public: * * @note A callback of the following type may be used: * @code - * void MyFunction( int frameId ); + * void MyFunction( int32_t frameId ); * @endcode * This callback will be deleted once it is called. * @@ -303,7 +304,21 @@ public: * @param[in] height The height of rotated surface * @param[in] orientation The orientation of rotated surface */ - void SurfaceRotated(float width, float height, int orientation); + void SurfaceRotated(float width, float height, int32_t orientation); + + /** + * @brief Gets the current surface orientation. It gets the value from the scene object. + * + * @return The current surface orientation. + */ + int32_t GetCurrentSurfaceOrientation() const; + + /** + * @brief Gets the current surface rectangle. It gets the value from the scene object. + * + * @return The current surface rectangle + */ + const Rect& GetCurrentSurfaceRect() const; /** * Query wheter the surface rect is changed or not. @@ -312,6 +327,30 @@ public: bool IsSurfaceRectChanged() const; /** + * @brief Send message to acknowledge for completing window rotation with current window orientation. + * + * If this function is called, the message is sent to render thread, then mSurfaceRectChanged in scene-graph-scene is set with true. + * After that, render thread checks whether window rotation event is received, mSurfaceRectChanged and the neccessary flag are set. + * If they are all true, rotation done function is called to complete window rotation. + */ + void SetRotationCompletedAcknowledgement(); + + /** + * @brief Query wheter is set to acknowledge for completing surface rotation. + * @return true it should be acknowledged. + * + * If SetRotationCompletedAcknowledgement() is called and the related message is received to scene-graph-scene, + * then mSurfaceRectChanged in scene-graph-scene is set with true. + * + * When this function is called, the mSurfaceRectChanged in scene-graph-scene is return. + * Then, the flag will be reset. + * + * @note This function should be not called the application's main thread. + * Because this function should be called in windwow surface's postrender() function to complete window rotation manually. + */ + bool IsRotationCompletedAcknowledgementSet() const; + + /** * @brief This signal is emitted just after the event processing is finished. * * @return The signal to connect to @@ -346,6 +385,21 @@ public: KeyEventGeneratedSignalType& KeyEventGeneratedSignal(); /** + * @brief The user would connect to this signal to intercept a KeyEvent at window. + * + * Intercepts KeyEvents in the window before dispatching KeyEvents to the control. + * If a KeyEvent is consumed, no KeyEvent is delivered to the control. + * + * A callback of the following type may be connected: + * @code + * bool YourCallbackName(const KeyEvent& event); + * @endcode + * + * @return The return is true if KeyEvent is consumed, otherwise false. + */ + KeyEventGeneratedSignalType& InterceptKeyEventSignal(); + + /** * @brief This signal is emitted when the screen is touched and when the touch ends * (i.e. the down & up touch events only). * @@ -373,6 +427,23 @@ public: */ WheelEventSignalType& WheelEventSignal(); + /** + * @brief When a custom wheel event occurs, it need to process the focused actor first. + * + * Therefore, KeyboardFocusManager first checks whether WheelEvent is generated as WheelEventGeneratedSignal. + * After that wheelEventProcessor must invoke WheelEvent only if wheelEventGeneratedSignal () is not consumed. + * + * This is only valid for custom wheel events. + * + * A callback of the following type may be connected: + * @code + * bool YourCallbackName(const WheelEvent& event); + * @endcode + * + * @return The return is true if WheelEvent is consumed, otherwise false. + */ + WheelEventGeneratedSignalType& WheelEventGeneratedSignal(); + public: // Not intended for application developers /** * @brief This constructor is used by Dali::New() methods.