X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Fintegration-api%2Fscene.h;h=1f6a60adfacabb9aaf23e353be8bccf2b5001e29;hb=8f612650d20752ab6aba022a9dbefdb883968e8f;hp=9211ae18ad5d860099a5e0673f1bae3b6f2c1c3f;hpb=48078a32dedfa8d7ab942b7da26e03569eeb72fd;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/integration-api/scene.h b/dali/integration-api/scene.h old mode 100755 new mode 100644 index 9211ae1..1f6a60a --- a/dali/integration-api/scene.h +++ b/dali/integration-api/scene.h @@ -18,29 +18,31 @@ * */ +// EXTERNAL INCLUDES +#include + // INTERNAL INCLUDES -#include +#include #include #include +#include namespace Dali { - class Actor; -struct KeyEvent; +class KeyEvent; class Layer; class RenderTaskList; -class TouchData; -struct WheelEvent; +class TouchEvent; +class WheelEvent; namespace Internal DALI_INTERNAL { - class Scene; +class Scene; } namespace Integration { - struct Event; /** @@ -52,11 +54,13 @@ struct Event; class DALI_CORE_API Scene : public BaseHandle { public: - typedef Signal< void () > EventProcessingFinishedSignalType; ///< Event Processing finished signal type - typedef Signal< void (const Dali::KeyEvent&) > KeyEventSignalType; ///< Key event signal type - typedef Signal< bool (const Dali::KeyEvent&) > KeyEventGeneratedSignalType; ///< key event generated signal type - typedef Signal< void (const Dali::TouchData&) > TouchSignalType; ///< Touch signal type - typedef Signal< void (const Dali::WheelEvent&) > WheelEventSignalType; ///< Touched signal type + using EventProcessingFinishedSignalType = Signal; ///< Event Processing finished signal type + using KeyEventSignalType = Signal; ///< Key event signal type + using KeyEventGeneratedSignalType = Signal; ///< key event generated signal type + using TouchEventSignalType = Signal; ///< Touch signal type + using WheelEventSignalType = Signal; ///< WheelEvent signal type + + using FrameCallbackContainer = std::vector, int32_t> >; /** * @brief Create an initialized Scene handle. @@ -65,7 +69,17 @@ public: * * @return a handle to a newly allocated Dali resource. */ - static Scene New( Size size ); + static Scene New(Size size); + + /** + * @brief Create an initialized Scene handle. + * + * @param[in] size The size of the set surface for this scene + * @param[in] orientation The orientation of the set surface for this scene + * + * @return a handle to a newly allocated Dali resource. + */ + static Scene New( Size size, int orientation ); /** * @brief Downcast an Object handle to Scene handle. @@ -75,7 +89,7 @@ public: * @param[in] handle to An object * @return handle to a Scene object or an uninitialized handle */ - static Scene DownCast( BaseHandle handle ); + static Scene DownCast(BaseHandle handle); /** * @brief Create an uninitialized Scene handle. @@ -140,7 +154,7 @@ public: * Sets horizontal and vertical pixels per inch value that is used by the display * @param[in] dpi Horizontal and vertical dpi value */ - void SetDpi( Vector2 dpi ); + void SetDpi(Vector2 dpi); /** * @brief Retrieves the DPI of the display device to which the scene is connected. @@ -154,7 +168,7 @@ public: * * @param[in] color The new background color */ - void SetBackgroundColor( const Vector4& color ); + void SetBackgroundColor(const Vector4& color); /** * @brief Gets the background color of the render surface. @@ -192,15 +206,17 @@ public: * @return The layer found at the given depth * @pre Depth is less than layer count; see GetLayerCount(). */ - Layer GetLayer( uint32_t depth ) const; + Layer GetLayer(uint32_t depth) const; /** * @brief Informs the scene that the set surface has been resized. * * @param[in] width The new width of the set surface * @param[in] height The new height of the set surface + * @param[in] orientation The orientation of the surface + * @param[in] forceUpdate The flag to update force */ - void SurfaceResized( float width, float height ); + void SurfaceResized(float width, float height, int orientation, bool forceUpdate); /** * @brief Informs the scene that the surface has been replaced. @@ -216,13 +232,13 @@ public: * @brief Retrieve the Scene that the given actor belongs to. * @return The Scene. */ - static Integration::Scene Get( Actor actor ); + static Integration::Scene Get(Actor actor); /** * This function is called when an event is queued. * @param[in] event A event to queue. */ - void QueueEvent( const Integration::Event& event ); + void QueueEvent(const Integration::Event& event); /** * This function is called by Core when events are processed. @@ -230,6 +246,56 @@ public: void ProcessEvents(); /** + * @brief Adds a callback that is called when the frame rendering is done by the graphics driver. + * + * @param[in] callback The function to call + * @param[in] frameId The Id to specify the frame. It will be passed when the callback is called. + * + * @note A callback of the following type may be used: + * @code + * void MyFunction( int frameId ); + * @endcode + * This callback will be deleted once it is called. + * + * @note Ownership of the callback is passed onto this class. + */ + void AddFrameRenderedCallback(std::unique_ptr callback, int32_t frameId); + + /** + * @brief Adds a callback that is called when the frame is displayed on the display. + * + * @param[in] callback The function to call + * @param[in] frameId The Id to specify the frame. It will be passed when the callback is called. + * + * @note A callback of the following type may be used: + * @code + * void MyFunction( int frameId ); + * @endcode + * This callback will be deleted once it is called. + * + * @note Ownership of the callback is passed onto this class. + */ + void AddFramePresentedCallback(std::unique_ptr callback, int32_t frameId); + + /** + * @brief Gets the callback list that is called when the frame rendering is done by the graphics driver. + * + * @param[out] callbacks The callback list + * + * @note This is called in the update thread. + */ + void GetFrameRenderedCallback(FrameCallbackContainer& callbacks); + + /** + * @brief Gets the callback list that is called when the frame is displayed on the display. + * + * @param[out] callbacks The callback list + * + * @note This is called in the update thread. + */ + void GetFramePresentedCallback(FrameCallbackContainer& callbacks); + + /** * @brief This signal is emitted just after the event processing is finished. * * @return The signal to connect to @@ -272,13 +338,13 @@ public: * An interrupted event will also be emitted (if it occurs). * A callback of the following type may be connected: * @code - * void YourCallbackName( TouchData event ); + * void YourCallbackName( TouchEvent event ); * @endcode * * @return The touch signal to connect to * @note Motion events are not emitted. */ - TouchSignalType& TouchSignal(); + TouchEventSignalType& TouchedSignal(); /** * @brief This signal is emitted when wheel event is received. @@ -292,7 +358,6 @@ public: WheelEventSignalType& WheelEventSignal(); public: // Not intended for application developers - /** * @brief This constructor is used by Dali::New() methods. *