X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Fintegration-api%2Fplatform-abstraction.h;h=ad795827567916e9290f580d64cbf0ada7ac8043;hb=0a0f0cd9e8a92555f24f1a2e5939475dc9b5a009;hp=3caac53a5f53dea4b649bbd13eb64ab6d564af25;hpb=03c3aa0a3faa56f24ece0585d8819e03da54b748;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/integration-api/platform-abstraction.h b/dali/integration-api/platform-abstraction.h index 3caac53..ad79582 100644 --- a/dali/integration-api/platform-abstraction.h +++ b/dali/integration-api/platform-abstraction.h @@ -2,7 +2,7 @@ #define __DALI_INTEGRATION_PLATFORM_ABSTRACTION_H__ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,8 +20,8 @@ // INTERNAL INCLUDES -#include -#include ///@todo Remove this include (a bunch of stuff needs to include it though) +#include +#include #include #include @@ -31,6 +31,8 @@ namespace Dali namespace Integration { +typedef IntrusivePtr ResourcePointer; + /** * PlatformAbstraction is an abstract interface, used by Dali to access platform specific services. * A concrete implementation must be created for each platform, and provided when creating the @@ -40,37 +42,10 @@ class PlatformAbstraction { public: - virtual ~PlatformAbstraction() {} - - // Dali Lifecycle - /** - * Get the monotonic time since an unspecified reference point. - * This is used by Dali to calculate time intervals during animations; the interval is - * recalculated when Dali is resumed with Dali::Integration::Core::Resume(). - * Multi-threading note: this method may be called from either the main or rendering thread. - * @param[out] seconds The time in seconds since the reference point. - * @param[out] microSeconds The remainder in microseconds. + * Virtual destructor. */ - virtual void GetTimeMicroseconds(unsigned int& seconds, unsigned int& microSeconds) = 0; - - /** - * Tell the platform abstraction that Dali is ready to pause, such as when the - * application enters a background state. - * Allows background threads to pause their work until Resume() is called. - * This is a good time to release recreatable data such as memory caches - * to cooperate with other apps and reduce the chance of this one being - * force-killed in a low memory situation. - */ - virtual void Suspend() = 0; - - /** - * Tell the platform abstraction that Dali is resuming from a pause, such as - * when it has transitioned from a background state to a foreground one. - * It is time to wake up sleeping background threads and recreate memory - * caches and other temporary data. - */ - virtual void Resume() = 0; + virtual ~PlatformAbstraction() {} // Resource Loading @@ -119,17 +94,6 @@ public: bool orientationCorrection = true) = 0; /** - * Request a resource from the native filesystem. This is an asynchronous request. - * After this method returns, FillResourceCache() will be called to retrieve the result(s) of the - * resource loading operation. Loading resources in separate worker thread is recommended. - * Multi-threading note: this method will be called from the main thread only i.e. not - * from within the Core::Render() method. - * @param[in] request A unique resource request. This is not guaranteed to survive after LoadResource - * returns; the loading process should take a copy. - */ - virtual void LoadResource(const ResourceRequest& request) = 0; - - /** * Request a resource from the native filesystem. This is a synchronous request, i.e. * it will block the main loop whilst executing. It should therefore be used sparingly. * @@ -142,58 +106,14 @@ public: virtual ResourcePointer LoadResourceSynchronously( const ResourceType& resourceType, const std::string& resourcePath ) = 0; /** - * Cancel an ongoing LoadResource() request. - * Multi-threading note: this method will be called from the main thread only i.e. not - * from within the Core::Render() method. - * @param[in] id The ID of the resource to cancel. - * @param[in] typeId The ID type of the resource to cancel. - */ - virtual void CancelLoad(ResourceId id, ResourceTypeId typeId) = 0; - - /** - * Retrieve newly loaded resources. - * If no resources have finished loading, then this method returns immediately. - * Multi-threading note: this method will be called from the update thread, from within - * the UpdateManager::Update() method. - * @param[in] cache The resource cache to fill. - */ - virtual void GetResources(ResourceCache& cache) = 0; - - /** - * Waits for the asynchronous loader threads (if any) to finish. - * This will be only be called before Core destruction; no resource loading requests will be - * made following this method. - */ - virtual void JoinLoaderThreads() = 0; - - // Font Queries - - /** - * Called by Dali to retrieve the default font family & style for the platform. - * Multi-threading note: this method will be called from the main thread only i.e. not - * from within the Core::Render() method. - * @param[out] The default font family. - * @param[out] The default font style. - */ - virtual void GetDefaultFontDescription( std::string& family, std::string& style ) const = 0; - - /** - * Called by Dali to retrieve the default font size for the platform. - * This is an accessibility size, which is mapped to a UI Control specific point-size in stylesheets. - * For example if zero the smallest size, this could potentially map to TextLabel point-size 8. - * Multi-threading note: this method will be called from the main thread only i.e. not - * from within the Core::Render() method. - * @return The default font size. - */ - virtual int GetDefaultFontSize() const = 0; - - /** - * Load a file into a buffer - * @param[in] filename The filename to load - * @param[out] buffer A buffer to receive the file. - * @result true if the file is loaded. + * Decode a buffer of data synchronously. + * @param[in] resourceType The type of resource to load + * @param[in] buffer The decoded data + * @param[in] bufferSize The size of the buffer used by the decoded data. + * + * @return A pointer to the decoded buffer. */ - virtual bool LoadFile( const std::string& filename, Dali::Vector< unsigned char >& buffer ) const = 0; + virtual BitmapPtr DecodeBuffer( const ResourceType& resourceType, uint8_t * buffer, size_t bufferSize ) = 0; /** * Load a shader binary file into a buffer