X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Fintegration-api%2Fcore.h;h=f2a9f7a3a823abcde6f9d348bccf8a8487d07b7a;hb=79881246746f65474b24ea4fe14151ccef8df3f4;hp=ff62bcb44e021d6eb8086f6efa49dbfc42570ee2;hpb=caa9d214b3e34809fd6fabfd4caa289c564416fe;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/integration-api/core.h b/dali/integration-api/core.h index ff62bcb..f2a9f7a 100644 --- a/dali/integration-api/core.h +++ b/dali/integration-api/core.h @@ -2,7 +2,7 @@ #define DALI_INTEGRATION_CORE_H /* - * Copyright (c) 2019 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -25,7 +25,6 @@ #include #include #include -#include namespace Dali { @@ -43,10 +42,11 @@ namespace Integration class Core; class GlAbstraction; class GlSyncAbstraction; +class GlContextHelperAbstraction; class PlatformAbstraction; class Processor; class RenderController; -class RenderSurface; +class Scene; struct Event; struct TouchData; @@ -224,9 +224,7 @@ public: * @param[in] platformAbstraction The interface providing platform specific services. * @param[in] glAbstraction The interface providing OpenGL services. * @param[in] glSyncAbstraction The interface providing OpenGL sync objects. - * @param[in] policy The data retention policy. This depends on application setting - * and platform support. Dali should honour this policy when deciding to discard - * intermediate resource data. + * @param[in] glContextHelperAbstraction The interface providing OpenGL context helper objects. * @param[in] renderToFboEnabled Whether rendering into the Frame Buffer Object is enabled. * @param[in] depthBufferAvailable Whether the depth buffer is available * @param[in] stencilBufferAvailable Whether the stencil buffer is available @@ -236,7 +234,7 @@ public: PlatformAbstraction& platformAbstraction, GlAbstraction& glAbstraction, GlSyncAbstraction& glSyncAbstraction, - ResourcePolicy::DataRetention policy, + GlContextHelperAbstraction& glContextHelperAbstraction, RenderToFrameBuffer renderToFboEnabled, DepthBufferAvailable depthBufferAvailable, StencilBufferAvailable stencilBufferAvailable ); @@ -285,22 +283,6 @@ public: */ void RecoverFromContextLoss(); - /** - * Notify the Core that the GL surface has been resized. - * This should be done at least once i.e. after the first call to ContextCreated(). - * The Core will use the surface size for camera calculations, and to set the GL viewport. - * Multi-threading note: this method should be called from the main thread - * @param[in] surface The resized surface - */ - void SurfaceResized( Integration::RenderSurface* surface ); - - /** - * Notify the Core that the GL surface has been deleted. - * Multi-threading note: this method should be called from the main thread - * @param[in] surface The deleted surface - */ - void SurfaceDeleted( Integration::RenderSurface* surface ); - // Core Lifecycle /** @@ -356,13 +338,36 @@ public: bool isRenderingToFbo ); /** - * Render the next frame. This method should be preceded by a call up Update. + * This is called before rendering any scene in the next frame. This method should be preceded + * by a call up Update. * Multi-threading note: this method should be called from a dedicated rendering thread. * @pre The GL context must have been created, and made current. * @param[out] status showing whether update is required to run. * @param[in] forceClear force the Clear on the framebuffer even if nothing is rendered. + * @param[in] uploadOnly uploadOnly Upload the resource only without rendering. + */ + void PreRender( RenderStatus& status, bool forceClear, bool uploadOnly ); + + /** + * Render a scene in the next frame. This method should be preceded by a call up PreRender. + * This method should be called twice. The first pass to render off-screen frame buffers if any, + * and the second pass to render the surface. + * Multi-threading note: this method should be called from a dedicated rendering thread. + * @pre The GL context must have been created, and made current. + * @param[in] scene The scene to be rendered. + * @param[in] renderToFbo True to render off-screen frame buffers only if any, and False to render the surface only. + */ + void RenderScene( Integration::Scene& scene, bool renderToFbo ); + + + /** + * This is called after rendering all the scenes in the next frame. This method should be + * followed by a call up RenderScene. + * Multi-threading note: this method should be called from a dedicated rendering thread. + * @pre The GL context must have been created, and made current. + * @param[in] uploadOnly uploadOnly Upload the resource only without rendering. */ - void Render( RenderStatus& status, bool forceClear ); + void PostRender( bool uploadOnly ); /** * @brief Register a processor