X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Fintegration-api%2Fcore.h;h=83cf9bacb01aceea03d7fbf12a382afc3c5f16ca;hb=refs%2Ftags%2Fsubmit%2Ftizen_6.5%2F20220512.140748;hp=a5051e53a5b35481754e9a4bd000d62873535a39;hpb=c81fb66e986014a9f64096fe229d02a5d5d9d1e2;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/integration-api/core.h b/dali/integration-api/core.h index a5051e5..83cf9ba 100644 --- a/dali/integration-api/core.h +++ b/dali/integration-api/core.h @@ -324,13 +324,15 @@ public: * whether a Notification event should be sent, regardless of whether the multi-threading is used. * @param[in] renderToFboEnabled Whether rendering into the Frame Buffer Object is enabled. * @param[in] isRenderingToFbo Whether this frame is being rendered into the Frame Buffer Object. + * @param[in] uploadOnly uploadOnly Upload the resource only without rendering. */ void Update(float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, UpdateStatus& status, bool renderToFboEnabled, - bool isRenderingToFbo); + bool isRenderingToFbo, + bool uploadOnly); /** * This is called before rendering any scene in the next frame. This method should be preceded @@ -339,9 +341,8 @@ public: * @pre The GL context must have been created, and made current. * @param[out] status showing whether update is required to run. * @param[in] forceClear force the Clear on the framebuffer even if nothing is rendered. - * @param[in] uploadOnly uploadOnly Upload the resource only without rendering. */ - void PreRender(RenderStatus& status, bool forceClear, bool uploadOnly); + void PreRender(RenderStatus& status, bool forceClear); /** * This is called before rendering any scene in the next frame. This method should be preceded @@ -383,9 +384,8 @@ public: * followed by a call up RenderScene. * Multi-threading note: this method should be called from a dedicated rendering thread. * @pre The GL context must have been created, and made current. - * @param[in] uploadOnly uploadOnly Upload the resource only without rendering. */ - void PostRender(bool uploadOnly); + void PostRender(); /** * @brief Register a processor