X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Fintegration-api%2Fcore.h;h=7ae6d626cd12093e95bb93f044a32614cfecfcbe;hb=b43741a90b40ca9dfbd33d6a9d390d3c09230e89;hp=87082acc52fd3e636acc0408b66f3108cc0422bd;hpb=5be654ab36dddc7cfdca2c50b7f224e451b5472e;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/integration-api/core.h b/dali/integration-api/core.h old mode 100644 new mode 100755 index 87082ac..7ae6d62 --- a/dali/integration-api/core.h +++ b/dali/integration-api/core.h @@ -30,6 +30,9 @@ namespace Dali { +class Layer; +class RenderTaskList; + namespace Internal { class Core; @@ -38,13 +41,13 @@ class Core; namespace Integration { class Core; -class GestureManager; class GlAbstraction; class GlSyncAbstraction; +class GlContextHelperAbstraction; class PlatformAbstraction; class Processor; class RenderController; -class SystemOverlay; +class RenderSurface; struct Event; struct TouchData; @@ -196,8 +199,6 @@ private: * * 6) Provide an implementation of the GlAbstraction interface, used to access OpenGL services. * - * 7) Provide an implementation of the GestureManager interface, used to register gestures provided by the platform. - * * Multi-threading notes: * * The Dali API methods are not reentrant. If you access the API from multiple threads simultaneously, then the results @@ -224,30 +225,37 @@ public: * @param[in] platformAbstraction The interface providing platform specific services. * @param[in] glAbstraction The interface providing OpenGL services. * @param[in] glSyncAbstraction The interface providing OpenGL sync objects. - * @param[in] gestureManager The interface providing gesture manager services. + * @param[in] glContextHelperAbstraction The interface providing OpenGL context helper objects. * @param[in] policy The data retention policy. This depends on application setting * and platform support. Dali should honour this policy when deciding to discard * intermediate resource data. * @param[in] renderToFboEnabled Whether rendering into the Frame Buffer Object is enabled. * @param[in] depthBufferAvailable Whether the depth buffer is available * @param[in] stencilBufferAvailable Whether the stencil buffer is available + * @param[in] partialUpdateAvailble whether the partial update is available * @return A newly allocated Core. */ static Core* New( RenderController& renderController, PlatformAbstraction& platformAbstraction, GlAbstraction& glAbstraction, GlSyncAbstraction& glSyncAbstraction, - GestureManager& gestureManager, + GlContextHelperAbstraction& glContextHelperAbstraction, ResourcePolicy::DataRetention policy, RenderToFrameBuffer renderToFboEnabled, DepthBufferAvailable depthBufferAvailable, - StencilBufferAvailable stencilBufferAvailable ); + StencilBufferAvailable stencilBufferAvailable, + PartialUpdateAvailable partialUpdateAvailable ); /** * Non-virtual destructor. Core is not intended as a base class. */ ~Core(); + /** + * Initialize the core + */ + void Initialize(); + // GL Context Lifecycle /** @@ -283,35 +291,11 @@ public: void RecoverFromContextLoss(); /** - * Notify the Core that the GL surface has been resized. - * This should be done at least once i.e. after the first call to ContextCreated(). - * The Core will use the surface size for camera calculations, and to set the GL viewport. + * Notify the Core that the GL surface has been deleted. * Multi-threading note: this method should be called from the main thread - * @param[in] width The new surface width. - * @param[in] height The new surface height. + * @param[in] surface The deleted surface */ - void SurfaceResized( uint32_t width, uint32_t height ); - - /** - * Notify the Core about the top margin size. - * Available stage size is reduced by this size. - * The stage is located below the size at the top of the display - * It is mainly useful for indicator in mobile device - * @param[in] margin margin size - */ - void SetTopMargin( uint32_t margin ); - - // Core setters - - /** - * Notify the Core about the display's DPI values. - * This should be done after the display is initialized and a Core instance is created. - * The Core will use the DPI values for font rendering. - * Multi-threading note: this method should be called from the main thread - * @param[in] dpiHorizontal Horizontal DPI value. - * @param[in] dpiVertical Vertical DPI value. - */ - void SetDpi( uint32_t dpiHorizontal, uint32_t dpiVertical ); + void SurfaceDeleted( Integration::RenderSurface* surface ); // Core Lifecycle @@ -376,14 +360,6 @@ public: */ void Render( RenderStatus& status, bool forceClear ); - // System-level overlay - - /** - * Use the SystemOverlay to draw content for system-level indicators, dialogs etc. - * @return The SystemOverlay. - */ - SystemOverlay& GetSystemOverlay(); - /** * @brief Register a processor *