X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Fintegration-api%2Fcore.h;h=7ae6d626cd12093e95bb93f044a32614cfecfcbe;hb=b43741a90b40ca9dfbd33d6a9d390d3c09230e89;hp=002621c3c8c0470247669f3793fffbad8794e44e;hpb=fbcd6c43739ef1ddf55739b720ba903f6c414af3;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/integration-api/core.h b/dali/integration-api/core.h old mode 100644 new mode 100755 index 002621c..7ae6d62 --- a/dali/integration-api/core.h +++ b/dali/integration-api/core.h @@ -2,7 +2,7 @@ #define DALI_INTEGRATION_CORE_H /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,9 +18,11 @@ * */ +// EXTERNAL INCLUDES +#include // uint32_t + // INTERNAL INCLUDES #include -#include #include #include #include @@ -28,6 +30,9 @@ namespace Dali { +class Layer; +class RenderTaskList; + namespace Internal { class Core; @@ -35,14 +40,14 @@ class Core; namespace Integration { - class Core; -class GestureManager; class GlAbstraction; class GlSyncAbstraction; +class GlContextHelperAbstraction; class PlatformAbstraction; +class Processor; class RenderController; -class SystemOverlay; +class RenderSurface; struct Event; struct TouchData; @@ -75,6 +80,7 @@ public: UpdateStatus() : keepUpdating(false), needsNotification(false), + surfaceRectChanged(false), secondsFromLastFrame( 0.0f ) { } @@ -85,7 +91,7 @@ public: * Query whether the Core has further frames to update & render e.g. when animations are ongoing. * @return A bitmask of KeepUpdating values */ - unsigned int KeepUpdating() { return keepUpdating; } + uint32_t KeepUpdating() { return keepUpdating; } /** * Query whether the Core requires an Notification event. @@ -95,6 +101,12 @@ public: bool NeedsNotification() { return needsNotification; } /** + * Query wheter the default surface rect is changed or not. + * @return true if the default surface rect is changed. + */ + bool SurfaceRectChanged() { return surfaceRectChanged; } + + /** * This method is provided so that FPS can be easily calculated with a release version * of Core. * @return the seconds from last frame as float @@ -103,8 +115,9 @@ public: public: - unsigned int keepUpdating; ///< A bitmask of KeepUpdating values + uint32_t keepUpdating; ///< A bitmask of KeepUpdating values bool needsNotification; + bool surfaceRectChanged; float secondsFromLastFrame; }; @@ -167,6 +180,7 @@ private: bool needsPostRender :1; ///< True if post-render is required to be run. }; + /** * Integration::Core is used for integration with the native windowing system. * The following integration tasks must be completed: @@ -185,8 +199,6 @@ private: * * 6) Provide an implementation of the GlAbstraction interface, used to access OpenGL services. * - * 7) Provide an implementation of the GestureManager interface, used to register gestures provided by the platform. - * * Multi-threading notes: * * The Dali API methods are not reentrant. If you access the API from multiple threads simultaneously, then the results @@ -202,7 +214,7 @@ private: * This is the recommended option, so that input processing will not affect the smoothness of animations. * Note that the rendering thread must be halted, before destroying the GL context. */ -class DALI_IMPORT_API Core +class DALI_CORE_API Core { public: @@ -213,30 +225,37 @@ public: * @param[in] platformAbstraction The interface providing platform specific services. * @param[in] glAbstraction The interface providing OpenGL services. * @param[in] glSyncAbstraction The interface providing OpenGL sync objects. - * @param[in] gestureManager The interface providing gesture manager services. + * @param[in] glContextHelperAbstraction The interface providing OpenGL context helper objects. * @param[in] policy The data retention policy. This depends on application setting * and platform support. Dali should honour this policy when deciding to discard * intermediate resource data. * @param[in] renderToFboEnabled Whether rendering into the Frame Buffer Object is enabled. * @param[in] depthBufferAvailable Whether the depth buffer is available * @param[in] stencilBufferAvailable Whether the stencil buffer is available + * @param[in] partialUpdateAvailble whether the partial update is available * @return A newly allocated Core. */ static Core* New( RenderController& renderController, PlatformAbstraction& platformAbstraction, GlAbstraction& glAbstraction, GlSyncAbstraction& glSyncAbstraction, - GestureManager& gestureManager, + GlContextHelperAbstraction& glContextHelperAbstraction, ResourcePolicy::DataRetention policy, RenderToFrameBuffer renderToFboEnabled, DepthBufferAvailable depthBufferAvailable, - StencilBufferAvailable stencilBufferAvailable ); + StencilBufferAvailable stencilBufferAvailable, + PartialUpdateAvailable partialUpdateAvailable ); /** * Non-virtual destructor. Core is not intended as a base class. */ ~Core(); + /** + * Initialize the core + */ + void Initialize(); + // GL Context Lifecycle /** @@ -272,35 +291,11 @@ public: void RecoverFromContextLoss(); /** - * Notify the Core that the GL surface has been resized. - * This should be done at least once i.e. after the first call to ContextCreated(). - * The Core will use the surface size for camera calculations, and to set the GL viewport. - * Multi-threading note: this method should be called from the main thread - * @param[in] width The new surface width. - * @param[in] height The new surface height. - */ - void SurfaceResized(unsigned int width, unsigned int height); - - /** - * Notify the Core about the top margin size. - * Available stage size is reduced by this size. - * The stage is located below the size at the top of the display - * It is mainly useful for indicator in mobile device - * @param[in] margin margin size - */ - void SetTopMargin( unsigned int margin ); - - // Core setters - - /** - * Notify the Core about the display's DPI values. - * This should be done after the display is initialized and a Core instance is created. - * The Core will use the DPI values for font rendering. + * Notify the Core that the GL surface has been deleted. * Multi-threading note: this method should be called from the main thread - * @param[in] dpiHorizontal Horizontal DPI value. - * @param[in] dpiVertical Vertical DPI value. + * @param[in] surface The deleted surface */ - void SetDpi(unsigned int dpiHorizontal, unsigned int dpiVertical); + void SurfaceDeleted( Integration::RenderSurface* surface ); // Core Lifecycle @@ -332,7 +327,7 @@ public: * the Core::Render() method for frame N has returned. * @return The maximum update count (>= 1). */ - unsigned int GetMaximumUpdateCount() const; + uint32_t GetMaximumUpdateCount() const; /** * Update the scene for the next frame. This method must be called before each frame is rendered. @@ -350,8 +345,8 @@ public: * @param[in] isRenderingToFbo Whether this frame is being rendered into the Frame Buffer Object. */ void Update( float elapsedSeconds, - unsigned int lastVSyncTimeMilliseconds, - unsigned int nextVSyncTimeMilliseconds, + uint32_t lastVSyncTimeMilliseconds, + uint32_t nextVSyncTimeMilliseconds, UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo ); @@ -365,38 +360,19 @@ public: */ void Render( RenderStatus& status, bool forceClear ); - // System-level overlay - - /** - * Use the SystemOverlay to draw content for system-level indicators, dialogs etc. - * @return The SystemOverlay. - */ - SystemOverlay& GetSystemOverlay(); - /** - * Set the stereoscopic 3D view mode - * @param[in] viewMode The new view mode - */ - void SetViewMode( ViewMode viewMode ); - - /** - * Get the current view mode - * @return The current view mode - * @see SetViewMode. - */ - ViewMode GetViewMode() const; - - /** - * Set the stereo base (eye seperation) for stereoscopic 3D - * @param[in] stereoBase The stereo base (eye seperation) for stereoscopic 3D (mm) + * @brief Register a processor + * + * Note, Core does not take ownership of this processor. + * @param[in] processor The process to register */ - void SetStereoBase( float stereoBase ); + void RegisterProcessor( Processor& processor ); /** - * Get the stereo base (eye seperation) for stereoscopic 3D - * @return The stereo base (eye seperation) for stereoscopic 3D (mm) + * @brief Unregister a processor + * @param[in] processor The process to unregister */ - float GetStereoBase() const; + void UnregisterProcessor( Processor& processor ); private: