X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=base%2Fdali-toolkit%2Finternal%2Fcontrols%2Fscrollable%2Fbouncing-effect-actor.cpp;h=7301a8b2acb60cbd75abadb1aeca42f47c002b43;hb=7e315a440bad7033d19fefa8f9952d625ee6f076;hp=237e81a9047cae7909a259f09d970cc17b912e36;hpb=a1a30b337ce9bf681f3738e43d1b6846732d5e1b;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/base/dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.cpp b/base/dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.cpp index 237e81a..7301a8b 100644 --- a/base/dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.cpp +++ b/base/dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.cpp @@ -100,7 +100,7 @@ Actor CreateBouncingEffectActor( Property::Index& bouncePropertyIndex ) meshActor.SetAffectedByLighting(false); Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( "", MESH_FRAGMENT_SHADER, - GEOMETRY_TYPE_MESH, + GEOMETRY_TYPE_UNTEXTURED_MESH, Dali::ShaderEffect::HINT_BLENDING ); meshActor.SetShaderEffect(shaderEffect);