X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-VisualFactory.cpp;h=726a7b874866d225725f9468c88675a3662bbe54;hb=11073e02cb95e548630df980f79b39f398e4dc9f;hp=92e54d44dfc46b0b1e582ffd97bec5c7b32966de;hpb=6648cdfb9e2dd90cb8a34da7aaad71fce83ca05b;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp b/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp index 92e54d4..726a7b8 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp @@ -29,6 +29,7 @@ #include #include #include +#include using namespace Dali; using namespace Dali::Toolkit; @@ -2788,3 +2789,41 @@ int UtcDaliVisualFactoryGetAnimatedImageVisual2(void) END_TEST; } + + +int UtcDaliVisualFactoryGetPreCompiler(void) +{ + ToolkitTestApplication application; + tet_infoline("UtcDaliVisualFactoryGetAnimatedImageVisual2: Request animated image visual with a Property::Map, test custom wrap mode and pixel area"); + + + std::vector precompiledShaderList; + DALI_TEST_CHECK(precompiledShaderList.size() == 0u); // before Get Shader + ShaderPreCompiler::Get().GetPreCompileShaderList(precompiledShaderList); + DALI_TEST_CHECK(precompiledShaderList.size() == 0u); // after Get Shader + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK(factory); + + factory.UsePreCompiledShader(); + + ShaderPreCompiler::Get().GetPreCompileShaderList(precompiledShaderList); + DALI_TEST_CHECK(precompiledShaderList.size() != 0u); // after Get Shader + + Property::Map propertyMap; + propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE); + propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME); + Visual::Base visual = factory.CreateVisual(propertyMap); + DALI_TEST_CHECK(visual); + + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual); + actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f)); + application.GetScene().Add(actor); + + application.SendNotification(); + application.Render(); + + END_TEST; +}