X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-VisualFactory.cpp;h=0b1be30e04f7964d78e7a169f90ae1d622aa80b4;hb=d6f1c901d74aef4e66ffb6565bb61de952a090a3;hp=ae8761fb46c8cac67e9e345a1b3e89c84cd75afd;hpb=2b8d1a092d8c907339acb33a58604a8f70251ace;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp b/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp index ae8761f..0b1be30 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp @@ -17,6 +17,7 @@ #include #include #include +#include #include #include #include @@ -24,7 +25,7 @@ #include #include #include -#include +#include #include #include #include "dummy-control.h" @@ -44,6 +45,9 @@ const char* TEST_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal.mtl"; const char* TEST_SIMPLE_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube-Points-Only.obj"; const char* TEST_SIMPLE_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal-Simple.mtl"; +// resolution: 50*50, frame count: 4, frame delay: 0.2 second for each frame +const char* TEST_GIF_FILE_NAME = TEST_RESOURCE_DIR "/anim.gif"; + // resolution: 34*34, pixel format: RGBA8888 static const char* gImage_34_RGBA = TEST_RESOURCE_DIR "/icon-edit.png"; // resolution: 600*600, pixel format: RGB888 @@ -53,11 +57,11 @@ Property::Map DefaultTransform() { Property::Map transformMap; transformMap - .Add( Toolkit::VisualProperty::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) ) - .Add( Toolkit::VisualProperty::Transform::Property::SIZE, Vector2(1.0f, 1.0f) ) - .Add( Toolkit::VisualProperty::Transform::Property::ORIGIN, Toolkit::Align::CENTER ) - .Add( Toolkit::VisualProperty::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER ) - .Add( Toolkit::VisualProperty::Transform::Property::OFFSET_SIZE_MODE, Vector4::ZERO ); + .Add( Toolkit::DevelVisual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) ) + .Add( Toolkit::DevelVisual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) ) + .Add( Toolkit::DevelVisual::Transform::Property::ORIGIN, Toolkit::Align::CENTER ) + .Add( Toolkit::DevelVisual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER ) + .Add( Toolkit::DevelVisual::Transform::Property::OFFSET_SIZE_MODE, Vector4::ZERO ); return transformMap; } @@ -1330,6 +1334,30 @@ int UtcDaliVisualFactoryGetMeshVisual2(void) END_TEST; } +//Test if mesh loads correctly when supplied with all main parameters, an object file, a material file and a directory location, but duff optional parameters +int UtcDaliVisualFactoryGetMeshVisual3b(void) +{ + //Set up test application first, so everything else can be handled. + ToolkitTestApplication application; + + tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" ); + + //Set up visual properties. + Property::Map propertyMap; + propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, Color::GREEN ); // Test that wrong property types don't prevent the object load + propertyMap.Insert( MeshVisual::Property::USE_SOFT_NORMALS, 1.0f ); + propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, 1.0f ); + propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); + + //Test to see if mesh loads correctly. + MeshVisualLoadsCorrectlyTest( propertyMap, application ); + + END_TEST; +} + //Test if mesh loads correctly when supplied with all main parameters, an object file, a material file and a directory location. int UtcDaliVisualFactoryGetMeshVisual3(void) { @@ -1343,6 +1371,9 @@ int UtcDaliVisualFactoryGetMeshVisual3(void) propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, false ); + propertyMap.Insert( MeshVisual::Property::USE_SOFT_NORMALS, false ); + propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3::XAXIS ); propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); //Test to see if mesh loads correctly. @@ -1370,7 +1401,6 @@ int UtcDaliVisualFactoryGetMeshVisual4(void) //Test to see if mesh loads correctly. MeshVisualLoadsCorrectlyTest( propertyMap, application ); - END_TEST; } @@ -1385,10 +1415,13 @@ int UtcDaliVisualFactoryGetMeshVisual5(void) //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); - propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); - propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); - propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); - propertyMap.Insert( MeshVisual::Property::SHADING_MODE, MeshVisual::ShadingMode::TEXTURED_WITH_SPECULAR_LIGHTING ); + propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME ); + propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME ); + propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" ); + propertyMap.Insert( "useMipmapping", false ); + propertyMap.Insert( "useSoftNormals", false ); + propertyMap.Insert( "lightPosition", Vector3::ZAXIS ); + propertyMap.Insert( "shadingMode", MeshVisual::ShadingMode::TEXTURED_WITH_SPECULAR_LIGHTING ); //Test to see if mesh loads correctly. MeshVisualLoadsCorrectlyTest( propertyMap, application ); @@ -2039,8 +2072,10 @@ int UtcDaliVisualFactoryGetBatchImageVisual3(void) // Create a property-map that enables batching. Property::Map propertyMap; - propertyMap.Insert( Dali::Toolkit::ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); - propertyMap.Insert( ImageVisual::Property::BATCHING_ENABLED, true ); + propertyMap[ Dali::Toolkit::ImageVisual::Property::URL ] = TEST_IMAGE_FILE_NAME ; + propertyMap[ "desiredHeight" ] = 200; + propertyMap[ "desiredWidth" ] = 200; + propertyMap[ "batchingEnabled" ] = true; // Create an ImageView, passing the property-map in to instruct it to use batching. Toolkit::ImageView imageView = Toolkit::ImageView::New(); @@ -2051,3 +2086,107 @@ int UtcDaliVisualFactoryGetBatchImageVisual3(void) END_TEST; } + +int UtcDaliVisualFactoryGetBatchImageVisual4N(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualFactoryGetBatchImageVisual4: Create an ImageView that uses a batched visual, with desired properties of the wrong type" ); + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK( factory ); + + // Create a property-map that enables batching. + Property::Map propertyMap; + propertyMap[ Dali::Toolkit::ImageVisual::Property::URL ] = TEST_IMAGE_FILE_NAME ; + propertyMap[ "desiredHeight" ] = Vector2(100, 100); + propertyMap[ "desiredWidth" ] = Vector3(1, 1, 1); + propertyMap[ "batchingEnabled" ] = true; + + // Create an ImageView, passing the property-map in to instruct it to use batching. + Toolkit::ImageView imageView = Toolkit::ImageView::New(); + imageView.SetProperty( Toolkit::ImageView::Property::IMAGE, propertyMap ); + + imageView.SetSize( 200.0f, 200.0f ); + Stage::GetCurrent().Add( imageView ); + + END_TEST; +} + +int UtcDaliVisualFactoryGetAnimatedImageVisual(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual: Request animated image visual with a gif url" ); + + VisualFactory factory = VisualFactory::Get(); + Visual::Base visual = factory.CreateVisual( TEST_GIF_FILE_NAME, ImageDimensions() ); + DALI_TEST_CHECK( visual ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + DummyControl actor = DummyControl::New(); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual ); + Stage::GetCurrent().Add( actor ); + + application.SendNotification(); + application.Render(); + + // renderer is added to actor + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + + // test the uniforms which used to handle the atlas rect + // the four frames should be located inside atlas as follows: atlas size 100*100 + // ------------- + // | | | + // | 0 | 1 | + // ------------- + // | | | + // | 2 | 3 | + // ------------- + + Renderer renderer = actor.GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer ); + + Property::Value atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) ); + // take into consideration the half pixel correction + DALI_TEST_EQUALS( atlasRectValue.Get(), Vector4(0.5f, 0.5f, 49.5f, 49.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION ); + + // waiting for the resource uploading + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + // Force the timer used by the animatedImageVisual to tick, + Dali::Timer timer = Timer::New( 0 ); + timer.MockEmitSignal(); + application.SendNotification(); + application.Render(); + atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) ); + // take into consideration the half pixel correction + DALI_TEST_EQUALS( atlasRectValue.Get(), Vector4(50.5f, 0.5f, 99.5f, 49.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION ); + + // Force the timer used by the animatedImageVisual to tick, + timer.MockEmitSignal(); + application.SendNotification(); + application.Render(); + atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) ); + // take into consideration the half pixel correction + DALI_TEST_EQUALS( atlasRectValue.Get(), Vector4(0.5f, 50.5f, 49.5f, 99.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION ); + + // Force the timer used by the animatedImageVisual to tick, + timer.MockEmitSignal(); + application.SendNotification(); + application.Render(); + atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) ); + // take into consideration the half pixel correction + DALI_TEST_EQUALS( atlasRectValue.Get(), Vector4(50.5f, 50.5f, 99.5f, 99.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION ); + + // Test SetOffStage(). + actor.Unparent(); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + + END_TEST; +}