X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-TransitionData.cpp;h=3850d2a83f6ae8400b5ea81947dabcdb53013f30;hb=3638fc255ad784cecea605d0e942391b9051ccd4;hp=42ca88e55cde3c3b7d2005fa9cf1521aadfc2877;hpb=ca4209fb071e5c353a7e528098a2e497765118d8;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/utc-Dali-TransitionData.cpp b/automated-tests/src/dali-toolkit/utc-Dali-TransitionData.cpp index 42ca88e..3850d2a 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-TransitionData.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-TransitionData.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,6 +19,7 @@ #include #include #include +#include #include #include #include @@ -254,14 +255,13 @@ int UtcDaliTransitionDataMap1P(void) Renderer renderer = actor.GetRendererAt(0); Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR ); - Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY ); application.SendNotification(); application.Render(0); DALI_TEST_EQUALS( renderer.GetProperty(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION); DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION ); - DALI_TEST_EQUALS( renderer.GetProperty(opacityIndex), 1.0f, 0.001f, TEST_LOCATION ); - DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetProperty( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION ); anim.Play(); @@ -270,12 +270,12 @@ int UtcDaliTransitionDataMap1P(void) application.Render(500); // Halfway thru anim application.SendNotification(); DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION); - DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION ); application.Render(500); // End of anim application.SendNotification(); DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::RED), TEST_LOCATION ); - DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION ); END_TEST; } @@ -323,14 +323,13 @@ int UtcDaliTransitionDataMap2P(void) Renderer renderer = actor.GetRendererAt(0); Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR ); - Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY ); application.SendNotification(); application.Render(0); DALI_TEST_EQUALS( renderer.GetProperty(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION); DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION ); - DALI_TEST_EQUALS( renderer.GetProperty(opacityIndex), 1.0f, 0.001f, TEST_LOCATION ); - DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetProperty( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION ); anim.Play(); @@ -340,12 +339,12 @@ int UtcDaliTransitionDataMap2P(void) application.Render(500); // Halfway thru anim application.SendNotification(); DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION); - DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION); application.Render(500); // End of anim application.SendNotification(); DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::RED), TEST_LOCATION ); - DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION); END_TEST; } @@ -396,14 +395,13 @@ int UtcDaliTransitionDataMap2Pb(void) Renderer renderer = actor.GetRendererAt(0); Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, PrimitiveVisual::Property::MIX_COLOR ); - Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY ); application.SendNotification(); application.Render(0); DALI_TEST_EQUALS( renderer.GetProperty(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION); DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION ); - DALI_TEST_EQUALS( renderer.GetProperty(opacityIndex), 1.0f, 0.001f, TEST_LOCATION ); - DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetProperty( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION ); anim.Play(); @@ -413,12 +411,12 @@ int UtcDaliTransitionDataMap2Pb(void) application.Render(500); // Halfway thru anim application.SendNotification(); DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION); - DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION); application.Render(500); // End of anim application.SendNotification(); DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::RED), TEST_LOCATION ); - DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION); END_TEST; } @@ -593,16 +591,15 @@ int UtcDaliTransitionDataMap5P(void) Renderer renderer = actor.GetRendererAt(0); Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR ); - Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY ); application.SendNotification(); application.Render(0); DALI_TEST_EQUALS( renderer.GetProperty(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION); - DALI_TEST_EQUALS( renderer.GetProperty(opacityIndex), 0.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetProperty( DevelRenderer::Property::OPACITY ), 0.0f, 0.001f, TEST_LOCATION ); DALI_TEST_EQUALS( renderer.GetProperty(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION ); DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION); - DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 0.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 0.0f, 0.001f, TEST_LOCATION ); DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION ); anim.Play(); @@ -612,13 +609,14 @@ int UtcDaliTransitionDataMap5P(void) application.Render(500); // Halfway thru anim application.SendNotification(); DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION); - DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 0.5f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 0.5f, 0.001f, TEST_LOCATION ); DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION ); application.Render(501); // End of anim application.SendNotification(); + application.Render(); DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION ); - DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION ); DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::AUTO, TEST_LOCATION ); END_TEST; @@ -665,14 +663,13 @@ int UtcDaliTransitionDataMap6P(void) Renderer renderer = actor.GetRendererAt(0); Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR ); - Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY ); application.SendNotification(); application.Render(0); DALI_TEST_EQUALS( renderer.GetProperty(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION); DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION); - DALI_TEST_EQUALS( renderer.GetProperty(opacityIndex), 1.0f, 0.001f, TEST_LOCATION ); - DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetProperty( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION ); // Note, This should be testing for AUTO // this is the same problem as C# target value being set before Play is called. @@ -687,13 +684,13 @@ int UtcDaliTransitionDataMap6P(void) application.Render(500); // Halfway thru anim application.SendNotification(); DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION); - DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 0.5f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 0.5f, 0.001f, TEST_LOCATION ); DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION ); application.Render(500); // End of anim application.SendNotification(); DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION ); - DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 0.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 0.0f, 0.001f, TEST_LOCATION ); DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION ); END_TEST; @@ -818,11 +815,10 @@ int UtcDaliTransitionDataMapN4(void) Renderer renderer = actor.GetRendererAt(0); Property::Index mixColorIdx = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR ); - Property::Index opacityIdx = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY ); tet_printf( "Test that the property has been set to target value\n"); DALI_TEST_EQUALS(renderer.GetProperty(mixColorIdx), Vector3(Color::RED), 0.001, TEST_LOCATION); - DALI_TEST_EQUALS(renderer.GetProperty(opacityIdx), 1.0f, 0.001, TEST_LOCATION); + DALI_TEST_EQUALS(renderer.GetProperty( DevelRenderer::Property::OPACITY ), 1.0f, 0.001, TEST_LOCATION); END_TEST; } @@ -922,11 +918,10 @@ int UtcDaliTransitionDataMapN6(void) Renderer renderer = actor.GetRendererAt(0); Property::Index mixColorIdx = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR ); - Property::Index opacityIdx = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY ); tet_printf( "Test that the property has been set to target value\n"); DALI_TEST_EQUALS(renderer.GetProperty(mixColorIdx), Vector3(Color::RED), 0.001, TEST_LOCATION); - DALI_TEST_EQUALS(renderer.GetProperty(opacityIdx), 1.0f, 0.001, TEST_LOCATION); + DALI_TEST_EQUALS(renderer.GetProperty( DevelRenderer::Property::OPACITY ), 1.0f, 0.001, TEST_LOCATION); END_TEST; }