X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-Transition.cpp;h=0ead7104a8b9261a242cbb818de905d025917d2a;hb=fc353f1e92ac1e2d699011889d615409ad0bd303;hp=7e36d2c0aae39be44c5cf62489a649edc20b95b3;hpb=0eae547923469b94437148be16a3d840a8a8a51f;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/utc-Dali-Transition.cpp b/automated-tests/src/dali-toolkit/utc-Dali-Transition.cpp index 7e36d2c..0ead710 100755 --- a/automated-tests/src/dali-toolkit/utc-Dali-Transition.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-Transition.cpp @@ -24,6 +24,8 @@ #include #include #include +#include +#include using namespace Dali; using namespace Dali::Toolkit; @@ -118,7 +120,7 @@ int UtcDaliTransitionSetGetProperty01(void) application.SendNotification(); application.Render(20); - Transition transition = Transition::New(control1, control2, TimePeriod(-0.1f, -0.1f)); + Transition transition = Transition::New(control1, control2, true, TimePeriod(-0.1f, -0.1f)); TimePeriod timePeriod = transition.GetTimePeriod(); DALI_TEST_EQUALS(0.0f, timePeriod.durationSeconds, TEST_LOCATION); DALI_TEST_EQUALS(0.0f, timePeriod.delaySeconds, TEST_LOCATION); @@ -178,7 +180,7 @@ int UtcDaliTransitionSetGetProperty02(void) application.SendNotification(); application.Render(20); - Transition transition = Transition::New(control1, control2, TimePeriod(-0.1f)); + Transition transition = Transition::New(control1, control2, true, TimePeriod(-0.1f)); TimePeriod timePeriod = transition.GetTimePeriod(); DALI_TEST_EQUALS(0.0f, timePeriod.durationSeconds, TEST_LOCATION); DALI_TEST_EQUALS(0.0f, timePeriod.delaySeconds, TEST_LOCATION); @@ -268,7 +270,7 @@ int UtcDaliTransitionBetweenControlPair(void) application.SendNotification(); application.Render(20); - Transition transition = Transition::New(control1, control2, TimePeriod(0.5f)); + Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f)); TransitionSet transitionSet = TransitionSet::New(); transitionSet.AddTransition(transition); transitionSet.Play(); @@ -333,6 +335,185 @@ int UtcDaliTransitionBetweenControlPair(void) END_TEST; } +int UtcDaliTransitionBetweenControlPair2(void) +{ + ToolkitTestApplication application; + tet_infoline(" UtcDaliTransitionBetweenControlPair2 - source target will be transitioned."); + + Vector3 sourcePosition(100, 200, 0); + Vector3 sourceSize(150, 150, 0); + Vector3 sourceScale(1, 2, 0); + Vector4 sourceColor(1.0f, 1.0f, 1.0f, 0.5f); + float sourceOpacity(0.5f); + float sourceRadius(30.f); + float sourceBorderlineWidth(60.0f); + Vector4 sourceBorderlineColor(1.0f, 0.0f, 0.0f, 1.0f); + float sourceBorderlineOffset(1.f); + Vector4 sourceRadiusV4 = Vector4(sourceRadius, sourceRadius, sourceRadius, sourceRadius); + + Vector3 destinationPosition(50, 50, 0); + Vector3 destinationSize(120, 120, 0); + Vector3 destinationScale(2, 1, 0); + Vector4 destinationColor(1.0f, 0.5f, 1.0f, 0.8f); + float destinationOpacity(0.8f); + float destinationRadius(50.f); + float destinationBorderlineWidth(80.0f); + Vector4 destinationBorderlineColor(0.5f, 1.0f, 0.5f, 0.3f); + float destinationBorderlineOffset(-1.0f); + Vector4 destinationRadiusV4 = Vector4(destinationRadius, destinationRadius, destinationRadius, destinationRadius); + + Control control1 = Control::New(); + control1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + control1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); + control1.SetProperty(Actor::Property::POSITION, sourcePosition); + control1.SetProperty(Actor::Property::SIZE, sourceSize); + control1.SetProperty(Actor::Property::SCALE, sourceScale); + control1.SetProperty(Actor::Property::COLOR, sourceColor); + control1.SetProperty(Actor::Property::OPACITY, sourceOpacity); + Property::Map controlProperty1; + controlProperty1.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR); + controlProperty1.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f)); + controlProperty1.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, sourceRadius); + controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, sourceBorderlineWidth); + controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, sourceBorderlineColor); + controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, sourceBorderlineOffset); + control1.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty1); + + Control control2 = Control::New(); + control2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + control2.SetProperty(Actor::Property::ANCHOR_POINT, ParentOrigin::CENTER); + control2.SetProperty(Actor::Property::POSITION, destinationPosition); + control2.SetProperty(Actor::Property::SIZE, destinationSize); + control2.SetProperty(Actor::Property::SCALE, destinationScale); + control2.SetProperty(Actor::Property::COLOR, destinationColor); + control2.SetProperty(Actor::Property::OPACITY, destinationOpacity); + Property::Map controlProperty2; + controlProperty2.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR); + controlProperty2.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 1.0f, 0.0f, 0.5f)); + controlProperty2.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, destinationRadius); + controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, destinationBorderlineWidth); + controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, destinationBorderlineColor); + controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, destinationBorderlineOffset); + control2.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty2); + + DALI_TEST_EQUALS(destinationPosition, control2.GetProperty(Actor::Property::POSITION), TEST_LOCATION); + Property::Map backgroundMap = control2.GetProperty(Toolkit::Control::Property::BACKGROUND); + Vector4 cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get(); + DALI_TEST_EQUALS(destinationRadiusV4, cornerRadius, TEST_LOCATION); + float borderlineWidth = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH)->Get(); + DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION); + Vector4 borderlineColor = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_COLOR)->Get(); + DALI_TEST_EQUALS(destinationBorderlineColor, borderlineColor, TEST_LOCATION); + float borderlineOffset = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET)->Get(); + DALI_TEST_EQUALS(destinationBorderlineOffset, borderlineOffset, TEST_LOCATION); + + application.GetScene().Add(control1); + application.GetScene().Add(control2); + + application.SendNotification(); + application.Render(20); + + Transition transition = Transition::New(control1, control2, false, TimePeriod(0.5f)); + TransitionSet transitionSet = TransitionSet::New(); + transitionSet.AddTransition(transition); + transitionSet.Play(); + + bool signalReceived(false); + TransitionFinishCheck finishCheck(signalReceived); + transitionSet.FinishedSignal().Connect(&application, finishCheck); + + application.SendNotification(); + application.Render(50); + + // We didn't expect the animation to finish yet + application.SendNotification(); + finishCheck.CheckSignalNotReceived(); + + DALI_TEST_NOT_EQUALS(destinationPosition, control1.GetCurrentProperty(Actor::Property::POSITION), 0.00001f, TEST_LOCATION); + DALI_TEST_EQUALS(1, control1.GetRendererCount(), TEST_LOCATION); + + Dali::Renderer renderer = control1.GetRendererAt(0); + Property::Index index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS); + cornerRadius = renderer.GetCurrentProperty(index); + DALI_TEST_NOT_EQUALS(destinationRadiusV4, cornerRadius, 0.00001f, TEST_LOCATION); + + index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH); + borderlineWidth = renderer.GetCurrentProperty(index); + DALI_TEST_NOT_EQUALS(destinationBorderlineWidth, borderlineWidth, 0.00001f, TEST_LOCATION); + + index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR); + borderlineColor = renderer.GetCurrentProperty(index); + DALI_TEST_NOT_EQUALS(destinationBorderlineColor, borderlineColor, 0.00001f, TEST_LOCATION); + + index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET); + borderlineOffset = renderer.GetCurrentProperty(index); + DALI_TEST_NOT_EQUALS(destinationBorderlineOffset, borderlineOffset, 0.00001f, TEST_LOCATION); + + application.SendNotification(); + application.Render(700); + + // We did expect the animation to finish + application.SendNotification(); + finishCheck.CheckSignalReceived(); + + // After the transition is finished, + // every current and renderer propeties of control1 are equal to destination properties. + DALI_TEST_EQUALS(destinationPosition, control1.GetCurrentProperty(Actor::Property::POSITION), TEST_LOCATION); + DALI_TEST_EQUALS(destinationSize, control1.GetCurrentProperty(Actor::Property::SIZE), TEST_LOCATION); + DALI_TEST_EQUALS(destinationScale, control1.GetCurrentProperty(Actor::Property::SCALE), TEST_LOCATION); + DALI_TEST_EQUALS(destinationColor, control1.GetCurrentProperty(Actor::Property::COLOR), TEST_LOCATION); + DALI_TEST_EQUALS(destinationOpacity, control1.GetCurrentProperty(Actor::Property::OPACITY), TEST_LOCATION); + + DALI_TEST_EQUALS(1, control1.GetRendererCount(), TEST_LOCATION); + renderer = control1.GetRendererAt(0); + index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS); + cornerRadius = renderer.GetCurrentProperty(index); + DALI_TEST_EQUALS(destinationRadiusV4, cornerRadius, TEST_LOCATION); + + index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH); + borderlineWidth = renderer.GetCurrentProperty(index); + DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION); + + index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR); + borderlineColor = renderer.GetCurrentProperty(index); + DALI_TEST_EQUALS(destinationBorderlineColor, borderlineColor, TEST_LOCATION); + + index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET); + borderlineOffset = renderer.GetCurrentProperty(index); + DALI_TEST_EQUALS(destinationBorderlineOffset, borderlineOffset, TEST_LOCATION); + + // every actor properties of control1 are returned to the source properties. + DALI_TEST_EQUALS(sourcePosition, control1.GetProperty(Actor::Property::POSITION), TEST_LOCATION); + DALI_TEST_EQUALS(sourceSize, control1.GetProperty(Actor::Property::SIZE), TEST_LOCATION); + DALI_TEST_EQUALS(sourceScale, control1.GetProperty(Actor::Property::SCALE), TEST_LOCATION); + DALI_TEST_EQUALS(sourceColor, control1.GetProperty(Actor::Property::COLOR), TEST_LOCATION); + DALI_TEST_EQUALS(sourceOpacity, control1.GetProperty(Actor::Property::OPACITY), TEST_LOCATION); + + application.SendNotification(); + application.Render(20); + + // after next update, renderer properties are returned to the source properties. + DALI_TEST_EQUALS(1, control1.GetRendererCount(), TEST_LOCATION); + renderer = control1.GetRendererAt(0); + index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS); + cornerRadius = renderer.GetCurrentProperty(index); + DALI_TEST_EQUALS(sourceRadiusV4, cornerRadius, TEST_LOCATION); + + index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH); + borderlineWidth = renderer.GetCurrentProperty(index); + DALI_TEST_EQUALS(sourceBorderlineWidth, borderlineWidth, TEST_LOCATION); + + index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR); + borderlineColor = renderer.GetCurrentProperty(index); + DALI_TEST_EQUALS(sourceBorderlineColor, borderlineColor, TEST_LOCATION); + + index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET); + borderlineOffset = renderer.GetCurrentProperty(index); + DALI_TEST_EQUALS(sourceBorderlineOffset, borderlineOffset, TEST_LOCATION); + + END_TEST; +} + int UtcDaliTransitionBetweenControlPairWithoutEmptySourceBackground(void) { ToolkitTestApplication application; @@ -377,7 +558,7 @@ int UtcDaliTransitionBetweenControlPairWithoutEmptySourceBackground(void) application.SendNotification(); application.Render(20); - Transition transition = Transition::New(control1, control2, TimePeriod(0.5f)); + Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f)); TransitionSet transitionSet = TransitionSet::New(); transitionSet.AddTransition(transition); transitionSet.Play(); @@ -474,7 +655,7 @@ int UtcDaliTransitionBetweenImageViewPair(void) Vector3 startWorldPosition = control1.GetProperty(Actor::Property::WORLD_POSITION); Vector3 finishWorldPosition = control2.GetProperty(Actor::Property::WORLD_POSITION); - Transition transition = Transition::New(control1, control2, TimePeriod(0.5f)); + Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f)); TransitionSet transitionSet = TransitionSet::New(); transitionSet.AddTransition(transition); transitionSet.Play(); @@ -562,7 +743,7 @@ int UtcDaliTransitionBetweenImageViewPairWithDelay(void) Vector3 startWorldPosition = control1.GetProperty(Actor::Property::WORLD_POSITION); Vector3 finishWorldPosition = control2.GetProperty(Actor::Property::WORLD_POSITION); - Transition transition = Transition::New(control1, control2, TimePeriod(0.5f, 0.5f)); + Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f, 0.5f)); TransitionSet transitionSet = TransitionSet::New(); transitionSet.AddTransition(transition); transitionSet.Play(); @@ -654,7 +835,7 @@ int UtcDaliTransitionBetweenControlPairWithTree(void) application.SendNotification(); application.Render(20); - Transition transition = Transition::New(control1, control2, TimePeriod(0.5f)); + Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f)); TransitionSet transitionSet = TransitionSet::New(); transitionSet.AddTransition(transition); transitionSet.Play(); @@ -721,7 +902,7 @@ int UtcDaliTransitionBetweenControlPairWithTreeWithChild(void) application.SendNotification(); application.Render(20); - Transition transition = Transition::New(control1, control2, TimePeriod(0.5f)); + Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f)); transition.TransitionWithChild(true); TransitionSet transitionSet = TransitionSet::New(); transitionSet.AddTransition(transition); @@ -801,7 +982,7 @@ int UtcDaliTransitionBetweenControlPairWithTreeWithoutPositionInheritance(void) control3.SetProperty(Actor::Property::INHERIT_ORIENTATION, true); control3.SetProperty(Actor::Property::INHERIT_SCALE, true); - transition = Transition::New(control1, control3, TimePeriod(0.5f)); + transition = Transition::New(control1, control3, true, TimePeriod(0.5f)); transitionSet = TransitionSet::New(); transitionSet.AddTransition(transition); transitionSet.Play(); @@ -892,7 +1073,7 @@ int UtcDaliTransitionBetweenControlPairWithTreeWithoutOrientationInheritance(voi bool signalReceived(false); TransitionFinishCheck finishCheck(signalReceived); - transition = Transition::New(control1, control3, TimePeriod(0.5f)); + transition = Transition::New(control1, control3, true, TimePeriod(0.5f)); transitionSet = TransitionSet::New(); transitionSet.AddTransition(transition); transitionSet.Play(); @@ -978,7 +1159,7 @@ int UtcDaliTransitionBetweenControlPairWithTreeWithoutScaleInheritance(void) bool signalReceived(false); TransitionFinishCheck finishCheck(signalReceived); - transition = Transition::New(control1, control3, TimePeriod(0.5f)); + transition = Transition::New(control1, control3, true, TimePeriod(0.5f)); transitionSet = TransitionSet::New(); transitionSet.AddTransition(transition); transitionSet.Play(); @@ -1007,3 +1188,82 @@ int UtcDaliTransitionBetweenControlPairWithTreeWithoutScaleInheritance(void) END_TEST; } + + +int UtcDaliMultipleTransitionAppearing(void) +{ + ToolkitTestApplication application; + tet_infoline("UtcDaliMultipleTransitionAppearing"); + + Control control = Control::New(); + control.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT); + control.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + control.SetProperty(Actor::Property::POSITION, Vector3(100, 200, 0)); + control.SetProperty(Actor::Property::SIZE, Vector3(150, 150, 0)); + Property::Map controlProperty; + controlProperty.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR); + controlProperty.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f)); + control.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty); + + application.GetScene().Add(control); + + application.SendNotification(); + application.Render(20); + + DALI_TEST_EQUALS(1.0f, control.GetCurrentProperty(Actor::Property::OPACITY), TEST_LOCATION); + + TransitionSet transitionSet = TransitionSet::New(); + FadeTransition fade = FadeTransition::New(control, 0.5, TimePeriod(1.0f, 1.0f)); + fade.SetAppearingTransition(true); // set fade in + transitionSet.AddTransition(fade); + SlideTransition slide = SlideTransition::New(control, Dali::Toolkit::SlideTransitionDirection::BOTTOM, TimePeriod(0.5f, 1.0f)); + slide.SetAppearingTransition(true); // set slide + transitionSet.AddTransition(slide); + transitionSet.Play(); + + bool signalReceived(false); + TransitionFinishCheck finishCheck(signalReceived); + transitionSet.FinishedSignal().Connect(&application, finishCheck); + + application.SendNotification(); + application.Render(300); + + float currentOpacity = control.GetCurrentProperty(Actor::Property::OPACITY); + DALI_TEST_CHECK(currentOpacity == 0.0f); + + application.SendNotification(); + application.Render(400); + + currentOpacity = control.GetCurrentProperty(Actor::Property::OPACITY); + DALI_TEST_CHECK(currentOpacity == 0.5f); + + application.SendNotification(); + application.Render(500); + + currentOpacity = control.GetCurrentProperty(Actor::Property::OPACITY); + DALI_TEST_CHECK(currentOpacity > 0.5f && currentOpacity < 1.0f); + + application.SendNotification(); + application.Render(500); + + currentOpacity = control.GetCurrentProperty(Actor::Property::OPACITY); + DALI_TEST_CHECK(currentOpacity > 0.5f && currentOpacity < 1.0f); + + // We didn't expect the animation to finish yet + application.SendNotification(); + finishCheck.CheckSignalNotReceived(); + + application.SendNotification(); + application.Render(500); + + // We did expect the animation to finish + application.SendNotification(); + finishCheck.CheckSignalReceived(); + + application.SendNotification(); + application.Render(20); + + DALI_TEST_EQUALS(1.0f, control.GetCurrentProperty(Actor::Property::OPACITY), TEST_LOCATION); + + END_TEST; +}