X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-TextEditor.cpp;h=91c9a7980fd087071724df8328929cf1b82b4afa;hb=2951af4fa549b8383cebb3464fd14eb86a993e25;hp=1532883913d8217b9e83382f728ff74ce9d89e39;hpb=b1fd7c9ac268691ba02ca0b358b82a6f76d31edb;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/utc-Dali-TextEditor.cpp b/automated-tests/src/dali-toolkit/utc-Dali-TextEditor.cpp old mode 100644 new mode 100755 index 1532883..91c9a79 --- a/automated-tests/src/dali-toolkit/utc-Dali-TextEditor.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-TextEditor.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,13 +18,15 @@ #include #include #include - #include #include +#include +#include #include -#include +#include #include #include +#include using namespace Dali; using namespace Toolkit; @@ -84,20 +86,44 @@ const char* const PROPERTY_NAME_INPUT_EMBOSS = "inputEmb const char* const PROPERTY_NAME_OUTLINE = "outline"; const char* const PROPERTY_NAME_INPUT_OUTLINE = "inputOutline"; -const int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND; - +const char* const PROPERTY_NAME_SMOOTH_SCROLL = "smoothScroll"; +const char* const PROPERTY_NAME_SMOOTH_SCROLL_DURATION = "smoothScrollDuration"; +const char* const PROPERTY_NAME_ENABLE_SCROLL_BAR = "enableScrollBar"; +const char* const PROPERTY_NAME_SCROLL_BAR_SHOW_DURATION = "scrollBarShowDuration"; +const char* const PROPERTY_NAME_SCROLL_BAR_FADE_DURATION = "scrollBarFadeDuration"; +const char* const PROPERTY_NAME_PIXEL_SIZE = "pixelSize"; +const char* const PROPERTY_NAME_LINE_COUNT = "lineCount"; +const char* const PROPERTY_NAME_PLACEHOLDER_TEXT = "placeholderText"; +const char* const PROPERTY_NAME_PLACEHOLDER_TEXT_COLOR = "placeholderTextColor"; +const char* const PROPERTY_NAME_ENABLE_SELECTION = "enableSelection"; +const char* const PROPERTY_NAME_PLACEHOLDER = "placeholder"; +const char* const PROPERTY_NAME_ENABLE_SHIFT_SELECTION = "enableShiftSelection"; +const char* const PROPERTY_NAME_ENABLE_GRAB_HANDLE = "enableGrabHandle"; +const char* const PROPERTY_NAME_MATCH_SYSTEM_LANGUAGE_DIRECTION = "matchSystemLanguageDirection"; + + +const Vector4 PLACEHOLDER_TEXT_COLOR( 0.8f, 0.8f, 0.8f, 0.8f ); const Dali::Vector4 LIGHT_BLUE( 0.75f, 0.96f, 1.f, 1.f ); // The text highlight color. -const unsigned int CURSOR_BLINK_INTERVAL = 500u; // Cursor blink interval -const float TO_MILLISECONDS = 1000.f; -const float TO_SECONDS = 1.f / TO_MILLISECONDS; - -const float SCROLL_THRESHOLD = 10.f; -const float SCROLL_SPEED = 300.f; +const float RENDER_FRAME_INTERVAL = 16.66f; const unsigned int DEFAULT_FONT_SIZE = 1152u; const std::string DEFAULT_FONT_DIR( "/resources/fonts" ); +const int KEY_A_CODE = 38; +const int KEY_D_CODE = 40; +const int KEY_C_CODE = 54; +const int KEY_V_CODE = 55; +const int KEY_X_CODE = 53; +const int KEY_WHITE_SPACE_CODE = 65; + +const int KEY_SHIFT_MODIFIER = 257; +const int KEY_CONTROL_MODIFIER = 258; + +const char* HANDLE_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/insertpoint-icon.png"; + +const std::string DEFAULT_DEVICE_NAME("hwKeyboard"); + static bool gTextChangedCallBackCalled; static bool gInputStyleChangedCallbackCalled; static Dali::Toolkit::TextEditor::InputStyle::Mask gInputStyleMask; @@ -131,36 +157,46 @@ static void TestInputStyleChangedCallback( TextEditor control, TextEditor::Input gInputStyleMask = mask; } -// Generate a TapGestureEvent to send to Core. -Integration::TapGestureEvent GenerateTap( - Gesture::State state, - unsigned int numberOfTaps, - unsigned int numberOfTouches, - Vector2 point) -{ - Integration::TapGestureEvent tap( state ); - - tap.numberOfTaps = numberOfTaps; - tap.numberOfTouches = numberOfTouches; - tap.point = point; - - return tap; -} - // Generate a KeyEvent to send to Core. Integration::KeyEvent GenerateKey( const std::string& keyName, + const std::string& logicalKey, const std::string& keyString, int keyCode, int keyModifier, unsigned long timeStamp, - const Integration::KeyEvent::State& keyState ) + const Integration::KeyEvent::State& keyState, + const std::string& compose = "", + const std::string& deviceName = DEFAULT_DEVICE_NAME, + const Device::Class::Type& deviceClass = Device::Class::NONE, + const Device::Subclass::Type& deviceSubclass = Device::Subclass::NONE ) { return Integration::KeyEvent( keyName, + logicalKey, keyString, keyCode, keyModifier, timeStamp, - keyState ); + keyState, + compose, + deviceName, + deviceClass, + deviceSubclass ); +} + +Dali::Integration::Point GetPointDownInside( Vector2& pos ) +{ + Dali::Integration::Point point; + point.SetState( PointState::DOWN ); + point.SetScreenPosition( pos ); + return point; +} + +Dali::Integration::Point GetPointUpInside( Vector2& pos ) +{ + Dali::Integration::Point point; + point.SetState( PointState::UP ); + point.SetScreenPosition( pos ); + return point; } bool DaliTestCheckMaps( const Property::Map& fontStyleMapGet, const Property::Map& fontStyleMapSet ) @@ -171,18 +207,64 @@ bool DaliTestCheckMaps( const Property::Map& fontStyleMapGet, const Property::Ma { const KeyValuePair& valueGet = fontStyleMapGet.GetKeyValue( index ); - Property::Value* valueSet = fontStyleMapSet.Find( valueGet.first.stringKey ); + Property::Value* valueSet = NULL; + if ( valueGet.first.type == Property::Key::INDEX ) + { + valueSet = fontStyleMapSet.Find( valueGet.first.indexKey ); + } + else + { + // Get Key is a string so searching Set Map for a string key + valueSet = fontStyleMapSet.Find( valueGet.first.stringKey ); + } + if( NULL != valueSet ) { - if( valueGet.second.Get() != valueSet->Get() ) + if( valueSet->GetType() == Dali::Property::STRING && ( valueGet.second.Get() != valueSet->Get() ) ) + { + tet_printf( "Value got : [%s], expected : [%s]", valueGet.second.Get().c_str(), valueSet->Get().c_str() ); + return false; + } + else if( valueSet->GetType() == Dali::Property::BOOLEAN && ( valueGet.second.Get() != valueSet->Get() ) ) + { + tet_printf( "Value got : [%d], expected : [%d]", valueGet.second.Get(), valueSet->Get() ); + return false; + } + else if( valueSet->GetType() == Dali::Property::INTEGER && ( valueGet.second.Get() != valueSet->Get() ) ) + { + tet_printf( "Value got : [%d], expected : [%d]", valueGet.second.Get(), valueSet->Get() ); + return false; + } + else if( valueSet->GetType() == Dali::Property::FLOAT && ( valueGet.second.Get() != valueSet->Get() ) ) + { + tet_printf( "Value got : [%f], expected : [%f]", valueGet.second.Get(), valueSet->Get() ); + return false; + } + else if( valueSet->GetType() == Dali::Property::VECTOR2 && ( valueGet.second.Get() != valueSet->Get() ) ) { - tet_printf( " Value got : [%s], expected : [%s]", valueGet.second.Get().c_str(), valueSet->Get().c_str() ); + Vector2 vector2Get = valueGet.second.Get(); + Vector2 vector2Set = valueSet->Get(); + tet_printf( "Value got : [%f, %f], expected : [%f, %f]", vector2Get.x, vector2Get.y, vector2Set.x, vector2Set.y ); + return false; + } + else if( valueSet->GetType() == Dali::Property::VECTOR4 && ( valueGet.second.Get() != valueSet->Get() ) ) + { + Vector4 vector4Get = valueGet.second.Get(); + Vector4 vector4Set = valueSet->Get(); + tet_printf( "Value got : [%f, %f, %f, %f], expected : [%f, %f, %f, %f]", vector4Get.r, vector4Get.g, vector4Get.b, vector4Get.a, vector4Set.r, vector4Set.g, vector4Set.b, vector4Set.a ); return false; } } else { - tet_printf( " The key %s doesn't exist.", valueGet.first.stringKey.c_str() ); + if ( valueGet.first.type == Property::Key::INDEX ) + { + tet_printf( " The key %d doesn't exist.", valueGet.first.indexKey ); + } + else + { + tet_printf( " The key %s doesn't exist.", valueGet.first.stringKey.c_str() ); + } return false; } } @@ -191,6 +273,31 @@ bool DaliTestCheckMaps( const Property::Map& fontStyleMapGet, const Property::Ma return true; } +class ScrollStateChangeCallback : public Dali::ConnectionTracker +{ +public: + ScrollStateChangeCallback(bool& startedCalled, bool& finishedCalled) + : mStartedCalled( startedCalled ), + mFinishedCalled( finishedCalled ) + { + } + + void Callback( TextEditor editor, TextEditor::Scroll::Type type ) + { + if( type == TextEditor::Scroll::STARTED ) + { + mStartedCalled = true; + } + else if( type == TextEditor::Scroll::FINISHED ) + { + mFinishedCalled = true; + } + } + + bool& mStartedCalled; + bool& mFinishedCalled; +}; + } // namespace int UtcDaliToolkitTextEditorConstructorP(void) @@ -324,6 +431,20 @@ int UtcDaliTextEditorGetPropertyP(void) DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_INPUT_EMBOSS ) == TextEditor::Property::INPUT_EMBOSS ); DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_OUTLINE ) == TextEditor::Property::OUTLINE ); DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_INPUT_OUTLINE ) == TextEditor::Property::INPUT_OUTLINE ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL ) == TextEditor::Property::SMOOTH_SCROLL ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL_DURATION ) == TextEditor::Property::SMOOTH_SCROLL_DURATION ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SCROLL_BAR ) == TextEditor::Property::ENABLE_SCROLL_BAR ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_SHOW_DURATION ) == TextEditor::Property::SCROLL_BAR_SHOW_DURATION ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_FADE_DURATION ) == TextEditor::Property::SCROLL_BAR_FADE_DURATION ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PIXEL_SIZE ) == TextEditor::Property::PIXEL_SIZE ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_LINE_COUNT) == TextEditor::Property::LINE_COUNT ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SELECTION ) == TextEditor::Property::ENABLE_SELECTION ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER ) == TextEditor::Property::PLACEHOLDER ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER_TEXT ) == DevelTextEditor::Property::PLACEHOLDER_TEXT ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER_TEXT_COLOR ) == DevelTextEditor::Property::PLACEHOLDER_TEXT_COLOR ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SHIFT_SELECTION ) == DevelTextEditor::Property::ENABLE_SHIFT_SELECTION ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_GRAB_HANDLE ) == DevelTextEditor::Property::ENABLE_GRAB_HANDLE ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_MATCH_SYSTEM_LANGUAGE_DIRECTION ) == DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION ); END_TEST; } @@ -542,16 +663,37 @@ int UtcDaliTextEditorSetPropertyP(void) DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::INPUT_LINE_SPACING ), 20.0f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); // Check the underline property - editor.SetProperty( TextEditor::Property::UNDERLINE, "{\"enable\":\"true\",\"color\":\"red\",\"height\":\"1\"}" ); - DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::UNDERLINE ), std::string("{\"enable\":\"true\",\"color\":\"red\",\"height\":\"1\"}"), TEST_LOCATION ); + + Property::Map underlineMapSet; + Property::Map underlineMapGet; + + underlineMapSet.Insert( "enable", true ); + underlineMapSet.Insert( "color", Color::RED ); + underlineMapSet.Insert( "height", 1 ); + + editor.SetProperty( TextEditor::Property::UNDERLINE, underlineMapSet ); + + underlineMapGet = editor.GetProperty( TextEditor::Property::UNDERLINE ); + DALI_TEST_EQUALS( underlineMapGet.Count(), underlineMapSet.Count(), TEST_LOCATION ); + DALI_TEST_EQUALS( DaliTestCheckMaps( underlineMapGet, underlineMapSet ), true, TEST_LOCATION ); // Check the input underline property editor.SetProperty( TextEditor::Property::INPUT_UNDERLINE, "Underline input properties" ); DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::INPUT_UNDERLINE ), std::string("Underline input properties"), TEST_LOCATION ); // Check the shadow property - editor.SetProperty( TextEditor::Property::SHADOW, "{\"color\":\"green\",\"offset\":\"2 2\"}" ); - DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::SHADOW ), std::string("{\"color\":\"green\",\"offset\":\"2 2\"}"), TEST_LOCATION ); + Property::Map shadowMapSet; + Property::Map shadowMapGet; + + shadowMapSet.Insert( "color", Color::GREEN ); + shadowMapSet.Insert( "offset", Vector2(2.0f, 2.0f) ); + shadowMapSet.Insert( "blurRadius", 3.0f ); + + editor.SetProperty( TextEditor::Property::SHADOW, shadowMapSet ); + + shadowMapGet = editor.GetProperty( TextEditor::Property::SHADOW ); + DALI_TEST_EQUALS( shadowMapGet.Count(), shadowMapSet.Count(), TEST_LOCATION ); + DALI_TEST_EQUALS( DaliTestCheckMaps( shadowMapGet, shadowMapSet ), true, TEST_LOCATION ); // Check the input shadow property editor.SetProperty( TextEditor::Property::INPUT_SHADOW, "Shadow input properties" ); @@ -566,13 +708,156 @@ int UtcDaliTextEditorSetPropertyP(void) DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::INPUT_EMBOSS ), std::string("Emboss input properties"), TEST_LOCATION ); // Check the outline property + + // Test string type first + // This is purely to maintain backward compatibility, but we don't support string as the outline property type. editor.SetProperty( TextEditor::Property::OUTLINE, "Outline properties" ); DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::OUTLINE ), std::string("Outline properties"), TEST_LOCATION ); + // Then test the property map type + Property::Map outlineMapSet; + Property::Map outlineMapGet; + + outlineMapSet["color"] = Color::RED; + outlineMapSet["width"] = 2.0f; + + editor.SetProperty( TextEditor::Property::OUTLINE, outlineMapSet ); + + outlineMapGet = editor.GetProperty( TextEditor::Property::OUTLINE ); + DALI_TEST_EQUALS( outlineMapGet.Count(), outlineMapSet.Count(), TEST_LOCATION ); + DALI_TEST_EQUALS( DaliTestCheckMaps( outlineMapGet, outlineMapSet ), true, TEST_LOCATION ); + // Check the input outline property editor.SetProperty( TextEditor::Property::INPUT_OUTLINE, "Outline input properties" ); DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::INPUT_OUTLINE ), std::string("Outline input properties"), TEST_LOCATION ); + // Check the smooth scroll property + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::SMOOTH_SCROLL ), false, TEST_LOCATION ); + editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL, true ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION ); + + // Check the smooth scroll duration property + editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + + // Check the scroll bar property + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::ENABLE_SCROLL_BAR ), false, TEST_LOCATION ); + editor.SetProperty( TextEditor::Property::ENABLE_SCROLL_BAR, true ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION ); + + editor.SetProperty( TextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + editor.SetProperty( TextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + + // Check the pixel size of font + editor.SetProperty( TextEditor::Property::PIXEL_SIZE, 20.f ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::PIXEL_SIZE ), 20.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + + // Check placeholder text properties. + editor.SetProperty( DevelTextEditor::Property::PLACEHOLDER_TEXT, "Setting Placeholder Text" ); + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::PLACEHOLDER_TEXT ), std::string("Setting Placeholder Text"), TEST_LOCATION ); + + // Check placeholder text's color property. + editor.SetProperty( DevelTextEditor::Property::PLACEHOLDER_TEXT_COLOR, Color::RED ); + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::PLACEHOLDER_TEXT_COLOR ), Color::RED, TEST_LOCATION ); + + // Check the enable selection property + editor.SetProperty( TextEditor::Property::ENABLE_SELECTION, false ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::ENABLE_SELECTION ), false, TEST_LOCATION ); + + // Check the placeholder property with pixel size + Property::Map placeholderPixelSizeMapSet; + Property::Map placeholderPixelSizeMapGet; + Property::Map placeholderFontstyleMap; + placeholderPixelSizeMapSet["text"] = "Setting Placeholder Text"; + placeholderPixelSizeMapSet["textFocused"] = "Setting Placeholder Text Focused"; + placeholderPixelSizeMapSet["color"] = Color::BLUE; + placeholderPixelSizeMapSet["fontFamily"] = "Arial"; + placeholderPixelSizeMapSet["pixelSize"] = 15.0f; + + placeholderFontstyleMap.Insert( "weight", "bold" ); + placeholderPixelSizeMapSet["fontStyle"] = placeholderFontstyleMap; + editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderPixelSizeMapSet ); + + placeholderPixelSizeMapGet = editor.GetProperty( TextEditor::Property::PLACEHOLDER ); + DALI_TEST_EQUALS( placeholderPixelSizeMapGet.Count(), placeholderPixelSizeMapSet.Count(), TEST_LOCATION ); + + tet_infoline("Test Placeholder settings set as strings is converted correctly to Property Index key and holds set value"); + Property::Map placeholderConversionMap; + placeholderConversionMap[ Text::PlaceHolder::Property::TEXT ] = placeholderPixelSizeMapSet["text"]; + placeholderConversionMap[ Text::PlaceHolder::Property::TEXT_FOCUSED ] = placeholderPixelSizeMapSet["textFocused"] ; + placeholderConversionMap[ Text::PlaceHolder::Property::COLOR ] = placeholderPixelSizeMapSet["color"]; + placeholderConversionMap[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderPixelSizeMapSet["fontStyle"]; + placeholderConversionMap[ Text::PlaceHolder::Property::FONT_FAMILY ] = placeholderPixelSizeMapSet["fontFamily"]; + placeholderConversionMap[ Text::PlaceHolder::Property::PIXEL_SIZE ] = placeholderPixelSizeMapSet["pixelSize"]; + + DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderPixelSizeMapGet, placeholderConversionMap ), true, TEST_LOCATION ); + + // Check the placeholder property with point size + Property::Map placeholderMapSet; + Property::Map placeholderMapGet; + placeholderMapSet["text"] = "Setting Placeholder Text"; + placeholderMapSet["textFocused"] = "Setting Placeholder Text Focused"; + placeholderMapSet["color"] = Color::RED; + placeholderMapSet["fontFamily"] = "Arial"; + placeholderMapSet["pointSize"] = 12.0f; + // Check the placeholder font style property + placeholderFontstyleMap.Clear(); + + placeholderFontstyleMap.Insert( "weight", "bold" ); + placeholderFontstyleMap.Insert( "width", "condensed" ); + placeholderFontstyleMap.Insert( "slant", "italic" ); + placeholderMapSet["fontStyle"] = placeholderFontstyleMap; + editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderMapSet ); + + placeholderMapGet = editor.GetProperty( TextEditor::Property::PLACEHOLDER ); + DALI_TEST_EQUALS( placeholderMapGet.Count(), placeholderMapSet.Count(), TEST_LOCATION ); + + tet_infoline("Test Placeholder settings set as strings is converted correctly to Property Index key and holds set value"); + placeholderConversionMap.Clear(); + placeholderConversionMap[ Text::PlaceHolder::Property::TEXT ] = placeholderMapSet["text"]; + placeholderConversionMap[ Text::PlaceHolder::Property::TEXT_FOCUSED ] = placeholderMapSet["textFocused"] ; + placeholderConversionMap[ Text::PlaceHolder::Property::COLOR ] = placeholderMapSet["color"]; + placeholderConversionMap[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderPixelSizeMapSet["fontStyle"]; + placeholderConversionMap[ Text::PlaceHolder::Property::FONT_FAMILY ] = placeholderMapSet["fontFamily"]; + placeholderConversionMap[ Text::PlaceHolder::Property::POINT_SIZE ] = placeholderMapSet["pointSize"]; + DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderConversionMap ), true, TEST_LOCATION ); + + // Reset font style. + placeholderFontstyleMap.Clear(); + placeholderFontstyleMap.Insert( "weight", "normal" ); + placeholderFontstyleMap.Insert( "slant", "oblique" ); + placeholderMapSet["fontStyle"] = placeholderFontstyleMap; + editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderMapSet ); + + placeholderMapGet = editor.GetProperty( TextEditor::Property::PLACEHOLDER ); + DALI_TEST_EQUALS( placeholderMapGet.Count(), placeholderMapSet.Count(), TEST_LOCATION ); + placeholderConversionMap[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderMapSet["fontStyle"]; + DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderConversionMap ), true, TEST_LOCATION ); + + placeholderFontstyleMap.Clear(); + placeholderFontstyleMap.Insert( "slant", "roman" ); + placeholderMapSet["fontStyle"] = placeholderFontstyleMap; + editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderMapSet ); + + placeholderMapGet = editor.GetProperty( TextEditor::Property::PLACEHOLDER ); + + placeholderFontstyleMap.Clear(); + placeholderMapSet["fontStyle"] = placeholderFontstyleMap; + + editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderMapSet ); + placeholderMapGet = editor.GetProperty( TextEditor::Property::PLACEHOLDER ); + DALI_TEST_EQUALS( placeholderMapGet.Count(), placeholderMapSet.Count(), TEST_LOCATION ); + placeholderConversionMap[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderMapSet["fontStyle"]; + DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderConversionMap ), true, TEST_LOCATION ); + + editor.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT ); + DALI_TEST_EQUALS( editor.GetProperty( Actor::Property::LAYOUT_DIRECTION ), static_cast( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + END_TEST; } @@ -632,7 +917,7 @@ int utcDaliTextEditorTextChangedP(void) editor.SetKeyInputFocus(); gTextChangedCallBackCalled = false; - application.ProcessEvent( GenerateKey( "D", "D", 0, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "D", "", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, "D", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); DALI_TEST_CHECK( gTextChangedCallBackCalled ); END_TEST; @@ -640,15 +925,13 @@ int utcDaliTextEditorTextChangedP(void) int utcDaliTextEditorInputStyleChanged01(void) { - ToolkitTestApplication application; - tet_infoline(" utcDaliTextEditorInputStyleChanged01"); - // The text-editor emits signals when the input style changes. These changes of style are // detected during the relayout process (size negotiation), i.e after the cursor has been moved. Signals // can't be emitted during the size negotiation as the callbacks may update the UI. // The text-editor adds an idle callback to the adaptor to emit the signals after the size negotiation. - // This creates an implementation of the adaptor stub and a queue of idle callbacks. - application.CreateAdaptor(); + // The ToolkitTestApplication creates an implementation of the adaptor stub and a queue of idle callbacks. + ToolkitTestApplication application; + tet_infoline(" utcDaliTextEditorInputStyleChanged01"); // Load some fonts. @@ -693,8 +976,7 @@ int utcDaliTextEditorInputStyleChanged01(void) inputStyleChangedSignal = false; // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 18.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 18.f, 25.f ) ) ); + TestGenerateTap( application, 18.0f, 25.0f ); // Render and notify application.SendNotification(); @@ -721,8 +1003,7 @@ int utcDaliTextEditorInputStyleChanged01(void) inputStyleChangedSignal = false; // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 30.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 30.f, 25.f ) ) ); + TestGenerateTap( application, 30.0f, 25.0f ); // Render and notify application.SendNotification(); @@ -739,8 +1020,7 @@ int utcDaliTextEditorInputStyleChanged01(void) inputStyleChangedSignal = false; // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 43.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 43.f, 25.f ) ) ); + TestGenerateTap( application, 43.0f, 25.0f ); // Render and notify application.SendNotification(); @@ -764,8 +1044,7 @@ int utcDaliTextEditorInputStyleChanged01(void) inputStyleChangedSignal = false; // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 88.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 88.f, 25.f ) ) ); + TestGenerateTap( application, 88.0f, 25.0f ); // Render and notify application.SendNotification(); @@ -798,8 +1077,7 @@ int utcDaliTextEditorInputStyleChanged01(void) inputStyleChangedSignal = false; // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 115.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 115.f, 25.f ) ) ); + TestGenerateTap( application, 115.0f, 25.0f ); // Render and notify application.SendNotification(); @@ -816,8 +1094,7 @@ int utcDaliTextEditorInputStyleChanged01(void) inputStyleChangedSignal = false; // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 164.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 164.f, 25.f ) ) ); + TestGenerateTap( application, 164.0f, 25.0f ); // Render and notify application.SendNotification(); @@ -845,8 +1122,7 @@ int utcDaliTextEditorInputStyleChanged01(void) inputStyleChangedSignal = false; // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 191.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 191.f, 25.f ) ) ); + TestGenerateTap( application, 191.0f, 25.0f ); // Render and notify application.SendNotification(); @@ -863,15 +1139,13 @@ int utcDaliTextEditorInputStyleChanged01(void) int utcDaliTextEditorInputStyleChanged02(void) { - ToolkitTestApplication application; - tet_infoline(" utcDaliTextEditorInputStyleChanged02"); - // The text-editor emits signals when the input style changes. These changes of style are // detected during the relayout process (size negotiation), i.e after the cursor has been moved. Signals // can't be emitted during the size negotiation as the callbacks may update the UI. // The text-editor adds an idle callback to the adaptor to emit the signals after the size negotiation. - // This creates an implementation of the adaptor stub and a queue of idle callbacks. - application.CreateAdaptor(); + // The ToolkitTestApplication creates an implementation of the adaptor stub and a queue of idle callbacks. + ToolkitTestApplication application; + tet_infoline(" utcDaliTextEditorInputStyleChanged02"); // Load some fonts. @@ -916,10 +1190,8 @@ int utcDaliTextEditorInputStyleChanged02(void) inputStyleChangedSignal = false; // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 53.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 53.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 53.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 53.f, 25.f ) ) ); + TestGenerateTap( application, 53.0f, 25.0f, 100 ); + TestGenerateTap( application, 53.0f, 25.0f, 200 ); // Render and notify application.SendNotification(); @@ -952,7 +1224,7 @@ int utcDaliTextEditorInputStyleChanged02(void) gInputStyleMask = TextEditor::InputStyle::NONE; inputStyleChangedSignal = false; - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -977,7 +1249,7 @@ int utcDaliTextEditorInputStyleChanged02(void) gInputStyleMask = TextEditor::InputStyle::NONE; inputStyleChangedSignal = false; - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -993,7 +1265,7 @@ int utcDaliTextEditorInputStyleChanged02(void) gInputStyleMask = TextEditor::InputStyle::NONE; inputStyleChangedSignal = false; - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1034,7 +1306,7 @@ int utcDaliTextEditorInputStyleChanged02(void) editor.SetProperty( TextEditor::Property::INPUT_EMBOSS, "emboss" ); editor.SetProperty( TextEditor::Property::INPUT_OUTLINE, "outline" ); - application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1047,8 +1319,7 @@ int utcDaliTextEditorInputStyleChanged02(void) DALI_TEST_CHECK( !inputStyleChangedSignal ); // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 63.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 63.f, 25.f ) ) ); + TestGenerateTap( application, 63.0f, 25.0f, 900 ); // Render and notify application.SendNotification(); @@ -1090,8 +1361,7 @@ int utcDaliTextEditorInputStyleChanged02(void) editor.SetProperty( TextEditor::Property::FONT_STYLE, fontStyleMapSet ); // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 30.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 30.f, 25.f ) ) ); + TestGenerateTap( application, 30.0f, 25.0f, 1500 ); // Render and notify application.SendNotification(); @@ -1142,7 +1412,7 @@ int utcDaliTextEditorEvent01(void) application.Render(); // Add a key event but as the text editor has not the focus it should do nothing. - application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1151,16 +1421,15 @@ int utcDaliTextEditorEvent01(void) DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::TEXT ), std::string(""), TEST_LOCATION ); // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) ); + TestGenerateTap( application, 150.0f, 25.0f ); // Render and notify application.SendNotification(); application.Render(); // Now the text editor has the focus, so it can handle the key events. - application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) ); - application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1183,16 +1452,15 @@ int utcDaliTextEditorEvent01(void) application.Render(); // Create a tap event on the second text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 125.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 125.0f ) ) ); + TestGenerateTap( application, 150.0f, 125.0f ); // Render and notify application.SendNotification(); application.Render(); // The second text editor has the focus. It should handle the key events. - application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) ); - application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1228,33 +1496,27 @@ int utcDaliTextEditorEvent02(void) application.SendNotification(); application.Render(); - // Check there are the expected number of children ( offscreen root actor, and the offscreen image view - DALI_TEST_EQUALS( editor.GetChildCount(), 2u, TEST_LOCATION ); + // Check there are the expected number of children (the stencil). + DALI_TEST_EQUALS( editor.GetChildCount(), 1u, TEST_LOCATION ); - Actor offscreenRoot = editor.GetChildAt( 0u ); - DALI_TEST_CHECK( offscreenRoot.IsLayer() ); - DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor. - - Actor offscreenImage = editor.GetChildAt( 1u ); - DALI_TEST_CHECK( offscreenImage ); + Actor stencil = editor.GetChildAt( 0u ); // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) ); + TestGenerateTap( application, 150.0f, 25.0f, 100 ); // Render and notify application.SendNotification(); application.Render(); - Actor layer = editor.GetChildAt( 2u ); + Actor layer = editor.GetChildAt( 1u ); DALI_TEST_CHECK( layer.IsLayer() ); DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor. - DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor. + DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION ); // Now the text editor has the focus, so it can handle the key events. - application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) ); - application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1262,16 +1524,13 @@ int utcDaliTextEditorEvent02(void) // Checks the cursor and the renderer have been created. DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor. - DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 2u, TEST_LOCATION ); // The camera actor and the renderer + DALI_TEST_EQUALS( stencil.GetChildCount(), 1u, TEST_LOCATION ); // The renderer Control cursor = Control::DownCast( layer.GetChildAt( 0u ) ); DALI_TEST_CHECK( cursor ); - CameraActor camera = CameraActor::DownCast( offscreenRoot.GetChildAt( 0u ) ); - DALI_TEST_CHECK( camera ); - - // The offscreen root actor has a container with all the actors which contain the text renderers. - Actor container = offscreenRoot.GetChildAt( 1u ); + // The stencil actor has a container with all the actors which contain the text renderers. + Actor container = stencil.GetChildAt( 0u ); for( unsigned int index = 0; index < container.GetChildCount(); ++index ) { Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u ); @@ -1281,8 +1540,8 @@ int utcDaliTextEditorEvent02(void) // Move the cursor and check the position changes. Vector3 position1 = cursor.GetCurrentPosition(); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down ) ); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1292,8 +1551,8 @@ int utcDaliTextEditorEvent02(void) DALI_TEST_CHECK( position2.x < position1.x ); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down ) ); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1306,8 +1565,7 @@ int utcDaliTextEditorEvent02(void) // Send some taps and check the cursor positions. // Try to tap at the beginning. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 1.f, 25.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 1.f, 25.0f ) ) ); + TestGenerateTap( application, 1.0f, 25.0f, 700 ); // Render and notify application.SendNotification(); @@ -1319,8 +1577,7 @@ int utcDaliTextEditorEvent02(void) DALI_TEST_EQUALS( position2, position4, TEST_LOCATION ); // Should be in the same position2. // Tap away from the start position. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 16.f, 25.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 16.0f, 25.0f ) ) ); + TestGenerateTap( application, 16.0f, 25.0f, 1400 ); // Render and notify application.SendNotification(); @@ -1331,8 +1588,8 @@ int utcDaliTextEditorEvent02(void) DALI_TEST_CHECK( position5.x > position4.x ); // Remove all the text. - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down ) ); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); editor.SetProperty( TextEditor::Property::TEXT, "" ); // Render and notify @@ -1345,7 +1602,7 @@ int utcDaliTextEditorEvent02(void) DALI_TEST_EQUALS( position2, position6, TEST_LOCATION );// Should be in the same position2. // Should not be a renderer. - DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor only. + DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION ); END_TEST; } @@ -1378,8 +1635,7 @@ int utcDaliTextEditorEvent03(void) // Send some taps and check text controller with clipboard window Dali::Clipboard clipboard = Clipboard::Get(); clipboard.ShowClipboard(); - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); + TestGenerateTap( application, 3.0f, 25.0f, 100 ); clipboard.HideClipboard(); // Render and notify @@ -1387,38 +1643,1113 @@ int utcDaliTextEditorEvent03(void) application.Render(); // Tap first to get the focus. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); + TestGenerateTap( application, 3.0f, 25.0f, 1000 ); // Render and notify application.SendNotification(); application.Render(); // Double tap to select a word. - application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 3.f, 25.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 3.f, 25.0f ) ) ); + TestGenerateTap( application, 3.0f, 25.0f, 1100 ); // Render and notify application.SendNotification(); application.Render(); - // The offscreen root actor should have three actors: the camera, a renderer and the highlight actor. - Actor offscreenRoot = editor.GetChildAt( 0u ); - DALI_TEST_CHECK( offscreenRoot.IsLayer() ); + // The stencil actor should have two actors: the renderer and the highlight actor. + Actor stencil = editor.GetChildAt( 0u ); - CameraActor camera = CameraActor::DownCast( offscreenRoot.GetChildAt( 0u ) ); - DALI_TEST_CHECK( camera ); + // Highlight needs to be drawn before text, so should come first in child order + Renderer highlight = stencil.GetChildAt( 0u ).GetRendererAt( 0u ); + DALI_TEST_CHECK( highlight ); - // The offscreen root actor has a container with all the actors which contain the text renderers. - Actor container = offscreenRoot.GetChildAt( 1u ); + // The stencil actor has a container with all the actors which contain the text renderers. + Actor container = stencil.GetChildAt( 1u ); for( unsigned int index = 0; index < container.GetChildCount(); ++index ) { Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u ); DALI_TEST_CHECK( renderer ); } - Renderer highlight = offscreenRoot.GetChildAt( 2u ).GetRendererAt( 0u ); - DALI_TEST_CHECK( highlight ); + // Double tap out of bounds + TestGenerateTap( application, 29.0f, 25.0f, 1700 ); + TestGenerateTap( application, 29.0f, 25.0f, 1800 ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // The stencil actor should have one actors: the renderer actor. + stencil = editor.GetChildAt( 0u ); + + // The stencil actor has a container with all the actors which contain the text renderers. + container = stencil.GetChildAt( 0u ); + for( unsigned int index = 0; index < container.GetChildCount(); ++index ) + { + Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer ); + } + + // Long Press + TestGenerateLongPress(application, 1.0f, 25.0f); + + // Render and notify + application.SendNotification(); + application.Render(); + + END_TEST; +} + +int utcDaliTextEditorEvent04(void) +{ + ToolkitTestApplication application; + tet_infoline(" utcDaliTextEditorEvent04"); + + // Checks if the highlight actor is created. + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + + Stage::GetCurrent().Add( editor ); + + editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworl" ); + editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f ); + editor.SetSize( 100.f, 50.f ); + editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); + editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + + // Avoid a crash when core load gl resources. + application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Tap on the text editor + TestGenerateTap( application, 3.0f, 25.0f ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Move at the end of the text. + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + for( unsigned int index = 0u; index < 10u; ++index ) + { + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + } + + // Add a character + application.ProcessEvent( GenerateKey( "d", "", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( "Hello\nworld", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + // Add some key events + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + for( unsigned int index = 0u; index < 10u; ++index ) + { + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + } + + // Add a character + application.ProcessEvent( GenerateKey( " ", "", " ", KEY_WHITE_SPACE_CODE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( " Hello\nworld", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + END_TEST; +} + +int utcDaliTextEditorEvent05(void) +{ + ToolkitTestApplication application; + tet_infoline(" utcDaliTextEditorEvent05"); + + // Checks if the highlight actor is created. + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + + Stage::GetCurrent().Add( editor ); + + editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworl" ); + editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f ); + editor.SetSize( 50.f, 50.f ); + editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); + editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL, true ); + editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f ); + editor.SetProperty( TextEditor::Property::ENABLE_SCROLL_BAR, true ); + editor.SetProperty( TextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f ); + editor.SetProperty( TextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f ); + + // Avoid a crash when core load gl resources. + application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Tap on the text editor + TestGenerateTap( application, 3.0f, 25.0f ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Move at the end of the text. + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + for( unsigned int index = 0u; index < 10u; ++index ) + { + // Add a character + application.ProcessEvent( GenerateKey( "d", "", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + } + // Modify duration after scroll is enabled + editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION, 0.1f ); + + // Continuous scroll left to increase coverage + for( unsigned int index = 0u; index < 10u; ++index ) + { + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + } + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.1f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + + // Press Escape to increase coverage + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Up, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK( !editor.HasKeyInputFocus() ); + + END_TEST; +} + +int utcDaliTextEditorEvent06(void) +{ + ToolkitTestApplication application; + tet_infoline(" utcDaliTextEditorEvent06"); + + // Checks if the highlight actor is created. + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + + Stage::GetCurrent().Add( editor ); + + editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworld\nHello world" ); + editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f ); + editor.SetSize( 100.f, 50.f ); + editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); + editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + + // Avoid a crash when core load gl resources. + application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Tap on the text editor + TestGenerateTap( application, 3.0f, 25.0f ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Move to seconds line of the text. + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + float layoutHeight = editor.GetHeightForWidth( 100.f ); + + + // Add another script characters ( glyph height is defferent ) + application.ProcessEvent( GenerateKey( "d", "", "ㅁ", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, "ㅁ", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "d", "", "ኢ", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, "ኢ", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Delete characters + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + DALI_TEST_EQUALS( layoutHeight, editor.GetHeightForWidth( 100.f ), TEST_LOCATION ); + + // Render and notify + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( "Hello\nworld\nHello world", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + // For coverage + application.ProcessEvent( GenerateKey( "", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.SendNotification(); + application.Render(); + + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.SendNotification(); + application.Render(); + + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_VOLUME_UP, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.SendNotification(); + application.Render(); + + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_VOLUME_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.SendNotification(); + application.Render(); + + application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_DELETE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.SendNotification(); + application.Render(); + + application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.SendNotification(); + application.Render(); + + application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.SendNotification(); + application.Render(); + + END_TEST; +} + +int utcDaliTextEditorEvent07(void) +{ + ToolkitTestApplication application; + tet_infoline(" utcDaliTextEditorEvent07"); + + // Checks if the highlight actor is created. + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + + Stage::GetCurrent().Add( editor ); + + editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworld\nHello world" ); + editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f ); + editor.SetSize( 100.f, 50.f ); + editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); + editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + + // Avoid a crash when core load gl resources. + application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Tap on the text editor + TestGenerateTap( application, 3.0f, 25.0f ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Move to second line of the text. + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Select some text in the right of the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Cut the selected text + application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "x", "", "x", KEY_X_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::Down, "x", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( "Hello\nld\nHello world", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + // Select some text in the left of the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "",DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Copy the selected text + application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::Down, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Move the cursor to the third line + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Paste the selected text at the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "v", "", "v", KEY_V_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::Down, "v", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( "Hello\nld\nHello lo\nworld", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + + // Disable Shift Selection + editor.SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false ); + + // Test to select some text in the right of the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Cut the selected text + application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "x", "", "x", KEY_X_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::Down, "x", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // The text isn't selected and not changed because of 'SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false )' + DALI_TEST_EQUALS( "Hello\nld\nHello lo\nworld", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + // Test to select some text in the left of the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Copy the selected text + application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::Down, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // The text is not selected and not changed because of 'SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false )' + DALI_TEST_EQUALS( "Hello\nld\nHello lo\nworld", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + END_TEST; +} + +int utcDaliTextEditorEvent08(void) +{ + ToolkitTestApplication application; + tet_infoline(" utcDaliTextEditorEvent08"); + + // Checks if the highlight actor is released correctly. + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + + Stage::GetCurrent().Add( editor ); + + editor.SetProperty( TextEditor::Property::TEXT, "DALi" ); + editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f ); + editor.SetSize( 100.f, 50.f ); + editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); + editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + + // Avoid a crash when core load gl resources. + application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Tap on the text editor + TestGenerateTap( application, 3.0f, 25.0f ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // When the left selection handle and the right selection handle are at the same position, the highlight box should be deactivated. + // Test to select some text in the left of the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Test to the left selection handle position and the right selection handle position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Test to select full text in the left of the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Test to release the current full text selection + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Test to move the current cursor position correctly + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Add a character + application.ProcessEvent( GenerateKey( "d", "", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( "DdALi", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + // Test to select some text in the right of the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Test the cursor position with right arrow key + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Add a character + application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, 0, 0, Integration::KeyEvent::Down, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( "DdALci", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + // Test to select some text in the left of the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Test the cursor position with left arrow key + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Add a character + application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, 0, 0, Integration::KeyEvent::Down, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( "DcdALci", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + // Test to select some text in the right of the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Test the cursor position with left arrow key + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Add a character + application.ProcessEvent( GenerateKey( "x", "", "x", KEY_X_CODE, 0, 0, Integration::KeyEvent::Down, "x", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( "DcxdALci", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + // Test to select some text in the left of the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Test the cursor position with right arrow key + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Add a character + application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, 0, 0, Integration::KeyEvent::Down, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( "DcxcdALci", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + END_TEST; +} + +int utcDaliTextEditorHandles(void) +{ + ToolkitTestApplication application; + tet_infoline(" utcDaliTextEditorHandles"); + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + + Stage::GetCurrent().Add( editor ); + + editor.SetProperty( TextEditor::Property::TEXT, "This is a long text for the size of the text-editor." ); + editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f ); + editor.SetProperty( TextEditor::Property::GRAB_HANDLE_IMAGE, HANDLE_IMAGE_FILE_NAME ); + editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL, true ); + + Property::Map imagePropertyMap; + imagePropertyMap["type"] = "BufferImage"; + imagePropertyMap["width"] = 40; + imagePropertyMap["height"] = 40; + + editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_IMAGE_LEFT, imagePropertyMap ); + editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_IMAGE_RIGHT, imagePropertyMap ); + editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_PRESSED_IMAGE_LEFT, imagePropertyMap ); + editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_PRESSED_IMAGE_RIGHT, imagePropertyMap ); + + editor.SetSize( 30.f, 500.f ); + editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); + editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + + // Avoid a crash when core load gl resources. + application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Tap first to get the focus. + TestGenerateTap( application, 3.0f, 25.0f, 100 ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Tap to create the grab handle. + TestGenerateTap( application, 3.0f, 25.0f, 700 ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Get the active layer where the text's decoration is added. + Actor activeLayer = editor.GetChildAt( 1u ); + + // Get the handle's actor. + Actor handle = activeLayer.GetChildAt( 1u ); + handle.SetSize( 100.f, 100.f ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Touch the grab handle to set it as pressed. + Vector2 touchPos( 10.0f, 50.0f ); + Dali::Integration::TouchEvent event; + event = Dali::Integration::TouchEvent(); + event.AddPoint( GetPointDownInside( touchPos ) ); + application.ProcessEvent( event ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Release the grab handle. + event = Dali::Integration::TouchEvent(); + event.AddPoint( GetPointUpInside( touchPos ) ); + application.ProcessEvent( event ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Tap first to get the focus. + TestGenerateTap( application, 3.0f, 25.0f, 1400 ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Double tap to select a word and create the selection handles. + TestGenerateTap( application, 3.0f, 25.0f, 1500 ); + + // Render and notify + application.SendNotification(); + application.Render(); + + touchPos = Vector2( 10.0f, 50.0f ); + + // Touch the left selection handle to set it as pressed. + event = Dali::Integration::TouchEvent(); + event.AddPoint( GetPointDownInside( touchPos ) ); + application.ProcessEvent( event ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Release the left selection handle. + event = Dali::Integration::TouchEvent(); + event.AddPoint( GetPointUpInside( touchPos ) ); + application.ProcessEvent( event ); + + // Render and notify + application.SendNotification(); + application.Render(); + + END_TEST; +} + +int utcDaliTextEditorUnderPropertyStringP(void) +{ + ToolkitTestApplication application; + tet_infoline(" utcDaliTextEditorUnderPropertyStringP"); + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + + std::string underlineSettings1( "{\"enable\":\"true\",\"color\":\"red\",\"height\":\"1\"}" ); + + Stage::GetCurrent().Add( editor ); + + editor.SetProperty( TextEditor::Property::UNDERLINE, underlineSettings1 ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::UNDERLINE ), underlineSettings1, TEST_LOCATION ); + + tet_infoline("Set underline settings with a map"); + // Check the input underline property + Property::Map underlineMapSet; + Property::Map underlineMapGet; + underlineMapSet.Insert( "enable", true ); + underlineMapSet.Insert( "color", Color::BLUE ); + underlineMapSet.Insert( "height", 2 ); + + editor.SetProperty( TextEditor::Property::UNDERLINE, underlineMapSet ); + underlineMapGet = editor.GetProperty( TextEditor::Property::UNDERLINE ); + DALI_TEST_EQUALS( underlineMapGet.Count(), underlineMapSet.Count(), TEST_LOCATION ); + DALI_TEST_EQUALS( DaliTestCheckMaps( underlineMapSet, underlineMapGet ), true, TEST_LOCATION ); + + tet_infoline("Set underline settings with a string"); + editor.SetProperty( TextEditor::Property::UNDERLINE, underlineSettings1 ); + Property::Value value = editor.GetProperty( TextEditor::Property::UNDERLINE ); + std::string result; + value.Get(result); + DALI_TEST_EQUALS( result , underlineSettings1, TEST_LOCATION ); + + tet_infoline("Trying to set invalid underline settings, should not update and stay at previous settings"); + std::string underlineSettingsVoid( "{\"enable\":\"true\",\"coooolor\":\"blue\",\"heeeight\":\"4\"}" ); + editor.SetProperty( TextEditor::Property::UNDERLINE, underlineSettingsVoid ); + value = editor.GetProperty( TextEditor::Property::UNDERLINE ); + value.Get(result); + DALI_TEST_EQUALS( result , underlineSettings1, TEST_LOCATION ); + + END_TEST; +} + +int utcDaliTextEditorShadowPropertyStringP(void) +{ + ToolkitTestApplication application; + tet_infoline(" utcDaliTextEditorUnderPropertyStringP Setting Shadow propeties by string"); + + TextEditor editor = TextEditor::New(); + + std::string shadowSettings( "{\"color\":\"green\",\"offset\":\"2 2\",\"blurRadius\":\"0\"}" ); + + Stage::GetCurrent().Add( editor ); + + editor.SetProperty( TextEditor::Property::SHADOW, "{\"color\":\"green\",\"offset\":\"2 2\",\"blurRadius\":\"0\"}" ); + + Property::Value value = editor.GetProperty( TextEditor::Property::SHADOW ); + std::string result; + value.Get(result); + + DALI_TEST_EQUALS( result, shadowSettings, TEST_LOCATION ); + + END_TEST; +} + +int utcDaliTextEditorFontStylePropertyStringP(void) +{ + ToolkitTestApplication application; + tet_infoline(" utcDaliTextEditorFontStylePropertyStringP Setting FontStyle propeties by string"); + + TextEditor editor = TextEditor::New(); + + std::string fontStyleSettings( "{\"weight\":\"bold\",\"width\":\"condensed\",\"slant\":\"italic\"}" ); + + Stage::GetCurrent().Add( editor ); + + editor.SetProperty( TextEditor::Property::FONT_STYLE, "{\"weight\":\"bold\",\"width\":\"condensed\",\"slant\":\"italic\"}" ); + + Property::Value value = editor.GetProperty( TextEditor::Property::FONT_STYLE ); + std::string result; + value.Get(result); + + DALI_TEST_EQUALS( result, fontStyleSettings, TEST_LOCATION ); + + END_TEST; +} + +int utcDaliTextEditorGetPropertyLinecountP(void) +{ + ToolkitTestApplication application; + + tet_infoline(" utcDaliTextEditorGetPropertyLinecount getting line count property"); + + int lineCount =0 ; + + TextEditor editor = TextEditor::New(); + editor.SetProperty( TextEditor::Property::POINT_SIZE, 10) ; + editor.SetProperty( TextEditor::Property::TEXT, + "TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST "); + + Stage::GetCurrent().Add( editor ); + + editor.SetSize( 100.0f, 100.0f ); + lineCount = editor.GetProperty( TextEditor::Property::LINE_COUNT ); + DALI_TEST_EQUALS( lineCount, 14, TEST_LOCATION ); + + editor.SetSize( 50.0f, 100.0f ); + lineCount = editor.GetProperty( TextEditor::Property::LINE_COUNT ); + DALI_TEST_EQUALS( lineCount, 28, TEST_LOCATION ); + + END_TEST; +} + +int utcDaliTextEditorScrollStateChangedSignalTest(void) +{ + + ToolkitTestApplication application; + tet_infoline(" UtcDaliTextEditorScrollStateChangedSignalTest"); + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + + Stage::GetCurrent().Add( editor ); + + editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f ); + editor.SetSize( 50.f, 50.f ); + editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); + editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + editor.SetProperty( TextEditor::Property::ENABLE_SCROLL_BAR, true ); + editor.SetKeyboardFocusable(true); + + bool startedCalled = false; + bool finishedCalled = false; + + ScrollStateChangeCallback callback( startedCalled, finishedCalled ); + editor.ScrollStateChangedSignal().Connect( &callback, &ScrollStateChangeCallback::Callback ); + + KeyboardFocusManager::Get().SetCurrentFocusActor( editor ); + + // Render and notify + application.SendNotification(); + application.Render(); + + editor.SetProperty( TextEditor::Property::TEXT, "Long enough message for TextEditor!"); + application.SendNotification(); + application.Render(6000); + + application.SendNotification(); + DALI_TEST_EQUALS( startedCalled, true, TEST_LOCATION ); + DALI_TEST_EQUALS( finishedCalled, true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliToolkitTextEditorTextWrapMode(void) +{ + ToolkitTestApplication application; + tet_infoline(" UtcDaliToolkitTextEditorTextWarpMode"); + + int lineCount =0 ; + + TextEditor editor = TextEditor::New(); + editor.SetSize( 150.0f, 300.f ); + editor.SetProperty( TextEditor::Property::TEXT, "Hello world Hello world" ); + + Stage::GetCurrent().Add( editor ); + + editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, "WORD" ); + DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::WORD ), TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + lineCount = editor.GetProperty( TextEditor::Property::LINE_COUNT ); + DALI_TEST_EQUALS( lineCount, 4, TEST_LOCATION ); + + editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, "CHARACTER" ); + DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::CHARACTER ), TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + lineCount = editor.GetProperty( TextEditor::Property::LINE_COUNT ); + DALI_TEST_EQUALS( lineCount, 3, TEST_LOCATION ); + + editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, Text::LineWrap::WORD ); + DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::WORD ), TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + lineCount = editor.GetProperty( TextEditor::Property::LINE_COUNT ); + DALI_TEST_EQUALS( lineCount, 4, TEST_LOCATION ); + + editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, Text::LineWrap::CHARACTER ); + DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::CHARACTER ), TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + lineCount = editor.GetProperty( TextEditor::Property::LINE_COUNT ); + DALI_TEST_EQUALS( lineCount, 3, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliTextEditorSetPaddingProperty(void) +{ + ToolkitTestApplication application; + tet_infoline("UtcDaliTextEditorSetPaddingProperty\n"); + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + editor.SetSize( 300.f, 50.f ); + editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); + editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + Stage::GetCurrent().Add( editor ); + + application.SendNotification(); + application.Render(); + + Vector3 originalSize = editor.GetNaturalSize(); + + editor.SetProperty( Toolkit::Control::Property::PADDING, Extents( 10, 10, 10, 10 ) ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( editor.GetProperty( Toolkit::Control::Property::PADDING ), Extents( 10, 10, 10, 10 ), TEST_LOCATION ); + + Vector3 paddingAddedSize = editor.GetNaturalSize(); + + DALI_TEST_EQUALS( originalSize.width + 10 + 10 , paddingAddedSize.width, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + + DALI_TEST_EQUALS( originalSize.height + 10 + 10 , paddingAddedSize.height, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliTextEditorEnableShiftSelectionProperty(void) +{ + ToolkitTestApplication application; + tet_infoline("UtcDaliTextEditorEnableShiftSelectionProperty"); + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + editor.SetSize( 300.f, 50.f ); + editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); + editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + Stage::GetCurrent().Add( editor ); + + application.SendNotification(); + application.Render(); + + // The default value of ENABLE_SHIFT_SELECTION is 'true'. + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION ), true, TEST_LOCATION ); + + // Check the enable shift selection property + editor.SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false ); + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION ), false, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + END_TEST; +} + +int UtcDaliTextEditorEnableGrabHandleProperty(void) +{ + ToolkitTestApplication application; + tet_infoline("UtcDaliTextEditorEnableGrabHandleProperty"); + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + editor.SetSize( 300.f, 50.f ); + editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); + editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + Stage::GetCurrent().Add( editor ); + + application.SendNotification(); + application.Render(); + + // The default value of ENABLE_GRAB_HANDLE is 'true'. + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::ENABLE_GRAB_HANDLE ), true, TEST_LOCATION ); + + // Check the enable grab handle property + editor.SetProperty( DevelTextEditor::Property::ENABLE_GRAB_HANDLE, false ); + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::ENABLE_GRAB_HANDLE ), false, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + END_TEST; +} + +int UtcDaliTextEditorMatchSystemLanguageDirectionProperty(void) +{ + ToolkitTestApplication application; + tet_infoline("UtcDaliTextEditorMatchSystemLanguageDirectionProperty"); + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + editor.SetSize( 300.f, 50.f ); + editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); + editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + Stage::GetCurrent().Add( editor ); + + application.SendNotification(); + application.Render(); + + // The default value of MATCH_SYSTEM_LANGUAGE_DIRECTION is 'false'. + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION ), false, TEST_LOCATION ); + + // Check the enable match system language direction property + editor.SetProperty( DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION, true ); + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + END_TEST; +} + +int UtcDaliTextEditorGetInputMethodContext(void) +{ + ToolkitTestApplication application; + tet_infoline("UtcDaliTextEditorGetInputMethodContext"); + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( DevelTextEditor::GetInputMethodContext( editor ) ); END_TEST; }