X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-SuperBlurView.cpp;h=3a0012ecc592cf6b141040233f4d95ea67c6f433;hb=e483020277e28cd5f93a93cf50119edaac49a9e9;hp=26d72f1e196ebfed5d0f54a1ae572ac6246e55a6;hpb=77af66aef5b24b239f271ef76bd7f21ea103f91c;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/utc-Dali-SuperBlurView.cpp b/automated-tests/src/dali-toolkit/utc-Dali-SuperBlurView.cpp index 26d72f1..3a0012e 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-SuperBlurView.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-SuperBlurView.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -15,16 +15,16 @@ * */ -#include #include +#include // Need to override adaptor classes for toolkit test harness, so include // test harness headers before dali headers. #include -#include #include #include +#include using namespace Dali; using namespace Dali::Toolkit; @@ -39,14 +39,13 @@ void utc_dali_toolkit_super_blur_view_cleanup(void) test_return_value = TET_PASS; } - namespace { -const int BLUR_LEVELS = 3; -const int RENDER_FRAME_INTERVAL = 16; -static const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg"; -static bool gObjectCreatedCallBackCalled; -static void TestCallback(BaseHandle handle) +const int BLUR_LEVELS = 3; +const int RENDER_FRAME_INTERVAL = 16; +static const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg"; +static bool gObjectCreatedCallBackCalled; +static void TestCallback(BaseHandle handle) { gObjectCreatedCallBackCalled = true; } @@ -64,7 +63,7 @@ int Wait(ToolkitTestApplication& application, int duration = 0) { int time = 0; - for(int i = 0; i <= ( duration / RENDER_FRAME_INTERVAL); i++) + for(int i = 0; i <= (duration / RENDER_FRAME_INTERVAL); i++) { application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); @@ -74,23 +73,23 @@ int Wait(ToolkitTestApplication& application, int duration = 0) return time; } -Texture CreateSolidColorTexture( ToolkitTestApplication& application, const Vector4& color, unsigned int width, unsigned int height ) +Texture CreateSolidColorTexture(ToolkitTestApplication& application, const Vector4& color, unsigned int width, unsigned int height) { - unsigned int size = width * height; - uint8_t* pixbuf = new uint8_t[size*4]; + unsigned int size = width * height; + uint8_t* pixbuf = new uint8_t[size * 4]; - for( size_t i = 0; i < size; i++ ) + for(size_t i = 0; i < size; i++) { - pixbuf[i*4+0] = 0xFF * color.r; - pixbuf[i*4+1] = 0xFF * color.g; - pixbuf[i*4+2] = 0xFF * color.b; - pixbuf[i*4+3] = 0xFF * color.a; + pixbuf[i * 4 + 0] = 0xFF * color.r; + pixbuf[i * 4 + 1] = 0xFF * color.g; + pixbuf[i * 4 + 2] = 0xFF * color.b; + pixbuf[i * 4 + 3] = 0xFF * color.a; } - PixelData pixels = PixelData::New( pixbuf, size, width, height, Pixel::RGBA8888, PixelData::ReleaseFunction::DELETE_ARRAY ); + PixelData pixels = PixelData::New(pixbuf, size, width, height, Pixel::RGBA8888, PixelData::ReleaseFunction::DELETE_ARRAY); - Texture texture = Texture::New( TextureType::TEXTURE_2D, pixels.GetPixelFormat(), pixels.GetWidth(), pixels.GetHeight() ); - texture.Upload( pixels, 0, 0, 0, 0, pixels.GetWidth(), pixels.GetHeight() ); + Texture texture = Texture::New(TextureType::TEXTURE_2D, pixels.GetPixelFormat(), pixels.GetWidth(), pixels.GetHeight()); + texture.Upload(pixels, 0, 0, 0, 0, pixels.GetWidth(), pixels.GetHeight()); return texture; } @@ -98,15 +97,15 @@ Texture CreateSolidColorTexture( ToolkitTestApplication& application, const Vect class SignalHandler : public Dali::ConnectionTracker { public: - SignalHandler() : - mCalls( 0 ) + SignalHandler() + : mCalls(0) { } - void Callback( SuperBlurView handle ) + void Callback(SuperBlurView handle) { mCalls++; - tet_infoline( "Signal called" ); + tet_infoline("Signal called"); } unsigned int GetCalls() const @@ -115,11 +114,10 @@ public: } private: - unsigned int mCalls; ///< Keeps track of how many times the signal has been called. + unsigned int mCalls; ///< Keeps track of how many times the signal has been called. }; -}//namespace - +} //namespace int UtcDaliSuperBlurViewNew(void) { @@ -129,32 +127,32 @@ int UtcDaliSuperBlurViewNew(void) // Test default constructor. SuperBlurView blurView; - DALI_TEST_CHECK( !blurView ); + DALI_TEST_CHECK(!blurView); // Test object creation - blurView = SuperBlurView::New( BLUR_LEVELS ); - DALI_TEST_CHECK( blurView ); + blurView = SuperBlurView::New(BLUR_LEVELS); + DALI_TEST_CHECK(blurView); //Additional check to ensure object is created by checking if it's registered ObjectRegistry registry = application.GetCore().GetObjectRegistry(); - DALI_TEST_CHECK( registry ); + DALI_TEST_CHECK(registry); gObjectCreatedCallBackCalled = false; - registry.ObjectCreatedSignal().Connect( &TestCallback ); + registry.ObjectCreatedSignal().Connect(&TestCallback); { - SuperBlurView blurView = SuperBlurView::New( BLUR_LEVELS ); + SuperBlurView blurView = SuperBlurView::New(BLUR_LEVELS); } - DALI_TEST_CHECK( gObjectCreatedCallBackCalled ); + DALI_TEST_CHECK(gObjectCreatedCallBackCalled); // Test copy constructor - SuperBlurView blurViewCopy2( blurView ); - DALI_TEST_CHECK( blurViewCopy2 ); + SuperBlurView blurViewCopy2(blurView); + DALI_TEST_CHECK(blurViewCopy2); // Test down cast Actor actorView; - actorView = blurView; - SuperBlurView downCastView = SuperBlurView::DownCast( actorView ); - DALI_TEST_CHECK( downCastView ); + actorView = blurView; + SuperBlurView downCastView = SuperBlurView::DownCast(actorView); + DALI_TEST_CHECK(downCastView); END_TEST; } @@ -166,47 +164,46 @@ int UtcDaliSuperBlurViewCreate(void) // Test default constructor. SuperBlurView blurView; - DALI_TEST_CHECK( !blurView ); + DALI_TEST_CHECK(!blurView); // Test object creation TypeInfo type = TypeRegistry::Get().GetTypeInfo("SuperBlurView"); - if( type ) + if(type) { Dali::BaseHandle handle = type.CreateInstance(); - if( handle ) + if(handle) { - blurView = Dali::Toolkit::SuperBlurView::DownCast( handle ); + blurView = Dali::Toolkit::SuperBlurView::DownCast(handle); } } - DALI_TEST_CHECK( blurView ); + DALI_TEST_CHECK(blurView); END_TEST; } - int UtcDaliSuperBlurViewSetTexture(void) { ToolkitTestApplication application; tet_infoline(" UtcDaliSuperBlurViewSetTexture "); - SuperBlurView blurView = SuperBlurView::New( BLUR_LEVELS ); - blurView.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) ); + SuperBlurView blurView = SuperBlurView::New(BLUR_LEVELS); + blurView.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); - Texture inputTexture = CreateSolidColorTexture( application, Color::GREEN, 50, 50 ); - blurView.SetTexture( inputTexture ); + Texture inputTexture = CreateSolidColorTexture(application, Color::GREEN, 50, 50); + blurView.SetTexture(inputTexture); // start multiple guassian blur call, each guassian blur creates two render tasks - DALI_TEST_CHECK( application.GetScene().GetRenderTaskList().GetTaskCount() == 1+BLUR_LEVELS*2); + DALI_TEST_CHECK(application.GetScene().GetRenderTaskList().GetTaskCount() == 1 + BLUR_LEVELS * 2); { // create renderers for the original image and each blurred image - application.GetScene().Add( blurView ); + application.GetScene().Add(blurView); Wait(application); - DALI_TEST_EQUALS(blurView.GetRendererCount(), BLUR_LEVELS+1, TEST_LOCATION ); + DALI_TEST_EQUALS(blurView.GetRendererCount(), BLUR_LEVELS + 1, TEST_LOCATION); Wait(application); - application.GetScene().Remove( blurView ); + application.GetScene().Remove(blurView); } END_TEST; @@ -215,71 +212,70 @@ int UtcDaliSuperBlurViewSetTexture(void) int UtcDaliSuperBlurViewSetTexture2(void) { ToolkitTestApplication application; - Integration::Scene stage = application.GetScene(); + Integration::Scene stage = application.GetScene(); tet_infoline(" UtcDaliSuperBlurViewSetTexture2 - test setting a second texture "); - SuperBlurView blurView = SuperBlurView::New( BLUR_LEVELS ); - blurView.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) ); + SuperBlurView blurView = SuperBlurView::New(BLUR_LEVELS); + blurView.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); tet_infoline("Call SetTexture and add blurview to stage"); - Texture inputTexture = CreateSolidColorTexture( application, Color::GREEN, 50, 50 ); - blurView.SetTexture( inputTexture ); + Texture inputTexture = CreateSolidColorTexture(application, Color::GREEN, 50, 50); + blurView.SetTexture(inputTexture); // start multiple guassian blur call, each guassian blur creates two render tasks - DALI_TEST_CHECK( application.GetScene().GetRenderTaskList().GetTaskCount() == 1+BLUR_LEVELS*2); + DALI_TEST_CHECK(application.GetScene().GetRenderTaskList().GetTaskCount() == 1 + BLUR_LEVELS * 2); { // create renderers for the original image and each blurred image - stage.Add( blurView ); + stage.Add(blurView); Wait(application); - DALI_TEST_EQUALS(blurView.GetRendererCount(), BLUR_LEVELS+1, TEST_LOCATION ); + DALI_TEST_EQUALS(blurView.GetRendererCount(), BLUR_LEVELS + 1, TEST_LOCATION); tet_infoline("Wait for a second to allow blur to finish"); Wait(application, 1000); tet_infoline("Remove from stage"); - application.GetScene().Remove( blurView ); + application.GetScene().Remove(blurView); } tet_infoline("Test that there are no render tasks remaining"); - DALI_TEST_EQUALS(blurView.GetRendererCount(), 0, TEST_LOCATION ); + DALI_TEST_EQUALS(blurView.GetRendererCount(), 0, TEST_LOCATION); tet_infoline("Call SetTexture a second time and add blurview back to stage"); - Texture inputTexture2 = CreateSolidColorTexture( application, Color::CYAN, 50, 50 ); - blurView.SetTexture( inputTexture2 ); + Texture inputTexture2 = CreateSolidColorTexture(application, Color::CYAN, 50, 50); + blurView.SetTexture(inputTexture2); // start multiple guassian blur call, each guassian blur creates two render tasks - DALI_TEST_CHECK( application.GetScene().GetRenderTaskList().GetTaskCount() == 1+BLUR_LEVELS*2); + DALI_TEST_CHECK(application.GetScene().GetRenderTaskList().GetTaskCount() == 1 + BLUR_LEVELS * 2); { // create renderers for the original image and each blurred image - application.GetScene().Add( blurView ); + application.GetScene().Add(blurView); Wait(application); - DALI_TEST_EQUALS(blurView.GetRendererCount(), BLUR_LEVELS+1, TEST_LOCATION ); + DALI_TEST_EQUALS(blurView.GetRendererCount(), BLUR_LEVELS + 1, TEST_LOCATION); tet_infoline("Wait for a second to allow blur to finish"); Wait(application, 1000); tet_infoline("Remove from stage"); - application.GetScene().Remove( blurView ); + application.GetScene().Remove(blurView); } tet_infoline("Test that there are no render tasks remaining"); - DALI_TEST_EQUALS(blurView.GetRendererCount(), 0, TEST_LOCATION ); + DALI_TEST_EQUALS(blurView.GetRendererCount(), 0, TEST_LOCATION); END_TEST; } - int UtcDaliSuperBlurViewSetProperty(void) { ToolkitTestApplication application; tet_infoline(" UtcDaliSuperBlurViewSetProperty "); - SuperBlurView blurView = SuperBlurView::New( BLUR_LEVELS ); + SuperBlurView blurView = SuperBlurView::New(BLUR_LEVELS); // create renderers for the original image and each blurred image - application.GetScene().Add( blurView ); - blurView.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) ); + application.GetScene().Add(blurView); + blurView.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); // Will create ResourceImage blurView.SetProperty(SuperBlurView::Property::IMAGE_URL, TEST_IMAGE_FILE_NAME); @@ -288,48 +284,46 @@ int UtcDaliSuperBlurViewSetProperty(void) // start multiple guassian blur call, each guassian blur creates two render tasks unsigned int count = application.GetScene().GetRenderTaskList().GetTaskCount(); - DALI_TEST_CHECK( count == 1+BLUR_LEVELS*2 ); + DALI_TEST_CHECK(count == 1 + BLUR_LEVELS * 2); Wait(application); END_TEST; } - int UtcDaliSuperBlurViewGetProperty(void) { ToolkitTestApplication application; tet_infoline(" UtcDaliSuperBlurViewSetProperty "); - SuperBlurView blurView = SuperBlurView::New( BLUR_LEVELS ); - blurView.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) ); + SuperBlurView blurView = SuperBlurView::New(BLUR_LEVELS); + blurView.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); blurView.SetProperty(SuperBlurView::Property::IMAGE_URL, TEST_IMAGE_FILE_NAME); Wait(application); // create renderers for the original image and each blurred image - application.GetScene().Add( blurView ); + application.GetScene().Add(blurView); - std::string imageUrl = blurView.GetProperty( SuperBlurView::Property::IMAGE_URL ); - DALI_TEST_EQUALS( imageUrl, TEST_IMAGE_FILE_NAME, TEST_LOCATION ); + std::string imageUrl = blurView.GetProperty(SuperBlurView::Property::IMAGE_URL); + DALI_TEST_EQUALS(imageUrl, TEST_IMAGE_FILE_NAME, TEST_LOCATION); END_TEST; } - int UtcDaliSuperBlurViewSetGetBlurStrength(void) { ToolkitTestApplication application; tet_infoline(" UtcDaliSuperBlurViewSetGetBlurStrength "); - SuperBlurView blurView = SuperBlurView::New( BLUR_LEVELS ); - DALI_TEST_EQUALS(blurView.GetCurrentBlurStrength(), 0.f, TEST_LOCATION ); + SuperBlurView blurView = SuperBlurView::New(BLUR_LEVELS); + DALI_TEST_EQUALS(blurView.GetCurrentBlurStrength(), 0.f, TEST_LOCATION); - blurView.SetBlurStrength( 0.65f ); + blurView.SetBlurStrength(0.65f); Wait(application); - DALI_TEST_EQUALS(blurView.GetCurrentBlurStrength(), 0.65f, TEST_LOCATION ); + DALI_TEST_EQUALS(blurView.GetCurrentBlurStrength(), 0.65f, TEST_LOCATION); END_TEST; } @@ -339,17 +333,17 @@ int UtcDaliSuperBlurViewGetBlurStrengthPropertyIndex(void) tet_infoline(" UtcDaliSuperBlurViewGetBlurStrengthPropertyIndex "); - SuperBlurView blurView = SuperBlurView::New( BLUR_LEVELS ); + SuperBlurView blurView = SuperBlurView::New(BLUR_LEVELS); Property::Index blurPropertyIdx = blurView.GetBlurStrengthPropertyIndex(); float blurStrength; - (blurView.GetProperty( blurPropertyIdx )).Get(blurStrength); - DALI_TEST_EQUALS(blurStrength, 0.f, TEST_LOCATION ); + (blurView.GetProperty(blurPropertyIdx)).Get(blurStrength); + DALI_TEST_EQUALS(blurStrength, 0.f, TEST_LOCATION); - blurView.SetBlurStrength( 0.65f ); + blurView.SetBlurStrength(0.65f); Wait(application); - (blurView.GetProperty( blurPropertyIdx )).Get(blurStrength); - DALI_TEST_EQUALS(blurStrength, 0.65f, TEST_LOCATION ); + (blurView.GetProperty(blurPropertyIdx)).Get(blurStrength); + DALI_TEST_EQUALS(blurStrength, 0.65f, TEST_LOCATION); END_TEST; } @@ -357,24 +351,24 @@ int UtcDaliSuperBlurViewGetBlurredTexture(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliSuperBlurViewGetBlurredTexture" ); + tet_infoline("UtcDaliSuperBlurViewGetBlurredTexture"); - SuperBlurView blurView = SuperBlurView::New( BLUR_LEVELS ); - blurView.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) ); - Texture inputTexture = CreateSolidColorTexture( application, Color::GREEN, 100, 100 ); - blurView.SetTexture( inputTexture ); + SuperBlurView blurView = SuperBlurView::New(BLUR_LEVELS); + blurView.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); + Texture inputTexture = CreateSolidColorTexture(application, Color::GREEN, 100, 100); + blurView.SetTexture(inputTexture); Wait(application, 200); // Make sure all the gaussian blur finished - Texture texture1 = blurView.GetBlurredTexture( 1 ); - DALI_TEST_CHECK( texture1 ); + Texture texture1 = blurView.GetBlurredTexture(1); + DALI_TEST_CHECK(texture1); - Texture texture2 = blurView.GetBlurredTexture( 2 ); - DALI_TEST_EQUALS( texture2.GetWidth(), 25u, TEST_LOCATION ); - DALI_TEST_EQUALS( texture2.GetHeight(), 25u, TEST_LOCATION ); + Texture texture2 = blurView.GetBlurredTexture(2); + DALI_TEST_EQUALS(texture2.GetWidth(), 25u, TEST_LOCATION); + DALI_TEST_EQUALS(texture2.GetHeight(), 25u, TEST_LOCATION); - Texture texture3 = blurView.GetBlurredTexture( 3 ); - DALI_TEST_CHECK( texture3 ); + Texture texture3 = blurView.GetBlurredTexture(3); + DALI_TEST_CHECK(texture3); END_TEST; } @@ -385,22 +379,22 @@ int UtcDaliSuperBlurViewBlurSignal(void) tet_infoline(" UtcDaliSuperBlurViewSignal "); - SuperBlurView blurView = SuperBlurView::New( BLUR_LEVELS ); - blurView.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) ); + SuperBlurView blurView = SuperBlurView::New(BLUR_LEVELS); + blurView.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f)); - Texture inputTexture = CreateSolidColorTexture( application, Color::GREEN, 50, 50 ); - blurView.SetTexture( inputTexture ); + Texture inputTexture = CreateSolidColorTexture(application, Color::GREEN, 50, 50); + blurView.SetTexture(inputTexture); // start multiple guassian blur call, each guassian blur creates two render tasks - DALI_TEST_CHECK( application.GetScene().GetRenderTaskList().GetTaskCount() == 1+BLUR_LEVELS*2); + DALI_TEST_CHECK(application.GetScene().GetRenderTaskList().GetTaskCount() == 1 + BLUR_LEVELS * 2); SignalHandler signalHandler; blurView.BlurFinishedSignal().Connect(&signalHandler, &SignalHandler::Callback); // create renderers for the original image and each blurred image - application.GetScene().Add( blurView ); + application.GetScene().Add(blurView); Wait(application, 1000); - DALI_TEST_EQUALS(blurView.GetRendererCount(), BLUR_LEVELS+1, TEST_LOCATION ); + DALI_TEST_EQUALS(blurView.GetRendererCount(), BLUR_LEVELS + 1, TEST_LOCATION); //DALI_TEST_EQUALS(signalHandler.GetCalls(), 1, TEST_LOCATION); END_TEST;