X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ShaderEffects.cpp;h=7f7caab0a40ae93574c74e0b1a171d40cc4838c1;hb=e483020277e28cd5f93a93cf50119edaac49a9e9;hp=62f368dd48871e3d97c23840b4f9ced71f66bcc1;hpb=4eb683ee97fc0d8a7278b50252a467b843f869df;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ShaderEffects.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ShaderEffects.cpp index 62f368d..7f7caab 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ShaderEffects.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ShaderEffects.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -15,321 +15,315 @@ * */ -#include -#include #include #include +#include +#include + +#include +#include +#include +#include +#include +#include using namespace Dali; +using namespace Dali::Toolkit; int UtcDaliCreateAlphaDiscardEffect(void) { ToolkitTestApplication application; - ShaderEffect effect = Toolkit::CreateAlphaDiscardEffect(); - DALI_TEST_CHECK( effect ); + Property::Map effect = Toolkit::CreateAlphaDiscardEffect(); + DALI_TEST_CHECK(!effect.Empty()); - END_TEST; -} + Property::Value* customShaderValue = effect.Find(Toolkit::Visual::Property::SHADER); + DALI_TEST_CHECK(customShaderValue); -int UtcDaliCreateBendyEffect(void) -{ - ToolkitTestApplication application; + Property::Map customShader; + DALI_TEST_CHECK(customShaderValue->Get(customShader)); - ShaderEffect effect = Toolkit::CreateBendyEffect(); - DALI_TEST_CHECK( effect ); + Property::Value* vertexShaderValue = customShader.Find(Visual::Shader::Property::VERTEX_SHADER); + DALI_TEST_CHECK(!vertexShaderValue); - END_TEST; -} + Property::Value* fragmentShaderValue = customShader.Find(Visual::Shader::Property::FRAGMENT_SHADER); + DALI_TEST_CHECK(fragmentShaderValue); -int UtcDaliCreateBlindEffect(void) -{ - ToolkitTestApplication application; + std::string fragmentShader; + DALI_TEST_CHECK(fragmentShaderValue->Get(fragmentShader)); + DALI_TEST_CHECK(!fragmentShader.empty()); - ShaderEffect effect = Toolkit::CreateBlindEffect(); - DALI_TEST_CHECK( effect ); + Property::Value* gridXValue = customShader.Find(Visual::Shader::Property::SUBDIVIDE_GRID_X); + DALI_TEST_CHECK(!gridXValue); - END_TEST; -} + Property::Value* gridYValue = customShader.Find(Visual::Shader::Property::SUBDIVIDE_GRID_Y); + DALI_TEST_CHECK(!gridYValue); -int UtcDaliCreateBouncingEffect(void) -{ - ToolkitTestApplication application; - - Vector4 color(1.0f,1.0f,1.0f,1.0f); - - ShaderEffect effect = Toolkit::CreateBouncingEffect(color); - DALI_TEST_CHECK( effect ); - - Property::Value value = effect.GetProperty( effect.GetPropertyIndex("uAssignedColor")); - DALI_TEST_EQUALS( value.Get(), color, TEST_LOCATION ); + Property::Value* hintsValue = customShader.Find(Visual::Shader::Property::HINTS); + DALI_TEST_CHECK(!hintsValue); END_TEST; } -int UtcDaliCreateCarouselEffect(void) +int UtcDaliCreateDissolveEffect(bool highPrecision) { ToolkitTestApplication application; - ShaderEffect effect = Toolkit::CreateCarouselEffect(); - DALI_TEST_CHECK( effect ); + Property::Map effect = Toolkit::CreateDissolveEffect(highPrecision); + DALI_TEST_CHECK(!effect.Empty()); - END_TEST; -} + Property::Value* customShaderValue = effect.Find(Toolkit::Visual::Property::SHADER); + DALI_TEST_CHECK(customShaderValue); -int UtcDaliCreateDisplacementEffectDisplaced(void) -{ - ToolkitTestApplication application; + Property::Map customShader; + DALI_TEST_CHECK(customShaderValue->Get(customShader)); - ShaderEffect effect = Toolkit::CreateDisplacementEffect(Toolkit::DISPLACEMENT_EFFECT_DISPLACED); - DALI_TEST_CHECK( effect ); + Property::Value* vertexShaderValue = customShader.Find(Visual::Shader::Property::VERTEX_SHADER); + DALI_TEST_CHECK(vertexShaderValue); - END_TEST; -} + std::string vertexShader; + DALI_TEST_CHECK(vertexShaderValue->Get(vertexShader)); + DALI_TEST_CHECK(!vertexShader.empty()); -int UtcDaliCreateDisplacementEffectFixed(void) -{ - ToolkitTestApplication application; - - ShaderEffect effect = Toolkit::CreateDisplacementEffect(Toolkit::DISPLACEMENT_EFFECT_FIXED); - DALI_TEST_CHECK( effect ); - - END_TEST; -} + Property::Value* fragmentShaderValue = customShader.Find(Visual::Shader::Property::FRAGMENT_SHADER); + DALI_TEST_CHECK(fragmentShaderValue); -int UtcDaliCreateDissolveEffect(void) -{ - ToolkitTestApplication application; + std::string fragmentShader; + DALI_TEST_CHECK(fragmentShaderValue->Get(fragmentShader)); + DALI_TEST_CHECK(!fragmentShader.empty()); - ShaderEffect effect = Toolkit::CreateDissolveEffect(); - DALI_TEST_CHECK( effect ); + Property::Value* gridXValue = customShader.Find(Visual::Shader::Property::SUBDIVIDE_GRID_X); + DALI_TEST_CHECK(gridXValue); - END_TEST; -} + int gridX = 0; + DALI_TEST_CHECK(gridXValue->Get(gridX)); + DALI_TEST_CHECK(gridX > 1); -int UtcDaliCreateDissolveEffectMediumPrecision(void) -{ - ToolkitTestApplication application; + Property::Value* gridYValue = customShader.Find(Visual::Shader::Property::SUBDIVIDE_GRID_Y); + DALI_TEST_CHECK(gridYValue); - ShaderEffect effect = Toolkit::CreateDissolveEffect(false); - DALI_TEST_CHECK( effect ); + int gridY = 0; + DALI_TEST_CHECK(gridYValue->Get(gridY)); + DALI_TEST_CHECK(gridY > 1); - END_TEST; -} + Property::Value* hintsValue = customShader.Find(Visual::Shader::Property::HINTS); + DALI_TEST_CHECK(hintsValue); -int UtcDaliCreateDissolveLocalEffect(void) -{ - ToolkitTestApplication application; + int hints; + ; + DALI_TEST_CHECK(hintsValue->Get(hints)); + DALI_TEST_CHECK(hints == Shader::Hint::OUTPUT_IS_TRANSPARENT); - ShaderEffect effect = Toolkit::CreateDissolveLocalEffect(0); - DALI_TEST_CHECK( effect ); + Actor actor = Actor::New(); + Toolkit::DissolveEffectSetCentralLine(actor, Vector2::ONE, Vector2::ONE, 0.0f); + DALI_TEST_CHECK(actor.GetPropertyIndex("uPercentage") != Property::INVALID_INDEX); END_TEST; } -int UtcDaliCreateDistanceFieldEffect(void) +int UtcDaliCreateDissolveEffectHighPrecision(void) { - ToolkitTestApplication application; - - ShaderEffect effect = Toolkit::CreateDistanceFieldEffect(); - DALI_TEST_CHECK( effect ); - - END_TEST; + return UtcDaliCreateDissolveEffect(true); } -int UtcDaliCreateImageRegionEffect(void) +int UtcDaliCreateDissolveEffectMediumPrecision(void) { - ToolkitTestApplication application; - - ShaderEffect effect = Toolkit::CreateImageRegionEffect(); - DALI_TEST_CHECK( effect ); - - END_TEST; + return UtcDaliCreateDissolveEffect(false); } -int UtcDaliCreateIrisEffect(void) +int UtcDaliCreateDissolveEffect(void) { ToolkitTestApplication application; - ShaderEffect effect = Toolkit::CreateIrisEffect(); - DALI_TEST_CHECK( effect ); + Property::Map effect = Toolkit::CreateDistanceFieldEffect(); + DALI_TEST_CHECK(!effect.Empty()); - END_TEST; -} + Property::Value* customShaderValue = effect.Find(Toolkit::Visual::Property::SHADER); + DALI_TEST_CHECK(customShaderValue); -int UtcDaliCreateMaskEffect(void) -{ - ToolkitTestApplication application; + Property::Map customShader; + DALI_TEST_CHECK(customShaderValue->Get(customShader)); - BufferImage image = CreateBufferImage(); - ShaderEffect effect = Toolkit::CreateMaskEffect(image); - DALI_TEST_CHECK( effect ); + Property::Value* vertexShaderValue = customShader.Find(Visual::Shader::Property::VERTEX_SHADER); + DALI_TEST_CHECK(!vertexShaderValue); - END_TEST; -} + Property::Value* fragmentShaderValue = customShader.Find(Visual::Shader::Property::FRAGMENT_SHADER); + DALI_TEST_CHECK(fragmentShaderValue); -int UtcDaliCreateMirrorEffect(void) -{ - ToolkitTestApplication application; - - BufferImage image = CreateBufferImage(); - ShaderEffect effect = Toolkit::CreateMirrorEffect(); - DALI_TEST_CHECK( effect ); - - END_TEST; -} + std::string fragmentShader; + DALI_TEST_CHECK(fragmentShaderValue->Get(fragmentShader)); + DALI_TEST_CHECK(!fragmentShader.empty()); -int UtcDaliCreateMotionBlurEffect(void) -{ - ToolkitTestApplication application; + Property::Value* gridXValue = customShader.Find(Visual::Shader::Property::SUBDIVIDE_GRID_X); + DALI_TEST_CHECK(!gridXValue); - unsigned int sampleCount(4); - ShaderEffect effect = Toolkit::CreateMotionBlurEffect(sampleCount); - DALI_TEST_CHECK( effect ); + Property::Value* hintsValue = customShader.Find(Visual::Shader::Property::HINTS); + DALI_TEST_CHECK(hintsValue); - Property::Value value = effect.GetProperty( effect.GetPropertyIndex("uNumSamples")); - DALI_TEST_EQUALS( value.Get(), (float)sampleCount, TEST_LOCATION ); + int hints; + ; + DALI_TEST_CHECK(hintsValue->Get(hints)); + DALI_TEST_CHECK(hints == Shader::Hint::OUTPUT_IS_TRANSPARENT); END_TEST; } -int UtcDaliCreateMotionStretchEffect(void) +int UtcDaliCreateImageRegionEffect(void) { ToolkitTestApplication application; - ShaderEffect effect = Toolkit::CreateMotionStretchEffect(); - DALI_TEST_CHECK( effect ); + Property::Map effect = Toolkit::CreateImageRegionEffect(); + DALI_TEST_CHECK(!effect.Empty()); - END_TEST; -} + Property::Value* customShaderValue = effect.Find(Toolkit::Visual::Property::SHADER); + DALI_TEST_CHECK(customShaderValue); -int UtcDaliCreateOverlayEffect(void) -{ - ToolkitTestApplication application; + Property::Map customShader; + DALI_TEST_CHECK(customShaderValue->Get(customShader)); - BufferImage image = CreateBufferImage(); - ShaderEffect effect = Toolkit::CreateOverlayEffect(image); - DALI_TEST_CHECK( effect ); + Property::Value* vertexShaderValue = customShader.Find(Visual::Shader::Property::VERTEX_SHADER); + DALI_TEST_CHECK(vertexShaderValue); - END_TEST; -} - -int UtcDaliCreateQuadraticBezier(void) -{ - ToolkitTestApplication application; + std::string vertexShader; + DALI_TEST_CHECK(vertexShaderValue->Get(vertexShader)); + DALI_TEST_CHECK(!vertexShader.empty()); - ShaderEffect effect = Toolkit::CreateQuadraticBezier(3,false); - DALI_TEST_CHECK( effect ); + Property::Value* fragmentShaderValue = customShader.Find(Visual::Shader::Property::FRAGMENT_SHADER); + DALI_TEST_CHECK(!fragmentShaderValue); - END_TEST; -} + Property::Value* gridXValue = customShader.Find(Visual::Shader::Property::SUBDIVIDE_GRID_X); + DALI_TEST_CHECK(!gridXValue); -int UtcDaliCreateQuadraticBezierFilled(void) -{ - ToolkitTestApplication application; + Property::Value* gridYValue = customShader.Find(Visual::Shader::Property::SUBDIVIDE_GRID_Y); + DALI_TEST_CHECK(!gridYValue); - ShaderEffect effect = Toolkit::CreateQuadraticBezier(3,true); - DALI_TEST_CHECK( effect ); + Property::Value* hintsValue = customShader.Find(Visual::Shader::Property::HINTS); + DALI_TEST_CHECK(!hintsValue); END_TEST; } -int UtcDaliCreateRipple2DEffect(void) +int UtcDaliCreateMotionBlurEffect(void) { ToolkitTestApplication application; - ShaderEffect effect = Toolkit::CreateRipple2DEffect(); - DALI_TEST_CHECK( effect ); + Property::Map effect = Toolkit::CreateMotionBlurEffect(); + DALI_TEST_CHECK(!effect.Empty()); - END_TEST; -} + Property::Value* customShaderValue = effect.Find(Toolkit::Visual::Property::SHADER); + DALI_TEST_CHECK(customShaderValue); -int UtcDaliCreateRippleEffect(void) -{ - ToolkitTestApplication application; + Property::Map customShader; + DALI_TEST_CHECK(customShaderValue->Get(customShader)); - ShaderEffect effect = Toolkit::CreateRippleEffect(); - DALI_TEST_CHECK( effect ); + Property::Value* vertexShaderValue = customShader.Find(Visual::Shader::Property::VERTEX_SHADER); + DALI_TEST_CHECK(vertexShaderValue); - END_TEST; -} + std::string vertexShader; + DALI_TEST_CHECK(vertexShaderValue->Get(vertexShader)); + DALI_TEST_CHECK(!vertexShader.empty()); -int UtcDaliCreateShearEffect(void) -{ - ToolkitTestApplication application; + Property::Value* fragmentShaderValue = customShader.Find(Visual::Shader::Property::FRAGMENT_SHADER); + DALI_TEST_CHECK(fragmentShaderValue); - ShaderEffect effect = Toolkit::CreateShearEffect(); - DALI_TEST_CHECK( effect ); + std::string fragmentShader; + DALI_TEST_CHECK(fragmentShaderValue->Get(fragmentShader)); + DALI_TEST_CHECK(!fragmentShader.empty()); - END_TEST; -} + Property::Value* gridXValue = customShader.Find(Visual::Shader::Property::SUBDIVIDE_GRID_X); + DALI_TEST_CHECK(gridXValue); -int UtcDaliSoftButtonEffectElliptical(void) -{ - ToolkitTestApplication application; + int gridX = 0; + DALI_TEST_CHECK(gridXValue->Get(gridX)); + DALI_TEST_CHECK(gridX > 1); - ShaderEffect effect = Toolkit::CreateSoftButtonEffect(Toolkit::SOFT_BUTTON_ELLIPTICAL); - DALI_TEST_CHECK( effect ); + Property::Value* gridYValue = customShader.Find(Visual::Shader::Property::SUBDIVIDE_GRID_Y); + DALI_TEST_CHECK(gridYValue); - END_TEST; -} + int gridY = 0; + DALI_TEST_CHECK(gridYValue->Get(gridY)); + DALI_TEST_CHECK(gridY > 1); -int UtcDaliSoftButtonEffectRectangular(void) -{ - ToolkitTestApplication application; + Property::Value* hintsValue = customShader.Find(Visual::Shader::Property::HINTS); + DALI_TEST_CHECK(hintsValue); - ShaderEffect effect = Toolkit::CreateSoftButtonEffect(Toolkit::SOFT_BUTTON_RECTANGULAR); - DALI_TEST_CHECK( effect ); + int hints; + ; + DALI_TEST_CHECK(hintsValue->Get(hints)); + DALI_TEST_CHECK(hints == Shader::Hint::OUTPUT_IS_TRANSPARENT); + + unsigned int sampleCount(4); + Actor actor = Actor::New(); + Toolkit::SetMotionBlurProperties(actor, sampleCount); + DALI_TEST_CHECK(actor.GetPropertyIndex("uBlurTexCoordScale") != Property::INVALID_INDEX); + DALI_TEST_CHECK(actor.GetPropertyIndex("uGeometryStretchFactor") != Property::INVALID_INDEX); + DALI_TEST_CHECK(actor.GetPropertyIndex("uSpeedScalingFactor") != Property::INVALID_INDEX); + DALI_TEST_CHECK(actor.GetPropertyIndex("uObjectFadeStart") != Property::INVALID_INDEX); + DALI_TEST_CHECK(actor.GetPropertyIndex("uObjectFadeEnd") != Property::INVALID_INDEX); + DALI_TEST_CHECK(actor.GetPropertyIndex("uAlphaScale") != Property::INVALID_INDEX); + DALI_TEST_CHECK(actor.GetPropertyIndex("uNumSamples") != Property::INVALID_INDEX); + DALI_TEST_CHECK(actor.GetPropertyIndex("uModelLastFrame") != Property::INVALID_INDEX); END_TEST; } -int UtcDaliSoftButtonEffectFixed(void) +int UtcDaliCreateMotionStretchEffect(void) { ToolkitTestApplication application; - ShaderEffect effect = Toolkit::CreateSoftButtonEffect(Toolkit::SOFT_BUTTON_FIXED); - DALI_TEST_CHECK( effect ); + Property::Map effect = Toolkit::CreateMotionStretchEffect(); + DALI_TEST_CHECK(!effect.Empty()); - END_TEST; -} + Property::Value* customShaderValue = effect.Find(Toolkit::Visual::Property::SHADER); + DALI_TEST_CHECK(customShaderValue); -int UtcDaliCreateSpotEffect(void) -{ - ToolkitTestApplication application; + Property::Map customShader; + DALI_TEST_CHECK(customShaderValue->Get(customShader)); - ShaderEffect effect = Toolkit::CreateSpotEffect(); - DALI_TEST_CHECK( effect ); + Property::Value* vertexShaderValue = customShader.Find(Visual::Shader::Property::VERTEX_SHADER); + DALI_TEST_CHECK(vertexShaderValue); - END_TEST; -} + std::string vertexShader; + DALI_TEST_CHECK(vertexShaderValue->Get(vertexShader)); + DALI_TEST_CHECK(!vertexShader.empty()); -int UtcDaliCreateSquareDissolveEffect(void) -{ - ToolkitTestApplication application; + Property::Value* fragmentShaderValue = customShader.Find(Visual::Shader::Property::FRAGMENT_SHADER); + DALI_TEST_CHECK(fragmentShaderValue); - ShaderEffect effect = Toolkit::CreateSquareDissolveEffect(); - DALI_TEST_CHECK( effect ); + std::string fragmentShader; + DALI_TEST_CHECK(fragmentShaderValue->Get(fragmentShader)); + DALI_TEST_CHECK(!fragmentShader.empty()); - END_TEST; -} + Property::Value* gridXValue = customShader.Find(Visual::Shader::Property::SUBDIVIDE_GRID_X); + DALI_TEST_CHECK(gridXValue); -int UtcDaliSwirlEffect(void) -{ - ToolkitTestApplication application; + int gridX = 0; + DALI_TEST_CHECK(gridXValue->Get(gridX)); + DALI_TEST_CHECK(gridX > 1); - ShaderEffect effect = Toolkit::CreateSwirlEffect(false); - DALI_TEST_CHECK( effect ); + Property::Value* gridYValue = customShader.Find(Visual::Shader::Property::SUBDIVIDE_GRID_Y); + DALI_TEST_CHECK(gridYValue); - END_TEST; -} + int gridY = 0; + DALI_TEST_CHECK(gridYValue->Get(gridY)); + DALI_TEST_CHECK(gridY > 1); -int UtcDaliSwirlEffectWrap(void) -{ - ToolkitTestApplication application; + Property::Value* hintsValue = customShader.Find(Visual::Shader::Property::HINTS); + DALI_TEST_CHECK(hintsValue); + + int hints; + ; + DALI_TEST_CHECK(hintsValue->Get(hints)); + DALI_TEST_CHECK(hints == Shader::Hint::OUTPUT_IS_TRANSPARENT); - ShaderEffect effect = Toolkit::CreateSwirlEffect(true); - DALI_TEST_CHECK( effect ); + Actor actor = Actor::New(); + Toolkit::SetMotionStretchProperties(actor); + DALI_TEST_CHECK(actor.GetPropertyIndex("uGeometryStretchFactor") != Property::INVALID_INDEX); + DALI_TEST_CHECK(actor.GetPropertyIndex("uSpeedScalingFactor") != Property::INVALID_INDEX); + DALI_TEST_CHECK(actor.GetPropertyIndex("uObjectFadeStart") != Property::INVALID_INDEX); + DALI_TEST_CHECK(actor.GetPropertyIndex("uObjectFadeEnd") != Property::INVALID_INDEX); + DALI_TEST_CHECK(actor.GetPropertyIndex("uAlphaScale") != Property::INVALID_INDEX); + DALI_TEST_CHECK(actor.GetPropertyIndex("uModelLastFrame") != Property::INVALID_INDEX); END_TEST; }