X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ScrollView.cpp;h=22f2181733c4bb4f82914ffbf561e15bd0ca975f;hb=65fe4d97a7a58199b2f5ad2d84e26acbb2b6ae39;hp=7b6a1f06a33a5cb470f4d1c6e031f01c9301b8c7;hpb=acd889e1216f09643136902ba7a115c2e5589418;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp index 7b6a1f0..22f2181 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp @@ -590,10 +590,10 @@ int UtcDaliToolkitScrollModeP1(void) // Do not rely on stage size for UTC tests. Vector2 viewPageSize( 720.0f, 1280.0f ); scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS ); - scrollView.SetSize( viewPageSize ); - scrollView.SetParentOrigin( ParentOrigin::CENTER ); - scrollView.SetAnchorPoint( AnchorPoint::CENTER ); - scrollView.SetPosition( 0.0f, 0.0f, 0.0f ); + scrollView.SetProperty( Actor::Property::SIZE, viewPageSize ); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER ); + scrollView.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 0.0f )); // Position rulers. Property::Map rulerMap; @@ -647,10 +647,10 @@ int UtcDaliToolkitScrollModeP2(void) // Do not rely on stage size for UTC tests. Vector2 viewPageSize( 720.0f, 1280.0f ); scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS ); - scrollView.SetSize( viewPageSize ); - scrollView.SetParentOrigin( ParentOrigin::CENTER ); - scrollView.SetAnchorPoint( AnchorPoint::CENTER ); - scrollView.SetPosition( 0.0f, 0.0f, 0.0f ); + scrollView.SetProperty( Actor::Property::SIZE, viewPageSize ); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER ); + scrollView.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 0.0f )); // Position rulers. Property::Map rulerMap; @@ -705,10 +705,10 @@ int UtcDaliToolkitScrollModeP3(void) // Do not rely on stage size for UTC tests. Vector2 viewPageSize( 720.0f, 1280.0f ); scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS ); - scrollView.SetSize( viewPageSize ); - scrollView.SetParentOrigin( ParentOrigin::CENTER ); - scrollView.SetAnchorPoint( AnchorPoint::CENTER ); - scrollView.SetPosition( 0.0f, 0.0f, 0.0f ); + scrollView.SetProperty( Actor::Property::SIZE, viewPageSize ); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER ); + scrollView.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 0.0f )); // Position rulers. Property::Map rulerMap; @@ -762,10 +762,10 @@ int UtcDaliToolkitScrollModeP4(void) // Do not rely on stage size for UTC tests. Vector2 viewPageSize( 720.0f, 1280.0f ); scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS ); - scrollView.SetSize( viewPageSize ); - scrollView.SetParentOrigin( ParentOrigin::TOP_LEFT ); - scrollView.SetAnchorPoint( AnchorPoint::TOP_LEFT ); - scrollView.SetPosition( 0.0f, 0.0f, 0.0f ); + scrollView.SetProperty( Actor::Property::SIZE, viewPageSize ); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); + scrollView.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 0.0f )); // Position rulers - expect Default rulers to be used which don't snap Property::Map rulerMap; @@ -863,12 +863,12 @@ int UtcDaliToolkitScrollViewScrollToActorP(void) Actor actorA = Actor::New(); const Vector3 positionA = Vector3(100.0f, 400.0f, 0.0f); - actorA.SetPosition(positionA); + actorA.SetProperty( Actor::Property::POSITION, positionA ); scrollView.Add(actorA); Actor actorB = Actor::New(); const Vector3 positionB = Vector3(500.0f, 200.0f, 0.0f); - actorB.SetPosition(positionB); + actorB.SetProperty( Actor::Property::POSITION, positionB ); scrollView.Add(actorB); Wait(application); @@ -984,12 +984,12 @@ int UtcDaliToolkitScrollViewActorAutoSnap(void) const Vector3 aPosition = Vector3(200.0f, 50.0f, 0.0f); Actor a = Actor::New(); scrollView.Add(a); - a.SetPosition(aPosition); + a.SetProperty( Actor::Property::POSITION, aPosition ); const Vector3 bPosition = Vector3(600.0f, 600.0f, 0.0f); Actor b = Actor::New(); scrollView.Add(b); - b.SetPosition(bPosition); + b.SetProperty( Actor::Property::POSITION, bPosition ); // Goto a random position, and execute snap (should not move) Vector2 targetScroll = Vector2(500.0f, 500.0f); @@ -1054,9 +1054,9 @@ int UtcDaliToolkitScrollViewSignalsUpdate01(void) ScrollView scrollView = ScrollView::New(); Stage::GetCurrent().Add( scrollView ); Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -1070,9 +1070,9 @@ int UtcDaliToolkitScrollViewSignalsUpdate01(void) scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete ); Actor image = Actor::New(); - image.SetSize(stageSize); - image.SetParentOrigin(ParentOrigin::TOP_LEFT); - image.SetAnchorPoint(AnchorPoint::TOP_LEFT); + image.SetProperty( Actor::Property::SIZE, stageSize); + image.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + image.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); scrollView.Add(image); Wait(application); @@ -1116,9 +1116,9 @@ int UtcDaliToolkitScrollViewSignalsUpdate02(void) ScrollView scrollView = ScrollView::New(); Stage::GetCurrent().Add( scrollView ); Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -1136,9 +1136,9 @@ int UtcDaliToolkitScrollViewSignalsUpdate02(void) DALI_TEST_CHECK(scrollView.ConnectSignal( &tracker, "scrollCompleted", CallbackFunctor(&scrollCompleted) )); Actor image = Actor::New(); - image.SetSize(stageSize); - image.SetParentOrigin(ParentOrigin::TOP_LEFT); - image.SetAnchorPoint(AnchorPoint::TOP_LEFT); + image.SetProperty( Actor::Property::SIZE, stageSize); + image.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + image.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); scrollView.Add(image); Wait(application); @@ -1183,9 +1183,9 @@ int UtcDaliToolkitScrollViewScrollSensitive(void) scrollView.SetOvershootEnabled(true); Stage::GetCurrent().Add( scrollView ); Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -1230,9 +1230,9 @@ int UtcDaliToolkitScrollViewAxisAutoLock(void) ScrollView scrollView = ScrollView::New(); Stage::GetCurrent().Add( scrollView ); Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -1335,9 +1335,9 @@ int UtcDaliToolkitScrollViewConstraints(void) ScrollView scrollView = ScrollView::New(); Stage::GetCurrent().Add( scrollView ); Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -1352,7 +1352,7 @@ int UtcDaliToolkitScrollViewConstraints(void) gConstraintResult = Vector3::ZERO; Actor a = Actor::New(); scrollView.Add(a); - a.SetPosition( TEST_ACTOR_POSITION ); + a.SetProperty( Actor::Property::POSITION, TEST_ACTOR_POSITION); Wait(application); Constraint constraint = Constraint::New( scrollView, Actor::Property::POSITION, TestSumConstraint( TEST_CONSTRAINT_OFFSET ) ); @@ -1380,9 +1380,9 @@ int UtcDaliToolkitScrollViewBind(void) ScrollView scrollView = ScrollView::New(); Stage::GetCurrent().Add( scrollView ); Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -1398,7 +1398,7 @@ int UtcDaliToolkitScrollViewBind(void) gConstraintResult = Vector3::ZERO; Actor a = Actor::New(); scrollView.Add(a); - a.SetPosition( TEST_ACTOR_POSITION ); + a.SetProperty( Actor::Property::POSITION, TEST_ACTOR_POSITION); Wait(application); // apply this constraint to scrollview @@ -1441,9 +1441,9 @@ int UtcDaliToolkitScrollViewOvershoot(void) Stage::GetCurrent().Add( scrollView ); Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -1573,9 +1573,9 @@ int UtcDaliToolkitScrollViewSnapStartedSignalP(void) ScrollView scrollView = ScrollView::New(); Stage::GetCurrent().Add( scrollView ); Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -1643,9 +1643,9 @@ int UtcDaliToolkitScrollViewSetMaxOvershootP(void) ScrollView scrollView = ScrollView::New(); Stage::GetCurrent().Add( scrollView ); Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -1734,9 +1734,9 @@ int UtcDaliToolkitScrollViewSetScrollingDirectionP(void) ScrollView scrollView = ScrollView::New(); Stage::GetCurrent().Add( scrollView ); Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); Vector2 START_POSITION = Vector2(10.0f, 10.0f); @@ -1820,9 +1820,9 @@ int UtcDaliToolkitScrollViewRemoveScrollingDirectionP(void) ScrollView scrollView = ScrollView::New(); Stage::GetCurrent().Add( scrollView ); Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); Vector2 START_POSITION = Vector2(10.0f, 10.0f); uint32_t time = 0; @@ -2643,9 +2643,9 @@ int UtcDaliToolkitScrollViewConstraintsMove(void) ScrollView scrollView = ScrollView::New(); Stage::GetCurrent().Add( scrollView ); Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -2658,7 +2658,7 @@ int UtcDaliToolkitScrollViewConstraintsMove(void) // Add an Actor to ScrollView, Actor a = Actor::New(); scrollView.Add(a); - a.SetPosition( TEST_ACTOR_POSITION ); + a.SetProperty( Actor::Property::POSITION, TEST_ACTOR_POSITION); Wait(application); const Vector2 target = Vector2(100.0f, 100.0f); @@ -2688,9 +2688,9 @@ int UtcDaliToolkitScrollViewConstraintsWrap(void) ScrollView scrollView = ScrollView::New(); Stage::GetCurrent().Add( scrollView ); Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -2703,7 +2703,7 @@ int UtcDaliToolkitScrollViewConstraintsWrap(void) // Add an Actor to ScrollView, Actor a = Actor::New(); scrollView.Add(a); - a.SetPosition( TEST_ACTOR_POSITION ); + a.SetProperty( Actor::Property::POSITION, TEST_ACTOR_POSITION); Wait(application); const Vector2 target = Vector2(100.0f, 100.0f); @@ -2744,10 +2744,10 @@ int UtcDaliToolkitScrollViewGesturePageLimit(void) // Do not rely on stage size for UTC tests. Vector2 viewPageSize( 720.0f, 1280.0f ); scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS ); - scrollView.SetSize( viewPageSize ); - scrollView.SetParentOrigin( ParentOrigin::CENTER ); - scrollView.SetAnchorPoint( AnchorPoint::CENTER ); - scrollView.SetPosition( 0.0f, 0.0f, 0.0f ); + scrollView.SetProperty( Actor::Property::SIZE, viewPageSize ); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER ); + scrollView.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 0.0f )); // Position rulers. // We set the X ruler to fixed to give us pages to snap to.