X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ScrollBar.cpp;h=5a2b43f5292b97feebcbb041904fed266fafd93f;hb=a645dd0d6b1199282c3950b9787b813ff1c28631;hp=94137239ea3b24968ae07cfc02ba8dd9c4839150;hpb=5e937a6322849b76d49d5b3f41cb5d91c94acd3e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ScrollBar.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ScrollBar.cpp index 9413723..5a2b43f 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ScrollBar.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ScrollBar.cpp @@ -272,7 +272,7 @@ int UtcDaliToolkitScrollBarSetScrollPropertySourceP(void) DALI_TEST_CHECK( scrollBar.GetScrollDirection() == ScrollBar::Vertical ); float scrollBarHeight = 100.0f; - scrollBar.SetSize(20.0f, scrollBarHeight, 0.0f); + scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, scrollBarHeight, 0.0f) ); Stage::GetCurrent().Add( scrollBar ); // Create a source actor that owns the scroll properties required by the scroll bar @@ -517,7 +517,7 @@ int UtcDaliToolkitScrollBarSetScrollPositionIntervalsP(void) scrollBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); scrollBar.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); - scrollBar.SetSize(20.0f, 800.0f, 0.0f); + scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f) ); Stage::GetCurrent().Add( scrollBar ); @@ -701,7 +701,7 @@ int UtcDaliToolkitScrollBarSetIndicatorHeightPolicyP(void) DALI_TEST_CHECK( scrollBar ); float scrollBarHeight = 100.0f; - scrollBar.SetSize(20.0f, scrollBarHeight, 0.0f); + scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, scrollBarHeight, 0.0f) ); Stage::GetCurrent().Add( scrollBar ); // Create a source actor that owns the scroll properties required by the scroll bar @@ -793,7 +793,7 @@ int UtcDaliToolkitScrollBarSetIndicatorFixedHeightP(void) DALI_TEST_CHECK( scrollBar ); float scrollBarHeight = 100.0f; - scrollBar.SetSize(20.0f, scrollBarHeight, 0.0f); + scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, scrollBarHeight, 0.0f) ); Stage::GetCurrent().Add( scrollBar ); Actor indicator = scrollBar.GetScrollIndicator(); @@ -864,14 +864,14 @@ int UtcDaliToolkitScrollBarSetIndicatorShowDurationP(void) DALI_TEST_EQUALS( scrollBar.GetIndicatorShowDuration(), 0.35f, TEST_LOCATION ); // Make the indicator invisible - indicator.SetProperty( DevelActor::Property::OPACITY,0.0f); + indicator.SetProperty( Actor::Property::OPACITY,0.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); // Show the indicator scrollBar.ShowIndicator(); @@ -884,21 +884,21 @@ int UtcDaliToolkitScrollBarSetIndicatorShowDurationP(void) application.Render(); // Check that the indicator is now visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); // Set the duration to show the indicator to be 0.75 second scrollBar.SetIndicatorShowDuration(0.75); DALI_TEST_EQUALS( scrollBar.GetIndicatorShowDuration(), 0.75f, TEST_LOCATION ); // Make the indicator invisible - indicator.SetProperty( DevelActor::Property::OPACITY,0.0f); + indicator.SetProperty( Actor::Property::OPACITY,0.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); // Show the indicator scrollBar.ShowIndicator(); @@ -911,7 +911,7 @@ int UtcDaliToolkitScrollBarSetIndicatorShowDurationP(void) application.Render(); // Check that the indicator is not fully visible yet - DALI_TEST_CHECK( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ) != 1.0f ); + DALI_TEST_CHECK( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ) != 1.0f ); // Wait for another 0.4 second Wait(application, 400); @@ -921,7 +921,7 @@ int UtcDaliToolkitScrollBarSetIndicatorShowDurationP(void) application.Render(); // Check that the indicator is now fully visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); END_TEST; } @@ -946,14 +946,14 @@ int UtcDaliToolkitScrollBarSetIndicatorShowDurationN(void) DALI_TEST_CHECK( duration > 0.0f ); // Make the indicator invisible - indicator.SetProperty( DevelActor::Property::OPACITY,0.0f); + indicator.SetProperty( Actor::Property::OPACITY,0.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); // Show the indicator scrollBar.ShowIndicator(); @@ -966,21 +966,21 @@ int UtcDaliToolkitScrollBarSetIndicatorShowDurationN(void) application.Render(); // Check that the indicator is now visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); // Now set the duration to show the indicator to be a negative value (which should be ignored and therefore means instant) scrollBar.SetIndicatorShowDuration(-0.25f); DALI_TEST_EQUALS( scrollBar.GetIndicatorShowDuration(), -0.25f, TEST_LOCATION ); // Make the indicator invisible - indicator.SetProperty( DevelActor::Property::OPACITY,0.0f); + indicator.SetProperty( Actor::Property::OPACITY,0.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); // Show the indicator scrollBar.ShowIndicator(); @@ -990,7 +990,7 @@ int UtcDaliToolkitScrollBarSetIndicatorShowDurationN(void) application.Render(); // Check that the indicator becomes instantly visible in the next frame - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); END_TEST; } @@ -1036,14 +1036,14 @@ int UtcDaliToolkitScrollBarSetIndicatorHideDurationP(void) DALI_TEST_EQUALS( scrollBar.GetIndicatorHideDuration(), 0.15f, TEST_LOCATION ); // Make the indicator visible - indicator.SetProperty( DevelActor::Property::OPACITY,1.0f); + indicator.SetProperty( Actor::Property::OPACITY,1.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); // Hide the indicator scrollBar.HideIndicator(); @@ -1056,21 +1056,21 @@ int UtcDaliToolkitScrollBarSetIndicatorHideDurationP(void) application.Render(); // Check that the indicator is now invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); // Set the duration to hide the indicator to be 0.65 second scrollBar.SetIndicatorHideDuration(0.65f); DALI_TEST_EQUALS( scrollBar.GetIndicatorHideDuration(), 0.65f, TEST_LOCATION ); // Make the indicator visible - indicator.SetProperty( DevelActor::Property::OPACITY,1.0f); + indicator.SetProperty( Actor::Property::OPACITY,1.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); // Hide the indicator scrollBar.HideIndicator(); @@ -1083,7 +1083,7 @@ int UtcDaliToolkitScrollBarSetIndicatorHideDurationP(void) application.Render(); // Check that the indicator is not fully invisible yet - DALI_TEST_CHECK( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ) != 0.0f ); + DALI_TEST_CHECK( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ) != 0.0f ); // Wait for another 0.5 second Wait(application, 500); @@ -1093,7 +1093,7 @@ int UtcDaliToolkitScrollBarSetIndicatorHideDurationP(void) application.Render(); // Check that the indicator is now fully invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); END_TEST; } @@ -1118,14 +1118,14 @@ int UtcDaliToolkitScrollBarSetIndicatorHideDurationN(void) DALI_TEST_CHECK( duration > 0.0f ); // Make the indicator visible - indicator.SetProperty( DevelActor::Property::OPACITY,1.0f); + indicator.SetProperty( Actor::Property::OPACITY,1.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); // Hide the indicator scrollBar.HideIndicator(); @@ -1138,21 +1138,21 @@ int UtcDaliToolkitScrollBarSetIndicatorHideDurationN(void) application.Render(); // Check that the indicator is now invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); // Now set the duration to hide the indicator to be a negative value (which should be ignored and therefore means instant) scrollBar.SetIndicatorHideDuration(-0.25f); DALI_TEST_EQUALS( scrollBar.GetIndicatorHideDuration(), -0.25f, TEST_LOCATION ); // Make the indicator visible - indicator.SetProperty( DevelActor::Property::OPACITY,1.0f); + indicator.SetProperty( Actor::Property::OPACITY,1.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); // Hide the indicator scrollBar.HideIndicator(); @@ -1162,7 +1162,7 @@ int UtcDaliToolkitScrollBarSetIndicatorHideDurationN(void) application.Render(); // Check that the indicator becomes instantly invisible in the next frame - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); END_TEST; } @@ -1210,14 +1210,14 @@ int UtcDaliToolkitScrollBarShowIndicatorP(void) DALI_TEST_CHECK( duration > 0.0f ); // Make the indicator invisible - indicator.SetProperty( DevelActor::Property::OPACITY,0.0f); + indicator.SetProperty( Actor::Property::OPACITY,0.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); // Show the indicator scrollBar.ShowIndicator(); @@ -1230,7 +1230,7 @@ int UtcDaliToolkitScrollBarShowIndicatorP(void) application.Render(); // Check that the indicator is now visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); END_TEST; } @@ -1249,14 +1249,14 @@ int UtcDaliToolkitScrollBarShowIndicatorN(void) DALI_TEST_CHECK( indicator ); // Make the indicator initially visible - indicator.SetProperty( DevelActor::Property::OPACITY,1.0f); + indicator.SetProperty( Actor::Property::OPACITY,1.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is initially visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); // Get the default duration to show the indicator float duration = scrollBar.GetIndicatorShowDuration(); @@ -1272,7 +1272,7 @@ int UtcDaliToolkitScrollBarShowIndicatorN(void) application.Render(); // Check that the indicator is still visible in the very next frame - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); END_TEST; } @@ -1297,14 +1297,14 @@ int UtcDaliToolkitScrollBarHideIndicatorP(void) DALI_TEST_CHECK( duration > 0.0f ); // Make the indicator visible - indicator.SetProperty( DevelActor::Property::OPACITY,1.0f); + indicator.SetProperty( Actor::Property::OPACITY,1.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); // Hide the indicator scrollBar.HideIndicator(); @@ -1317,7 +1317,7 @@ int UtcDaliToolkitScrollBarHideIndicatorP(void) application.Render(); // Check that the indicator is now invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); END_TEST; } @@ -1336,14 +1336,14 @@ int UtcDaliToolkitScrollBarHideIndicatorN(void) DALI_TEST_CHECK( indicator ); // Make the indicator initially invisible - indicator.SetProperty( DevelActor::Property::OPACITY,0.0f); + indicator.SetProperty( Actor::Property::OPACITY,0.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is initially invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); // Get the default duration to hide the indicator float duration = scrollBar.GetIndicatorHideDuration(); @@ -1359,7 +1359,7 @@ int UtcDaliToolkitScrollBarHideIndicatorN(void) application.Render(); // Check that the indicator is still invisible in the very next frame - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); END_TEST; } @@ -1384,14 +1384,14 @@ int UtcDaliToolkitScrollBarActionShowIndicator(void) DALI_TEST_CHECK( duration > 0.0f ); // Make the indicator invisible - indicator.SetProperty( DevelActor::Property::OPACITY,0.0f); + indicator.SetProperty( Actor::Property::OPACITY,0.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); // Do the "ShowIndicator" action Property::Map emptyMap; @@ -1405,7 +1405,7 @@ int UtcDaliToolkitScrollBarActionShowIndicator(void) application.Render(); // Check that the indicator is now visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); END_TEST; } @@ -1430,14 +1430,14 @@ int UtcDaliToolkitScrollBarActionHideIndicator(void) DALI_TEST_CHECK( duration > 0.0f ); // Make the indicator visible - indicator.SetProperty( DevelActor::Property::OPACITY,1.0f); + indicator.SetProperty( Actor::Property::OPACITY,1.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); // Do the "HideIndicator" action Property::Map emptyMap; @@ -1451,7 +1451,7 @@ int UtcDaliToolkitScrollBarActionHideIndicator(void) application.Render(); // Check that the indicator is now invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); END_TEST; } @@ -1476,14 +1476,14 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicator(void) DALI_TEST_CHECK( duration > 0.0f ); // Make the indicator invisible - indicator.SetProperty( DevelActor::Property::OPACITY,0.0f); + indicator.SetProperty( Actor::Property::OPACITY,0.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); // Do the "ShowIndicator" action Property::Map emptyMap; @@ -1497,7 +1497,7 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicator(void) application.Render(); // Check that the indicator is now visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); // Get the default duration to hide the indicator float hideDuration = scrollBar.GetProperty( ScrollBar::Property::INDICATOR_HIDE_DURATION ); @@ -1515,7 +1515,7 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicator(void) application.Render(); // Check that the indicator is now invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); END_TEST; } @@ -1534,7 +1534,7 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorImmediate(void) DALI_TEST_CHECK( indicator ); // Make the indicator invisible - indicator.SetProperty( DevelActor::Property::OPACITY,0.0f); + indicator.SetProperty( Actor::Property::OPACITY,0.0f); // Don't use a show animation; the indicator should appear immediately scrollBar.SetProperty( ScrollBar::Property::INDICATOR_SHOW_DURATION, 0.0f ); @@ -1557,7 +1557,7 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorImmediate(void) application.Render(); // Check that the indicator is now visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); // Get the default duration to hide the indicator float hideDuration = scrollBar.GetProperty( ScrollBar::Property::INDICATOR_HIDE_DURATION ); @@ -1575,7 +1575,7 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorImmediate(void) application.Render(); // Check that the indicator is now invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); END_TEST; } @@ -1600,14 +1600,14 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorDuringHide(void) DALI_TEST_CHECK( duration > 0.0f ); // Make the indicator visible - indicator.SetProperty( DevelActor::Property::OPACITY,1.0f); + indicator.SetProperty( Actor::Property::OPACITY,1.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); // Hide the indicator scrollBar.HideIndicator(); @@ -1620,7 +1620,7 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorDuringHide(void) application.Render(); // Check that the indicator is now partially hidden - DALI_TEST_CHECK( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ) < 1.0f ); + DALI_TEST_CHECK( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ) < 1.0f ); // Now interrupt the Hide with a DoAction( "ShowTransientIndicator" ) @@ -1642,7 +1642,7 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorDuringHide(void) application.Render(); // Check that the indicator is now visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); // Get the default duration to hide the indicator float hideDuration = scrollBar.GetProperty( ScrollBar::Property::INDICATOR_HIDE_DURATION ); @@ -1660,7 +1660,7 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorDuringHide(void) application.Render(); // Check that the indicator is now invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( DevelActor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); END_TEST; } @@ -1675,7 +1675,7 @@ int UtcDaliToolkitScrollBarPanFinishedSignalP(void) scrollBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); scrollBar.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); - scrollBar.SetSize(20.0f, 800.0f, 0.0f); + scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f) ); // Set the indicator height to be fixed to 50.0f scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::Fixed); @@ -1733,7 +1733,7 @@ int UtcDaliToolkitScrollBarPanFinishedSignalN(void) scrollBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); scrollBar.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); - scrollBar.SetSize(20.0f, 800.0f, 0.0f); + scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f) ); // Set the indicator height to be fixed to 50.0f scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::Fixed); @@ -1800,7 +1800,7 @@ int UtcDaliToolkitScrollBarScrollPositionIntervalReachedSignalP(void) scrollBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); scrollBar.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); - scrollBar.SetSize(20.0f, 800.0f, 0.0f); + scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f) ); Stage::GetCurrent().Add( scrollBar ); ConnectionTracker connectionTracker; @@ -1916,7 +1916,7 @@ int UtcDaliToolkitScrollBarScrollPositionIntervalReachedSignalN(void) scrollBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); scrollBar.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); - scrollBar.SetSize(20.0f, 800.0f, 0.0f); + scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f) ); Stage::GetCurrent().Add( scrollBar );