X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-Scene3dView.cpp;h=2b058a06a4d5607abbec98a609408cfda1c5f8f2;hb=fa834a987e844fb79531954c882581624aef0e68;hp=5d49b98f60400e30cb424bdf0f6a648eda6ab41a;hpb=5359a575636e678baf178dab5209b587be1a7551;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/utc-Dali-Scene3dView.cpp b/automated-tests/src/dali-toolkit/utc-Dali-Scene3dView.cpp index 5d49b98..2b058a0 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-Scene3dView.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-Scene3dView.cpp @@ -43,7 +43,8 @@ namespace * Take from https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/AnimatedCube */ const char* TEST_GLTF_FILE_NAME[] = {TEST_RESOURCE_DIR "/AnimatedCube.gltf", - TEST_RESOURCE_DIR "/InterpolationTest.gltf"}; + TEST_RESOURCE_DIR "/InterpolationTest.gltf", + TEST_RESOURCE_DIR "/coverageTest.gltf"}; /** * For the diffuse and specular cube map texture. * These textures are based off version of Wave engine sample @@ -75,7 +76,7 @@ const char* TEST_SPECULAR_TEXTURE = TEST_RESOURCE_DIR "/forest_specular_cubemap. int UtcDaliScene3dViewConstructorP(void) { - TestApplication application; + ToolkitTestApplication application; Scene3dView scene3dView; @@ -85,7 +86,7 @@ int UtcDaliScene3dViewConstructorP(void) int UtcDaliScene3dViewCopyConstructorP(void) { - TestApplication application; + ToolkitTestApplication application; // Initialize an object, ref count == 1 Scene3dView scene3dView = Scene3dView::New( TEST_GLTF_FILE_NAME[0] ); @@ -97,7 +98,7 @@ int UtcDaliScene3dViewCopyConstructorP(void) int UtcDaliScene3dViewCopyConstructor2P(void) { - TestApplication application; + ToolkitTestApplication application; // Initialize an object, ref count == 1 Toolkit::Scene3dView scene3dView = Toolkit::Scene3dView::New( TEST_GLTF_FILE_NAME[0], TEST_DIFFUSE_TEXTURE, TEST_SPECULAR_TEXTURE, Vector4::ONE ); @@ -109,7 +110,7 @@ int UtcDaliScene3dViewCopyConstructor2P(void) int UtcDaliScene3dViewAssignmentOperatorP(void) { - TestApplication application; + ToolkitTestApplication application; Scene3dView scene3dView = Scene3dView::New( TEST_GLTF_FILE_NAME[0] );