X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-RendererFactory.cpp;h=aef0a6524ffcdc87115218dc6b8b3537208a6946;hb=7011817795c4ae23533c8e920929c02718d04d79;hp=6e2204207ad55ecfd4bb62cb75b116058f184435;hpb=726e147d14bb18ef193b102a36d8068b62db89ed;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp b/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp index 6e22042..aef0a65 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,9 +18,9 @@ #include #include #include -#include -#include -#include +#include +#include +#include #include using namespace Dali; @@ -31,9 +31,12 @@ namespace typedef NinePatchImage::StretchRanges StretchRanges; const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg"; -const char* TEST_NPATCH_FILE_NAME = "gallery_image_01.9.jpg"; +const char* TEST_NPATCH_FILE_NAME = "gallery_image_01.9.png"; const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg"; +const char* TEST_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube.obj"; +const char* TEST_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal.mtl"; +const char* TEST_SIMPLE_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal-Simple.mtl"; Integration::Bitmap* CreateBitmap( unsigned int imageWidth, unsigned int imageHeight, unsigned int initialColor, Pixel::Format pixelFormat ) { @@ -163,7 +166,8 @@ Integration::ResourcePointer CustomizeNinePatch( TestApplication& application, tet_infoline("Getting resource"); Integration::ResourcePointer resourcePtr(bitmap); - platform.SetResourceLoaded( 0, Dali::Integration::ResourceBitmap, resourcePtr ); + //platform.SetResourceLoaded( 0, Dali::Integration::ResourceBitmap, resourcePtr ); + platform.SetSynchronouslyLoadedResource( resourcePtr); return resourcePtr; } @@ -290,9 +294,9 @@ int UtcDaliRendererFactoryGetColorRenderer1(void) Property::Map propertyMap; Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f ); propertyMap.Insert("rendererType", "color"); - propertyMap.Insert("blendColor", testColor); + propertyMap.Insert("mixColor", testColor); - ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap); + ControlRenderer controlRenderer = factory.CreateControlRenderer(propertyMap); DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); @@ -300,7 +304,7 @@ int UtcDaliRendererFactoryGetColorRenderer1(void) Vector4 actualValue(Vector4::ZERO); TestGlAbstraction& gl = application.GetGlAbstraction(); - DALI_TEST_CHECK( gl.GetUniformValue( "blendColor", actualValue ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "mixColor", actualValue ) ); DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION ); END_TEST; @@ -315,7 +319,10 @@ int UtcDaliRendererFactoryGetColorRenderer2(void) DALI_TEST_CHECK( factory ); Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f ); - ControlRenderer controlRenderer = factory.GetControlRenderer(testColor); + Dali::Property::Map map; + map[ "rendererType" ] = "color"; + map[ "mixColor" ] = testColor; + ControlRenderer controlRenderer = factory.CreateControlRenderer( map ); DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); @@ -323,7 +330,7 @@ int UtcDaliRendererFactoryGetColorRenderer2(void) Vector4 actualValue(Vector4::ZERO); TestGlAbstraction& gl = application.GetGlAbstraction(); - DALI_TEST_CHECK( gl.GetUniformValue( "blendColor", actualValue ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "mixColor", actualValue ) ); DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION ); controlRenderer.SetOffStage( actor ); @@ -347,7 +354,7 @@ int UtcDaliRendererFactoryGetBorderRenderer1(void) propertyMap.Insert("borderColor", testColor); propertyMap.Insert("borderSize", testSize); - ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap); + ControlRenderer controlRenderer = factory.CreateControlRenderer(propertyMap); DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); @@ -357,7 +364,7 @@ int UtcDaliRendererFactoryGetBorderRenderer1(void) controlRenderer.SetOnStage( actor ); DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); - int blendMode = actor.GetRendererAt(0u).GetProperty( Renderer::Property::BLENDING_MODE ); + int blendMode = actor.GetRendererAt(0u).GetProperty( Renderer::Property::BLEND_MODE ); DALI_TEST_EQUALS( static_cast(blendMode), BlendingMode::ON, TEST_LOCATION ); TestGlAbstraction& gl = application.GetGlAbstraction(); @@ -390,7 +397,11 @@ int UtcDaliRendererFactoryGetBorderRenderer2(void) Vector4 testColor( 1.f, 0.5f, 0.3f, 1.f ); float testSize = 5.f; - ControlRenderer controlRenderer = factory.GetControlRenderer(testSize, testColor ); + Dali::Property::Map propertyMap; + propertyMap[ "rendererType" ] = "border"; + propertyMap[ "borderColor" ] = testColor; + propertyMap[ "borderSize" ] = testSize; + ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap ); DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); @@ -406,7 +417,7 @@ int UtcDaliRendererFactoryGetBorderRenderer2(void) application.SendNotification(); application.Render(0); - int blendMode = actor.GetRendererAt(0u).GetProperty( Renderer::Property::BLENDING_MODE ); + int blendMode = actor.GetRendererAt(0u).GetProperty( Renderer::Property::BLEND_MODE ); DALI_TEST_EQUALS( static_cast(blendMode), BlendingMode::AUTO, TEST_LOCATION ); Vector4 actualColor(Vector4::ZERO); @@ -420,12 +431,17 @@ int UtcDaliRendererFactoryGetBorderRenderer2(void) controlRenderer.SetOffStage( actor ); // enable the anti-aliasing - controlRenderer = factory.GetControlRenderer(testSize, testColor, true ); + Dali::Property::Map map; + map[ "rendererType" ] = "border"; + map[ "borderColor" ] = testColor; + map[ "borderSize" ] = testSize; + map[ "antiAliasing" ] = true; + controlRenderer = factory.CreateControlRenderer( map ); controlRenderer.SetOnStage( actor ); application.SendNotification(); application.Render(0); - blendMode = actor.GetRendererAt(0u).GetProperty( Renderer::Property::BLENDING_MODE ); + blendMode = actor.GetRendererAt(0u).GetProperty( Renderer::Property::BLEND_MODE ); DALI_TEST_EQUALS( static_cast(blendMode), BlendingMode::ON, TEST_LOCATION ); END_TEST; @@ -458,7 +474,7 @@ int UtcDaliRendererFactoryGetLinearGradientRenderer(void) stopColors.PushBack( Color::GREEN ); propertyMap.Insert("stopColor", stopColors); - ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap); + ControlRenderer controlRenderer = factory.CreateControlRenderer(propertyMap); DALI_TEST_CHECK( controlRenderer ); // A lookup texture is generated and pass to shader as sampler @@ -498,7 +514,7 @@ int UtcDaliRendererFactoryGetRadialGradientRenderer(void) stopColors.PushBack( Color::GREEN ); propertyMap.Insert("stopColor", stopColors); - ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap); + ControlRenderer controlRenderer = factory.CreateControlRenderer(propertyMap); DALI_TEST_CHECK( controlRenderer ); // A lookup texture is generated and pass to shader as sampler @@ -538,7 +554,7 @@ int UtcDaliRendererFactoryDefaultOffsetsGradientRenderer(void) stopColors.PushBack( Color::GREEN ); propertyMap.Insert("stopColor", stopColors); - ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap); + ControlRenderer controlRenderer = factory.CreateControlRenderer(propertyMap); DALI_TEST_CHECK( controlRenderer ); // A lookup texture is generated and pass to shader as sampler @@ -561,9 +577,9 @@ int UtcDaliRendererFactoryGetImageRenderer1(void) Property::Map propertyMap; propertyMap.Insert( "rendererType", "image" ); - propertyMap.Insert( "imageUrl", TEST_IMAGE_FILE_NAME ); + propertyMap.Insert( "url", TEST_IMAGE_FILE_NAME ); - ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap ); + ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap ); DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); @@ -600,7 +616,7 @@ int UtcDaliRendererFactoryGetImageRenderer2(void) DALI_TEST_CHECK( factory ); Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME); - ControlRenderer controlRenderer = factory.GetControlRenderer( image ); + ControlRenderer controlRenderer = factory.CreateControlRenderer( image ); Actor actor = Actor::New(); // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied. @@ -642,11 +658,11 @@ int UtcDaliRendererFactoryGetNPatchRenderer1(void) Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY ); Property::Map propertyMap; - propertyMap.Insert( "rendererType", "nPatch" ); - propertyMap.Insert( "imageUrl", TEST_NPATCH_FILE_NAME ); + propertyMap.Insert( "rendererType", "image" ); + propertyMap.Insert( "url", TEST_NPATCH_FILE_NAME ); { tet_infoline( "whole grid" ); - ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap ); + ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap ); DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); @@ -665,7 +681,7 @@ int UtcDaliRendererFactoryGetNPatchRenderer1(void) propertyMap.Insert( "borderOnly", true ); { tet_infoline( "border only" ); - ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap ); + ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap ); DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); @@ -706,10 +722,10 @@ int UtcDaliRendererFactoryGetNPatchRenderer2(void) Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY ); Property::Map propertyMap; - propertyMap.Insert( "rendererType", "nPatch" ); - propertyMap.Insert( "imageUrl", TEST_NPATCH_FILE_NAME ); + propertyMap.Insert( "rendererType", "image" ); + propertyMap.Insert( "url", TEST_NPATCH_FILE_NAME ); { - ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap ); + ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap ); DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); @@ -731,7 +747,7 @@ int UtcDaliRendererFactoryGetNPatchRenderer2(void) propertyMap.Insert( "borderOnly", true ); { tet_infoline( "border only" ); - ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap ); + ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap ); DALI_TEST_CHECK( controlRenderer ); TestGlAbstraction& gl = application.GetGlAbstraction(); @@ -768,7 +784,7 @@ int UtcDaliRendererFactoryGetNPatchRenderer3(void) stretchRangesY.PushBack( Uint16Pair( 4, 5 ) ); Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY ); - ControlRenderer controlRenderer = factory.GetControlRenderer( TEST_NPATCH_FILE_NAME ); + ControlRenderer controlRenderer = factory.CreateControlRenderer( TEST_NPATCH_FILE_NAME, ImageDimensions() ); DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); @@ -807,7 +823,7 @@ int UtcDaliRendererFactoryGetNPatchRenderer4(void) stretchRangesY.PushBack( Uint16Pair( 25, 27 ) ); Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY ); - ControlRenderer controlRenderer = factory.GetControlRenderer( TEST_NPATCH_FILE_NAME ); + ControlRenderer controlRenderer = factory.CreateControlRenderer( TEST_NPATCH_FILE_NAME, ImageDimensions() ); DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); @@ -835,7 +851,7 @@ int UtcDaliRendererFactoryGetNPatchRendererN1(void) RendererFactory factory = RendererFactory::Get(); DALI_TEST_CHECK( factory ); - ControlRenderer controlRenderer = factory.GetControlRenderer( "ERROR.9.jpg" ); + ControlRenderer controlRenderer = factory.CreateControlRenderer( "ERROR.9.jpg", ImageDimensions() ); DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); @@ -868,10 +884,10 @@ int UtcDaliRendererFactoryGetNPatchRendererN2(void) DALI_TEST_CHECK( factory ); Property::Map propertyMap; - propertyMap.Insert( "rendererType", "nPatch" ); - propertyMap.Insert( "imageUrl", 111 ); + propertyMap.Insert( "rendererType", 111 ); + propertyMap.Insert( "url", "ERROR.9.jpg" ); - ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap ); + ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap ); DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); @@ -899,7 +915,7 @@ int UtcDaliRendererFactoryGetSvgRenderer(void) tet_infoline( "UtcDaliRendererFactoryGetSvgRenderer: Request svg renderer with a svg url" ); RendererFactory factory = RendererFactory::Get(); - ControlRenderer controlRenderer = factory.GetControlRenderer( TEST_SVG_FILE_NAME ); + ControlRenderer controlRenderer = factory.CreateControlRenderer( TEST_SVG_FILE_NAME, ImageDimensions() ); DALI_TEST_CHECK( controlRenderer ); TestGlAbstraction& gl = application.GetGlAbstraction(); @@ -933,122 +949,377 @@ int UtcDaliRendererFactoryGetSvgRenderer(void) END_TEST; } -int UtcDaliRendererFactoryResetRenderer1(void) +//Test if mesh loads correctly when supplied with only the bare minimum requirements, an object file. +int UtcDaliRendererFactoryGetMeshRenderer1(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliRendererFactoryResetRenderer1" ); + tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer1: Request mesh renderer with a valid object file only" ); RendererFactory factory = RendererFactory::Get(); DALI_TEST_CHECK( factory ); - ControlRenderer controlRenderer = factory.GetControlRenderer( Color::RED ); + //Set up renderer properties. + Property::Map propertyMap; + propertyMap.Insert( "rendererType", "mesh" ); + propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME ); + + ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap ); DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); - TestControlRendererRender( application, actor, controlRenderer ); + actor.SetSize( 200.f, 200.f ); + Stage::GetCurrent().Add( actor ); + controlRenderer.SetSize( Vector2( 200.f, 200.f ) ); + controlRenderer.SetOnStage( actor ); + + application.SendNotification(); + application.Render( 0 ); + + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + + //Tell the platform abstraction that the required resources have been loaded. + TestPlatformAbstraction& platform = application.GetPlatform(); + platform.SetAllResourceRequestsAsLoaded(); + + //Render again to upload the now-loaded textures. + application.SendNotification(); + application.Render( 0 ); - Vector4 actualValue(Vector4::ZERO); TestGlAbstraction& gl = application.GetGlAbstraction(); - DALI_TEST_CHECK( gl.GetUniformValue( "blendColor", actualValue ) ); - DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION ); - factory.ResetRenderer( controlRenderer, actor, Color::GREEN ); + Matrix testScaleMatrix; + testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) ); + Matrix actualScaleMatrix; + + //Test to see if the object has been successfully loaded. + DALI_TEST_CHECK( gl.GetUniformValue( "uObjectMatrix", actualScaleMatrix ) ); + DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION ); + + controlRenderer.SetOffStage( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + + END_TEST; +} + +//Test if mesh loads correctly when supplied with an object file as well as a blank material file and images directory. +int UtcDaliRendererFactoryGetMeshRenderer2(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer2: Request mesh renderer with blank material file and images directory" ); + + RendererFactory factory = RendererFactory::Get(); + DALI_TEST_CHECK( factory ); + + //Set up renderer properties. + Property::Map propertyMap; + propertyMap.Insert( "rendererType", "mesh" ); + propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME ); + propertyMap.Insert( "materialUrl", "" ); + propertyMap.Insert( "texturesPath", "" ); + + ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap ); + DALI_TEST_CHECK( controlRenderer ); + + //Add renderer to an actor on stage. + Actor actor = Actor::New(); + actor.SetSize( 200.f, 200.f ); + Stage::GetCurrent().Add( actor ); + controlRenderer.SetSize( Vector2( 200.f, 200.f ) ); + controlRenderer.SetOnStage( actor ); + + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + + //Attempt to render to queue resource load requests. application.SendNotification(); - application.Render(0); - DALI_TEST_CHECK( gl.GetUniformValue( "blendColor", actualValue ) ); - DALI_TEST_EQUALS( actualValue, Color::GREEN, TEST_LOCATION ); + application.Render( 0 ); - Image bufferImage = CreateBufferImage( 100, 200, Vector4( 1.f, 1.f, 1.f, 1.f ) ); - factory.ResetRenderer( controlRenderer, actor, bufferImage ); + //Tell the platform abstraction that the required resources have been loaded. + TestPlatformAbstraction& platform = application.GetPlatform(); + platform.SetAllResourceRequestsAsLoaded(); - Actor actor2 = Actor::New(); - actor2.SetSize(200.f, 200.f); - Stage::GetCurrent().Add( actor2 ); - controlRenderer.SetSize(Vector2(200.f, 200.f)); - controlRenderer.SetOnStage( actor2 ); + //Render again to upload the now-loaded textures. application.SendNotification(); - application.Render(0); + application.Render( 0 ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + + Matrix testScaleMatrix; + testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) ); + Matrix actualScaleMatrix; + + //Test to see if the object has been successfully loaded. + DALI_TEST_CHECK( gl.GetUniformValue( "uObjectMatrix", actualScaleMatrix ) ); + DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION ); + + controlRenderer.SetOffStage( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); END_TEST; } -int UtcDaliRendererFactoryResetRenderer2(void) +//Test if mesh loads correctly when supplied with all parameters, an object file, a material file and a directory location. +int UtcDaliRendererFactoryGetMeshRenderer3(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliRendererFactoryResetRenderer2" ); + tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer3: Request mesh renderer with all parameters correct" ); + + RendererFactory factory = RendererFactory::Get(); + DALI_TEST_CHECK( factory ); + + //Set up renderer properties. + Property::Map propertyMap; + propertyMap.Insert( "rendererType", "mesh" ); + propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME ); + propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME ); + propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" ); + + ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap ); + DALI_TEST_CHECK( controlRenderer ); + //Add renderer to an actor on stage. Actor actor = Actor::New(); - actor.SetSize(200.f, 200.f); + actor.SetSize( 200.f, 200.f ); Stage::GetCurrent().Add( actor ); + controlRenderer.SetSize( Vector2( 200.f, 200.f ) ); + controlRenderer.SetOnStage( actor ); + + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + + //Attempt to render to queue resource load requests. + application.SendNotification(); + application.Render( 0 ); + + //Tell the platform abstraction that the required resources have been loaded. + TestPlatformAbstraction& platform = application.GetPlatform(); + platform.SetAllResourceRequestsAsLoaded(); + + //Render again to upload the now-loaded textures. + application.SendNotification(); + application.Render( 0 ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + + Matrix testScaleMatrix; + testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) ); + Matrix actualScaleMatrix; + + //Test to see if the object has been successfully loaded. + DALI_TEST_CHECK( gl.GetUniformValue( "uObjectMatrix", actualScaleMatrix ) ); + DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION ); + + controlRenderer.SetOffStage( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + + END_TEST; +} + +//Test if mesh renderer can load a correctly supplied mesh without a normal map or gloss map in the material file. +int UtcDaliRendererFactoryGetMeshRenderer4(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer4: Request mesh renderer with diffuse texture but not normal or gloss." ); + RendererFactory factory = RendererFactory::Get(); DALI_TEST_CHECK( factory ); - Image resourceImage = ResourceImage::New(TEST_IMAGE_FILE_NAME); - ControlRenderer controlRenderer = factory.GetControlRenderer( resourceImage ); + //Set up renderer properties. + Property::Map propertyMap; + propertyMap.Insert( "rendererType", "mesh" ); + propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME ); + propertyMap.Insert( "materialUrl", TEST_SIMPLE_MTL_FILE_NAME ); + propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" ); + + ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap ); DALI_TEST_CHECK( controlRenderer ); - controlRenderer.SetSize(Vector2(200.f, 200.f)); + + //Add renderer to an actor on stage. + Actor actor = Actor::New(); + actor.SetSize( 200.f, 200.f ); + Stage::GetCurrent().Add( actor ); + controlRenderer.SetSize( Vector2( 200.f, 200.f ) ); controlRenderer.SetOnStage( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + //Attempt to render to queue resource load requests. application.SendNotification(); - application.Render(0); + application.Render( 0 ); - Image bufferImage = CreateBufferImage( 100, 200, Vector4( 1.f, 1.f, 1.f, 1.f ) ); - factory.ResetRenderer( controlRenderer, actor, bufferImage ); - application.SendNotification(); - application.Render(0); + //Tell the platform abstraction that the required resources have been loaded. + TestPlatformAbstraction& platform = application.GetPlatform(); + platform.SetAllResourceRequestsAsLoaded(); - factory.ResetRenderer( controlRenderer, actor, Color::RED ); + //Render again to upload the now-loaded textures. + application.SendNotification(); + application.Render( 0 ); - Actor actor2 = Actor::New(); - actor2.SetSize(200.f, 200.f); - Stage::GetCurrent().Add( actor2 ); - controlRenderer.SetSize(Vector2(200.f, 200.f)); - controlRenderer.SetOnStage( actor2 ); TestGlAbstraction& gl = application.GetGlAbstraction(); - application.SendNotification(); - application.Render(0); - Vector4 actualValue(Vector4::ZERO); - DALI_TEST_CHECK( gl.GetUniformValue( "blendColor", actualValue ) ); - DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION ); + + Matrix testScaleMatrix; + testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) ); + Matrix actualScaleMatrix; + + //Test to see if the object has been successfully loaded. + DALI_TEST_CHECK( gl.GetUniformValue( "uObjectMatrix", actualScaleMatrix ) ); + DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION ); + + controlRenderer.SetOffStage( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); END_TEST; } -int UtcDaliRendererFactoryResetRenderer3(void) +//Test if mesh renderer handles the case of lacking an object file. +int UtcDaliRendererFactoryGetMeshRendererN1(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliRendererFactoryResetRenderer3" ); + tet_infoline( "UtcDaliRendererFactoryGetMeshRendererN1: Request mesh renderer without object file" ); + RendererFactory factory = RendererFactory::Get(); + DALI_TEST_CHECK( factory ); + + //Set up renderer properties. + Property::Map propertyMap; + propertyMap.Insert( "rendererType", "mesh" ); + propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME ); + propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" ); + + ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap ); + DALI_TEST_CHECK( controlRenderer ); + + //Add renderer to an actor on stage. Actor actor = Actor::New(); - actor.SetSize(200.f, 200.f); + actor.SetSize( 200.f, 200.f ); Stage::GetCurrent().Add( actor ); + controlRenderer.SetSize( Vector2( 200.f, 200.f ) ); + controlRenderer.SetOnStage( actor ); + + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + + //Attempt to render to queue resource load requests. + application.SendNotification(); + application.Render( 0 ); + + //Tell the platform abstraction that the required resources have been loaded. + TestPlatformAbstraction& platform = application.GetPlatform(); + platform.SetAllResourceRequestsAsLoaded(); + + //Render again to upload the now-loaded textures. + application.SendNotification(); + application.Render( 0 ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + + //Test to see if the object has not been loaded, as expected. + Matrix scaleMatrix; + DALI_TEST_CHECK( ! gl.GetUniformValue( "uObjectMatrix", scaleMatrix ) ); + + controlRenderer.SetOffStage( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + + END_TEST; +} + +//Test if mesh renderer handles the case of being passed invalid material and images urls. +int UtcDaliRendererFactoryGetMeshRendererN2(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliRendererFactoryGetMeshRendererN2: Request mesh renderer with invalid material and images urls" ); + RendererFactory factory = RendererFactory::Get(); DALI_TEST_CHECK( factory ); - // Get renderer for rendering a resource image - Image resourceImage = ResourceImage::New(TEST_IMAGE_FILE_NAME); - ControlRenderer controlRenderer = factory.GetControlRenderer( resourceImage ); + //Set up renderer properties. + Property::Map propertyMap; + propertyMap.Insert( "rendererType", "mesh" ); + propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME ); + propertyMap.Insert( "materialUrl", "invalid" ); + propertyMap.Insert( "texturesPath", "also invalid" ); + + ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap ); DALI_TEST_CHECK( controlRenderer ); - controlRenderer.SetSize(Vector2(200.f, 200.f)); + + //Add renderer to an actor on stage. + Actor actor = Actor::New(); + actor.SetSize( 200.f, 200.f ); + Stage::GetCurrent().Add( actor ); + controlRenderer.SetSize( Vector2( 200.f, 200.f ) ); controlRenderer.SetOnStage( actor ); - application.SendNotification(); - application.Render(); DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); - // reset the renderer to renderer a svg image - factory.ResetRenderer( controlRenderer, actor, TEST_SVG_FILE_NAME, ImageDimensions( 100, 100 ) ); + //Attempt to render to queue resource load requests. application.SendNotification(); - application.Render(); + application.Render( 0 ); + + //Tell the platform abstraction that the required resources have been loaded. + TestPlatformAbstraction& platform = application.GetPlatform(); + platform.SetAllResourceRequestsAsLoaded(); + + //Render again to upload the now-loaded textures. + application.SendNotification(); + application.Render( 0 ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + + //Test to see if the object has not been loaded, as expected. + Matrix scaleMatrix; + DALI_TEST_CHECK( ! gl.GetUniformValue( "uObjectMatrix", scaleMatrix ) ); + + controlRenderer.SetOffStage( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + + END_TEST; +} + +//Test if mesh renderer handles the case of being passed an invalid object url +int UtcDaliRendererFactoryGetMeshRendererN3(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliRendererFactoryGetMeshRendererN3: Request mesh renderer with invalid object url" ); + + RendererFactory factory = RendererFactory::Get(); + DALI_TEST_CHECK( factory ); + + //Set up renderer properties. + Property::Map propertyMap; + propertyMap.Insert( "rendererType", "mesh" ); + propertyMap.Insert( "objectUrl", "invalid" ); + propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME ); + propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" ); + + ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap ); + DALI_TEST_CHECK( controlRenderer ); + + //Add renderer to an actor on stage. + Actor actor = Actor::New(); + actor.SetSize( 200.f, 200.f ); + Stage::GetCurrent().Add( actor ); + controlRenderer.SetSize( Vector2( 200.f, 200.f ) ); + controlRenderer.SetOnStage( actor ); DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); - EventThreadCallback* eventTrigger = EventThreadCallback::Get(); - CallbackBase* callback = eventTrigger->GetCallback(); + //Attempt to render to queue resource load requests. + application.SendNotification(); + application.Render( 0 ); - eventTrigger->WaitingForTrigger( 1 );// waiting until the svg image is rasterized. - CallbackBase::Execute( *callback ); + //Tell the platform abstraction that the required resources have been loaded. + TestPlatformAbstraction& platform = application.GetPlatform(); + platform.SetAllResourceRequestsAsLoaded(); + + //Render again to upload the now-loaded textures. + application.SendNotification(); + application.Render( 0 ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + + //Test to see if the object has not been loaded, as expected. + Matrix scaleMatrix; + DALI_TEST_CHECK( ! gl.GetUniformValue( "uObjectMatrix", scaleMatrix ) ); + + controlRenderer.SetOffStage( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); END_TEST; }